Hi all, I just recently compiled my plugin again for the Orange Box, and
whenever I try to load Tf2 to attach the plugin, Tf2 just says unable to
load plugin HPB_Bot2 even though the DLL is there in the bin/ folder, It
also cannot even load the serverplugin_empty plugin, when I try plugin_laod
headers etc.)
On Fri, Dec 19, 2008 at 10:16 PM, Tom Leighton
tomrleigh...@googlemail.comwrote:
Are you using all the orange box libs, and the new interfaces/headers?
cheeseh-bu wrote:
Hi all, I just recently compiled my plugin again for the Orange Box, and
whenever I try to load Tf2
Hi all,
I am having diffficulty getting a fake client to join a class in TF2, (and
therefore join the game)
They can join a team Okay, but when they join a team, the console just gets
spammed with
HandleCommand_JoinClass( undefined ) ... invalid class name or something,
and the fakeclients
Hi all,
first of all, thanks for the help to get my plugin for the Orange box SDK
working, My plugin is at *http://rcbot.bots-united.com*
Now just a message for anyone interested in contributing to the source (Bear
in mind it is in *Alpha stage*):
So now I'm just doing a little advertising for
I think we'd also need to see what you do with the counter variables afater
finding them, as I don't see much wrong with that code just looking at it.
hope i can help with it..
On Tue, Dec 23, 2008 at 5:29 PM, Yorg Kuijs yorg.ku...@home.nl wrote:
Hey list,
my previous attemts at making a
Hi,
I am trying to find really useful varaibles for TF2 (Using a server plugin),
if anyone knows of any, it would really help. At the moment the only way to
do this is a sortof reliable hack,
see here:
http://wiki.alliedmods.net/Entity_Properties#Enumeration
E.g. I found to get an ammo list,
Hi, The latest TF2 scout update seems to crash when I use my plugin now
after GameFrame is called.
Does anyone know of any interface changes / Bot handling changes? (i.e. SDK
updated? -- latest code doesn't seem to work)
Although, I am just guessing
Hope some have the answer,
cheeseh
the server_i686.so and I will take a VTable dump of it for you ;)
2009/2/26 cheeseh-bu chew...@gmail.com
Hi, The latest TF2 scout update seems to crash when I use my plugin now
after GameFrame is called.
Does anyone know of any interface changes / Bot handling changes? (i.e.
SDK
updated? -- latest
:44 PM, Andrew Armstrong and...@mammoth.com.auwrote:
Run the plugin and game server itself under a debugger in order to catch
the
problem.
-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of cheeseh-bu
Sent
the same situation. If it's only interfaces that you're using,
then
hopefully Valve will update the SDK soon.
On Thu, Feb 26, 2009 at 12:31 PM, cheeseh-bu chew...@gmail.com wrote:
Hi, The latest TF2 scout update seems to crash when I use my plugin now
after GameFrame is called
, cheeseh-bu chew...@gmail.com wrote:
I'd just like to see an updated SDK content of the interfaces. I have a
sneaky feeling IServerPlugin has been altered, or something else crucial to
my plugin!
Is it conceivable within the near future to obtain an updated copy of the
interface headers
plugin it crashes because it wasn't
expecting that. Why is server.dll doing this?
Any help?
On Fri, Mar 13, 2009 at 1:25 PM, cheeseh-bu chew...@gmail.com wrote:
Or maybe someone can tell me why my plugin crashes after adding a bot just
after GameFrame is finished
I guess it#s something like that botman, Or I'm callign the completely wrong
function, because a class was updated.
I'm using interfacesm, so hopefulyl calling conventions aren't a problem,
just the consistency of the classes I need!
On Fri, Mar 13, 2009 at 1:48 PM, botman
Just another note, the ServerGameDLL interface is still version 005 in the
code, but in TF2 it is 006, and i believe this is causing some problems with
my current plugin, also if there are any other interfaces still to be
updated in code? Thanks,
-[rcbot]cheeseh
On Wed, Mar 18, 2009 at 3:00 PM,
changing the offset should do it as previously stated, however you want it
to be above the players head, therefore you use the Z axis not the X axis
Vector offset = GetAbsOrigin() + Vector(0,0,92);
this will set the origin for the bubble 92 units above the players
('centre') of origin. Also this
!
[rcbot]Cheeseh
On Fri, Mar 13, 2009 at 2:55 PM, cheeseh-bu chew...@gmail.com wrote:
I guess it#s something like that botman, Or I'm callign the completely
wrong function, because a class was updated.
I'm using interfacesm, so hopefulyl calling conventions aren't a problem,
just the consistency
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