So i think found out the hacker's who sent those bots in my server ip
and steamid:
from logfile:
The Spamminator connected, address 65.13.45.43:50347
The Spamminator STEAM USERID validated
The Spamminator joined team Spectator
Bot01 connected, address 0.0.0.0:0
Bot01 entered the game
Bot01 joined
Oh thanks Neph, but where is a vdf file?
Quoting Nephyrin Zey : (repost since list partially (?) rejected
message with attachment
instead of link)
sv_benchmark_force_start, when typed in the console by any player,
crashes a server. Yay.
This is a plugin:
Looks like it works great. Just tested it on a server and was unable to
use the command.
Props to you, good sir!
Valve should be looking into a pre-release update for the server
binaries to fix this ASAP.
Nephyrin Zey wrote:
(repost since list partially (?) rejected message with attachment
Add the following to a VDF named NephCVUH.vdf
Plugin
{
file ../orangebox/tf/addons/NephCVUH
}
Andrius Pirus wrote:
Oh thanks Neph, but where is a vdf file?
Quoting Nephyrin Zey : (repost since list partially (?) rejected
message with attachment
instead of link)
Updated the .zip to include a .vdf. Whoops.
On Mon, Apr 28, 2008 at 11:09 PM, Cc2iscooL [EMAIL PROTECTED] wrote:
Looks like it works great. Just tested it on a server and was unable to
use the command.
Props to you, good sir!
Valve should be looking into a pre-release update for the
(That's assuming the .dll/so is in orangebox/tf/addons, if you
followed my instructions (orangebox/bin) use the .vdf in the zip)
On Mon, Apr 28, 2008 at 11:11 PM, Cc2iscooL [EMAIL PROTECTED] wrote:
Add the following to a VDF named NephCVUH.vdf
Plugin
{
file
Do you run the tf2.gign.lv servers by any chance?
- voogru.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrius Pirus
Sent: Tuesday, April 29, 2008 2:03 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New server exploit (not
no. and i think we shouldnt make offtopic :)
Quoting voogru : Do you run the tf2.gign.lv servers by any chance?
- voogru.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrius
Pirus
Sent: Tuesday, April 29, 2008 2:03 AM
To: Half-Life dedicated
What server do you run? I'm quite interested.
- voogru.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrius Pirus
Sent: Tuesday, April 29, 2008 2:24 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New server exploit (not
Ok I installed it but I dont really now why. I know it blocks a certain exploit
so its good that all server ops have it im guessing. I have Sourcemod but I
doubt anyone is going to write it in Sourcepawn. Maybe Valve will fix it by
tomorrow
Hi Andrius Pirus,
I am going to call you out on this, the IP address you posted on this
mailing list is mine.
I went on a rampage of using this exploit on cracked servers, I joined
suspect servers and looked for cracked steamids in the status.
The only way you could have got my IP address is by
It's like three lines in sourcepawn. The exploit it blocks is typing
sv_benchmark_force_start in console crashes anyone's server, so
anyone could use it on you if you don't use ncp on that command.
- Neph
On Mon, Apr 28, 2008 at 11:37 PM, DontWannaName!
[EMAIL PROTECTED] wrote:
Ok I installed
So, I was able to make the IPSec thing work to allow certain IPs also. You
just set up a separate pass rule for the IPs you want to let in. Works fine.
I used it to block all RCON except for those sent from HLStatsX and myself.
This line blocks all access to TCP port 27015:
ipseccmd.exe -w REG -p
Neph, does this issue exist on Linux as well if you know?
Cheers,
Saint K.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey
Sent: Tuesday, April 29, 2008 8:16 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds]
Sick burnnn
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of voogru
Sent: Monday, April 28, 2008 11:41 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] New server exploit (not nuking)
Hi Andrius Pirus,
I am going to call you out
While the iptables thing I posted (1 rcon/second) works fine, if you
instead want to do a whitelist like this in linux as well:
iptables -A INPUT -p tcp --dport 27015 --source 123.123.12.3 -j ACCEPT
iptables -A INPUT -p tcp --dport 27015 --source 115.53.3.22 -j ACCEPT
[... repeat for as many IPs
I've tested it on both OS's...
It works on both. (Exploit and fix.)
Saint K. wrote:
Neph, does this issue exist on Linux as well if you know?
