Is it able to tell if they connect from their favorites?
Sent from my iPhone 5
On Nov 12, 2013, at 11:02 AM, Fletcher Dunn fletch...@valvesoftware.com
wrote:
Several server operators have requested the ability to know how their clients
are connecting to their server. The latest TF
If servers were able to survive for the past 10 years why do we need ads now?
It used to be you create a good community or your servers die. Now it's lets
out up tons of ads and let my sub par servers survive without the need of a
community. In my opinion servers should be running to foster a
Tldr run what you can afford. Fixes everything.
Sent from my iPhone 5
On Nov 7, 2013, at 10:57 AM, Supreet coachcrock...@gmail.com wrote:
Valve,
Listen. People make good money off of running their TF2 servers. Moreover, it
helps them pay for the servers.
Why don't you just take all
The update just came out! Of course there is going to be a surge that plateaus.
:|
Sent from my iPhone 5
On Oct 31, 2013, at 12:42 PM, Gamers Exile gamersex...@shaw.ca wrote:
I too was seeing great traffic on our Halloween servers till late last night
and now you could count the tumble
Find a good host and stick with them. Iv leased 20 or so IPs for 5 years now
and have had 3 different hardware configurations.
However it does suck to move when you are a smaller community.
Sent from my iPhone 5
On Sep 26, 2013, at 10:33 PM, ics i...@ics-base.net wrote:
upgrading
I was able to start my servers just fine. Windows 2008.
Sent from my iPhone 5
On Jul 24, 2013, at 6:39 PM, Jesse Molina je...@opendreams.net wrote:
It looks like some of the update servers backed out the update or were
otherwise in an improper state after the update today. My auto update
/up_to_dateversion_is_listablefalse/version_is_listablerequired_version1833886/required_versionmessageYour
server is out of date, please upgrade/message/response
1833886 is the OLD version.
DontWannaName! wrote:
I was able to start my servers just fine. Windows 2008.
Sent from my iPhone 5
On Jul 24, 2013
the first update went out. The
problem is that 30 minutes later, the web API service says the version
reverted, when it really did not.
DontWannaName! wrote:
Did you try updating again with verify?
I emailed Eric and he said they are working on a fix for 2003.
Sent from my iPhone 5
My servers are updated and running with the new SM game data. It looks like
players can get in too.
Sent from my iPhone 5
On Jul 10, 2013, at 3:58 PM, John lists.va...@nuclearfallout.net wrote:
On 7/10/2013 3:51 PM, Ryan Stecker wrote:
Your update system should be checking the UpToDate
, DontWannaName! ad...@topnotchclan.com [4]
wrote:
My servers are updated and running with the new SM game data. It
looks like players can get in too.
Sent from my iPhone 5
On Jul 10, 2013, at 3:58 PM, John lists.va...@nuclearfallout.net
[1] wrote:
On 7/10/2013 3:51 PM, Ryan Stecker
No that's the solution. They will overwrite the files.
Sent from my iPhone
On Jun 5, 2013, at 11:42 AM, CScrivener . ctscrive...@gmail.com wrote:
Maybe I'm wrong, but wasn't this brought up awhile ago and the solution was
to drop all modified versions of shipped files into the custom
Well you have to do it right But yeah it will fix those issues.
Sent from my iPhone
On Jun 5, 2013, at 12:06 PM, Albert Davis davis.alb...@gmail.com wrote:
Sure, I'll drop them in the custom folder and see what happens next update.
On Wed, Jun 5, 2013 at 2:44 PM, DontWannaName! ad
Was the heavy crash exploit fixed?
Sent from my iPhone 5
On Jun 3, 2013, at 2:50 PM, E. Olsen ceo.eol...@gmail.com wrote:
Also - you guys are still overwriting (actually, deleting) the replay.cfg
file.
On Mon, Jun 3, 2013 at 5:47 PM, E. Olsen ceo.eol...@gmail.com wrote:
Does this fix
How bad is the bug?
Sent from my iPhone 5
On May 17, 2013, at 11:42 AM, Fletcher Dunn fletch...@valvesoftware.com wrote:
There is a bug in the update we just released.
Setting net_compresspackets to 0 is a workaround.
