Message---
From: Alex Spencer
Date: 10/25/05 08:17:43
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] ip huh
192.168.x.x is an internal IP adress (only used for local networks)
make sure you have sv_lan set to 0, and specify the IP and port you want
to use using the command line http
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gsxnh2 wrote:
y is all your mail comeing to me fix it
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I thought allowdownload was related to custom maps and such as well.
however, allowupload 0 will stop the tags getting uploaded in the first
place.
Whisper wrote:
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sv_allowupload 0
sv_allowdownload 0
On 10/14/05, James McKenna [EMAIL
There was a small, non-compulsory update after DOD:S was released that
addressed secure servers not showing as secure, do you have it installed?
dexion wrote:
Hi,
I have a bunch of css/dods servers running and I'm getting some complaints
from clients who dont see their servers as secure. The
Is there any reason for this or is it just picked out of a hat to keep
us on our toes? :-)
Alfred Reynolds wrote:
Actually, the default for DoD:S and HL2MP is 66Hz. CS:S uses 33Hz by
default.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Or airsoft, pretty similar, but more realistic guns (unfortunately, is
pretty honour based as for as hits go)
[EMAIL PROTECTED] wrote:
Try scenario paintball. Not much chance for cheating since there are
referees everywhere.
And it is so much more realistic when your opponents CAN shoot back!
People have been asking for this since the release of CS:S, as yet no joy.
I wonder if there's some issue with the licensing of speex (given it's
open source nature)
CAIN wrote:
In good old DoD 1.3 server Admins could use an improved voice quality codec:
sv_voicecodec voice_speex
Congratulations on realising something everyone else did about CS1.3
Really, cheaters are always one step ahead, they'll never be beaten, you
just need good admins and to know what to look for.
[EMAIL PROTECTED] wrote:
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I have had cs
Remove any mods you have installed, see if the problem continues.
if it does, post your configs, if not, work on checking your mods are
configured correctly.
Zachary Doherty wrote:
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They left but they reconnect and get angry saying I kicked
We have released Day of Defeat: Source. To run the server run the
hldsupdatetool with game dods, for example:
hldsupdatetool -command update -game dods
The server is available for both windows and linux.
- Alfred
also, the game to specify in the hlds command line is dod NOT dods
Matt
Yup, that'll work.
Oh yes.
No.really, it will.
kissker wrote:
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DO NOT MAIL ME ANY MORE IVE TRIED TO UNSUBSCRIBE AND IT ERRORS.
REMOVE ME FROM YOU MAILING LIST.
CONTENUEING TO MAIL ME WILL BE
'kin 'ell
Ever tried optimism?
Personally, i expect they're just holding off on the server release
until the game is released (or close) for some reason.
[EMAIL PROTECTED] wrote:
Really Looks to Me as if it is delayed cause the bandwidth dropped off
to save them money.
-Original
wasn't the most recent news item last week's release anyway?
also, formatting the title as valve would is pretty daft really.
Tyler Cook wrote:
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nope... im looking at VALVe's RSS:
http://img73.imageshack.us/my.php?image=rss2id.jpg
On
Huzzah! that works :-)
Richard Anderson wrote:
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It is up!! dods is the command!!
On 9/26/05, Dan Stevens (IAmAI) [EMAIL PROTECTED] wrote:
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You know, I'm so glad I didn't get the Silver
I seem to be getting everything fine using
hldsupdatetool -command update -game dods -dir \DODS
Alfred Reynolds wrote:
We have made Day of Defeat: Source available to preload. You can preload
it into a fresh location or with an existing Counter-Strike: Source or
Half-Life 2: Deathmatch
Currently i'm using
-game dod -console +ip *.*.*.* -port 27015 +maxplayers 20 +exec
server.cfg +map dod_avalanche
I'm not sure if the -game dod is gonna cause any problems, but itseems
to work here.
good luck :-)
Ryan Fritz wrote:
yeah that works
I cant get firedaemon to start it, anybody
The last/only i've heard mentioned was 2 days in advance, so i'd expect
saturday will be the day.
leo bounds wrote:
Just wondering how soon we will be able to get the
dedicated server files off of Steam to Pre-load ?
It's starting to get down to the wire now with only a
few days left before
*This is the sound of 300 server admins going to bed*
Erik Johnson wrote:
Bad news folks, we ran into another problem that is going to push us
into tomorrow. Sorry for the false start.
