Re: [hlds] status command in server console broken again!!

2011-04-15 Thread Eric Smith
We'll fix this regression for the next update (probably later today). -Eric From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of raydan Sent: Friday, April 15, 2011 2:40 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] status

Re: [hlds] status command in server console broken again!!

2011-04-15 Thread Megatron
] On Behalf Of Eric Smith Sent: Friday, April 15, 2011 11:25 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] status command in server console broken again!! We'll fix this regression for the next update (probably later today). -Eric From: hlds-boun

Re: [hlds] status command in server console broken again!!

2011-04-15 Thread Dominik Friedrichs
mailing list' *Subject:* Re: [hlds] status command in server console broken again!! We’ll fix this regression for the next update (probably later today). -Eric *From:*hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *raydan *Sent:* Friday, April 15, 2011 2

Re: [hlds] status command in server console broken again!!

2011-04-15 Thread [GS]-BeNt-
. *From:*hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Eric Smith *Sent:* Friday, April 15, 2011 11:25 AM *To:* 'Half-Life dedicated Win32 server mailing list' *Subject:* Re: [hlds] status command in server console broken again

Re: [hlds] status command in server console broken again!!

2011-04-15 Thread Neil Cumming
*To:* 'Half-Life dedicated Win32 server mailing list' *Subject:* Re: [hlds] status command in server console broken again!! We’ll fix this regression for the next update (probably later today). -Eric *From:*hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com

Re: [hlds] status command broken

2010-08-25 Thread Harry Strongburg
On Wed, Aug 25, 2010 at 08:48:01AM +0800, raydan wrote: my email? nothing there http://list.valvesoftware.com/mailman/private/hlds/2010-August/066806.html ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] status command broken

2010-08-24 Thread Bajdechi Nightbox Alexandru
there is already a thread :D 2010/8/24 raydan rayda...@gmail.com in CSS windows server, i type status 3 times in server console, the result only show once. my another css servers, status command completely broken (server console client), i must restart the server to fix it. hlstats

Re: [hlds] status command broken

2010-08-24 Thread raydan
where? 2010/8/25 Bajdechi Nightbox Alexandru alexandrualexa...@gmail.com: there is already a thread :D 2010/8/24 raydan rayda...@gmail.com in CSS windows server, i type status 3 times in server console,  the result only show once. my another css servers, status command completely broken

Re: [hlds] status command broken

2010-08-24 Thread Michael Krasnow
check your email :/ it was about commands not doing anything if entered more than once On Tue, Aug 24, 2010 at 8:13 PM, raydan rayda...@gmail.com wrote: where? 2010/8/25 Bajdechi Nightbox Alexandru alexandrualexa...@gmail.com: there is already a thread :D 2010/8/24 raydan

Re: [hlds] status command broken

2010-08-24 Thread raydan
my email? nothing there ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] status command highly rate limited even for local console?

2010-08-21 Thread Dominik Friedrichs
I only noticed that when I do this on my Win servers console, the first attempt works, but successive ones will not yield a response until about 15 seconds have passed - I suspect some kind of spam protection... - Original Message - From: Harry Strongburg harry.h...@harry.lu To:

Re: [hlds] status command highly rate limited even for local console?

2010-08-21 Thread DarthNinja
I noticed this last night, pre-update. Very annoying. On Sat, Aug 21, 2010 at 9:06 AM, Dominik Friedrichs d...@forlix.org wrote: I only noticed that when I do this on my Win servers console, the first attempt works, but successive ones will not yield a response until about 15 seconds have

Re: [hlds] Status of OP4 anti-cheat?

2009-05-22 Thread Tom Schumann
I didn't think spectating was possible, I've never been able to work how it's done. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Status of OP4 anti-cheat?

2009-05-22 Thread k e
I use the KAC anti cheat On Fri, May 22, 2009 at 6:52 PM, Tom Schumann schumann@gmail.comwrote: I didn't think spectating was possible, I've never been able to work how it's done. ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds] Status of OP4 anti-cheat?