We'll have a new update released shortly. Apologies.
...@gmail.com wrote:
You will most likely crash the moment you have a player join...
Thanks,
Kyle.
On 17 May 2013 11:46, DontWannaName! ad...@topnotchclan.com wrote:
How bad is the bug?
Sent from my iPhone 5
On May 17, 2013, at 11:42 AM, Fletcher Dunn fletch...@valvesoftware.com
wrote
I think they are working on getting it moved over too. They wouldn't leave
their tools broken.
Sent from my iPhone 5
On May 2, 2013, at 10:47 PM, The Mighty Gerbil
themightyger...@agapegraphics.com wrote:
Hi I tried the mapping mailing list first but didn't get a response so I was
wondered
Yeah this is what I'm doing. It works just like the client. If replay is
enabled but not configured the server will crash on map change.
Sent from my iPhone 5
On May 2, 2013, at 5:04 PM, Gamers Exile gamersex...@shaw.ca wrote:
Just add your replay configs to /custom/mystuff/cfg
Sent Via
and had been configured previously, would not be
overwritten by each update. A lot of server operators aren't not his list and
aware of these things as things used to be different before the change.
-ics
DontWannaName! kirjoitti:
Yeah this is what I'm doing. It works just like the client
Aren't you only suppose to enable replay from the command line?
Sent from my iPhone 5
On Apr 29, 2013, at 6:18 PM, Ross Bemrose rbemr...@gmail.com wrote:
So, I just ran into this neat little bug on a vanilla (no addons directory)
Linux SteamPipe server I'm preparing as a backup for
From what I understand there needs to be updated game data for steam pipe but
they can't be synced in SM until its released.
Sent from my iPhone 5
On Apr 25, 2013, at 1:18 PM, Bjorn Wielens uniac...@yahoo.ca wrote:
It seems that any plugins using GetPlayerEyePosition() are casing crashes.
I have updated the VPK tool wiki page with as much information as I can at
the moment. It is now up to date and formatted.
https://developer.valvesoftware.com/wiki/VPK
For those of you having problems with key values, I added an example of how
to correctly create one:
Only Linux has that ability as always.
Sent from my iPhone 5
On Apr 24, 2013, at 11:16 AM, big john brewskii...@gmail.com wrote:
Do the steam pipe servers auto update usually? I don't remember seeing
anything about that.
On Apr 24, 2013 2:03 PM, Fletcher Dunn fletch...@valvesoftware.com
Delete everything but Addons cfg logs motd map cycle maps and maplist then
retain folder structure and update with steam pipe.
Sent from my iPhone 5
On Apr 18, 2013, at 1:30 PM, Robert Whelan mrrjwhe...@yahoo.com wrote:
I've been out of the hosting scene awhile though still try to keep up
Valve time is a lie.
Sent from my iPhone 5
On Apr 17, 2013, at 12:05 PM, Fletcher Dunn fletch...@valvesoftware.com wrote:
Expectations unshattered.
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of big john
Sent: Wednesday, April 17,
As with the other games I think they are just converted over.
Sent from my iPhone 5
On Feb 19, 2013, at 6:51 PM, 1nsane 1nsane...@gmail.com wrote:
I too wonder if there's any time frame for this.
On Tue, Feb 19, 2013 at 9:45 PM, Todd Pettit pettit.t...@gmail.com wrote:
Fletcher is there a
Cut off from view or cut off from quickplay? Are truncated tags searchable?
Sent from my iPhone 5
On Feb 12, 2013, at 10:32 PM, Doctor McKay li...@doctormckay.com wrote:
I second this. I just had an issue applying tags in a plugin due to the
truncation issue. At the present moment, it's not
For some reason my motd keeps getting cached ingame. I have changed it yet it
loads the cached version in the browser. There's obviously no F5 ingame and I
want clients to see the new version. The URL shows correctly out of game. Is
this some setting in WebKit?
Sent from my iPhone 5
Delete the steam binaries in the install and update again.
Sent from my iPhone 5
On Jan 19, 2013, at 5:51 PM, [BT]Black V bt.bla...@gmail.com wrote:
I'm sure you had a backup..
