We'll fix this regression for the next update (probably later today).
-Eric
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of raydan
Sent: Friday, April 15, 2011 2:40 AM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] status
] On Behalf Of Eric Smith
Sent: Friday, April 15, 2011 11:25 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] status command in server console broken again!!
We'll fix this regression for the next update (probably later today).
-Eric
From: hlds-boun
mailing list'
*Subject:* Re: [hlds] status command in server console broken again!!
We’ll fix this regression for the next update (probably later today).
-Eric
*From:*hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *raydan
*Sent:* Friday, April 15, 2011 2
.
*From:*hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Eric Smith
*Sent:* Friday, April 15, 2011 11:25 AM
*To:* 'Half-Life dedicated Win32 server mailing list'
*Subject:* Re: [hlds] status command in server console broken again
*To:* 'Half-Life dedicated Win32 server mailing list'
*Subject:* Re: [hlds] status command in server console broken again!!
We’ll fix this regression for the next update (probably later today).
-Eric
*From:*hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com
On Wed, Aug 25, 2010 at 08:48:01AM +0800, raydan wrote:
my email? nothing there
http://list.valvesoftware.com/mailman/private/hlds/2010-August/066806.html
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there is already a thread :D
2010/8/24 raydan rayda...@gmail.com
in CSS windows server, i type status 3 times in server console, the
result only show once.
my another css servers, status command completely broken (server
console client), i must restart the server to fix it.
hlstats
where?
2010/8/25 Bajdechi Nightbox Alexandru alexandrualexa...@gmail.com:
there is already a thread :D
2010/8/24 raydan rayda...@gmail.com
in CSS windows server, i type status 3 times in server console, the
result only show once.
my another css servers, status command completely broken
check your email :/ it was about commands not doing anything if entered more
than once
On Tue, Aug 24, 2010 at 8:13 PM, raydan rayda...@gmail.com wrote:
where?
2010/8/25 Bajdechi Nightbox Alexandru alexandrualexa...@gmail.com:
there is already a thread :D
2010/8/24 raydan
my email? nothing there
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I only noticed that when I do this on my Win servers console, the first
attempt works, but successive ones will not yield a response until about 15
seconds have passed - I suspect some kind of spam protection...
- Original Message -
From: Harry Strongburg harry.h...@harry.lu
To:
I noticed this last night, pre-update.
Very annoying.
On Sat, Aug 21, 2010 at 9:06 AM, Dominik Friedrichs d...@forlix.org wrote:
I only noticed that when I do this on my Win servers console, the first
attempt works, but successive ones will not yield a response until about 15
seconds have
I didn't think spectating was possible, I've never been able to work how
it's done.
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I use the KAC anti cheat
On Fri, May 22, 2009 at 6:52 PM, Tom Schumann schumann@gmail.comwrote:
I didn't think spectating was possible, I've never been able to work how
it's done.
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Yes, and I like to have cheese in my tummy. I don't see how that is
relevant though.
On Sat, May 23, 2009 at 1:39 AM, k e mfnt...@gmail.com wrote:
I use the KAC anti cheat
On Fri, May 22, 2009 at 6:52 PM, Tom Schumann schumann@gmail.comwrote:
I didn't think spectating was possible, I've
Hopefully its only nibbling in ignorance, as we are they're bread and
butter, and hopefully it will be balanced in the end, keep console as
console and PC above it all.
Timothy L Havener wrote:
Where once Valve was an innovator in the way we play online games they
have no become a force of
Quickplay throw me to a server with 3 bots yesterday. Find running game
throws me in a running game with humans.
What he's saying is that via the server browser, there is no guarantee
that
any more players will join the game...thus you have only bots to help you.
With the matchmaking
2008/11/12 Timothy L Havener [EMAIL PROTECTED]
Where once Valve was an innovator in the way we play online games they
have no become a force of complete destruction to the way we play PC
games. By reverting to a console style server browser they have
devolved their game into an Idoit's Guide
I had that hope after the custom tab debacle. I now no longer hold onto
it. I give up on Valve.
[ЯтR] The-/iller wrote:
Hopefully its only nibbling in ignorance, as we are they're bread and
butter, and hopefully it will be balanced in the end, keep console as
console and PC above it all.
PROTECTED]
To: hlds@list.valvesoftware.com
Date: Wed, 12 Nov 2008 12:51:16 +
Subject: Re: [hlds] Status
You have to realise that Valve are forever treading a fine line
between the players and the server admins.