Cheers,
Saint K.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey
Sent: Tuesday, April 29,
Another update, because i love iptables so much, you might want to do
--hashlimit-burst 3 instead of 1, so that 'bursts' of three packets
can occur. This allows the rcon login packet + a command packet to get
through before triggering the filter, so your first rcon command isn't
lagged a second
VALVe,
Any hint on if this can be patched with the update tonight?
Cheers,
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL
Sent: Tuesday, April 29, 2008 8:59 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds]
Valve is sleeping.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Saint K.
Sent: Tuesday, April 29, 2008 12:04 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] sv_benchmark_force_start exploit info and *fix*
VALVe,
Any hint on
Make a plugin for that then too :P
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey
Sent: Tuesday, April 29, 2008 12:15 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] sv_benchmark_force_start exploit info and *fix*
Valve is busy fixing important things like the custom tab, they have no time
for extremely destructive security holes!
On Tue, Apr 29, 2008 at 12:16 AM, Tony Paloma [EMAIL PROTECTED]
wrote:
Valve is sleeping.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
For those of you more SourceMod inclined, I have made an equivalent plugin.
http://forums.alliedmods.net/showthread.php?p=618453
DontWannaName! wrote:
Ok I installed it but I dont really now why. I know it blocks a certain
exploit so its good that all server ops have it im guessing. I have
Yes, and remove the custom tab !
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Saint K.
Sent: Tuesday, April 29, 2008 9:04 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] sv_benchmark_force_start exploit info and *fix*
VALVe,
Hey, i'm sending another email! How about it.
I just started using this rule as well:
iptables -A INPUT -p tcp --syn --dport 27015 -m connlimit
--connlimit-above 3 -j REJECT
to limit myself to 3 (adjust to suit your needs) concurrent TCP
connections from any given IP to the server port.
Why
Seriously voogru, lets not get off topic.
Here, I moved it to its own there where it's on topic:
People too cheap to pay developers $30 to play one of the best games
of the genre. Discuss.
On Mon, Apr 28, 2008 at 11:24 PM, Andrius Pirus [EMAIL PROTECTED] wrote:
no. and i think we shouldnt make
It was $20 last weekend.
:)
Nephyrin Zey wrote:
Seriously voogru, lets not get off topic.
Here, I moved it to its own there where it's on topic:
People too cheap to pay developers $30 to play one of the best games
of the genre. Discuss.
On Mon, Apr 28, 2008 at 11:24 PM, Andrius Pirus
yeah thanks for making this info public :/ my tf2 servers are getting
hammered , maybe there could be an invite only list for these sort of
topics
On Tue, Apr 29, 2008 at 4:50 PM, Tony Paloma [EMAIL PROTECTED]
wrote:
Sick burnnn
-Original Message-
From: [EMAIL PROTECTED]
2008/4/29 Andrew A [EMAIL PROTECTED]:
yeah thanks for making this info public :/ my tf2 servers are getting
hammered , maybe there could be an invite only list for these sort of
topics
On Tue, Apr 29, 2008 at 4:50 PM, Tony Paloma [EMAIL PROTECTED]
wrote:
Sick burnnn
yup.. mine are getting hammered also with the benchmark one..
although... thanks to this list and the people on it i have applied the
fix from Neph..
Thanks
Andrew A wrote:
yeah thanks for making this info public :/ my tf2 servers are getting
hammered , maybe there could be an invite only
I already published a simple plugin to fix this. We made it public and
resolved it :-P
- Neph
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Yeah i've noticed this one a while ago. But it wasn't happening too often.
Thanks for the fix anyways.
On Tue, Apr 29, 2008 at 6:28 AM, Nephyrin Zey [EMAIL PROTECTED] wrote:
I already published a simple plugin to fix this. We made it public and
resolved it :-P
- Neph
On Tue, Apr 29, 2008 at 3:34 AM, Chad Austin [EMAIL PROTECTED] wrote:
You should ask Valve to double your pay this week for working all night.
That would be funny if it weren't so sad.
-Neph two times zero Zey
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To unsubscribe, edit your list
Neph likes to work for free though... Don't ya Neph? *runs*
On Tue, Apr 29, 2008 at 6:51 AM, Nephyrin Zey [EMAIL PROTECTED] wrote:
On Tue, Apr 29, 2008 at 3:34 AM, Chad Austin [EMAIL PROTECTED] wrote:
You should ask Valve to double your pay this week for working all night.