On 20 Jan 2013 13:24, Lob (UK) lobukfunserv...@googlemail.com wrote:
On Sat, Jan 19, 2013 at 8:00 PM,
I think it depends on the HTML code...
Sent from my iPhone 5
On Dec 18, 2012, at 7:40 PM, pilger pilger...@gmail.com wrote:
This has been discussed on another e-mail thread a couple of weeks ago
already. It's been happening just to some people so it seems client related,
although it
You mean this?
https://support.steampowered.com/kb_article.php?ref=6656-IAZN-7933
On Tue, Oct 9, 2012 at 5:51 PM, Brendan Cosman
brendan.cos...@mammothmedia.com.au wrote:
Hi,
Can we please have documentation on how to setup a proper tour of duty on an
unofficial server. According to
we've been unable to find the actual answer.
Regards,
Brendan.
- Original Message -
From: DontWannaName! ad...@topnotchclan.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Wednesday, 10 October, 2012 12:28:35 PM GMT +10:00 Brisbane
Here ya go https://support.steampowered.com/kb_article.php?ref=6656-IAZN-7933
On Fri, Sep 21, 2012 at 4:26 PM, Peter HLDS peter-h...@jerde.net wrote:
Is there an updated kb article or other source of definitive documentation
for how matchmaking works in all its permutations?
I am in favor of this.
Sent from my iPhone 4
On Aug 17, 2012, at 10:12 AM, Fletcher Dunn fletch...@valvesoftware.com wrote:
tf_mm_strict 1 does two things:
* hides the server from the server browser list results
* causes your server to reject direct joins not negotiated through
My servers hostname and password is being used on all of my servers, so weird...
On Fri, Aug 17, 2012 at 6:47 PM, Adam Nowacki nowa...@platinum.linux.pl wrote:
Mine updated and everything is fine.
On 2012-08-18 03:46, Jason wrote:
Update tool is constantly timing out and never
I already asked and I don't think there will be.
SM may not work for a bit.
I remember there being a plugin that only allowed admins in, but I
cant find it anywhere!?
On Wed, Aug 15, 2012 at 11:46 AM, Matt Adams mbad...@united.net wrote:
Is there any way to force your 6 man group to use a
You cant switch between the two modes. You MUST pick one and use the
cvar to lock it on one for MvM.
On Wed, Aug 15, 2012 at 7:24 PM, Formologic23
formologi...@cynicalgamers.com wrote:
My 24 man server was updated, and for fun I thought I would change to a MvM
map, and my server filled
The Windows build is taking a lot longer than an hour. Is there any news on it?
On Wed, Aug 15, 2012 at 4:58 PM, Lucio Botello botelloluc...@yahoo.com wrote:
Awesome, I'll run this by my friend to see if he'd like to make a server.
--Lucio--
From: Fletcher
I am highly against these ads. They are being forced upon users and can play in
the background. They can crash clients, be forced to open twice or anytime in
the game. They are also displayed after the motd. The coders that are making
these are simply paid to get it done. My players would never
The motd was never suppose to be for ads. It's a screen to show your players
your site, rules news etc. not a giant ad video. Your losing out with the ad in
the end.
Sent from my iPhone 4
On Aug 10, 2012, at 3:20 PM, Cameron Munroe cmun...@cameronmunroe.com wrote:
+1, aggreed if a community
...@cameronmunroe.com wrote:
Then how do you pay for your servers?
If there is a better way I would love it.
On 8/10/2012 3:34 PM, DontWannaName! wrote:
The motd was never suppose to be for ads. It's a screen to show your players
your site, rules news etc. not a giant ad video. Your losing out
Ads are pretty relevant to what these servers are doing. Most delisted servers
so far have also ran these motds in a modified fashion.
Sent from my iPhone 4
On Aug 10, 2012, at 4:08 PM, Sampson Rogers kritskring...@gmail.com wrote:
The point is that at the moment advertisements aren't really
killed ads
then good bye community after community. Frankly the world is in a recession
and people are more and more into keeping there money in their pockets. So
server owners have gone to a new idea called ads to support themselves.
On 8/10/2012 4:11 PM, DontWannaName! wrote:
Ads
Hey... A kids gotta get his fix.