If you look at some of the mods being run out there, some of them
2008/11/12 Dj Satane [EMAIL PROTECTED]
Its not like we are crying for taking out matchmaking lobby, but it would
be
nice for steam server browser to support l4d just like tf2. That's all.
On Wed, Nov 12, 2008 at 7:51 AM, Andy Simpson [EMAIL PROTECTED]
wrote:
You have to realise that
Its not like we are crying for taking out matchmaking lobby, but it would be
nice for steam server browser to support l4d just like tf2. That's all.
On Wed, Nov 12, 2008 at 7:51 AM, Andy Simpson [EMAIL PROTECTED]wrote:
You have to realise that Valve are forever treading a fine line
between the
So why are you still on this list? Give up already.
Timothy L Havener wrote:
I had that hope after the custom tab debacle. I now no longer hold onto
it. I give up on Valve.
[ЯтR] The-/iller wrote:
Hopefully its only nibbling in ignorance, as we are they're bread and
butter, and hopefully
I overreact when I'm frustrated...as I am with Valve. I love their
games but I am getting really tired of hosting servers for their games
when they are continually twisting my arm as an admin to accept things
which make it harder to build a community around those same games. It
just feels
what has pissed you off besides the custom list and the matchmaking? I don't
really see where the continually twisting of arms comes in.
Date: Wed, 12 Nov 2008 14:03:30 -0500 From: [EMAIL PROTECTED] To:
hlds@list.valvesoftware.com Subject: Re: [hlds] Status I overreact when
I'm
could anyone tell me the command to stop the auto disconnect after the getting
to the end, if there is one..
thank you..
--- On Wed, 11/12/08, Alec Sanger [EMAIL PROTECTED] wrote:
From: Alec Sanger [EMAIL PROTECTED]
Subject: Re: [hlds] Status
To: hlds@list.valvesoftware.com
Date: Wednesday
, that is OK and won't get you banned.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Timothy L Havener
Sent: Wednesday, November 12, 2008 11:04 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Status
I overreact when I'm frustrated
You have to realise that Valve are forever treading a fine line
between the players and the server admins.
If you look at some of the mods being run out there, some of them are
actively player-hostile, especially to new players, as the game
experience changes semi-randomly. Instant respawn
: [hlds] Status
I overreact when I'm frustrated...as I am with Valve. I love their
games but I am getting really tired of hosting servers for their games
when they are continually twisting my arm as an admin to accept things
which make it harder to build a community around those same games
: Wednesday, November 12, 2008 11:04 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Status
I overreact when I'm frustrated...as I am with Valve. I love their
games but I am getting really tired of hosting servers for their games
when they are continually twisting
Havener
Sent: Wednesday, November 12, 2008 11:04 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Status
I overreact when I'm frustrated...as I am with Valve. I love their
games but I am getting really tired of hosting servers for their games
when
me an e-mail, that is OK and won't get you banned.
-Original Message-
From: [EMAIL PROTECTED] [mailto:
[EMAIL PROTECTED] On Behalf Of Timothy L Havener
Sent: Wednesday, November 12, 2008 11:04 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Status
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Status
I overreact when I'm frustrated...as I am with Valve. I love their
games but I am getting really tired of hosting servers for their games
when they are continually twisting my arm as an admin to accept things
which make
-
From: [EMAIL PROTECTED] [mailto:
[EMAIL PROTECTED] On Behalf Of Timothy L Havener
Sent: Wednesday, November 12, 2008 11:04 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Status
I overreact when I'm frustrated...as I am with Valve. I love their
games
Let me get something straight, Erik wrote: When a player or two leaves
Left 4 Dead the game suffers quite a bit, and we were worried that the
server browser model wasn't the right one for this game.
Erik, you don't explain the matchmaking how it solves the problem you
are talking about. How does
What he's saying is that via the server browser, there is no guarantee that
any more players will join the game...thus you have only bots to help you.
With the matchmaking system, if someone hits quickplay, it will drop them
into a game already in progress.
Also, there seems to be a bug on
Where once Valve was an innovator in the way we play online games they
have no become a force of complete destruction to the way we play PC
games. By reverting to a console style server browser they have
devolved their game into an Idoit's Guide to Online Gaming. This is
just another move on
It's true! Valve does love us! :D
Erik Johnson wrote:
First off, thanks to everyone for running servers for the demo. We knew going
into the release that we were going to need to figure out some ways to make
it worth it for server administrators, and now we have a ton of feedback to
work
Would it be possible to add a feature, so that we could select our own
server in the match making system? Rather than using someone else's server.