2009-05-22 Thread Donnie Newlove
Yes, and I like to have cheese in my tummy. I don't see how that is relevant though. On Sat, May 23, 2009 at 1:39 AM, k e mfnt...@gmail.com wrote: I use the KAC anti cheat On Fri, May 22, 2009 at 6:52 PM, Tom Schumann schumann@gmail.comwrote: I didn't think spectating was possible, I've

Re: [hlds] Status

2008-11-12 Thread [ЯтR] The-/iller
Hopefully its only nibbling in ignorance, as we are they're bread and butter, and hopefully it will be balanced in the end, keep console as console and PC above it all. Timothy L Havener wrote: Where once Valve was an innovator in the way we play online games they have no become a force of

Re: [hlds] Status

2008-11-12 Thread Ronny Schedel
Quickplay throw me to a server with 3 bots yesterday. Find running game throws me in a running game with humans. What he's saying is that via the server browser, there is no guarantee that any more players will join the game...thus you have only bots to help you. With the matchmaking

Re: [hlds] Status

2008-11-12 Thread Ferenc Kovacs
2008/11/12 Timothy L Havener [EMAIL PROTECTED] Where once Valve was an innovator in the way we play online games they have no become a force of complete destruction to the way we play PC games. By reverting to a console style server browser they have devolved their game into an Idoit's Guide

Re: [hlds] Status

2008-11-12 Thread Timothy L Havener
I had that hope after the custom tab debacle. I now no longer hold onto it. I give up on Valve. [ЯтR] The-/iller wrote: Hopefully its only nibbling in ignorance, as we are they're bread and butter, and hopefully it will be balanced in the end, keep console as console and PC above it all.

Re: [hlds] Status

2008-11-12 Thread Blood Letter
PROTECTED] To: hlds@list.valvesoftware.com Date: Wed, 12 Nov 2008 12:51:16 + Subject: Re: [hlds] Status You have to realise that Valve are forever treading a fine line between the players and the server admins. If you look at some of the mods being run out there, some of them

Re: [hlds] Status

2008-11-12 Thread Ferenc Kovacs
2008/11/12 Dj Satane [EMAIL PROTECTED] Its not like we are crying for taking out matchmaking lobby, but it would be nice for steam server browser to support l4d just like tf2. That's all. On Wed, Nov 12, 2008 at 7:51 AM, Andy Simpson [EMAIL PROTECTED] wrote: You have to realise that

Re: [hlds] Status

2008-11-12 Thread Dj Satane
Its not like we are crying for taking out matchmaking lobby, but it would be nice for steam server browser to support l4d just like tf2. That's all. On Wed, Nov 12, 2008 at 7:51 AM, Andy Simpson [EMAIL PROTECTED]wrote: You have to realise that Valve are forever treading a fine line between the

Re: [hlds] Status

2008-11-12 Thread Leonard L. Church
So why are you still on this list? Give up already. Timothy L Havener wrote: I had that hope after the custom tab debacle. I now no longer hold onto it. I give up on Valve. [ЯтR] The-/iller wrote: Hopefully its only nibbling in ignorance, as we are they're bread and butter, and hopefully

Re: [hlds] Status

2008-11-12 Thread Timothy L Havener
I overreact when I'm frustrated...as I am with Valve. I love their games but I am getting really tired of hosting servers for their games when they are continually twisting my arm as an admin to accept things which make it harder to build a community around those same games. It just feels

Re: [hlds] Status

2008-11-12 Thread Alec Sanger
what has pissed you off besides the custom list and the matchmaking? I don't really see where the continually twisting of arms comes in. Date: Wed, 12 Nov 2008 14:03:30 -0500 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Status I overreact when I'm

Re: [hlds] Status

2008-11-12 Thread Daniel D
could anyone tell me the command to stop the auto disconnect after the getting to the end, if there is one.. thank you.. --- On Wed, 11/12/08, Alec Sanger [EMAIL PROTECTED] wrote: From: Alec Sanger [EMAIL PROTECTED] Subject: Re: [hlds] Status To: hlds@list.valvesoftware.com Date: Wednesday

