Re: [hlcoders] Source SDK Base OrangeBox

2008-02-23 Thread Matt Stafford
-- [ Picked text/plain from multipart/alternative ] I'm not even running with a Steam.inf file, and I'm using AppID 218. On Sat, Feb 23, 2008 at 2:28 PM, Ryan Sheffer [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Hey So since we can use appid 218 now, I was

RE: [hlcoders] Get a Player's SteamID?

2008-02-23 Thread Mark Chandler
There is a call back function that gets called once a users id gets validated. Ill have to find it. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mulchman Sent: Saturday, February 23, 2008 10:44 AM To: hlcoders@list.valvesoftware.com Subject: [hlcoders]

Re: [hlcoders] Source SDK Base OrangeBox

2008-02-23 Thread Justin Krenz
Does 218 work now? Matt Stafford wrote: -- [ Picked text/plain from multipart/alternative ] I'm not even running with a Steam.inf file, and I'm using AppID 218. On Sat, Feb 23, 2008 at 2:28 PM, Ryan Sheffer [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Hey So

Re: [hlcoders] Think() documentation

2008-02-23 Thread Tom Edwards
Thanks Josh. I've added the updated article to VDC: http://developer.valvesoftware.com/wiki/Think() . I know there is a DATADESC macro to define a Think function, DEFINE_THINKFUNC. I'm not sure of what it gains you, however, and from what I've been able to tell everything works fine without

[hlcoders] SDK beta doesn't need parameters any more

2008-02-23 Thread Tom Edwards
We can now have the SDK beta installed without having to fret about parameters. :-) Steam Settings Beta participation. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

[hlcoders] (HL1) DemoPlayer Plugin bugs

2008-02-23 Thread Dominik Tugend
This is a multi-part message in MIME format. -- The following text applies to the H-L 1 engine! If s.o. by accident can forward this mail to Martin O. (since I guess he coded the DemoPlayer plugin), that would be great. There are several bugs with the demoplayer and I understand what Back

Re: [hlcoders] SDK beta doesn't need parameters any more

2008-02-23 Thread Tobias Kammersgaard
-- [ Picked text/plain from multipart/alternative ] Awesome! Great observation :-)! On 23/02/2008, Tom Edwards [EMAIL PROTECTED] wrote: We can now have the SDK beta installed without having to fret about parameters. :-) Steam Settings Beta participation.

[hlcoders] Issue with Build

2008-02-23 Thread Adam Buckland
-- [ Picked text/plain from multipart/alternative ] Hi Guys, I've been trying to compile the Single player OB code, and whenever I try to compile the code I get the output below. I've changed the output directory to the correct folder, and the Copying to destination folder build step is present.

Re: [hlcoders] Issue with Build

2008-02-23 Thread Tobias Kammersgaard
-- [ Picked text/plain from multipart/alternative ] Remove the ; in the output section of your Custom build step, make sure both lines are separate. That's the only thing I can think of, and I'm hungover so I wouldn't be surprised if its wrong ;D /ProZak On 23/02/2008, Adam Buckland [EMAIL

Re: [hlcoders] Issue with Build

2008-02-23 Thread Tom Edwards
You need to fix the custom build steps. Right-click on the Client and Server items in the explorer and navigate to Config Properties Custom Build Step. Then add quote marks to the start and end of the Outputs field. This worked when I started my current project in VC2008 Express. Adam Buckland

Re: [hlcoders] Issue with Build

2008-02-23 Thread Adam Buckland
-- [ Picked text/plain from multipart/alternative ] Awesome.. Thanks guys! -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] SDK beta doesn't need parameters any more

2008-02-23 Thread Josh Marshall
-- [ Picked text/plain from multipart/alternative ] Its been like that for a while :S On Sat, Feb 23, 2008 at 11:58 AM, Tobias Kammersgaard [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Awesome! Great observation :-)! On 23/02/2008, Tom Edwards [EMAIL

Re: [hlcoders] Source SDK Base OrangeBox

2008-02-23 Thread Matt Stafford
-- [ Picked text/plain from multipart/alternative ] Works fine for me. On Sat, Feb 23, 2008 at 8:16 PM, Justin Krenz [EMAIL PROTECTED] wrote: Does 218 work now? Matt Stafford wrote: -- [ Picked text/plain from multipart/alternative ] I'm not even running with a Steam.inf file, and I'm

Re: [hlcoders] Source SDK Base OrangeBox

2008-02-23 Thread Saul Rennison
Even in my EP1 mod, I get: MasterServerRequest Please restart your server to receive the latest updates. In the console every 5 minutes or so. Using source sdk base. On 23 Feb 2008, at 14:50, Matt Stafford wrote: -- [ Picked text/plain from multipart/alternative ] Works fine

Re: [hlcoders] Get a Player's SteamID?

2008-02-23 Thread Saul Rennison
In plugins its NetworkIDValidated(). On 23 Feb 2008, at 08:41, Mark Chandler wrote: There is a call back function that gets called once a users id gets validated. Ill have to find it. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mulchman Sent:

Re: [hlcoders] Source SDK Base OrangeBox

2008-02-23 Thread Tom Edwards
It loads the right binaries, but no matter what I try none of the ep2 content. The content caches need to be shared! (I know I can mount whatever AppID I want with code, but it's just not the same. :-p) Matt Stafford wrote: -- [ Picked text/plain from multipart/alternative ] Works fine for me.

