I have an NPC who is designed to act like a everyday civilian and so when
gunfights occur in the area they reside in they will enter a fear state
and try to find a safe place hidden from where the gunfight is taking place.
What seems to happen instead is that the npc will find a safe place go to
OK, I posted my fix for the particle dispatch (as requested) in the
Programmers portion of the SDK Known Issues Fixed entry on the Development
Wiki. However, noting that the SDK issues list and fixed list are completely
out of date and should be entirely scrapped. I am totally in favor of doing
2 matches
Mail list logo