That would be
there is another command that crash the server and should be blocked -
sv_soundscape_printdebuginfo
Quoting Nephyrin Zey : I already published a simple plugin to fix
this. We made it public and
resolved it :-P
- Neph
___
To unsubscribe, edit your
Does it affect only TF2 servers or all Source based games?
there is another command that crash the server and should be blocked -
sv_soundscape_printdebuginfo
Quoting Nephyrin Zey : I already published a simple plugin to fix
this. We made it public and
resolved it :-P
- Neph
I have tested it only on TF2... if you are able to test it on other games,
please share your results
Quoting Ronny Schedel [EMAIL PROTECTED]:
Does it affect only TF2 servers or all Source based games?
there is another command that crash the server and should be blocked -
It didn't seem to crash my server but you can use Neph's plugin to disable
this one as well:
ncp sv_soundscape_printdebuginfo should do the trick
On Tue, Apr 29, 2008 at 8:21 AM, Kaspars [EMAIL PROTECTED] wrote:
I have tested it only on TF2... if you are able to test it on other games,
please
I already did so...
dunno about the command, maybe it works in some
specific situations, however it crashed my server every
time. The command is executed from client console when
I haven't joined any team, the server output before
crash is following:
--- SERVER SOUNDSCAPES ---
- 6:
Yeah I got that output but it didn't crash my server. It's a Windows server
though. Maybe that's why.
On Tue, Apr 29, 2008 at 8:56 AM, Kaspars [EMAIL PROTECTED] wrote:
I already did so...
dunno about the command, maybe it works in some
specific situations, however it crashed my server every
What's your server IP?
- voogru.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kaspars
Sent: Tuesday, April 29, 2008 8:56 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New server exploit (not nuking)
I already did so...
Does it matter? Let me guess, you're gonna crashtest my server and in case u
succeed, you will welcome everyone to your server, right? It's not gonna
happen, puppy!
Quoting voogru [EMAIL PROTECTED]:
What's your server IP?
- voogru.
-Original Message-
From: [EMAIL PROTECTED]
Uhm, no.
The reason why I am asking is I have not seen a .lv server that was not a
cracked/pirated TF2 server.
- voogru.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kaspars
Sent: Tuesday, April 29, 2008 10:02 AM
To: Half-Life dedicated Win32 server
Maybe thats because of people in this damn country doesn't give a sh** in
supporting the developers and buying the game? Probably you just won't
understand it anyway...
Quoting voogru [EMAIL PROTECTED]:
Uhm, no.
The reason why I am asking is I have not seen a .lv server that was not
a
Well, that sure makes me accusing you of being a pirate a lot easier.
But I found your server anyway. It appears that this server, also has a
member who happens to be named Kaspars.
IP: 193.46.236.246:27015
http://www.game-monitor.com/tf2_GameServer/193.46.236.246:27015/GIGN_Team_Fo
I'm not whining, I'm LMAO about you putting so much
effort into crashing the server :)
Quoting voogru [EMAIL PROTECTED]:
Well, that sure makes me accusing you of being a
pirate a lot easier.
But I found your server anyway. It appears that this
server, also has a
member who happens to be
An FYI for those who didnt know this (like me)...
You have to install the Windows XP SP2 Support Tools to get ipseccmd
on Win2k3 Server.
http://support.microsoft.com/kb/838079/
-Dustin
On Tue, Apr 29, 2008 at 1:45 AM, Tony Paloma [EMAIL PROTECTED] wrote:
So, I was able to make the IPSec
el oh el, pwnd!
- Original Message
From: voogru [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Tuesday, April 29, 2008 9:41:10 AM
Subject: Re: [hlds] New server exploit (not nuking)
Well, that sure makes me accusing you of being a
looks like you are really desperate my friend :D
Apr 29 18:33:10 pussy sshd[28148]: Invalid user nfsnobody from 200.111.157.187
Apr 29 18:33:10 pussy sshd[28148]: Failed password for invalid user nfsnobody
from 200.111.157.187 port 57265 ssh2
Apr 29 18:33:12 pussy sshd[28155]: Invalid user
Sorry mate, that's not me.
I live in the United States, Not Chile.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kaspars
Sent: Tuesday, April 29, 2008 11:56 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New server exploit
Right... and if you somehow would get into my server and launch from me an
attach somewhere else, you wouldn't live in Latvia...
