RE: [hlcoders] What MSVC version do you use/have?
I recommend this for anybody who doesn't have .net if you don't include vs6 project/workspaces. http://www.codeproject.com/tools/prjconverter.asp it works great, simple command line tool to convert from .sln / .vcproj to .dsw / .dsp -Original Message- From: Alfred Reynolds [mailto:[EMAIL PROTECTED] Sent: October 20, 2004 10:34 PM To: [EMAIL PROTECTED] Subject: [hlcoders] What MSVC version do you use/have? I just want to do a quick straw poll of how many people on this list DON'T have access to MSVC.NET or above for their MOD development (we hope to only release MSVC.NET project files with the SDK)? - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders --- Incoming mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.784 / Virus Database: 530 - Release Date: 27/10/2004 --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.784 / Virus Database: 530 - Release Date: 27/10/2004 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What MSVC version do you use/have?
[ Converted text/html to text/plain ] VC 6.0 I don't think I can affort to buy the .NET IDE at this time, especially since I will have to upgrade my computer just to play HL2. Please keep some support for VC 6. Thanks! Alfred Reynolds wrote: I just want to do a quick straw poll of how many people on this list DON'T have access to MSVC.NET or above for their MOD development (we hope to only release MSVC.NET project files with the SDK)? - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders[1] ===References:=== 1. http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] What MSVC version do you use/have?
I use VS.NET 2003 (7.1) Enterprise Edition And in regards to the .NET project files, someone could do a search on SlingShot - supposedly this little tool should be able to convert the project files to nmake makefiles. I haven't tried it so I can't say if it works... sry -Jakob W. Nielsen ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What MSVC version do you use/have?
Here is a post with a nice hint to use VC6 to compile with the free Vc2003 compiler. http://dynamic.gamespy.com/~assim2/wwwview.cgi?board=qdevelsmessage=15679 John Carr wrote: omg it will :| ? oh and im using vc++ 6 here :'( john -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Jeffrey botman Broome Sent: 21 October 2004 19:36 To: [EMAIL PROTECTED] Subject: Re: [hlcoders] What MSVC version do you use/have? Ruari O'Sullivan wrote: VC++ 6.0 here, though if the whole SDK compiled for windows under gcc (say mingw) that'd be cool too. Heh-heh! Yes, that would be cool wouldn't it? ;) /me laughs at my own private joke -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What MSVC version do you use/have?
it's not about compilation, just the project files. no? On Thu, 28 Oct 2004 23:32:54 +0200, tei [EMAIL PROTECTED] wrote: Here is a post with a nice hint to use VC6 to compile with the free Vc2003 compiler. http://dynamic.gamespy.com/~assim2/wwwview.cgi?board=qdevelsmessage=15679 John Carr wrote: omg it will :| ? oh and im using vc++ 6 here :'( john -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Jeffrey botman Broome Sent: 21 October 2004 19:36 To: [EMAIL PROTECTED] Subject: Re: [hlcoders] What MSVC version do you use/have? Ruari O'Sullivan wrote: VC++ 6.0 here, though if the whole SDK compiled for windows under gcc (say mingw) that'd be cool too. Heh-heh! Yes, that would be cool wouldn't it? ;) /me laughs at my own private joke -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] What MSVC version do you use/have?
XML + PHP Fill-in-the-blank style, against templates, automagically. Oh yeah, feel the love. ;) (This idea is slightly less serious than the previous suggestion I just made.) ~ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] What MSVC version do you use/have?
[ Converted text/html to text/plain ] MSVC .NET 2003, Academic and Professional (don't ask :p) From: Alfred Reynolds [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: [hlcoders] What MSVC version do you use/have? Date: Wed, 20 Oct 2004 19:34:26 -0700 I just want to do a quick straw poll of how many people on this list DON'T have access to MSVC.NET or above for their MOD development (we hope to only release MSVC.NET project files with the SDK)? - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] What MSVC version do you use/have?
The problem then is the make files will not be updated by steam for changes to the SDK (assuming the SDK release is still planned through steam). The 2003toolkit does nothing to solve this. You will have the same issues of update we have with the current SDK when you have to make hand adjustments to use later versions of GCC. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, October 23, 2004 1:02 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] What MSVC version do you use/have? sorry but who gives a crap about the project files it should be a thing of a ouple minutes till someone converted those to a simple make file and then everyone is ready to go ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What MSVC version do you use/have?