Re: [hlds] Status

2008-11-12 Thread Erik Johnson
, that is OK and won't get you banned. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Timothy L Havener Sent: Wednesday, November 12, 2008 11:04 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Status I overreact when I'm frustrated

Re: [hlds] Status

2008-11-12 Thread Andy Simpson
You have to realise that Valve are forever treading a fine line between the players and the server admins. If you look at some of the mods being run out there, some of them are actively player-hostile, especially to new players, as the game experience changes semi-randomly. Instant respawn

Re: [hlds] Status

2008-11-12 Thread Timothy L Havener
: [hlds] Status I overreact when I'm frustrated...as I am with Valve. I love their games but I am getting really tired of hosting servers for their games when they are continually twisting my arm as an admin to accept things which make it harder to build a community around those same games

Re: [hlds] Status

2008-11-12 Thread Jake Skenna
: Wednesday, November 12, 2008 11:04 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Status I overreact when I'm frustrated...as I am with Valve. I love their games but I am getting really tired of hosting servers for their games when they are continually twisting

Re: [hlds] Status

2008-11-12 Thread Timothy L Havener
Havener Sent: Wednesday, November 12, 2008 11:04 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Status I overreact when I'm frustrated...as I am with Valve. I love their games but I am getting really tired of hosting servers for their games when

Re: [hlds] Status

2008-11-12 Thread J T
me an e-mail, that is OK and won't get you banned. -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of Timothy L Havener Sent: Wednesday, November 12, 2008 11:04 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Status

Re: [hlds] Status

2008-11-12 Thread Timothy L Havener
To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Status I overreact when I'm frustrated...as I am with Valve. I love their games but I am getting really tired of hosting servers for their games when they are continually twisting my arm as an admin to accept things which make

Re: [hlds] Status

2008-11-12 Thread gulfy
- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of Timothy L Havener Sent: Wednesday, November 12, 2008 11:04 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Status I overreact when I'm frustrated...as I am with Valve. I love their games

Re: [hlds] Status

2008-11-11 Thread Dj Satane
Let me get something straight, Erik wrote: When a player or two leaves Left 4 Dead the game suffers quite a bit, and we were worried that the server browser model wasn't the right one for this game. Erik, you don't explain the matchmaking how it solves the problem you are talking about. How does

Re: [hlds] Status

2008-11-11 Thread Cc2iscooL
What he's saying is that via the server browser, there is no guarantee that any more players will join the game...thus you have only bots to help you. With the matchmaking system, if someone hits quickplay, it will drop them into a game already in progress. Also, there seems to be a bug on

Re: [hlds] Status

2008-11-11 Thread Timothy L Havener
Where once Valve was an innovator in the way we play online games they have no become a force of complete destruction to the way we play PC games. By reverting to a console style server browser they have devolved their game into an Idoit's Guide to Online Gaming. This is just another move on

Re: [hlds] Status

2008-11-10 Thread Kitteny Berk
It's true! Valve does love us! :D Erik Johnson wrote: First off, thanks to everyone for running servers for the demo. We knew going into the release that we were going to need to figure out some ways to make it worth it for server administrators, and now we have a ton of feedback to work

Re: [hlds] Status

2008-11-10 Thread Alex Smith
Would it be possible to add a feature, so that we could select our own server in the match making system? Rather than using someone else's server. That way some of us that like matchmaking can still use the matchmaking system with our own server. The sv_search_key feature is already in place.

Re: [hlds] Status

2008-11-10 Thread AnAkIn .
With the update last night, search key is already there: sv_search_key on the servers and client restrict matchmaking to those servers. We'll see about adding it to the UI soon. (Zoid - A valve developer, posted that on the mailing list in the last days). So it seems like there'll be an option

Re: [hlds] Status

2008-11-10 Thread Alec Sanger
Appreciate the response, Erik! Keep us updated! From: [EMAIL PROTECTED] To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com Date: Mon, 10 Nov 2008 11:08:57 -0800 Subject: [hlds] Status First off, thanks to everyone for running servers for the demo. We knew going into the release that we were