Sent from my iPhone 4
On Aug 10, 2012, at 4:16 PM, Russell Smith ve...@tinylittlerobots.us wrote:
Out of curiosity, how many servers are you running for these 15 year olds
that this is such a necessity?
On 10.08.2012 16:03, Cameron Munroe wrote:
As I
to at least pay for the bills if
you are setup correctly.
On 8/10/2012 4:19 PM, DontWannaName! wrote:
The ads unless ran abusively will not provide enough money to keep a server
online. It may supplement the bill but won't pay it all. Something should be
done to stop abusive ads.
I also
Pinion should tell its ad providers that no one actually watches the ad and
that a view is considered less than a second. It's a failed idea in my opinion.
Sent from my iPhone 4
On Aug 10, 2012, at 4:24 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com
wrote:
My community does this as well
Oh that's sweet Russel :)
I didn't either. The more you get caught in the more you end up like just
another McDonalds. Iv seen a lot since I started running servers 6 years ago,
these types of ads are new and are being abused.
Sent from my iPhone 4
On Aug 10, 2012, at 4:49 PM, Russell Smith
proved early by someone talking about
lotusclan. You can make enough money via ads to at least pay for the bills
if you are setup correctly.
On 8/10/2012 4:19 PM, DontWannaName! wrote:
The ads unless ran abusively will not provide enough money to keep a
server online. It may supplement the bill
Well if they continue to do it from new IPs I would just report them
again. It worked the first time?
On Fri, Aug 10, 2012 at 5:46 PM, Sampson Rogers kritskring...@gmail.com wrote:
Yeah DWN I've reported the server and they've responded. They are, as you
said, pretty good about responding to
to the source and tell Coca-Cola, Pepsi, McDonalds,
Subway, Intel, ATI, Nvidia, GE, Toyota, Ford...
I hope you are about 10 years old. You have much to learn young padawan.
- Original Message -
From: DontWannaName! ad...@topnotchclan.com
To: Half-Life dedicated Win32 server mailing
Mine are crashing with it in server cfg. They won't start unless I remove the
cvar.
Sent from my iPhone 4
On Aug 2, 2012, at 5:23 PM, Fletcher Dunn fletch...@valvesoftware.com wrote:
OK, I think putting it in a server.cfg is the workaround for now.
We'll fix it to make it legal to set it
Or email fletcher, he usually is the one to handle these reports on the list.
Sent from my iPhone 4
On Jul 15, 2012, at 12:02 PM, ics i...@ics-base.net wrote:
Press F7 on a abusive or bad gameserver that breaks the rules to report it
(or to report a player). Sadly not many people know about
I believe, I believe!
On Wed, Jun 27, 2012 at 5:13 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
The new map name in today’s update is “sd_doomsday”
** **
Believe in magic!
** **
- Fletcher Dunn
___
To unsubscribe, edit
I just got command aborted about 10 times and about a minute ago it started
the update. I even tried deleting the registry blob.
On Thu, May 10, 2012 at 3:43 PM, Team BOOM! teamb...@comcast.net wrote:
I sure wish the updates would run the first time I try. I'm constantly
getting messages like
CSS is a separate update I believe. Im sure it will be released later.
On Tue, Apr 17, 2012 at 5:32 PM, Dominik Friedrichs d...@forlix.org wrote:
On 2012/04/18 01:59, Kyle Sanderson wrote:
Can we get a CS:S sync?
Nope.avi
__**_
To
It doesnt say CSS in the news...
On Tue, Apr 17, 2012 at 5:44 PM, Nomaan Ahmad n0man@gmail.com wrote:
Well TF2, HL2DM and CSS all got the update at the same time on steam
client...
___
To unsubscribe, edit your list preferences, or view the
I suggest you output to a file but then the console output is gone.
Sent from my iPhone 4
On Apr 13, 2012, at 9:36 AM, Saul Rennison saul.renni...@gmail.com wrote:
If it's automated why do you care about the amount of output? Surely you
aren't going to be looking at the output, and if you
I feel like a loser for getting my phone out to scan that haha.
On Thu, Mar 15, 2012 at 4:02 PM, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory update to Team Fortress 2. The notes for the
update are below.
-Eric
--
Source Engine Changes
I thought something similar was already included in smac.