That way some of us that like matchmaking can still use the matchmaking
system with our own server.
The sv_search_key feature is already in place.
With the update last night, search key is already there: sv_search_key on
the servers and client restrict matchmaking to those servers. We'll see
about adding it to the UI soon.
(Zoid - A valve developer, posted that on the mailing list in the last
days).
So it seems like there'll be an option
Appreciate the response, Erik! Keep us updated! From: [EMAIL PROTECTED] To:
[EMAIL PROTECTED]; hlds@list.valvesoftware.com Date: Mon, 10 Nov 2008 11:08:57
-0800 Subject: [hlds] Status First off, thanks to everyone for running
servers for the demo. We knew going into the release that we were
2008/11/10 Kitteny Berk [EMAIL PROTECTED]
It's true! Valve does love us! :D
Erik Johnson wrote:
First off, thanks to everyone for running servers for the demo. We knew
going into the release that we were going to need to figure out some ways to
make it worth it for server administrators,
In all honesty I love the match making system.. Servers remain full no
matter what.. I can always find a way to get to my server and so can my
players. While some people disagree and want a server browser I like this
idea 100x better. Good job valve!
- Original Message -
From: Erik
at
the same time.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alex Smith
Sent: Monday, November 10, 2008 11:20 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Status
Would it be possible to add a feature, so that we could
: [EMAIL PROTECTED] [mailto:hlds-
[EMAIL PROTECTED] On Behalf Of Kitteny Berk
Sent: 10 November 2008 19:18
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Status
It's true! Valve does love us! :D
Erik Johnson wrote:
First off, thanks to everyone for running servers
And this would be for every steam game, not just for L4D, correct?
Keep up the good work :)
. From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Mon, 10 Nov
2008 11:35:54 -0800 Subject: Re: [hlds] Status In what we're building, this
should be pretty straight-forward. Our
dedicated Win32 server mailing list
Subject: Re: [hlds] Status
Would it be possible to add a feature, so that we could select our own
server in the match making system? Rather than using someone else's
server.
That way some of us that like matchmaking can still use the matchmaking
system
This is an excellent idea, how likely is this to be included at launch?
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson
Sent: 10 November 2008 19:36
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Status
In what we're
] [mailto:[EMAIL PROTECTED] On Behalf Of Alex Smith
Sent: Monday, November 10, 2008 11:20 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Status
Would it be possible to add a feature, so that we could select our own
server in the match making system? Rather than using
Just a side note..
There is rumblings about the rep system going away on the forums. Is
this true and if it isn't, then how would the system deal with group
members who have below server rep who try to join? Would it override the
rep system?
___
To
Also, what if I want to play on a specific server and I'm not actually
part of that group. Would I be able to still connect to it?
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matchmaking at the same time.
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlds-
[EMAIL PROTECTED] On Behalf Of Alex Smith
Sent: Monday, November 10, 2008 11:20 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Status
Would it be possible to add
] To:
hlds@list.valvesoftware.com Subject: Re: [hlds] Status Just a side note..
There is rumblings about the rep system going away on the forums. Is this
true and if it isn't, then how would the system deal with group members who
have below server rep who try to join? Would it override
know burton has nailed a few guys
for exploiting the system, and I'm sure that is the only reason it'd be
removed Date: Mon, 10 Nov 2008 11:59:00 -0800 From: [EMAIL PROTECTED] To:
hlds@list.valvesoftware.com Subject: Re: [hlds] Status Just a side
note.. There is rumblings about the rep
know burton has nailed a few guys
for exploiting the system, and I'm sure that is the only reason it'd be
removed Date: Mon, 10 Nov 2008 11:59:00 -0800 From: [EMAIL PROTECTED] To:
hlds@list.valvesoftware.com Subject: Re: [hlds] Status Just a side
note.. There is rumblings about the rep
that is the only reason it'd be
removed Date: Mon, 10 Nov 2008 11:59:00 -0800 From: [EMAIL PROTECTED] To:
hlds@list.valvesoftware.com Subject: Re: [hlds] Status Just a side
note.. There is rumblings about the rep system going away on the forums.
Is this true and if it isn't, then how would
PROTECTED]
To: hlds@list.valvesoftware.com Subject: Re: [hlds] Status Just a side
note.. There is rumblings about the rep system going away on the forums.
Is this true and if it isn't, then how would the system deal with group
members who have below server rep who try to join? Would
]
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Status
You sir, make me very happy with this post.