Re: [hlds] Status

2008-11-10 Thread Ferenc Kovacs
2008/11/10 Kitteny Berk [EMAIL PROTECTED] It's true! Valve does love us! :D Erik Johnson wrote: First off, thanks to everyone for running servers for the demo. We knew going into the release that we were going to need to figure out some ways to make it worth it for server administrators,

Re: [hlds] Status

2008-11-10 Thread Don Williams
In all honesty I love the match making system.. Servers remain full no matter what.. I can always find a way to get to my server and so can my players. While some people disagree and want a server browser I like this idea 100x better. Good job valve! - Original Message - From: Erik

Re: [hlds] Status

2008-11-10 Thread Erik Johnson
at the same time. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alex Smith Sent: Monday, November 10, 2008 11:20 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Status Would it be possible to add a feature, so that we could

Re: [hlds] Status

2008-11-10 Thread gameadmin
: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Kitteny Berk Sent: 10 November 2008 19:18 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Status It's true! Valve does love us! :D Erik Johnson wrote: First off, thanks to everyone for running servers

Re: [hlds] Status

2008-11-10 Thread Alec Sanger
And this would be for every steam game, not just for L4D, correct? Keep up the good work :) . From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Mon, 10 Nov 2008 11:35:54 -0800 Subject: Re: [hlds] Status In what we're building, this should be pretty straight-forward. Our

Re: [hlds] Status

2008-11-10 Thread Cc2iscooL
dedicated Win32 server mailing list Subject: Re: [hlds] Status Would it be possible to add a feature, so that we could select our own server in the match making system? Rather than using someone else's server. That way some of us that like matchmaking can still use the matchmaking system

Re: [hlds] Status

2008-11-10 Thread K Jarrett
This is an excellent idea, how likely is this to be included at launch? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson Sent: 10 November 2008 19:36 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Status In what we're

Re: [hlds] Status

2008-11-10 Thread Kitteny Berk
] [mailto:[EMAIL PROTECTED] On Behalf Of Alex Smith Sent: Monday, November 10, 2008 11:20 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Status Would it be possible to add a feature, so that we could select our own server in the match making system? Rather than using

Re: [hlds] Status

2008-11-10 Thread Leonard L. Church
Just a side note.. There is rumblings about the rep system going away on the forums. Is this true and if it isn't, then how would the system deal with group members who have below server rep who try to join? Would it override the rep system? ___ To

Re: [hlds] Status

2008-11-10 Thread Leonard L. Church
Also, what if I want to play on a specific server and I'm not actually part of that group. Would I be able to still connect to it? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Status

2008-11-10 Thread gameadmin
matchmaking at the same time. -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Alex Smith Sent: Monday, November 10, 2008 11:20 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Status Would it be possible to add

Re: [hlds] Status

2008-11-10 Thread Alec Sanger
] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Status Just a side note.. There is rumblings about the rep system going away on the forums. Is this true and if it isn't, then how would the system deal with group members who have below server rep who try to join? Would it override

Re: [hlds] Status

2008-11-10 Thread Leonard L. Church
know burton has nailed a few guys for exploiting the system, and I'm sure that is the only reason it'd be removed Date: Mon, 10 Nov 2008 11:59:00 -0800 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Status Just a side note.. There is rumblings about the rep

Re: [hlds] Status

2008-11-10 Thread Donnie Newlove
know burton has nailed a few guys for exploiting the system, and I'm sure that is the only reason it'd be removed Date: Mon, 10 Nov 2008 11:59:00 -0800 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Status Just a side note.. There is rumblings about the rep

Re: [hlds] Status

2008-11-10 Thread Donnie Newlove
that is the only reason it'd be removed Date: Mon, 10 Nov 2008 11:59:00 -0800 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Status Just a side note.. There is rumblings about the rep system going away on the forums. Is this true and if it isn't, then how would

Re: [hlds] Status

2008-11-10 Thread Leonard L. Church
PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Status Just a side note.. There is rumblings about the rep system going away on the forums. Is this true and if it isn't, then how would the system deal with group members who have below server rep who try to join? Would