[hlcoders] SMD Format?

2008-02-23 Thread Tobias Kammersgaard
-- [ Picked text/plain from multipart/alternative ] Hey! I'm currently working on a program, that decompiles models. But I'm having trouble with the SMD format, which I want it to be decompiled too. Anyone got any information on the structure of the format? Thanks! /ScarT --

Re: [hlcoders] SMD Format?

2008-02-23 Thread Tom Edwards
http://developer.valvesoftware.com/wiki/Smd_file_format Tobias Kammersgaard wrote: -- [ Picked text/plain from multipart/alternative ] Hey! I'm currently working on a program, that decompiles models. But I'm having trouble with the SMD format, which I want it to be decompiled too. Anyone got

Re: [hlcoders] SMD Format?

2008-02-23 Thread Jorge Rodriguez
-- [ Picked text/plain from multipart/alternative ] http://developer.valvesoftware.com/wiki/SMD -- Jorge Vino Rodriguez -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] SMD Format?

2008-02-23 Thread Tobias Kammersgaard
-- [ Picked text/plain from multipart/alternative ] Ah! Did a search for SMD on the Wiki, but it gave nothing! Thanks mate :)! /ScarT On 23/02/2008, Tom Edwards [EMAIL PROTECTED] wrote: http://developer.valvesoftware.com/wiki/Smd_file_format Tobias Kammersgaard wrote: -- [ Picked

RE: [hlcoders] Think() documentation

2008-02-23 Thread Jay Stelly
DEFINE_THINKFUNC is there to support saving the game. Datadescs implement entity serialization. Jay -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Edwards Sent: Saturday, February 23, 2008 1:50 AM To: hlcoders@list.valvesoftware.com

Re: [hlcoders] SMD Format?

2008-02-23 Thread Tom Edwards
You should have searched for, you know, smd. ;-) Tobias Kammersgaard wrote: -- [ Picked text/plain from multipart/alternative ] Ah! Did a search for SMD on the Wiki, but it gave nothing! Thanks mate :)! /ScarT On 23/02/2008, Tom Edwards [EMAIL PROTECTED] wrote:

Re: [hlcoders] Think() documentation

2008-02-23 Thread Josh Rehm
-- [ Picked text/plain from multipart/alternative ] What code samples? The ones you have in your post, alternating every second between which messages are going to the console :) On Sat, Feb 23, 2008 at 2:08 PM, Jay Stelly [EMAIL PROTECTED] wrote: DEFINE_THINKFUNC is there to support saving

Re: [hlcoders] Source SDK Base OrangeBox

2008-02-23 Thread Ryan Sheffer
-- [ Picked text/plain from multipart/alternative ] For the moment I'm using a little hack by using the HL2DM steam.inf and using the orangebox sdk appid which works rather well and no console messages asking me to update. PatchVersion=1.0.0.12 ProductName=hl2dm appID=218 I don't think you need

Re: [hlcoders] CS:CZ style messages

2008-02-23 Thread Steve Henderson
Saul, Have you seen this: http://developer.valvesoftware.com/wiki/VGUI_Task_List The page provides a pretty good chunk of code. I'd send you some, but haven't has the need to roll my own yet. Steve On Sat, Feb 23, 2008 at 5:38 PM, Saul Rennison [EMAIL PROTECTED] wrote: Hey guys, I'm

Re: [hlcoders] SMD Format?

2008-02-23 Thread Andrew Timson
On Sat, Feb 23, 2008 at 2:13 PM, Tom Edwards [EMAIL PROTECTED] wrote: You should have searched for, you know, smd. ;-) You did a go, not a search; a search on smd, as he tried, fails. ;) http://developer.valvesoftware.com/wiki/Special:Search?search=smdfulltext=Search -- Andrew Timson

Re: [hlcoders] Re: Orangebox SDK error

2008-02-23 Thread Andrew Timson
On Fri, Feb 22, 2008 at 10:15 AM, Ryan --- [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Just tried removing the beta command line and reverting the sdk to (what i assume is) the default OB tools. Still getting the same error. Try removing the command

[hlcoders] meshbuilder

2008-02-23 Thread Timothy Monell
-- [ Picked text/plain from multipart/alternative ] Hi, I'm new to the list. I've been trying to find information on using meshbuilder. I have tried making a simple quad with it just to test it but have had no luck getting it to render. If this has been discussed before I haven't found it yet

Re: [hlcoders] SMD Format?

2008-02-23 Thread Nick
Searching for 3 letter words would cost valve too much money. On Sat, Feb 23, 2008 at 6:42 PM, Andrew Timson [EMAIL PROTECTED] wrote: On Sat, Feb 23, 2008 at 2:13 PM, Tom Edwards [EMAIL PROTECTED] wrote: You should have searched for, you know, smd. ;-) You did a go, not a search; a search

Re: [hlcoders] Re: Orangebox SDK error

2008-02-23 Thread Matt Stafford
-- [ Picked text/plain from multipart/alternative ] Seems that this was happening to alot of people yesterday, it was also happening to me as well as the guys on my team and people they know, so I'd say it was a backend issue. On Sun, Feb 24, 2008 at 11:51 AM, Andrew Timson [EMAIL PROTECTED]