[hlcoders] TF2 Plugin not Loading

2008-12-19 Thread cheeseh-bu
Hi all, I just recently compiled my plugin again for the Orange Box, and whenever I try to load Tf2 to attach the plugin, Tf2 just says unable to load plugin HPB_Bot2 even though the DLL is there in the bin/ folder, It also cannot even load the serverplugin_empty plugin, when I try plugin_laod

Re: [hlcoders] TF2 Plugin not Loading

2008-12-19 Thread cheeseh-bu
headers etc.) On Fri, Dec 19, 2008 at 10:16 PM, Tom Leighton tomrleigh...@googlemail.comwrote: Are you using all the orange box libs, and the new interfaces/headers? cheeseh-bu wrote: Hi all, I just recently compiled my plugin again for the Orange Box, and whenever I try to load Tf2

[hlcoders] TF2 fakeclient joining

2008-12-20 Thread cheeseh-bu
Hi all, I am having diffficulty getting a fake client to join a class in TF2, (and therefore join the game) They can join a team Okay, but when they join a team, the console just gets spammed with HandleCommand_JoinClass( undefined ) ... invalid class name or something, and the fakeclients

[hlcoders] Orange Box bot plugin - SVN available - anyone willing to contribute?

2008-12-22 Thread cheeseh-bu
Hi all, first of all, thanks for the help to get my plugin for the Orange box SDK working, My plugin is at *http://rcbot.bots-united.com* Now just a message for anyone interested in contributing to the source (Bear in mind it is in *Alpha stage*): So now I'm just doing a little advertising for

Re: [hlcoders] specating bug and rounds not ending

2008-12-23 Thread cheeseh-bu
I think we'd also need to see what you do with the counter variables afater finding them, as I don't see much wrong with that code just looking at it. hope i can help with it.. On Tue, Dec 23, 2008 at 5:29 PM, Yorg Kuijs yorg.ku...@home.nl wrote: Hey list, my previous attemts at making a

[hlcoders] Finding useful TF2 variables

2008-12-29 Thread cheeseh-bu
Hi, I am trying to find really useful varaibles for TF2 (Using a server plugin), if anyone knows of any, it would really help. At the moment the only way to do this is a sortof reliable hack, see here: http://wiki.alliedmods.net/Entity_Properties#Enumeration E.g. I found to get an ammo list,

[hlcoders] Tf2 scout update now breaks plugin / SDK update needed?

2009-02-26 Thread cheeseh-bu
Hi, The latest TF2 scout update seems to crash when I use my plugin now after GameFrame is called. Does anyone know of any interface changes / Bot handling changes? (i.e. SDK updated? -- latest code doesn't seem to work) Although, I am just guessing Hope some have the answer, cheeseh

Re: [hlcoders] Tf2 scout update now breaks plugin / SDK update needed?

2009-03-01 Thread cheeseh-bu
the server_i686.so and I will take a VTable dump of it for you ;) 2009/2/26 cheeseh-bu chew...@gmail.com Hi, The latest TF2 scout update seems to crash when I use my plugin now after GameFrame is called. Does anyone know of any interface changes / Bot handling changes? (i.e. SDK updated? -- latest

Re: [hlcoders] Tf2 scout update now breaks plugin / SDK update needed?

2009-03-02 Thread cheeseh-bu
:44 PM, Andrew Armstrong and...@mammoth.com.auwrote: Run the plugin and game server itself under a debugger in order to catch the problem. -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of cheeseh-bu Sent

Re: [hlcoders] Tf2 scout update now breaks plugin / SDK update needed?

2009-03-13 Thread cheeseh-bu
the same situation. If it's only interfaces that you're using, then hopefully Valve will update the SDK soon. On Thu, Feb 26, 2009 at 12:31 PM, cheeseh-bu chew...@gmail.com wrote: Hi, The latest TF2 scout update seems to crash when I use my plugin now after GameFrame is called

Re: [hlcoders] Tf2 scout update now breaks plugin / SDK update needed?

2009-03-13 Thread cheeseh-bu
, cheeseh-bu chew...@gmail.com wrote: I'd just like to see an updated SDK content of the interfaces. I have a sneaky feeling IServerPlugin has been altered, or something else crucial to my plugin! Is it conceivable within the near future to obtain an updated copy of the interface headers

Re: [hlcoders] Tf2 scout update now breaks plugin / SDK update needed?

2009-03-13 Thread cheeseh-bu
plugin it crashes because it wasn't expecting that. Why is server.dll doing this? Any help? On Fri, Mar 13, 2009 at 1:25 PM, cheeseh-bu chew...@gmail.com wrote: Or maybe someone can tell me why my plugin crashes after adding a bot just after GameFrame is finished

Re: [hlcoders] Tf2 scout update now breaks plugin / SDK updateneeded?

2009-03-13 Thread cheeseh-bu
I guess it#s something like that botman, Or I'm callign the completely wrong function, because a class was updated. I'm using interfacesm, so hopefulyl calling conventions aren't a problem, just the consistency of the classes I need! On Fri, Mar 13, 2009 at 1:48 PM, botman

Re: [hlcoders] Orange Box SDK Beta Bugs

2009-03-18 Thread cheeseh-bu
Just another note, the ServerGameDLL interface is still version 005 in the code, but in TF2 it is 006, and i believe this is causing some problems with my current plugin, also if there are any other interfaces still to be updated in code? Thanks, -[rcbot]cheeseh On Wed, Mar 18, 2009 at 3:00 PM,

Re: [hlcoders] Wierd Chatbubble problem

2009-03-22 Thread cheeseh-bu
changing the offset should do it as previously stated, however you want it to be above the players head, therefore you use the Z axis not the X axis Vector offset = GetAbsOrigin() + Vector(0,0,92); this will set the origin for the bubble 92 units above the players ('centre') of origin. Also this

Re: [hlcoders] Tf2 scout update now breaks plugin / SDK updateneeded?

2009-04-14 Thread cheeseh-bu
! [rcbot]Cheeseh On Fri, Mar 13, 2009 at 2:55 PM, cheeseh-bu chew...@gmail.com wrote: I guess it#s something like that botman, Or I'm callign the completely wrong function, because a class was updated. I'm using interfacesm, so hopefulyl calling conventions aren't a problem, just the consistency