I use cygwin, that include a X client and command line tools (CVS, Bash, gcc, etc..). For developers: 90% you can't do with bash, cat and grep can be done with a Perl script. And If you really want linux, you can install coLinux on a usb pen, a lot faster than pvpm.metropipe.net linux. Red Hat has a cool tool for windows, 'sourcenav', that index everything on C/C++ projects. But I found VC6 with Tomato tools cool enough, so sourcenav its not needed. Brian A. Stumm wrote: On Thu, 21 Oct 2004, Florian Zschocke wrote: Brian A. Stumm wrote: Oh I use this really fancy window manager, its kind of a black screen with a white blinkey line in the upper left corner of the screen... Riiight. And Alfred calls *me* living in the past. =) Or you're just running Linux servers but don't use it on your desktop... I *use* linux directly from the linux pc all the time as well as via ssh from a windows desktop, both at work and at home. I have one box at work with a desktop but I just run fluxbox on it (older pc). I've used the various desktops and all (prefer Gnome) but I'm not a big fan of GUI's they just aren't as intuitive as people claim. Whats that quote? Something about intuitive being what the software dev thinks intuitive means or something like that (its in the linux_cookie fortune stuff). I'm just a command line kinda guy i guess... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What MSVC version do you use/have?
Florian: fluxbox with gnome-panel. my ~/.xinitrc looks like this: snip Esetroot /path_to_a_groovy_wallpaper.ext fluxbox gnome-panel /snip (note: leave off the on the last item, or X will mysteriously die, because the last program can't exit. fluxbox loves to have it's ) (huggles gentoo) Alfred, a VS.NET/VC*++ project-GCC makefile program, standalone, would be highly useful to a lot of people. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] What MSVC version do you use/have?
I just want to do a quick straw poll of how many people on this list DON'T have access to MSVC.NET or above for their MOD development (we hope to only release MSVC.NET project files with the SDK)? - Alfred Alfred, I'd rather see you guys release the SDK as soon as possible, even if it only contains MSVC.NET project files. I'd hate to see the SDK delayed in order to support older environments. If there are really that many people that use VC6 or whatever, there will be at least someone who does a conversion in order to make it work with VC6 (as long as there isn't anything else that requires MSVC.NET) and release a download link for it. I wouldn't be surprised if there was even an open-source group formed for this. Seriously though, just release it the most efficient way you can, the older dev community will adapt as it has all along. There are also update releases you can do that can include support for older environments. I'd just like to see the dev community having the ability to start working with the new SDK ASAP. There have been many projects sitting on hold for too many years waiting for the HL2 delivery promise to be fulfilled. With the holiday season approaching, many developers will have some extra holiday time to spend coding. So, let's not waste that. - HoundDawg ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What MSVC version do you use/have?
GCC is _not_ old.GCC is used more often than VC. it's free, and is continually improving. A basic makefile for those of us running cygwin envs, linux, and the BSDs is not that difficult, right? On Fri, 22 Oct 2004 13:45:32 -0500, SB Childe Roland [EMAIL PROTECTED] wrote: I'm with him. The sooner we can get the SDK, the sooner we can find something to replace that POS, CS:Source. On Fri, 22 Oct 2004 11:34:37 -0700, HoundDawg [EMAIL PROTECTED] wrote: I just want to do a quick straw poll of how many people on this list DON'T have access to MSVC.NET or above for their MOD development (we hope to only release MSVC.NET project files with the SDK)? - Alfred Alfred, I'd rather see you guys release the SDK as soon as possible, even if it only contains MSVC.NET project files. I'd hate to see the SDK delayed in order to support older environments. If there are really that many people that use VC6 or whatever, there will be at least someone who does a conversion in order to make it work with VC6 (as long as there isn't anything else that requires MSVC.NET) and release a download link for it. I wouldn't be surprised if there was even an open-source group formed for this. Seriously though, just release it the most efficient way you can, the older dev community will adapt as it has all along. There are also update releases you can do that can include support for older environments. I'd just like to see the dev community having the ability to start working with the new SDK ASAP. There have been many projects sitting on hold for too many years waiting for the HL2 delivery promise to be fulfilled. With the holiday season approaching, many developers will have some extra holiday time to spend coding. So, let's not waste that. - HoundDawg ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- SB Childe Roland I will show you fear in a handful of jelly beans. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What MSVC version do you use/have?
Andrew Foss wrote: GCC is _not_ old.GCC is used more often than VC. it's free, and is continually improving. A basic makefile for those of us running cygwin envs, linux, and the BSDs is not that difficult, right? What? I think you're replying to the wrong message. There was nothing in HoundDawg's post about gcc and nothing in the reply to his message about gcc either. Where did the rant about gcc come from? Here's another topic since people seem to be in the mood to post to this list recently... Realistically, how long do you think it will take a team to release a MOD for Half-Life2 after the SDK and game is made available to the public (and I'm talking about a MOD as something other than just changing the firing rate of the shotgun and releasing that as a MOD, i.e. something with brand new weapons, brand new maps, etc.)? My bet is that it will take about 3 to 4 months for MOD developers to get completely up to speed on the new tools and code. Add in another month or two for testing, bug fixing, and tuning. I'll predict that the first full MOD for Half-Life2 won't release a BETA version until at least May 2005. Does anyone have any expectations of releasing any full blown MOD any sooner than that? :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] What MSVC version do you use/have?