Sent from my iPhone 4
On Mar 2, 2012, at 2:54 PM, Russell Smith ve...@tinylittlerobots.us wrote:
My server hasn't had any incidents that I'm aware of since I started using
SourceMod Anti-Cheat a couple months back. If you're not
True and unfortunate but the general detections are hard to get around due to
the number of ways to actually do something. Such as aim bot, it detects the
degrees in change, most aimbots jump from one player to another and there's not
many ways to do that... Unless they change their aimbot to
I cant seem to get my replay system to work correctly. When my website goes
down, it completely crashes me servers and they do not recover until the
website comes back online. I dont think this is intended, however I am
trying to avoid this problem. I am trying to setup a local http server and
, if so change this to a direct ip. Also who hosts
your webserver?
On Mar 1, 2012, at 9:05 PM, DontWannaName! wrote:
I cant seem to get my replay system to work correctly. When my website
goes
down, it completely crashes me servers and they do not recover until the
website comes back online
or
is this a server that you purchase via slot?
On Mar 1, 2012, at 9:10 PM, DontWannaName! wrote:
My webhost is Dreamhost which seems to be down at the moment for me...
lovely...
I have tried both, the domain name is just an A record pointing to the IP
anyways. Both gave me that error.
On Thu
is
better anyways, its not that much bandwidth.
On Thu, Mar 1, 2012 at 9:14 PM, DontWannaName! ad...@topnotchclan.comwrote:
I run my own hardware. Game server hosts are not my thing after running
servers for so long. If it helps the IIS server works fine.
On Thu, Mar 1, 2012 at 9:12 PM, Cameron
be providing.
If it is windows server I suggest WAMP.
On Mar 1, 2012, at 9:14 PM, DontWannaName! wrote:
I run my own hardware. Game server hosts are not my thing after running
servers for so long. If it helps the IIS server works fine.
On Thu, Mar 1, 2012 at 9:12 PM, Cameron Munroe
cmun
other sites it would be great for tf2
replays.
On Mar 1, 2012, at 9:14 PM, DontWannaName! wrote:
I run my own hardware. Game server hosts are not my thing after running
servers for so long. If it helps the IIS server works fine.
On Thu, Mar 1, 2012 at 9:12 PM, Cameron Munroe
Is your master server list ini up to date? You could try deleting the
directories that aren't in the tf folder. The only thing that's there that
matters is the sv pure white list. Then you can dl a fresh copy of those steam
files from the tool.
Sent from my iPhone 4
On Jan 24, 2012, at 1:38
I think the delay between the news and when the files are actually put on
the servers or are accessible is quite long. I just was able to start
updating both my client and server. My client and server started at the
same time, both were getting errors before. This happens with most large
updates.
Well that is good news, however a month is a very liberal punishment for groups
that have been doing this for 3 years.
Sent from my iPhone 4
On Jan 4, 2012, at 1:15 PM, Fletcher Dunn fletch...@valvesoftware.com wrote:
Today the Team Fortress team took action to bring certain server operators
I am being plagued with command aborted. :(
Sent from my iPhone 4
On Nov 10, 2011, at 4:24 PM, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory update for Team Fortress 2. The notes for the
update are below.
Thanks.
-Eric
Im sure Steam Support will get to it as soon as they can. They dont let
these guys get away.
On Tue, Nov 8, 2011 at 9:59 AM, Mattie Casper mat...@mattie.net wrote:
I won't discuss further here, because it's not HLDS related. But see this
thread about reaper0628's account that got hacked:
They should be shut down or delisted. They have been faking crap for way
too long.
On Sat, Nov 5, 2011 at 9:34 PM, Drogen Viech drogenvi...@googlemail.comwrote:
The saigns.de guys banned me for whatever reason, probably for calling
their servers pay-to-win-infested bullshit - so i'd wanted to
I just got a 4mb download for DODS. Try updating your server, are there any
updated files?
On Fri, Nov 4, 2011 at 6:13 PM, Chet Michals the.drki...@gmail.com wrote:
I just remembered something, this is actually broken for TF2 also. Or at
the very least, it is a bug that I have encountered. A
Maybe valve turned off their extra event servers :p
Sent from my iPhone 4
On Nov 4, 2011, at 8:05 PM, RSS List User li...@redspeedservers.com wrote:
Same just happened to me!