On Mon, Nov 10, 2008 at 1:35 PM, Erik Johnson [EMAIL PROTECTED]wrote:
In what we're building, this should be pretty straight-forward.
Our thinking is that you'll tie a Steam group
Just Left 4 Dead for starters.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alec Sanger
Sent: Monday, November 10, 2008 11:49 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Status
And this would be for every steam game, not just for L4D
Yes, it should support multiple servers.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk
Sent: Monday, November 10, 2008 11:52 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Status
I trust it'll support multiple
, November 10, 2008 11:50 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Status
This is an excellent idea, how likely is this to be included at launch?
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson
Sent: 10 November
]
[mailto:[EMAIL PROTECTED] On Behalf Of K Jarrett
Sent: Monday, November 10, 2008 11:50 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Status
This is an excellent idea, how likely is this to be included at launch?
-Original Message-
From: [EMAIL PROTECTED
You know.. It's concerning to me that Eric answered everyones questions
but mine... Do I smell? :)
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3 months you say? Sounds good :)
Oh I still get a kick out of that. I don't care if it's older than numa numa.
We're planning on getting it done before next week.
I guess someone should add the above quote to this page if we don't make it:
http://developer.valvesoftware.com/wiki/Valve_time
I don't actually know what feature you're describing.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Leonard L. Church
Sent: Monday, November 10, 2008 1:35 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Status
You know.. It's
, November 10, 2008 11:20 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Status
Would it be possible to add a feature, so that we could select our own
server in the match making system? Rather than using someone else's server.
That way some of us that like matchmaking can still
Personally in my opinion and knowing how I like to run my community, I have
three possible combinations of servers I would use. A purely private locked
server for a regulars night or private fun with a group of friends. A
group + match making connect server, where people in my group as well as the
a mod).
- Original Message -
From: Aaron Edgington
To: 'Half-Life dedicated Win32 server mailing list'
hlds@list.valvesoftware.com
Sent: Monday, November 10, 2008 4:45 PM
Subject: Re: [hlds] Status
I don't use the sv_search_key because there are 3 backdoors right now that
work well
That sounds great.
A feature I think that would be neat would be to have two other options on
the GUI where appropriate:
* Join Group Chat Room
* View Group Profile
This may help bring group members a bit closer together by allowing them to
quickly chat with one another and then join a game
about the only way I know to log that information is via the console log
(not in the regular logs):
add:
-condebug -flushlog
to your launch options and get the data immediately from console.log in the
mod directory.
watch those console.log files though, on a busy server they can quickly grow
--
[ Picked text/plain from multipart/alternative ]
Not the answer I was hoping for
Thanks anyway Kevin
On 10/4/07, Kevin Ottalini [EMAIL PROTECTED] wrote:
about the only way I know to log that information is via the console log
(not in the regular logs):
add:
-condebug -flushlog
to your
Ook wrote:
I have noticed it but honestly payed it no mind. I did notice that it
seemed to occur when a player left after sitting in spectate for an
extended time. I have no idea why. I always assumed that it was just a
status bug and ignored it. By the way I had seen this occur on all of
Ook wrote:
Check out this screen shot:
http://ooksserver.no-ip.info/stuff/badhldsstatus.jpg
Notice the current map is ook_hoover, with one player. Notice that the
status bar shows op4_meanie and no players. After watching this for a
while,
I realized that the status bar has frozen and no
Ook wrote:
Check out this screen shot:
http://ooksserver.no-ip.info/stuff/badhldsstatus.jpg
Notice the current map is ook_hoover, with one player. Notice that the
status bar shows op4_meanie and no players. After watching this for a
while,
I realized that the status bar has frozen and no
Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: 13. juni 2005 01:53
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Status of VAC2 Beta
--
[ Picked text/plain from multipart/alternative ]
vac2 will come out and then the next day
agree to it.
People will stop cheating real fast.
- voogru.
-Original Message-
From: Alexander Kobbevik [mailto:[EMAIL PROTECTED]
Sent: Monday, June 13, 2005 2:44 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Status of VAC2 Beta
Whatever people say, its better then nothing at all
that you agree to it.
People will stop cheating real fast.
- voogru.
-Original Message-
From: Alexander Kobbevik [mailto:[EMAIL PROTECTED]
Sent: Monday, June 13, 2005 2:44 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Status of VAC2 Beta
Whatever people say, its better
@list.valvesoftware.com
Subject: Re: [hlds] Status of VAC2 Beta
I am interested to know if there will be any client side protection in
VAC2, as this is something I am becoming increasingly concerned with.