I wonder... what is your purpose here? To help general public with
bugs/problems or to frame nosteam users? Your hacking toy arsenal tells about
you enough...
Oh quit fighting both of you
--
From: Kaspars [EMAIL PROTECTED]
Sent: Tuesday, April 29, 2008 5:19 PM
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Subject: Re: [hlds] New server exploit (not nuking)
Right... and
Seriously stop filling my inbox with this junk
-Original Message-
From: Thomas Morton [EMAIL PROTECTED]
Date: Tue, 29 Apr 2008 17:28:16
To:Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com
Subject: Re: [hlds] New server exploit (not nuking)
Oh quit fighting both
I'm not doing anything to your server, I gone through a few short lengths to
see if you're a pirate and left it at that.
I found it quite ironic you were whining about your poor server when you
don't even pay for the damned game.
I mean, valve can't win can they? Even the people who STEAL the
Seriously, if this kaspar guy is stealing tf2, can't we remove him from this
list?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Tuesday, April 29, 2008 12:40 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re:
Sorry to spam this list again, I just wanted to state that I own a legit copy
of tf2 because I really think it is a great value for the money
Quoting voogru [EMAIL PROTECTED]:
I'm not doing anything to your server, I gone through a few short lengths to
see if you're a pirate and left it
And you also host non-steam patches for download,right? I have to tell you,
I've seen voogru on this list a lot and he does help several people. You
though, are a waste of space.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kaspars
Sent: Tuesday, April
Another FYI, the Support Tools don't work on x64 so you can't use
ipseccmd if you're on 2k3 Server x64.
You can still set up a policy to block 27015 access, you just have to
use the GUI to do it.
Administrative Tools Local Security Policy Right click the task
pane on the right and add a
It's early for me... So let me get this right
You guys are blocking port 27015 and then
you just move your server to a new port?
Can't that person just attack the new server
port? The tool is not bound to 27015
Date: Tue, 29 Apr 2008 13:18:20 -0500 From: [EMAIL PROTECTED] To:
i know pretty much everyone here are now using some plugin or other to
protect against the benchmark exploit and i know valve have said they
are releasing along with the update a fix (i am assuming its for this)
but i thought you might like to know that I missed one of our servers
and just
No, not to confuse you more but we're just blocking 27015 and leaving the
server on 27015. This works fine because the block is for TCP port 27015.
All game data and server queries happen on UDP port 27015 which remains
unblocked.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL
No, we're blocking TCP on port 27015.
The game functions fine with TCP blocked since it uses UDP for
everything but rcon.
Then you just specifically allow the IP's that you want to have rcon access.
-Dustin
On Tue, Apr 29, 2008 at 1:35 PM, Mike Stiehm [EMAIL PROTECTED] wrote:
It's early for
Internet fight!
Anyway, let Valve deal with it. I'm sure they're watching these lists.
If they deem it's necessary to take action I'm sure they will. Let them
deal with it and stop flooding the board with this back and forth stuff,
please.
Rodge Stumbaugh wrote:
And you also host non-steam
Doh... That's right thanks guys :)Makes perfect sence
Date: Tue, 29 Apr 2008 13:43:05 -0500 From: [EMAIL PROTECTED] To:
hlds@list.valvesoftware.com Subject: Re: [hlds] Nuke Exploit Info and
Prevention No, we're blocking TCP on port 27015. The game functions
fine with TCP blocked since
Can I get a link to fix that exploit?
- Original Message -
From: voogru [EMAIL PROTECTED]
To: 'Half-Life dedicated Win32 server mailing list'
hlds@list.valvesoftware.com
Sent: 2008-04-29 12:01 PM
Subject: Re: [hlds] New server exploit (not nuking)
Sorry mate, that's not me.
I live
Seconded. Maybe I missed it in one of the emails but there's been a
ton of activity today making it difficult to keep up.
-Darren
On Apr 29, 2008, at 1:07 PM, Don Williams wrote:
Can I get a link to fix that exploit?
- Original Message -
From: voogru [EMAIL PROTECTED]
To:
Only RCON uses TCP, it looks like it chews too much CPU throwing away
the garbage data, we are fixing that up.
