Yes, read the game dll code and copy it. We haven't provided a sample of
this because it will be pretty involved. We have discussed providing
some interfaces to help manage entities between mods and plugins, but
nothing concrete has come out of it yet.
- Alfred
Original Message
From:
Alfred Reynolds wrote:
Yes, read the game dll code and copy it. We haven't provided a sample of
this because it will be pretty involved. We have discussed providing
some interfaces to help manage entities between mods and plugins, but
nothing concrete has come out of it yet.
How would the plugin
: Thursday, December 02, 2004 5:29 PM To:
[EMAIL PROTECTED] Subject: Re: [hlcoders] Question on
Plugin Interface
Alfred Reynolds wrote:
Yes, read the game dll code and copy it. We haven't provided a
sample of this because it will be pretty involved. We have discussed
providing some interfaces
interfaces in a plugin? How about creating a new entity and have it use
physics?
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, December 02, 2004 7:06 PM
Subject: RE: [hlcoders] Question on Plugin Interface
Yes, read the game dll code
4 matches
Mail list logo