Just yesterday one of the servers outside of my management which I
play on quite regularly
installed
and then based on the setting it can ban them automatically.
So its really nothing to worry about.
Dagok
- Original Message -
From: James Tucker [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, June 13, 2005 4:46 AM
Subject: Re: [hlds] Status of VAC2 Beta
I
Interesting, did not know about this.
Does HLGuard work for CSS?
Is there any available working anticheat for CSS at this time?
- Original Message -
From: Dagok [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, June 13, 2005 10:54 PM
Subject: Re: [hlds] Status of VAC2
this.
Does HLGuard work for CSS?
Is there any available working anticheat for CSS at this time?
- Original Message -
From: Dagok [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, June 13, 2005 10:54 PM
Subject: Re: [hlds] Status of VAC2 Beta
What you are describing is from
Are there any cvars checks possible to detect nonsteam?
- Original Message -
From: KingPin Servers [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, June 13, 2005 11:10 PM
Subject: Re: [hlds] Status of VAC2 Beta
there are no real anti-hack plugins/programs public yet
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru'
MacDonald
Sent: Monday, June 13, 2005 1:00 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Status of VAC2 Beta
They should just make a new anti-cheat altogether.
If you cheat, a VALVe
--
[ Picked text/plain from multipart/alternative ]
anyone have a link to download the mani anticheat
--
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, 2005 4:04 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Status of VAC2 Beta
--
[ Picked text/plain from multipart/alternative ]
anyone have a link to download the mani anticheat
--
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--
[ Picked text/plain from multipart/alternative ]
i have beetlemod on there do you know if bm has the same anticheat as mani?
--
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visit:
I can't join any of the VAC servers, It will get to Verifying and
Downloading Resources and it will download Security Module and freeze
up for a second and then say Error about Cannot verify, any ideas?
This never happened on VAC 1
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To unsubscribe,
The VAC2 Beta refers to the servers enabling VAC2. The servers don't
do the cheat detection, so that testing is completely independant, and I
believe has been going on since march/april.
Steve (aka Mudboy)
The-Space.net
Jonathan wrote:
Apologies if I've somehow missed this in an earlier
Zachary Doherty wrote:
I can't join any of the VAC servers, It will get to Verifying and
Downloading Resources and it will download Security Module and freeze
up for a second and then say Error about Cannot verify, any ideas?
This never happened on VAC 1
Its a known issue with the VAC 2
i have beetlemod on there do you know if bm has the same anticheat as
mani?
Yes, it does. Mani uses the same method as BM, bm had it first.
Check BM's documentation to see how to set it up. It's enabled by default.
http://qoda.net/cssource/minimumadmin/doc/#CheatDetection
.
Dagok
- Original Message -
From: James Tucker [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, June 13, 2005 4:46 AM
Subject: Re: [hlds] Status of VAC2 Beta
I am interested to know if there will be any client side protection in
VAC2, as this is something I am
I hope they're doing full cheat detection, but tell you that they're
just testing connectivity ;)
Regards,
Ryan Lewis
[EMAIL PROTECTED]
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jonathan
Sent: 12 June 2005 21:26
To: hlds@list.valvesoftware.com
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from what i remember reading the announcement of connectivity testing
was the last official word before the system went live.
correct me if im wrong.
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Matt White
[ [EMAIL PROTECTED] ]
Jonathan
issues, there's no way that the release could be 'imminent'. But this is all
speculation on my part.
- Original Message -
From: Matthew White [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, June 12, 2005 5:47 PM
Subject: Re: [hlds] Status of VAC2 Beta
This is a multi
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From: Jonathan [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, June 12, 2005 3:47 PM
Subject: Re: [hlds] Status of VAC2 Beta
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Yeah, that'd be what I thought after the Imminently
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vac2 will come out and then the next day it will be hacked .
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Roger that!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Sunday, June 12, 2005 7:53 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Status of VAC2 Beta
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vac2 will come
It works, whats the problem?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of wiCk3D.de
Sent: 06 January 2005 11:21
To: hlds@list.valvesoftware.com
Subject: [hlds] status shows wrong ip
hi there...
a few days ago i recognized that when im type rcon
Graham M. wrote:
It works, whats the problem?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of wiCk3D.de
Sent: 06 January 2005 11:21
To: hlds@list.valvesoftware.com
Subject: [hlds] status shows wrong ip
hi there...
a few days ago i recognized that when im
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