Which code are you working with? HL2MP blank, HL2DM, or a Server Plugin?
- Original Message -
From: Knifa [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Sunday, February 20, 2005 10:13 AM
Subject: [hlcoders] Respawning all players
Hi all.
How would I go about respawning
at the time by the player.
Another similar bug is that when you fire the last rocket from the RPG, the
weapon switches and the laser dot on the ground stays where it was when the
RPG switched away.
Daniel Jennings
UMSClan.com
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Holster calls StopGuiding() which turns off the Dot, UTIL_Removes it, and
sets it to null already, so after the StopGuiding call I created a duplicate
set of removing functions, and I haven't been able to emulate the permanent
dot problem. Thank you.
- Original Message -
From:
Is there any way to tell why my Server Plugins (on Linux dedicated server)
are refusing to load? They compile and link correctly but I cannot tell why
they wont load.
Thank you,
Daniel Jennings
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I send the command !giveammo in the console,
and it compiles/builds fine it just won't load. I'm using the
Counter-Strike: Source most recent dedicated server DLL.
Thank you,
Daniel Jennings
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
tested it, and it loads on the server. If you want
my list of includes that allows me to use CBaseEntity and such, let me know
and I'll post it.
Daniel Jennings
- Original Message -
From: Ronny Schedel [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Tuesday, February 22, 2005 10
I had tried a similar method before and just tried your method, but neither
worked. I think it's with the GetActiveWeapon function.
Thank you,
Daniel Jennings
- Original Message -
From: Lance Vorgin [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Tuesday, February 22, 2005 10
they
change the class, your plugin will stop working.
Greets
Ronny
This works fine, I just tested it, and it loads on the server. If you
want
my list of includes that allows me to use CBaseEntity and such, let me
know
and I'll post it.
Daniel Jennings
- Original Message
right before the assertion and check it out.
Daniel Jennings
- Original Message -
From: r00t 3:16 [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Tuesday, February 22, 2005 4:42 PM
Subject: [hlcoders] Assert error
This is a multi-part message in MIME format.
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[ Picked
From stable release:
Error reading weapon data file for: weapon_citizensuitcase
Error reading weapon data file for: weapon_citizenpackage
Error reading weapon data file for: weapon_bugbait
Error reading weapon data file for: weapon_annabelle
Fix that and it should be good to go, if ours are
these and forgot to remove them?
It would be nice if the next hl2dm sdk update has these removed or has the
included script / models included :P
r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: Daniel Jennings [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
It seems that UTIL_ functions cause the server plugin not to load; I haven't
found a working UTIL_ function that didn't prevent the plugin from loading,
though I'll mess around with them later.
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treading in undocumented waters, but have you any ideas?
- Original Message -
From: Daniel Jennings [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Tuesday, February 22, 2005 7:34 PM
Subject: Re: [hlcoders] Server Plugins refusing to load
It seems that UTIL_ functions cause
in undocumented waters, but have you any ideas?
- Original Message -
From: Daniel Jennings [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Tuesday, February 22, 2005 7:34 PM
Subject: Re: [hlcoders] Server Plugins refusing to load
It seems that UTIL_ functions cause
What about when one bullet hits two people?
- Original Message -
From: jeff broome [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, February 23, 2005 11:20 AM
Subject: Re: [hlcoders] Number of 'player_hurt' events not matching CSS
client console stats 'hots' at end
copy it to
and try to run the plugin on.
Thank you,
Daniel Jennings
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It'd probably be easier to find out what the server is doing with the
inputted .res file, and calling that function inside of your server plugin,
no?
- Original Message -
From: Spencer 'voogru' MacDonald [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Monday, February 28,
Are you working with a server plugin? And clients cannot run commands that
are defined only on the server, which is shown when you make a ConCommand in
a Server Plugin the client cannot execute it directly.
- Original Message -
From: Knifa [EMAIL PROTECTED]
To:
Did you modify the empty serverplugin code or just compile and run?
- Original Message -
From: Ratman2000 [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Sunday, March 06, 2005 1:04 PM
Subject: [hlcoders] Server Crashs with Plugin?
Hi,
i have compiled the
Have you run it through a debugger to check the stack when it crashes?
- Original Message -
From: Adam amckern Mckern [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Saturday, March 26, 2005 5:13 PM
Subject: Re: [hlcoders] Re: FireGameEvent, kickid, ServerExecute, crash
are
Uh, it's not illegal for one, but he wasn't talking about the application
but how it is done, which is typically done by hooking various engine
functions and altering what is sent to the client and such. It's just beyond
the typical scope of a Source server plugin, and since people don't see the
It isn't tracking the user, it is identifying them. It doesn't affect
anything on their computer, either, nor is anything immoral possible from
identifying a player by their Steam ID.
- Original Message -
From: SB Childe Roland [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent:
HL2DM SDK: From a source file I created, how can I access the String table
in order to append my string to the table? I think the interface I want is:
INetworkStringTableContainer *networkstringtable = NULL;
Which is from GameInterface.cpp
This is probably a simple problem, but for the life of
Message -
From: Daniel Jennings [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Thursday, March 31, 2005 5:05 PM
Subject: [hlcoders] String Table
HL2DM SDK: From a source file I created, how can I access the String table
in order to append my string to the table? I think the interface
Well, I guess the length needed a +1 at the end, my bad. I got it not
crashing but I'm not sure why it doesn't seem to be received by the client.
Is there a function I need to call to send the updated string table to the
client?