Erik
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Miller
As far as anyone knew until probably 20 minutes ago, this release was on.
We were given fair warning of it (i'm sure a lot of us hate having
updates sprung on us at the last minute)
AFAIK, Valve are the only people who release regular updates that
actually tend to do useful things.
Go to bed
http://gnuwin32.sourceforge.net/packages/bzip2.htm
seems to do it (found the link in wiki)
Graham Robinson wrote:
I've been using sv_downloadurl for the past month and have decided
that it is the best thing since sliced bread but I really want to try
out this bz2 zipping if it does the same
No, and no.
Pvt. Jimmy wrote:
Are the DoD:source Server files available now? If they are, anyone have the
correct syntax to for the command line to download them?
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlds-
[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Wednesday,
Haha. Seems fair to me.
Rice, Rick wrote:
No!! Anyone that does not know how to create a proper e-mail is not allowed
to run a server!!!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Valdecir galon
Sent: Tuesday, September 20, 2005 3:51 PM
To:
I'd expect because you're using a good deal of bandwidth to recieve the
info of a few thousand servers?
Edge-Gaming.com Support wrote:
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Hey I was wondering how come like when you refresh the server
I use TCAdmin, not on a big scale, but it's gone down as an app i swear
by, not the easiest in the world to setup, but it does the job
outstandingly.
[GS]BeNt wrote:
The best one I've found is http://www.gamepanel.org they are now
listed as
tcadmin.com I think.But their last beta which is
Valve have always said (and did say in the news update about dod:s) that
they would be allowing upgrades when dod:s is released.
ISTR the current stand is ~1 week before DOD:S is released, preloading
will be opened, along with an upgrade method, most likely costing
$10-20 (given the current
Have you tried (assuming you're using windows) disabling DEP on the
srcds process? there's been problems with mani in the past that've
needed this.
List HLDS wrote:
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Howdy all--
Recently my SRCDS has started crashing. This first started when
300 identical config files with different names... hardly rocket
science, is it?
hell, with some thought you could do it with a batch file.
SKELETOR wrote:
hmm.. ok.. lets see you make 300+ map config files in 5 minutes..
- Original Message -
From: Clayton Macleod [EMAIL PROTECTED]
Yup, that came in with the port/inferno release
When a map is loaded, an associated .cfg file is automatically
evaluated. This cfg file must be located in the cstrike/maps/cfg folder
and be named mapname.cfg. For instance, the file
cstrike/maps/cfg/de_dust.cfg will be evaluated when the map
From a Thread earlier in the day
Subject: Re: [hlds] VAC Problem Could Not Establish Connection to Steam
Servers
Mikee wrote:
I found out from a server rental company that I use what was causing the
initial VAC enabled that turned off after about 5-10 seconds when starting
up my HL2DM server,
Hi,
I was wondering if there's any way to stop customers using bots on their
CS:S servers from a GSP's standpoint. Currently we have a couple of
users who're running a few bots each, and it's hurting performance a
little- not critical as yet, but i'd like to be able to limit the number
of bots
-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alex Spencer
Sent: 24 August 2005 20:06
To: hlds@list.valvesoftware.com
Subject: [hlds] Blocking/Limiting use of bots?
Hi,
I was wondering if there's any way to stop customers using bots on their
CS:S servers from a GSP's
Can we get a big round of applause for our future darwin award nominee
Joakim Waaktaar
Joakim Waaktaar wrote:
Fuck you motherfuckers. Quit spamming you fucking retards.
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Children.
Calm Down.
This is the HLDS (and srcds) mailing list. *NOT* the I want to rant
about valve and steam to people who are trying to get help with their
servers mailing list.
Jason, you are in the wrong here, shouting doesn't make you right.
If you wish to complain about steam stuff, go
Have you tried with _no_ mods? also, try adding the server to the DEP
doodah (to be not protected) try with a truely clean config too.
also, i don't think mapcycle.txt allows commenting (perhaps only .cfgs
parse commenting properly?)
Rick Payton wrote:
Ok after getting frustrated with all
ISTR they existed side by side during the 1.6 and Steam beta.
according to wiki, 1.6 was released 15th sept 03 and i think was in beta
in june 03 certainly.
Matthew White wrote:
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there was a time
Go you!.
[EMAIL PROTECTED] wrote:
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[EMAIL PROTECTED]
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