Is it able to tell if they connect from their favorites?

Sent from my iPhone 5

> On Nov 12, 2013, at 11:02 AM, Fletcher Dunn <fletch...@valvesoftware.com> 
> wrote:
> 
> Several server operators have requested the ability to know how their clients 
> are connecting to their server.  The latest TF update added a new client 
> convar, cl_connectmethod, that contains a string value that indicates how the 
> client connected to your server.  It's sent in the same way as cl_rate and 
> others, and a plugin should be able to access this information.  It will be 
> empty if joined directly through a console "connect" command.  I apologize 
> that I don't have the list of values at hand, but I'm sure some helpful 
> server operator or plugin author will post the list of codes that are sent.
> 
> Please be aware that the field is not secure, and the work required to secure 
> it is not trivial.  Without too much effort a client could send you pretty 
> much any string they want.  So this is best used for general reporting 
> purposes and understanding where your players are coming from, not to treat 
> players differently based on how they connect.
> 
> This is a Source engine change, so it will be available in CS:S, DoD:S, and 
> HL2:DM in the next update for those games.
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