Re: [hlds] Status

2008-11-10 Thread Blood Letter
] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Status You sir, make me very happy with this post. On Mon, Nov 10, 2008 at 1:35 PM, Erik Johnson [EMAIL PROTECTED]wrote: In what we're building, this should be pretty straight-forward. Our thinking is that you'll tie a Steam group

Re: [hlds] Status

2008-11-10 Thread Erik Johnson
Just Left 4 Dead for starters. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alec Sanger Sent: Monday, November 10, 2008 11:49 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Status And this would be for every steam game, not just for L4D

Re: [hlds] Status

2008-11-10 Thread Erik Johnson
Yes, it should support multiple servers. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk Sent: Monday, November 10, 2008 11:52 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Status I trust it'll support multiple

Re: [hlds] Status

2008-11-10 Thread Erik Johnson
, November 10, 2008 11:50 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Status This is an excellent idea, how likely is this to be included at launch? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson Sent: 10 November

Re: [hlds] Status

2008-11-10 Thread Ronny Schedel
] [mailto:[EMAIL PROTECTED] On Behalf Of K Jarrett Sent: Monday, November 10, 2008 11:50 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Status This is an excellent idea, how likely is this to be included at launch? -Original Message- From: [EMAIL PROTECTED

Re: [hlds] Status

2008-11-10 Thread Leonard L. Church
You know.. It's concerning to me that Eric answered everyones questions but mine... Do I smell? :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Status

2008-11-10 Thread Alec Sanger
3 months you say? Sounds good :) Oh I still get a kick out of that. I don't care if it's older than numa numa. We're planning on getting it done before next week. I guess someone should add the above quote to this page if we don't make it: http://developer.valvesoftware.com/wiki/Valve_time

Re: [hlds] Status

2008-11-10 Thread Erik Johnson
I don't actually know what feature you're describing. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Leonard L. Church Sent: Monday, November 10, 2008 1:35 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Status You know.. It's

Re: [hlds] Status

2008-11-10 Thread Aaron Edgington
, November 10, 2008 11:20 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Status Would it be possible to add a feature, so that we could select our own server in the match making system? Rather than using someone else's server. That way some of us that like matchmaking can still

Re: [hlds] Status

2008-11-10 Thread Luke Lewis
Personally in my opinion and knowing how I like to run my community, I have three possible combinations of servers I would use. A purely private locked server for a regulars night or private fun with a group of friends. A group + match making connect server, where people in my group as well as the

Re: [hlds] Status

2008-11-10 Thread Kevin Ottalini
a mod). - Original Message - From: Aaron Edgington To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Monday, November 10, 2008 4:45 PM Subject: Re: [hlds] Status I don't use the sv_search_key because there are 3 backdoors right now that work well

Re: [hlds] Status

2008-11-10 Thread Andrew Armstrong
That sounds great. A feature I think that would be neat would be to have two other options on the GUI where appropriate: * Join Group Chat Room * View Group Profile This may help bring group members a bit closer together by allowing them to quickly chat with one another and then join a game

Re: [hlds] STATUS command doesn't output to logs

2007-10-04 Thread Kevin Ottalini
about the only way I know to log that information is via the console log (not in the regular logs): add: -condebug -flushlog to your launch options and get the data immediately from console.log in the mod directory. watch those console.log files though, on a busy server they can quickly grow

Re: [hlds] STATUS command doesn't output to logs

2007-10-04 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] Not the answer I was hoping for Thanks anyway Kevin On 10/4/07, Kevin Ottalini [EMAIL PROTECTED] wrote: about the only way I know to log that information is via the console log (not in the regular logs): add: -condebug -flushlog to your

Re: [hlds] status bar at top not updating.

2005-11-27 Thread [EMAIL PROTECTED]
Ook wrote: I have noticed it but honestly payed it no mind. I did notice that it seemed to occur when a player left after sitting in spectate for an extended time. I have no idea why. I always assumed that it was just a status bug and ignored it. By the way I had seen this occur on all of

Re: [hlds] status bar at top not updating.