I just want to do a quick straw poll of how many people on this list DON'T have access to MSVC.NET or above for their MOD development (we hope to only release MSVC.NET project files with the SDK)? - Alfred then what would you call this: http://msdn.microsoft.com/visualc/vctoolkit2003/ so i guess everyone has access to vc.net compiler... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What MSVC version do you use/have?
Remember even Counter-Strike beta 1 , and some other cool MP mods were released faster than that for HL1 if i remember correctly. Now HL2 is a more complicated engine and may take longer to build stuff for, but on the other hands: Valve has stated that hl2 is actually more friendly to modding, will this balance out with havig to create more detailed assets? Modders are much more experienced now than they used to be, there are even professional developers who do modding for fun now, where that seemed much more rare a few years ago. Lots of the assets and code for HL1 stuff, seems like it will port quite nicely to HL2, giving a leg up on getting things up and running. That being said, mods are infamous victims to bloat and feature creep, so who knows. Does anyone have any expectations of releasing any full blown MOD any sooner than that? :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] What MSVC version do you use/have?
Yes, I use MSVC.NET... but you could at least run the project converter (posted somewhere in this thread) on it.. Works fine for me. Anyway, it's still evil Redmond-housed companies changing Project file format _every_ version111oneone -Puvodni zprava- Od: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] uzivatele Alfred Reynolds Odeslano: Donnerstag, 21. Oktober 2004 04:34 Komu: [EMAIL PROTECTED] Predmet: [hlcoders] What MSVC version do you use/have? I just want to do a quick straw poll of how many people on this list DON'T have access to MSVC.NET or above for their MOD development (we hope to only release MSVC.NET project files with the SDK)? - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] What MSVC version do you use/have?
For the 4 millionth time, that is just the compiler. It can not read the project files. The IDE does that and you have to pay for the IDE. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Friday, October 22, 2004 3:29 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] What MSVC version do you use/have? I just want to do a quick straw poll of how many people on this list DON'T have access to MSVC.NET or above for their MOD development (we hope to only release MSVC.NET project files with the SDK)? - Alfred then what would you call this: http://msdn.microsoft.com/visualc/vctoolkit2003/ so i guess everyone has access to vc.net compiler... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What MSVC version do you use/have?
VC 6 here .. On Wed, 20 Oct 2004 19:34:26 -0700, Alfred Reynolds [EMAIL PROTECTED] wrote: I just want to do a quick straw poll of how many people on this list DON'T have access to MSVC.NET or above for their MOD development (we hope to only release MSVC.NET project files with the SDK)? - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What MSVC version do you use/have?
GCC3 :) Hasan Aljudy wrote: VC 6 here .. On Wed, 20 Oct 2004 19:34:26 -0700, Alfred Reynolds [EMAIL PROTECTED] wrote: I just want to do a quick straw poll of how many people on this list DON'T have access to MSVC.NET or above for their MOD development (we hope to only release MSVC.NET project files with the SDK)? - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] What MSVC version do you use/have?
sorry but who gives a crap about the project files it should be a thing of a ouple minutes till someone converted those to a simple make file and then everyone is ready to go -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Deadman Standing Sent: Friday, October 22, 2004 11:08 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] What MSVC version do you use/have? For the 4 millionth time, that is just the compiler. It can not read the project files. The IDE does that and you have to pay for the IDE. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Friday, October 22, 2004 3:29 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] What MSVC version do you use/have? I just want to do a quick straw poll of how many people on this list DON'T have access to MSVC.NET or above for their MOD development (we hope to only release MSVC.NET project files with the SDK)? - Alfred then what would you call this: http://msdn.microsoft.com/visualc/vctoolkit2003/ so i guess everyone has access to vc.net compiler... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What MSVC version do you use/have?
I'm usin' VC++ 6 right now, but from what I've heard about .NET, I think it will be worth the upgrade, so I'll upgrade as soon as my monetary situation allows. (Which will most likely be before the SDK is released, at this rate.) On Wed, 20 Oct 2004 22:30:11 -0700 (PDT), Brian A. Stumm [EMAIL PROTECTED] wrote: On Wed, 20 Oct 2004, Alfred Reynolds wrote: We use 3.4.x because we require some of its advanced template support and also its better processor support. I hope to create a vcproj to makefile converter for the SDK so a linux build just requires typing make (perhaps after editing a Makefile header to point to custom gcc binaries or binary output directories). The first version may be more primitive however (a Makefile like the existing SDK). i should have mentioned in my previous mail that I really like the way metamod has the config.mak with symlinked makefile. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- SB Childe Roland I will show you fear in a handful of jelly beans. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What MSVC version do you use/have?