- Alfred
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlds-
[EMAIL PROTECTED] On Behalf Of Nephyrin Zey
Sent: Monday, April 28, 2008 10:26 PM
To: Half-Life dedicated
STOP SPAM ME From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com
Date: Tue, 29 Apr 2008 16:07:44 -0400 Subject: Re: [hlds] New server exploit
(not nuking) Can I get a link to fix that exploit? - Original Message
- From: voogru [EMAIL PROTECTED] To: 'Half-Life dedicated Win32
http://www.nephyrin.net/NephCVUH_1.0.zip
Its a linux/windows plugin that adds the ncp command, which flags
any cvar you want as a cheat.
So once you have the plugin loaded:
ncp sv_benchmark_force_start
will make that cvar cheat only, stopping players from using it in a
non-cheat server. Make
Get some brain.
STOP SPAM ME From: [EMAIL PROTECTED] To:
hlds@list.valvesoftware.com Date: Tue, 29 Apr 2008 16:07:44 -0400
Subject: Re: [hlds] New server exploit (not nuking) Can I get a link to
fix that exploit? - Original Message - From: voogru
[EMAIL PROTECTED] To:
Indeed, if you know the IPs you're going to be rconning from, it's
easier to just use whitelisting and not hashlimits at all. You can
also raise the hashlimit-burst setting from 1 to like 5, which which
make rcon a lot more responsive from non-whitelisted ips.
On Tue, Apr 29, 2008 at 1:41 PM,
You are the one spamming us. We were never spamming you.
On Tue, Apr 29, 2008 at 4:18 PM, Sebastian Hilding [EMAIL PROTECTED]
wrote:
STOP SPAM ME From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com
Date: Tue, 29 Apr 2008 16:07:44 -0400 Subject: Re: [hlds] New server
exploit (not
Sorry, but I don't host any patches or cracked games...
and I'm not anyway related to the torrent links
previously posted. I do respect game developers and if
people find cracked tf2 and patches somewhere, thats
not my responsibility
Quoting Rodge Stumbaugh [EMAIL PROTECTED]:
And you also
Normally I'd assume that my rcon was compromised, change it, and move on. I
can't tell if this is related to the latest influx of exploits for source
games, but basically my community members informed me today that:
Twice today The Tempest servers were flooded with Bot players. Everyone
would be
Are you sure it wasn't just the offending player spamming a sound over
voicechat?
It doesn't seem likely someone with rcon access would have to resort
to using the force benchmark exploit to crash it..
- Neph
On Tue, Apr 29, 2008 at 3:42 PM, James McKenna [EMAIL PROTECTED] wrote:
Normally I'd
They were probably using voice chat.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James McKenna
Sent: Tuesday, April 29, 2008 3:43 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Looping racist sound loops
Normally I'd assume that my rcon was
Tux the Penguin does not care about black people.
On Apr 29, 2008, at 3:42 PM, James McKenna wrote:
Normally I'd assume that my rcon was compromised, change it, and
move on. I
can't tell if this is related to the latest influx of exploits for
source
games, but basically my community
Ya someone just took my 32 man server down.. Loyal players
just rejoined and it filled back up. We have to assume that the
questionable people are on this list and just a FYI for them I
have a packet sniffer in place and will log your IP for further action
I suggest that everyone else do the same.
The long-waited required Team Fortress 2 update will be arriving soon.
Should be live in about an hour from now.
Jason
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visit:
*Something vibrates in my pocket*
/me goes to Gmail.
OOOH I'll be waiting :D
(That's a phone by the way)
On Tue, Apr 29, 2008 at 7:30 PM, Jason Ruymen [EMAIL PROTECTED]
wrote:
The long-waited required Team Fortress 2 update will be arriving soon.
Should be live in about an hour from now.
Thanks for the update!
On Tue, Apr 29, 2008 at 4:37 PM, James McKenna [EMAIL PROTECTED] wrote:
Thanks for the update!
On Tue, Apr 29, 2008 at 4:30 PM, Jason Ruymen [EMAIL PROTECTED]
wrote:
The long-waited required Team Fortress 2 update will be arriving soon.
Should be live in about an
soon ... I hope that I don't have to think in valve time? :D
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Wednesday, April 30, 2008 1:30 AM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: [hlds] Team Fortress 2 Update
There's no Valve Time entry for about an hour from now!
- Neph
On Tue, Apr 29, 2008 at 4:30 PM, Jason Ruymen [EMAIL PROTECTED] wrote:
The long-waited required Team Fortress 2 update will be arriving soon.