On 11/4/2011 11:04 PM, Team BOOM! wrote:
ALL 7 my servers are full again! How bizarre!
From:
I am getting...
L 10/27/2011 - 19:34:51: [TF2] GetHoliday detour failed
L 10/27/2011 - 19:34:51: [TF2] Sigscan for GetHoliday failed - Disabling
detour to prevent crashes
with the new SM 1.4 Snapshot.
On Thu, Oct 27, 2011 at 7:47 PM, RSS List User li...@redspeedservers.comwrote:
For
Are you going to whitelist cp_manor_event for just Halloween? Its currently
not enabled for match making in the FAQ.
On Fri, Oct 21, 2011 at 7:32 PM, Jon Lippincott j...@valvesoftware.comwrote:
We’re going to be launching some new Halloween content in the near future
and wanted to give you all
Maybe it's time to appoint a volunteer moderator so there is less garbage on
the list and more helpful information. It would help all of us! :)
Sent from my iPhone 4
On Oct 20, 2011, at 10:27 AM, Fletcher Dunn fletch...@valvesoftware.com wrote:
This post is a reminder to everybody that this
at 12:34 PM, DontWannaName! ad...@topnotchclan.com
wrote:
Maybe it's time to appoint a volunteer moderator so there is less garbage on
the list and more helpful information. It would help all of us! :)
Sent from my iPhone 4
On Oct 20, 2011, at 10:27 AM, Fletcher Dunn fletch
post, which basically
means you need round-the-clock mods available. Not practical imo
-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
Sent: 20 October 2011 18:47
To: Half-Life dedicated Win32
The gamedata changed and when you updated SM you updated to the new
gamedata. Gamedata updates are only automatic on release builds of SM, not
the snapshot branches including 1.4.
On Thu, Oct 20, 2011 at 8:44 PM, Team BOOM! teamb...@comcast.net wrote:
Fellow Admins and Sys-ops,
The client
/2011 11:52 PM, DontWannaName! wrote:
The gamedata changed and when you updated SM you updated to the new
gamedata. Gamedata updates are only automatic on release builds of SM, not
the snapshot branches including 1.4.
On Thu, Oct 20, 2011 at 8:44 PM, Team BOOM! teamb...@comcast.net wrote
Both! There is a meta mod version, an exe and a windows service version.
Sent from my iPhone 4
On Oct 17, 2011, at 11:47 AM, gamead...@127001.org wrote:
Just to clarify, because I don't know the specific product: Is
sourcefpsbooster an actual server mod, or just one of those programs people
Lol how can you pin this on him when you provide no background on the rest of
the important discussion.
Sent from my iPhone 4
On Oct 13, 2011, at 12:45 PM, Chris Brunelle warbuck...@gmail.com wrote:
He's stating the obvious. Troll. Now go away.
On Thu, Oct 13, 2011 at 1:40 PM, Bubka3
Be patient... I'm guessing 3-6 window pst.
Sent from my iPhone 4
On Oct 13, 2011, at 1:31 PM, Nathanael Havez na...@me.com wrote:
Tony said that the update will be released today.
Sent from my iPad.
Le 13 oct. 2011 à 22:26, RSS List User li...@redspeedservers.com a écrit :
Did Tony
I think they do it to offer uses a known place where players can expect to play
the game totally vanilla.
From: IBIS Customer Service ibis.serv...@gmail.com
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Saturday, August 6,
mailing list
hlds@list.valvesoftware.com; DontWannaName! dontwannaname...@yahoo.com
Sent: Saturday, August 6, 2011 6:50 PM
Subject: Re: [hlds] TF2 Quickplay System Question - August Steam Update -
Windows
If players wanted a particular type of server inviroment logically the
independent server
It was a small update in size. Less stress on the servers and less time to
download.
From: o k bigboomer...@gmail.com
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Fri, July 29, 2011 3:34:19 PM
Subject: Re: [hlds] Team
Is this update required? I got a new server.dll, a new items file and
version changes.