Alfred Reynolds wrote: I just want to do a quick straw poll of how many people on this list DON'T have access to MSVC.NET or above for their MOD development (we hope to only release MSVC.NET project files with the SDK)? /me raises hand. VC6 here. Do you have any dependencies to MSVC.NET or MSVC in general? Or could the SDK (at least server-side) also be compiled with Borland compilers? Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What MSVC version do you use/have?
Alfred Reynolds wrote: Linux will require GCC 3.4.1 and libc 2.3 and above (actually GCC 3.3 should be okay). I know you use 3.4 but do you really require 3.4 for everyone who uses the SDK or are you sure that 3.3 works, too. There are still some ugly bugs left in 3.4.1 which will prevent people who compile other stuff on their machines (e.g. Xorg) from using it. And I hope this time the SDK will compile without errors out of the box under Linux. :) I don't think Will is willing to do all the cleaning up again. ;) Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What MSVC version do you use/have?
Childe Roland wrote: [...] I'll upgrade as soon as my monetary situation allows. (Which will most likely be before the SDK is released, at this rate.) Does your job pay that well, then? :) Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What MSVC version do you use/have?
Actually, I don't even have a job right now. ;-) Full time student with NO income. On Thu, 21 Oct 2004 08:29:36 +0200, Florian Zschocke [EMAIL PROTECTED] wrote: Childe Roland wrote: [...] I'll upgrade as soon as my monetary situation allows. (Which will most likely be before the SDK is released, at this rate.) Does your job pay that well, then? :) Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- SB Childe Roland I will show you fear in a handful of jelly beans. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What MSVC version do you use/have?
I'm lucky, being a computer science student at Arizona State uni I can get VS 6, VS Net 02 and VS Net 03 for free (full ver from microsoft). I should upgrade my net 02 to 03 but I'm too lazy to get it :) _ Check out Election 2004 for up-to-date election news, plus voter tools and more! http://special.msn.com/msn/election2004.armx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] What MSVC version do you use/have?
I have just VC6. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Wednesday, October 20, 2004 10:34 PM To: [EMAIL PROTECTED] Subject: [hlcoders] What MSVC version do you use/have? I just want to do a quick straw poll of how many people on this list DON'T have access to MSVC.NET or above for their MOD development (we hope to only release MSVC.NET project files with the SDK)? - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] What MSVC version do you use/have?
Basicly same deal hear. Got 6, .net 2002, .net 2003 :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Guy Sent: Thursday, October 21, 2004 9:48 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] What MSVC version do you use/have? I'm lucky, being a computer science student at Arizona State uni I can get VS 6, VS Net 02 and VS Net 03 for free (full ver from microsoft). I should upgrade my net 02 to 03 but I'm too lazy to get it :) _ Check out Election 2004 for up-to-date election news, plus voter tools and more! http://special.msn.com/msn/election2004.armx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What MSVC version do you use/have?
VC .NET 2002 :D On Thu, 21 Oct 2004 21:19:37 +1300, Henry Malthus [EMAIL PROTECTED] wrote: I only have VC++ Express 2005 installed at the moment, but I can get 2k3 from uni early next year. On Wed, 20 Oct 2004 19:34:26 -0700, Alfred Reynolds [EMAIL PROTECTED] wrote: I just want to do a quick straw poll of how many people on this list DON'T have access to MSVC.NET or above for their MOD development (we hope to only release MSVC.NET project files with the SDK)? - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Henry Malthus ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] What MSVC version do you use/have?
MSVC.NET 2003 Most of the HL coders I know are using .net 2003, I am surprised at the number of VC6 users. Perhaps it's simply because the bare SDK gives fewer problems for VC6 rather than the cost? It should be noted that Microsoft Visual C++ Toolkit 2003 is free for download: http://msdn.microsoft.com/visualc/vctoolkit2003/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: 21 October 2004 03:34 To: [EMAIL PROTECTED] Subject: [hlcoders] What MSVC version do you use/have? I just want to do a quick straw poll of how many people on this list DON'T have access to MSVC.NET or above for their MOD development (we hope to only release MSVC.NET project files with the SDK)? - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What MSVC version do you use/have?
you think I'm joking? ;) - Bruce Bahamut Andrews Matt Judge wrote: ROFL Bruce Bahamut Andrews wrote: or a guy? *pulls $60 out of his wallet* - Bruce Bahamut Andrews SB Childe Roland wrote: That also means, that I can get the professional version with an academic liscense for around $60. Now, I just need to find 6 fat chicks to whore myself out to for $10 a piece... Or 2 really fat chicks for $30 a piece. On Thu, 21 Oct 2004 01:48:57 -0500, SB Childe Roland [EMAIL PROTECTED] wrote: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What MSVC version do you use/have?