Should be live in about an hour from now.
Jason
Good to hear, rumors have started that we will have to wait again haha. Thanks
for the heads up as always! :)
- Original Message
The long-waited required Team Fortress 2 update will be arriving soon.
Should be live in about an hour from now.
Jason
If need be, I'm sure one of us will add one once/if Valve misses it ;).
On Tue, Apr 29, 2008 at 7:40 PM, Nephyrin Zey [EMAIL PROTECTED] wrote:
There's no Valve Time entry for about an hour from now!
- Neph
On Tue, Apr 29, 2008 at 4:30 PM, Jason Ruymen [EMAIL PROTECTED]
wrote:
The
Is that in hours or business hours cause they are probably going to
close soon anyways.
Nephyrin Zey wrote:
There's no Valve Time entry for about an hour from now!
- Neph
On Tue, Apr 29, 2008 at 4:30 PM, Jason Ruymen [EMAIL PROTECTED] wrote:
The long-waited required Team Fortress 2
I plan to post the names and IPs of everyone found hacking my
server with the Nuke attack so here we go.
FrontHoe
171.65.103.231
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It might be more productive to just setup your firewall ;-P
On Tue, Apr 29, 2008 at 4:49 PM, Mike Stiehm [EMAIL PROTECTED] wrote:
I plan to post the names and IPs of everyone found hacking my
server with the Nuke attack so here we go.
FrontHoe
171.65.103.231
I was on a couple of servers earlier, nearly all of them crashed (Timed
out).
Surely VALVe can rollout a hotfix for the rcon bug and those two cheat
commands pretty darn quick... Their game is getting owned by 2 commands
that should be FCVAR_CHEAT and an rcon bug...
Nephyrin Zey wrote:
It
It has also affected our 2 servers today4 times I had to restart
themkeeping fingers crossed the update will fix it. I ran Neph's
plugin...seems to help except when it changes map.
On Tue, Apr 29, 2008 at 7:13 PM, Tom Leighton [EMAIL PROTECTED]
wrote:
I was on a couple of servers
Wait, people are still running this command on map change? Or are you
talking about the Nuker? The plugin only fixes the benchmark thing..
-Neph
On Tue, Apr 29, 2008 at 5:32 PM, Fudgstu [EMAIL PROTECTED] wrote:
It has also affected our 2 servers today4 times I had to restart
Maybe put it in your autoexec.cfg
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IIRC, autoexec.cfg only runs on server startup, and server.cfg runs on every
map change.
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Date: Tue, 29 Apr 2008 19:41:30 -0500
Subject: Re: [hlds] New server exploit (not nuking)
Maybe put it in your autoexec.cfg
I'm waiting
Jason Ruymen wrote:
The long-waited required Team Fortress 2 update will be arriving soon.
Should be live in about an hour from now.
Jason
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You scared me there haha. Thought it said it was out :P Engi achievements FTW!
- Original Message
From: Tom Leighton [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Tuesday, April 29, 2008 5:52:34 PM
Subject: Re: [hlds] Team Fortress
It's out
2008/4/30 Tom Leighton [EMAIL PROTECTED]:
I'm waiting
Jason Ruymen wrote:
The long-waited required Team Fortress 2 update will be arriving soon.
Should be live in about an hour from now.
Jason
It's out!
On Tue, Apr 29, 2008 at 8:57 PM, DontWannaName! [EMAIL PROTECTED]
wrote:
You scared me there haha. Thought it said it was out :P Engi achievements
FTW!
- Original Message
From: Tom Leighton [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list
It is? My client isn't updating (restarted numerous times)
On Tue, Apr 29, 2008 at 6:04 PM, 1nsane . [EMAIL PROTECTED] wrote:
It's out!
On Tue, Apr 29, 2008 at 8:57 PM, DontWannaName!
[EMAIL PROTECTED]
wrote:
You scared me there haha. Thought it said it was out :P Engi
achievements
Its out this is for sure :)
- Original Message -
From: James McKenna [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Tuesday, April 29, 2008 6:07 PM
Subject: Re: [hlds] Team Fortress 2 Update Coming
It is? My client isn't updating
Ya same with me just hangs
Date: Tue, 29 Apr 2008 18:07:53 -0700 From: [EMAIL PROTECTED] To:
hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update
Coming It is? My client isn't updating (restarted numerous times)
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