2005-11-26 Thread [EMAIL PROTECTED]
Ook wrote: Check out this screen shot: http://ooksserver.no-ip.info/stuff/badhldsstatus.jpg Notice the current map is ook_hoover, with one player. Notice that the status bar shows op4_meanie and no players. After watching this for a while, I realized that the status bar has frozen and no

Re: [hlds] status bar at top not updating.

2005-11-26 Thread Ook
Ook wrote: Check out this screen shot: http://ooksserver.no-ip.info/stuff/badhldsstatus.jpg Notice the current map is ook_hoover, with one player. Notice that the status bar shows op4_meanie and no players. After watching this for a while, I realized that the status bar has frozen and no

RE: [hlds] Status of VAC2 Beta

2005-06-13 Thread Alexander Kobbevik
Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 13. juni 2005 01:53 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Status of VAC2 Beta -- [ Picked text/plain from multipart/alternative ] vac2 will come out and then the next day

RE: [hlds] Status of VAC2 Beta

2005-06-13 Thread Spencer 'voogru' MacDonald
agree to it. People will stop cheating real fast. - voogru. -Original Message- From: Alexander Kobbevik [mailto:[EMAIL PROTECTED] Sent: Monday, June 13, 2005 2:44 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Status of VAC2 Beta Whatever people say, its better then nothing at all

Re: [hlds] Status of VAC2 Beta

2005-06-13 Thread James Tucker
that you agree to it. People will stop cheating real fast. - voogru. -Original Message- From: Alexander Kobbevik [mailto:[EMAIL PROTECTED] Sent: Monday, June 13, 2005 2:44 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Status of VAC2 Beta Whatever people say, its better

RE: [hlds] Status of VAC2 Beta

2005-06-13 Thread Alexander Kobbevik
@list.valvesoftware.com Subject: Re: [hlds] Status of VAC2 Beta I am interested to know if there will be any client side protection in VAC2, as this is something I am becoming increasingly concerned with. Just yesterday one of the servers outside of my management which I play on quite regularly

Re: [hlds] Status of VAC2 Beta

2005-06-13 Thread Dagok
installed and then based on the setting it can ban them automatically. So its really nothing to worry about. Dagok - Original Message - From: James Tucker [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, June 13, 2005 4:46 AM Subject: Re: [hlds] Status of VAC2 Beta I

Re: [hlds] Status of VAC2 Beta

2005-06-13 Thread Andrew Armstrong
Interesting, did not know about this. Does HLGuard work for CSS? Is there any available working anticheat for CSS at this time? - Original Message - From: Dagok [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, June 13, 2005 10:54 PM Subject: Re: [hlds] Status of VAC2

Re: [hlds] Status of VAC2 Beta

2005-06-13 Thread KingPin Servers
this. Does HLGuard work for CSS? Is there any available working anticheat for CSS at this time? - Original Message - From: Dagok [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, June 13, 2005 10:54 PM Subject: Re: [hlds] Status of VAC2 Beta What you are describing is from

Re: [hlds] Status of VAC2 Beta

2005-06-13 Thread Andrew Armstrong
Are there any cvars checks possible to detect nonsteam? - Original Message - From: KingPin Servers [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, June 13, 2005 11:10 PM Subject: Re: [hlds] Status of VAC2 Beta there are no real anti-hack plugins/programs public yet

RE: [hlds] Status of VAC2 Beta

2005-06-13 Thread Megatron
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru' MacDonald Sent: Monday, June 13, 2005 1:00 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Status of VAC2 Beta They should just make a new anti-cheat altogether. If you cheat, a VALVe

Re: [hlds] Status of VAC2 Beta

2005-06-13 Thread LiQuiDXAN3X
-- [ Picked text/plain from multipart/alternative ] anyone have a link to download the mani anticheat -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

RE: [hlds] Status of VAC2 Beta

2005-06-13 Thread Hajo
, 2005 4:04 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Status of VAC2 Beta -- [ Picked text/plain from multipart/alternative ] anyone have a link to download the mani anticheat -- ___ To unsubscribe, edit your list preferences, or view