Peter Holcroft wrote: Most of the HL coders I know are using .net 2003, I am surprised at the number of VC6 users. Perhaps it's simply because the bare SDK gives fewer problems for VC6 rather than the cost? Perhaps MSVS.NET is rather costly and not everybody can afford it, so they stay with their good ol' VC6? It should be noted that Microsoft Visual C++ Toolkit 2003 is free for download: Makefiles for the SDK usable with the toolkit would be nice then, I guess. :) Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] What MSVC version do you use/have?
2005'll probably auto-convert old project files to the new format. I can use VS.NET 2003 .sln files in the VC# Express beta, and it just pops up a conversion wizard. So you should be fine. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of ben Sent: 20 October 2004 16:36 To: [EMAIL PROTECTED] Subject: RE: [hlcoders] What MSVC version do you use/have? I'm currently using the visual studio 2005 beta until I can sort out my academic license for VS.net. Any word on 2005 support? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: 21 October 2004 03:34 To: [EMAIL PROTECTED] Subject: [hlcoders] What MSVC version do you use/have? I just want to do a quick straw poll of how many people on this list DON'T have access to MSVC.NET or above for their MOD development (we hope to only release MSVC.NET project files with the SDK)? - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] What MSVC version do you use/have?
Umm compiler for vs.net is free. You can compile and code from notepad and the commandline. I believe... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Florian Zschocke Sent: Thursday, October 21, 2004 8:26 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] What MSVC version do you use/have? Peter Holcroft wrote: Most of the HL coders I know are using .net 2003, I am surprised at the number of VC6 users. Perhaps it's simply because the bare SDK gives fewer problems for VC6 rather than the cost? Perhaps MSVS.NET is rather costly and not everybody can afford it, so they stay with their good ol' VC6? It should be noted that Microsoft Visual C++ Toolkit 2003 is free for download: Makefiles for the SDK usable with the toolkit would be nice then, I guess. :) Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What MSVC version do you use/have?
Except that you can't compile from .sln (VS.NET Project) files if I recall correctly. With the command-line tools you can only compile from makefiles. David On Thu, 21 Oct 2004 10:54:51 -0500, Scott Tuttle [EMAIL PROTECTED] wrote: Umm compiler for vs.net is free. You can compile and code from notepad and the commandline. I believe... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Florian Zschocke Sent: Thursday, October 21, 2004 8:26 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] What MSVC version do you use/have? Peter Holcroft wrote: Most of the HL coders I know are using .net 2003, I am surprised at the number of VC6 users. Perhaps it's simply because the bare SDK gives fewer problems for VC6 rather than the cost? Perhaps MSVS.NET is rather costly and not everybody can afford it, so they stay with their good ol' VC6? It should be noted that Microsoft Visual C++ Toolkit 2003 is free for download: Makefiles for the SDK usable with the toolkit would be nice then, I guess. :) Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What MSVC version do you use/have?
Because he wants to use some of the advanced technological improvements that .NET has... Didn't he say that already? :/ - Bruce Bahamut Andrews David Leinbach wrote: I prefer VC6 but I have VC.NET as well. Question though, since VC.NET can convery from VC6 projects, why not include VC6 projects and then those users using VC.NET can just convert? David On Wed, 20 Oct 2004 19:34:26 -0700, Alfred Reynolds [EMAIL PROTECTED] wrote: I just want to do a quick straw poll of how many people on this list DON'T have access to MSVC.NET or above for their MOD development (we hope to only release MSVC.NET project files with the SDK)? - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What MSVC version do you use/have?
Unless I missed an e-mail in the thread, Alfred only said that it needs GCC 3.4.x because we require some of its advanced template support and also its better processor support From Alfred's original e-mail it sounded like it should be compilable on other versions of MSVC but that they didn't want to have to include project files for the other versions. Anyway, I was just wondering... David On Fri, 22 Oct 2004 03:18:02 +1000, Bruce Bahamut Andrews [EMAIL PROTECTED] wrote: Because he wants to use some of the advanced technological improvements that .NET has... Didn't he say that already? :/ - Bruce Bahamut Andrews David Leinbach wrote: I prefer VC6 but I have VC.NET as well. Question though, since VC.NET can convery from VC6 projects, why not include VC6 projects and then those users using VC.NET can just convert? David On Wed, 20 Oct 2004 19:34:26 -0700, Alfred Reynolds [EMAIL PROTECTED] wrote: I just want to do a quick straw poll of how many people on this list DON'T have access to MSVC.NET or above for their MOD development (we hope to only release MSVC.NET project files with the SDK)? - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What MSVC version do you use/have?
