Re: [hlcoders] Player HULL vs HIT BOXES

2007-01-22 Thread Jon Day
] Player HULL vs HIT BOXES Memory and CPU cycles are cheap ;) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jon Day Sent: Thursday, January 18, 2007 10:29 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Player HULL vs HIT BOXES I'm very

Re: [hlcoders] Player HULL vs HIT BOXES

2007-01-18 Thread Teddy
:35 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Player HULL vs HIT BOXES Some major issues have appeared as a result of this change, I've had to revert it unfortunately. Players were able to touch triggers through thin doors, and get shot if any part of their model

Re: [hlcoders] Player HULL vs HIT BOXES

2007-01-18 Thread Jon Day
models. But still, it might be worth it. trepid_jon - Original Message - From: Teddy [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Thursday, January 18, 2007 9:48 PM Subject: Re: [hlcoders] Player HULL vs HIT BOXES Thanks Jay! The hacky workaround fixed the triggers

RE: [hlcoders] Player HULL vs HIT BOXES

2007-01-18 Thread Ben Everett
Memory and CPU cycles are cheap ;) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jon Day Sent: Thursday, January 18, 2007 10:29 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Player HULL vs HIT BOXES I'm very interested in finding out

Re: [hlcoders] Player HULL vs HIT BOXES

2007-01-17 Thread Teddy
: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Teddy Sent: Monday, January 15, 2007 7:29 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Player HULL vs HIT BOXES Exactly how much more load does USE_HITBOXES put on the server, say for a 16 player with a similar

RE: [hlcoders] Player HULL vs HIT BOXES

2007-01-17 Thread Jay Stelly
- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Teddy Sent: Wednesday, January 17, 2007 8:35 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Player HULL vs HIT BOXES Some major issues have appeared as a result of this change, I've had to revert it unfortunately

Re: [hlcoders] Player HULL vs HIT BOXES

2007-01-16 Thread Teddy
to require a large enough USE_SPECIFIED_BOX. Jay -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Teddy Sent: Monday, January 15, 2007 7:29 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Player HULL vs HIT BOXES Exactly how much

Re: [hlcoders] Player HULL vs HIT BOXES

2007-01-15 Thread Teddy
] On Behalf Of Minh Sent: Wednesday, January 10, 2007 11:01 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Player HULL vs HIT BOXES I believe any hitbox that lies outside of the player's hull cannot be hit. I am pretty sure you must keep your hitboxes inside of the hull. So you

RE: [hlcoders] Player HULL vs HIT BOXES

2007-01-15 Thread Jay Stelly
- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Teddy Sent: Monday, January 15, 2007 7:29 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Player HULL vs HIT BOXES Exactly how much more load does USE_HITBOXES put on the server, say for a 16 player

Re: [hlcoders] Player HULL vs HIT BOXES

2007-01-10 Thread Minh
I believe any hitbox that lies outside of the player's hull cannot be hit. I am pretty sure you must keep your hitboxes inside of the hull. So you cannot make your hull too small or else the traceline will not detect the hitbox. - Original Message - From: Niclas [EMAIL PROTECTED] To:

RE: [hlcoders] Player HULL vs HIT BOXES

2007-01-10 Thread Jay Stelly
] Player HULL vs HIT BOXES I believe any hitbox that lies outside of the player's hull cannot be hit. I am pretty sure you must keep your hitboxes inside of the hull. So you cannot make your hull too small or else the traceline will not detect the hitbox. - Original Message - From