Re: [hlds] Status of VAC2 Beta

2005-06-13 Thread LiQuiDXAN3X
-- [ Picked text/plain from multipart/alternative ] i have beetlemod on there do you know if bm has the same anticheat as mani? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Status of VAC2 Beta

2005-06-13 Thread Zachary Doherty
I can't join any of the VAC servers, It will get to Verifying and Downloading Resources and it will download Security Module and freeze up for a second and then say Error about Cannot verify, any ideas? This never happened on VAC 1 ___ To unsubscribe,

Re: [hlds] Status of VAC2 Beta

2005-06-13 Thread Steve Dalberg
The VAC2 Beta refers to the servers enabling VAC2. The servers don't do the cheat detection, so that testing is completely independant, and I believe has been going on since march/april. Steve (aka Mudboy) The-Space.net Jonathan wrote: Apologies if I've somehow missed this in an earlier

Re: [hlds] Status of VAC2 Beta

2005-06-13 Thread Stephen Moretti
Zachary Doherty wrote: I can't join any of the VAC servers, It will get to Verifying and Downloading Resources and it will download Security Module and freeze up for a second and then say Error about Cannot verify, any ideas? This never happened on VAC 1 Its a known issue with the VAC 2

RE: [hlds] Status of VAC2 Beta

2005-06-13 Thread Hajo
i have beetlemod on there do you know if bm has the same anticheat as mani? Yes, it does. Mani uses the same method as BM, bm had it first. Check BM's documentation to see how to set it up. It's enabled by default. http://qoda.net/cssource/minimumadmin/doc/#CheatDetection

Re: [hlds] Status of VAC2 Beta

2005-06-13 Thread James Tucker
. Dagok - Original Message - From: James Tucker [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, June 13, 2005 4:46 AM Subject: Re: [hlds] Status of VAC2 Beta I am interested to know if there will be any client side protection in VAC2, as this is something I am

RE: [hlds] Status of VAC2 Beta

2005-06-12 Thread Ryan Lewis
I hope they're doing full cheat detection, but tell you that they're just testing connectivity ;) Regards, Ryan Lewis [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jonathan Sent: 12 June 2005 21:26 To: hlds@list.valvesoftware.com

Re: [hlds] Status of VAC2 Beta

2005-06-12 Thread Matthew White
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] from what i remember reading the announcement of connectivity testing was the last official word before the system went live. correct me if im wrong. --- Matt White [ [EMAIL PROTECTED] ] Jonathan

Re: [hlds] Status of VAC2 Beta

2005-06-12 Thread artiecs
issues, there's no way that the release could be 'imminent'. But this is all speculation on my part. - Original Message - From: Matthew White [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, June 12, 2005 5:47 PM Subject: Re: [hlds] Status of VAC2 Beta This is a multi

Re: [hlds] Status of VAC2 Beta

2005-06-12 Thread Jonathan
- From: Jonathan [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, June 12, 2005 3:47 PM Subject: Re: [hlds] Status of VAC2 Beta This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Yeah, that'd be what I thought after the Imminently

Re: [hlds] Status of VAC2 Beta

2005-06-12 Thread LiQuiDXAN3X
-- [ Picked text/plain from multipart/alternative ] vac2 will come out and then the next day it will be hacked . -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

RE: [hlds] Status of VAC2 Beta

2005-06-12 Thread Hellbilly
Roger that! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Sunday, June 12, 2005 7:53 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Status of VAC2 Beta -- [ Picked text/plain from multipart/alternative ] vac2 will come

RE: [hlds] status shows wrong ip

2005-01-06 Thread Graham M.
It works, whats the problem? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of wiCk3D.de Sent: 06 January 2005 11:21 To: hlds@list.valvesoftware.com Subject: [hlds] status shows wrong ip hi there... a few days ago i recognized that when im type rcon

Re: [hlds] status shows wrong ip

2005-01-06 Thread Kerry Dorsey
Graham M. wrote: It works, whats the problem? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of wiCk3D.de Sent: 06 January 2005 11:21 To: hlds@list.valvesoftware.com Subject: [hlds] status shows wrong ip hi there... a few days ago i recognized that when im