On Wed, Oct 20, 2004 at 07:34:26PM -0700, Alfred Reynolds wrote: I just want to do a quick straw poll of how many people on this list DON'T have access to MSVC.NET or above for their MOD development (we hope to only release MSVC.NET project files with the SDK)? - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders I use 6, and there is no way I could dish out enough money for .net, and even if I could, I don't want .net in the first place. I read in an earlier interview that you guys still used 6 and not .net to do stuff, otherwise I would have brought up the issue on here earlier. -- Jorge Vino Rodriguez ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What MSVC version do you use/have?
-- [ Picked text/plain from multipart/alternative ] At 10:18 AM 10/21/2004, Bruce Bahamut Andrews wrote: Because he wants to use some of the advanced technological improvements that .NET has... Because MSVC .NET handles templates and other things in *ANSI-Compliant* fashion and MSVC 6 does not, perhaps ? Didn't he say that already? :/ - Bruce Bahamut Andrews {OLD}Sneaky_Bastard! email: [EMAIL PROTECTED] Michael A. Hobson icq:#2186709 yahoo: warrior_mike2001 IRC: Gamesurge channel #wavelength -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] What MSVC version do you use/have?
I still use Microsoft Visual C++ 6.0 for my mod. _ Fast. Clear. Easy. The new face of MSN Search. http://search.msn.com.sg/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] What MSVC version do you use/have?
You don't have to shell out a dime for .NET http://msdn.microsoft.com/visualc/vctoolkit2003/ - Spencer voogru MacDonald -Original Message- From: Jorge Rodriguez [mailto:[EMAIL PROTECTED] Sent: Thursday, October 21, 2004 11:38 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] What MSVC version do you use/have? On Wed, Oct 20, 2004 at 07:34:26PM -0700, Alfred Reynolds wrote: I just want to do a quick straw poll of how many people on this list DON'T have access to MSVC.NET or above for their MOD development (we hope to only release MSVC.NET project files with the SDK)? - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders I use 6, and there is no way I could dish out enough money for .net, and even if I could, I don't want .net in the first place. I read in an earlier interview that you guys still used 6 and not .net to do stuff, otherwise I would have brought up the issue on here earlier. -- Jorge Vino Rodriguez ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] What MSVC version do you use/have?
omg it will :| ? oh and im using vc++ 6 here :'( john -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Jeffrey botman Broome Sent: 21 October 2004 19:36 To: [EMAIL PROTECTED] Subject: Re: [hlcoders] What MSVC version do you use/have? Ruari O'Sullivan wrote: VC++ 6.0 here, though if the whole SDK compiled for windows under gcc (say mingw) that'd be cool too. Heh-heh! Yes, that would be cool wouldn't it? ;) /me laughs at my own private joke -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] What MSVC version do you use/have?
You will need to use HL2. VGUI2 will not be released for HL1. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jorge Rodriguez Sent: Thursday, October 21, 2004 11:09 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] What MSVC version do you use/have? On Thu, Oct 21, 2004 at 10:49:28AM -0700, Alfred Reynolds wrote: HL2. There are no plans for another Half-Life SDK release. - Alfred In that case, how are HL1 modders supposed to get their hands on the VGUI2 stuff, and all the other things that have been added to the engine since SDK 2.3? Will we be able to use the VGUI2 and such resources which (I assume) will be included in the HL2SDK for HL1 mods? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What MSVC version do you use/have?
On Thu, Oct 21, 2004 at 12:17:14PM -0700, Alfred Reynolds wrote: You will need to use HL2. VGUI2 will not be released for HL1. - Alfred This implies that Valve will not support mod development in Half-Life 1 anymore. So, if The Specialists decides that graphics and physics will not contribute to our game enough to put in the major porting effort, we still will have no interface to the things that TFC and Counter-Strike already have and have had for more then a year? If Half-Life 2 is gold and VGUI2 is part of HL2 and thus the HL2SDK, and if the technology is stable enough to include in the most popular online game of all time, then I personally see no reason not to allow mod developers to use it in HL1. Otherwise, Valve is shrinking back on their commitment to back their modding community. -- Jorge Vino Rodriguez ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What MSVC version do you use/have?
