RE: [hlcoders] Question on Plugin Interface

2004-12-02 Thread Alfred Reynolds
Yes, read the game dll code and copy it. We haven't provided a sample of this because it will be pretty involved. We have discussed providing some interfaces to help manage entities between mods and plugins, but nothing concrete has come out of it yet. - Alfred Original Message From:

Re: [hlcoders] Question on Plugin Interface

2004-12-02 Thread Jeffrey \botman\ Broome
Alfred Reynolds wrote: Yes, read the game dll code and copy it. We haven't provided a sample of this because it will be pretty involved. We have discussed providing some interfaces to help manage entities between mods and plugins, but nothing concrete has come out of it yet. How would the plugin

RE: [hlcoders] Question on Plugin Interface

2004-12-02 Thread Alfred Reynolds
: Thursday, December 02, 2004 5:29 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Question on Plugin Interface Alfred Reynolds wrote: Yes, read the game dll code and copy it. We haven't provided a sample of this because it will be pretty involved. We have discussed providing some interfaces

Re: [hlcoders] Question on Plugin Interface

2004-12-02 Thread Dustin
interfaces in a plugin? How about creating a new entity and have it use physics? - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, December 02, 2004 7:06 PM Subject: RE: [hlcoders] Question on Plugin Interface Yes, read the game dll code