- Original Message -
From: Daniel Jennings [EMAIL PROTECTED
@list.valvesoftware.com
Sent: Thursday, March 31, 2005 5:55 PM
Subject: Re: [hlcoders] String Table
On Thu, 31 Mar 2005 17:32:27 -0800, Daniel Jennings [EMAIL PROTECTED]
wrote:
char message = Here is your striing;
try:
char message[] = Here is your striing;
Jeff
I think I need to try this out now :-)
I'll reply if I find anything glaringly helpful
- Original Message -
From: Mattie Casper [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Saturday, April 02, 2005 11:00 AM
Subject: [hlcoders] net_showevents, please mark it as a cheat
When I turned on net_showevents it didn't display anything in the console?
- Original Message -
From: Mattie Casper [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Saturday, April 02, 2005 11:00 AM
Subject: [hlcoders] net_showevents, please mark it as a cheat
This is a
I know there's a SetModel() function that can be used on players, is there
not also a texturing one?
- Original Message -
From: r00t 3:16 [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Monday, April 04, 2005 5:19 AM
Subject: [hlcoders] Was not sure where to ask about this but
because
it changes things associated with cheating but on the server DLL end not the
client end?
Thanks,
Daniel Jennings
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Thursday, April 21, 2005 4:57 PM
Subject: RE: [hlcoders] Plugins loaded
I know you can use GetUnknown for it, but I'm not sure if you're able to do
it within the CBasePlayer pointer like you can get FragCount() without doing
some sketchy linking.
- Original Message -
From: LDuke [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Tuesday, May 03,
This is already being practiced. Players replace the texture information
files with ones for glass, giving them an undetectable wallhack.
- Original Message -
From: r00t 3:16 [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, May 11, 2005 7:08 PM
Subject: [hlcoders]
Yes, speed hacks enable you to fire faster. With a 6x speed hack you can
empty a clip of the AK47 in practically no time. It doesn't let you reload
faster, though.
- Original Message -
From: r00t 3:16 [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, May 18, 2005 6:56
I'd have to agree that this was kind of dumb. We wouldn't be forced to use
hacks to display a menu if we were provided with a proper ingame menu as
opposed to the crap that Valve handed us. If Valve tried to make even one
useful server plugin they would be unsuccessful in doing so without using
Also very awkward. Obviously the hack menus worked fine, and instead of
deprecating the code, why didn't Valve just leave it in there or even
elaborate it? There was nothing wrong with that, and I doubt it'd have been
any extra work leaving the code in there while rewriting the radio code for
the
Message -
From: Jeffrey botman Broome [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Friday, May 20, 2005 4:13 PM
Subject: Re: [hlcoders] To Valve: Developer Forewarning
Daniel Jennings wrote:
Also very awkward. Obviously the hack menus worked fine, and instead
of
deprecating
I agree wholeheartedly. Even though I'm against this whole update
deprecating Menuselect code, I feel that it is a wholly different situation
than something like adding access to money values, as the menuselect code is
easily mod-independant. There would be no issues with such a proper menu
from
Instead of complaining valve have asked for input in what to add to the
current helpers interface to improve things - like they have improved it
in
the past.
Isn't the fact that the server plugin programming community is complaining
about removing menuselect apparent enough to Valve about
saw the complaining when
valve took away something they told nobody to use.
Alfred and the team have been extremly open to implementing suggestions,
make a list and submit it.
On 5/21/05, Daniel Jennings [EMAIL PROTECTED] wrote:
Instead of complaining valve have asked for input in what
If you're looking for the permanent weapon data for CS:S (the decrypted
weapon CTX files,) they are available at this address:
http://67.19.44.116/~server/ctx/
I know it doesn't solve all of your problems but it does contain all of the
permanent weapon information for CS:S and it may contain
Subject: Re: [hlcoders] Re: MenuSelect
Daniel Jennings wrote:
I am just saying that if you read through these threads people say how
necessary in-game menus are; it is repeated several times, while Alfred
just
keeps repeating There is an existing Menu interface as part of the
plugin
API
You don't. Valve doesn't support hacks or anything not offered through the
API. I know this doesn't leave server plugin authors much to work with if
you don't want to use hacks, but if you want it to be break-proof you'll
have to stop using hacks and such.
- Original Message -
From:
This occur since the most recent update today or was it previous to this
update?
- Original Message -
From: Ray [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Monday, May 23, 2005 7:04 PM
Subject: [hlcoders] Crash Bug
While testing my plugin I loaded scoutzknivez_source
- Original Message -
From: Jeremy Swigart [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Tuesday, May 31, 2005 8:12 AM
Subject: Re: [hlcoders] Bots Server Plugins Attn: Valve
Thanks. I thought it would reflect back to me if it went through but
apparently didn't.
I
Sorry, my computer lagged when I was opening this message and somehow I hit
Send without replying at all.
- Original Message -
From: Daniel Jennings [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Tuesday, May 31, 2005 8:55 AM
Subject: Re: [hlcoders] Bots Server Plugins Attn
Subject: Re: [hlcoders] Bots Server Plugins Attn: Valve
Wow, your mail client lags too? That explains it, I thought
you were speedhacking.
On Tuesday 31 May 2005 11:07 am, Daniel Jennings wrote:
Sorry, my computer lagged when I was opening this message and
somehow I hit Send without replying
You also have to remember that they can see just their hand, or maybe their
whole body, so the UTIL_Trace may show there is an entity between the
players vision and an enemy, because they may only see their rifle sticking
out from behind boxes.
- Original Message -
From: [EMAIL PROTECTED]
Change the build options so you're building a Release version not Debug
version in your compiler.
- Original Message -
From: Ian [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Thursday, July 21, 2005 1:25 PM
Subject: Re: [hlcoders] Gettin Plugin to work
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