Jorge Rodriguez wrote: If Half-Life 2 is gold and VGUI2 is part of HL2 and thus the HL2SDK, and if the technology is stable enough to include in the most popular online game of all time, then I personally see no reason not to allow mod developers to use it in HL1. Otherwise, Valve is shrinking back on their commitment to back their modding community. You are making the assumption that VGUI2 used in Half-Life2 is the same as VGUI2 (BETA?) used in recent Half-Life Steam updates. My guess is that the current VGUI2 code isn't backward compatible with Half-Life1 and back-porting it to work with the older engine wouldn't provide a significant ROI (return on investment). Having VGUI2 available for a Half-Life1 MOD probably isn't going to attract that many more people to the Half-Life engine (and thus provide some additional revenue for Valve). At some point, support for older game must discontinue. I would imagine Valve is still seeing some royalties checks for Half-Life1 sales (Counter-Strike, Day of Defeat, etc.) heck, even Gearbox still gets an occasional royalty check for Opposing Force, but once Half-Life2 becomes available to consumers, I would predict that Half-Life1 sales fall to next to nothing. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What MSVC version do you use/have?
Scott Tuttle wrote: Umm compiler for vs.net is free. You can compile and code from notepad and the commandline. I believe... And why would people want to compile and code from notepad and the commandline if they have a nice VC6 GUI that just works for them? :) Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What MSVC version do you use/have?
Brian A. Stumm wrote: Oh I use this really fancy window manager, its kind of a black screen with a white blinkey line in the upper left corner of the screen... Riiight. And Alfred calls *me* living in the past. =) Or you're just running Linux servers but don't use it on your desktop... Florian Are we getting off-topic? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What MSVC version do you use/have?
or you could setup a custom build in VC6 to use a batch file that builds the files using the vs.net compile tools From: Florian Zschocke [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlcoders] What MSVC version do you use/have? Date: Thu, 21 Oct 2004 23:46:20 +0200 Scott Tuttle wrote: Umm compiler for vs.net is free. You can compile and code from notepad and the commandline. I believe... And why would people want to compile and code from notepad and the commandline if they have a nice VC6 GUI that just works for them? :) Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _ Express yourself instantly with MSN Messenger! Download today - it's FREE! http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] What MSVC version do you use/have?
If you want to continue to use VC6 I have no problem with that. Was just answering the question of why someone would want to use vs.net when it cost more money. When in fact it doesn't. No dev environment but hey... that's secondary to the fact its free (other than having access to a Windows system). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Florian Zschocke Sent: Thursday, October 21, 2004 4:46 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] What MSVC version do you use/have? Scott Tuttle wrote: Umm compiler for vs.net is free. You can compile and code from notepad and the commandline. I believe... And why would people want to compile and code from notepad and the commandline if they have a nice VC6 GUI that just works for them? :) Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What MSVC version do you use/have?
Steven Guy wrote: or you could setup a custom build in VC6 to use a batch file that builds the files using the vs.net compile tools ...and give up debugging functionality in the process. -randomnine- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What MSVC version do you use/have?
Scott Tuttle wrote: If you want to continue to use VC6 I have no problem with that. Was just answering the question of why someone would want to use vs.net when it cost more money. When in fact it doesn't. No dev environment but hey... that's secondary to the fact its free (other than having access to a Windows system). I don't think you answered that question or I missed it. You said that people can get it for free if they want it. But not why anybody would want it. And if you followed the thread you'll see that I commented on the original statement of Peter who found it surprising how many people use VC6. Which I find bizarre because I don't see a good reason not to use VC6 when you have it and don't have the money to shell out for VS.NET. Yes, you can get the toolkit and have your VC6 GUI use the .NET compiler. But that still requires VS6 project files which this whole thread is about. Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What MSVC version do you use/have?
On Wed, 20 Oct 2004 19:34:26 -0700, Alfred Reynolds [EMAIL PROTECTED] wrote: I just want to do a quick straw poll of how many people on this list DON'T have access to MSVC.NET or above for their MOD development (we hope to only release MSVC.NET project files with the SDK)? - Alfred I have VC6 ... maybe you could do a special deal with MS to have a cheap version of VC.NET on Steam for us pov modders ... I was trying to be funny, but that actually sounds like a good idea ... Jeff Codiac Fearn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What MSVC version do you use/have?
Cough. gcc (GCC) 3.3.3 (cygwin special) From what I'm seeing, you're implying totally leaving Linux (GCC, et al) in the dust. Am I hallucinating? ~ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] What MSVC version do you use/have?
Jeff, The Academic version of VS.NET is reasonably priced - if you're not developing for commercial purposes, its quite a good buy. Michael -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeff Fearn Sent: Thursday, 21 October 2004 1:09 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] What MSVC version do you use/have? On Wed, 20 Oct 2004 19:34:26 -0700, Alfred Reynolds [EMAIL PROTECTED] wrote: I just want to do a quick straw poll of how many people on this list DON'T have access to MSVC.NET or above for their MOD development (we hope to only release MSVC.NET project files with the SDK)? - Alfred I have VC6 ... maybe you could do a special deal with MS to have a cheap version of VC.NET on Steam for us pov modders ... I was trying to be funny, but that actually sounds like a good idea ... Jeff Codiac Fearn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What MSVC version do you use/have?