On Mon, Feb 7, 2011 at 3:17 PM, Jason Ruymen jas...@valvesoftware.comwrote:
Updates to Team Fortress 2 are now available. Please run hldsupdatetool to
receive the updates. The specific changes include:
-
If that doesn't work you could try this one:
https://forums.alliedmods.net/showpost.php?p=1384993postcount=42
On Wed, Jan 5, 2011 at 11:30 AM, Chris ch...@oryschak.com wrote:
My server is under attack from a DDoS/Exploit.
The server is still online and responds to simple pings no problem,
goes down just as often.
On Wed, Jan 5, 2011 at 2:36 PM, DontWannaName! ad...@topnotchclan.com wrote:
If that doesn't work you could try this one:
https://forums.alliedmods.net/showpost.php?p=1384993postcount=42
On Wed, Jan 5, 2011 at 11:30 AM, Chris ch...@oryschak.com wrote:
My
Normal with TF2. FPS jumps around and players won't notice as long as you have
a high enough max.
Sent from my iPhone 4
On Nov 10, 2010, at 8:01 AM, フゴ☆ _ hfctavares-p...@hotmail.com wrote:
Not Norrmal but it happens also with my server, same stuff
To: hlds@list.valvesoftware.com
Date:
Valve has been notified, im sure there will be a fix soon.
On Sun, Oct 17, 2010 at 12:15 PM, Chris Beesley kibeekir...@gmail.comwrote:
Quoted from Facepunch, if and when they snip the exploit in an attempt to
stop Valve noticing (ha).
1. Taunt and pickup an engineer building
2. Make sure to
Optional? :(
On Tue, Oct 12, 2010 at 5:37 PM, DarthNinja darthni...@darthninja.comwrote:
*Added Automatically respawn after loadout changes in respawn zones
option
to the Options-Multiplayer-Advanced dialog*
I am very happy for this addition. Not to mention the sandman fix.
On Tue, Oct
ServerBrowser now sorts by ping by default once again.
Woo, no more battle of the tags... play nice everyone.
On Wed, Oct 6, 2010 at 3:02 PM, Jason Ruymen jas...@valvesoftware.comwrote:
Required updates for Team Fortress 2, Counter-Strike: Source, Day of
Defeat: Source and Half-Life 2:
I just got it after taking off the DL location restrictionl.
On Wed, Oct 6, 2010 at 3:29 PM, JäKë Rawr can_kic...@hotmail.com wrote:
Also sitting here stuck Wish one day shit would work right... Sucks
having to take down our servers for 30+ minutes and still not have any %
downloaded.
We know all the hax
On Wed, Oct 6, 2010 at 3:49 PM, Luigi30 luig...@gmail.com wrote:
Hey, that did it. Downloaded the update in about 30 seconds.
On Wed, Oct 6, 2010 at 6:43 PM, ics i...@ics-base.net wrote:
You can't take it off but you can select preferred content servers with
doing
If SM is working on Linux in TF2 then only the Windows gamedata has changed,
not Linux.
On Thu, Sep 30, 2010 at 1:37 PM, k e mfnt...@gmail.com wrote:
I've renamed my addons folder and all if fine, so you all can do that, but
you'll lose all your plugins and admin mods and shit until they
If you would listen to me...
Simply delete the TF2 extension in the extensions folder when the server is
off. That will unload all plugins that use them and the TF2 gamedata. Once
the gamedata is updated you can reload the extension.
On Thu, Sep 30, 2010 at 2:42 PM, KrAzYeTy krazy...@gmail.com
Valve is aware of the issue but it's the weekend now and it won't get fixed
until the next update. Whether they choose to update just to fix this is up to
them.
Sent from my iPhone 4
On Sep 19, 2010, at 3:21 PM, 1nsane 1nsane...@gmail.com wrote:
Seems they get deleted after being uploaded
This crap is only going to make you look bad. Just because you will get
potentially many new members to your steam group doesn't mean those people are
going to give a hoot about what the group is about. This auto invite crap is
abusing the system. I use to invite users one by one who I thought
:
It is what it is. I do not come here to preach ethics today.
Sent from my iPad
On Sep 16, 2010, at 11:55 AM, DontWannaName! ad...@topnotchclan.com wrote:
This crap is only going to make you look bad. Just because you will get
potentially many new members to your steam group doesn't mean
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