Jeff, The Academic version of VS.NET is reasonably priced - if you're not developing for commercial purposes, its quite a good buy. Michael Your assumption is that I qualify for the Academic version, I do not. You don't have to be a student to be pov :( Jeff. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] What MSVC version do you use/have?
Put down that spliff! Linux will require GCC 3.4.1 and libc 2.3 and above (actually GCC 3.3 should be okay). However, as these tools are free I don't need to worry about who can access them :) - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, October 20, 2004 8:42 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] What MSVC version do you use/have? Cough. gcc (GCC) 3.3.3 (cygwin special) From what I'm seeing, you're implying totally leaving Linux (GCC, et al) in the dust. Am I hallucinating? ~ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] What MSVC version do you use/have?
We use 3.4.x because we require some of its advanced template support and also its better processor support. I hope to create a vcproj to makefile converter for the SDK so a linux build just requires typing make (perhaps after editing a Makefile header to point to custom gcc binaries or binary output directories). The first version may be more primitive however (a Makefile like the existing SDK). - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, October 20, 2004 9:21 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] What MSVC version do you use/have? And, you cannot redistribute your binaries (AFAIK), except for educational purposes. So I seem to remember from a VC 6 Student Edition. I could be mistaken, but that's the impression I recall. And Alfred; thanks. While the most generally accepted version is GCC 3.3.x at the moment, 3.4.x is not unreasonable, especially as the remaining issues with 3.4.x is making steady progress [3.4.x won't compile some things in some situations, which is part of why adoption is slow -- then again, Linux mentality always seems to adopt over time instead of all-at-once]. Sorry for almost stepping out of line -- but this does make me curious. Have y'all determined just how the SDK is to be built? Does everyone with GCC have to cobble together their own Makefile? Are you going to use Autotools (autoconf, automake, autoheader, m4...)? A shell script, perhaps? --- Jeff Fearn [EMAIL PROTECTED] wrote: Jeff, The Academic version of VS.NET is reasonably priced - if you're not developing for commercial purposes, its quite a good buy. Michael Your assumption is that I qualify for the Academic version, I do not. You don't have to be a student to be pov :( Jeff. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] What MSVC version do you use/have?
good GCC support would be nice. On Wed, 20 Oct 2004 19:34:26 -0700, Alfred Reynolds [EMAIL PROTECTED] wrote: I just want to do a quick straw poll of how many people on this list DON'T have access to MSVC.NET or above for their MOD development (we hope to only release MSVC.NET project files with the SDK)? - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] What MSVC version do you use/have?
It *might* differ country to country, but I know in Australia, you can use the Academic version for anything other than making money. Non-profit organizations can use the academic version for instance and distribute their applications without any legal woes. Michael -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, 21 October 2004 2:21 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] What MSVC version do you use/have? And, you cannot redistribute your binaries (AFAIK), except for educational purposes. So I seem to remember from a VC 6 Student Edition. I could be mistaken, but that's the impression I recall. And Alfred; thanks. While the most generally accepted version is GCC 3.3.x at the moment, 3.4.x is not unreasonable, especially as the remaining issues with 3.4.x is making steady progress [3.4.x won't compile some things in some situations, which is part of why adoption is slow -- then again, Linux mentality always seems to adopt over time instead of all-at-once]. Sorry for almost stepping out of line -- but this does make me curious. Have y'all determined just how the SDK is to be built? Does everyone with GCC have to cobble together their own Makefile? Are you going to use Autotools (autoconf, automake, autoheader, m4...)? A shell script, perhaps? --- Jeff Fearn [EMAIL PROTECTED] wrote: Jeff, The Academic version of VS.NET is reasonably priced - if you're not developing for commercial purposes, its quite a good buy. Michael Your assumption is that I qualify for the Academic version, I do not. You don't have to be a student to be pov :( Jeff. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] What MSVC version do you use/have?
[ Converted text/html to text/plain ] MSVC.NET 02 and MSVC 6 From: Alfred Reynolds [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: [hlcoders] What MSVC version do you use/have? Date: Wed, 20 Oct 2004 19:34:26 -0700 I just want to do a quick straw poll of how many people on this list DON'T have access to MSVC.NET or above for their MOD development (we hope to only release MSVC.NET project files with the SDK)? - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Rock, jazz, country, soul more. Find the music you love on MSN Music![1] ===References:=== 1. http://g.msn.com/8HMAENUS/2752??PS=47575 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] What MSVC version do you use/have?
Visual Studio .Net 2003 in use here. Dave R. Meyers OZ Deathmatch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders