Re: [hlds] Timeout issues since 07/04/08 patch

2008-07-07 Thread Blood Letter
I have yet to see it BREAK a game. All I've seen is the omg it's frozen...omg connection problem...oh, there it goes crap between round switching. Date: Mon, 7 Jul 2008 15:17:32 -0700 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Timeout issues since 07/04/08

Re: [hlds] Team Fortress 2 Update Coming

2008-07-08 Thread Blood Letter
From the emails, scheduled to be fixed in this patch: - Flaregun exploit. (It's a bug, not an exploit. An exploit is an unintentional consequence of a game mechanic that allows for typically unfair, lame, or cheap advantages by those who know how to perform it. In terms of security, this

Re: [hlds] when will these be fixed?

2008-07-09 Thread Blood Letter
I'd actually like to see all classes get a killing taunt. It's your last line of defense if your team loses and you're being chased down in the bonus round. Plus, it's hilarious. Also, the pyro taunt isn't instant kill - a heavy with a medic on him will survive it quite easily. I think it

Re: [hlds] Immaturity of Saink K.

2008-07-10 Thread Blood Letter
This has been going on for what, 2 and a half days now? PLEASE moderate this list so all messages must be approved before going to the list. Unmoderate the list for 1 day whenever an update is announced or released, so you're not overwhelmed. Date: Fri, 11 Jul 2008 00:22:53 +0100 From:

[hlds] Failed to load sound file probably missing from disk/repository

2008-07-14 Thread Blood Letter
I've got this error coming up now. Failed to load sound file ... probably missing from disk/repository People who have the file cached from before have my custom sounds play just fine. People who don't have them download them just fine, but they don't play when triggered - that error shows up

Re: [hlds] valve, some feedback?

2008-07-23 Thread Blood Letter
The last thing Valve wants to do is get in a war with the mod writers over this. Every TF2 update will include a patch to the delisting code, and every mod update will include a patch for that. I'm a server admin. I don't know what the tags are. I don't know how to use them. I don't care. I

Re: [hlds] Individual contacting RIAA over sound plugin

2008-07-27 Thread Blood Letter
Post the ID(s). No one who disrupts the game for others should be tolerated. I'm very lenient. Disgusting sprays, spamming the mic, spamming chat? That's fine. If it's excessive, I disable their spray, mute them, squelch them. Hacking/exploiting or attacking the server/clients? NOT fine.

Re: [hlds] Team Fortress 2 Update Coming

2008-07-29 Thread Blood Letter
I guess I'll bite. What changes can we look forward to? Date: Tue, 29 Jul 2008 14:47:12 -0700 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds] Team Fortress 2 Update Coming Sometime later today we'll have a new required update for Team Fortress

Re: [hlds] Slow server browser?

2008-08-05 Thread Blood Letter
My brother had that 2 days ago. The old delete clientregistry.blob (or whatever it's called) fixed it. From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Tue, 5 Aug 2008 10:27:52 -0400 Subject: Re: [hlds] Slow server browser? As of last night, I am not able to run steam at all.

Re: [hlds] (no subject)

2008-08-18 Thread Blood Letter
Subject: Re: [hlds] (no subject)--- On Mon, 18/8/08, Blood Letter [EMAIL PROTECTED] wrote: From: Blood Letter [EMAIL PROTECTED] Subject: Re: [hlds] (no subject) To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Monday, 18 August, 2008, 8:19 PM It's

[hlds] A Heavy Update

2008-08-19 Thread Blood Letter
Hey Valve, Can we get an update on the update? Specifically... Are you still on track for releasing sometime today? Will we be given an advance warning as the time draws nearer? I fully expect to find out the update is released, drop my sandvich, and go into typical panic mode updating

Re: [hlds] A Heavy Update

2008-08-19 Thread Blood Letter
I'm in a meeting from 2-3. Excellent. I will inform my subordinates that they are now responsible. (Or, did he mean he would post with an update on timing at 2:30?) From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Tue, 19 Aug 2008 18:37:39 + Subject: Re: [hlds] A Heavy

Re: [hlds] Team Fortress 2 Update Released

2008-08-19 Thread Blood Letter
Just a quick question. My server seems to be running, but I won't be able to hop on for a while to test. (People are playing though, so that's a good sign.) How do you switch to arena mode? Do you just have to load an arena map manually? How do you get out of arena mode? Do you just have to

Re: [hlds] Arena issues

2008-08-19 Thread Blood Letter
Can't play arena. Just sits at waiting for players. Why? (I will not be deleting server.cfg.) Date: Wed, 20 Aug 2008 11:14:01 +1000 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Arena issues deleted??? so this is for running arena mode only then?

Re: [hlds] Arena issues

2008-08-19 Thread Blood Letter
So, to be clear... what is in your config_arena.cfg and what is in your server.cfg ? Date: Wed, 20 Aug 2008 03:31:04 +0200 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Arena issues Well before i delete it, i copied all of it in arena config, the game won't

Re: [hlds] Arena maps

2008-08-20 Thread Blood Letter
So wait - you're saying we can kill off the entire config_arena.cfg? I've got 5 lines - hostname, rcon password, max players, timelimit, server password. All are the same as in server.cfg. If I completely comment out arena.cfg I should be fine? Date: Wed, 20 Aug 2008 12:30:53 -0500 From:

Re: [hlds] Arena maps

2008-08-20 Thread Blood Letter
Aug 2008 13:56:24 -0400 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Arena maps yes. whatever is in the config_arena.cfg file will just over write your settings when a arena map is loaded. so without it they will be your normal settings. Blood Letter wrote

Re: [hlds] Arena maps

2008-08-20 Thread Blood Letter
This value is set correctly on your server, right? Just checking. Blood Letter wrote: So server,cfg gets executed, then, if it's an arena map, config_arena.cfg gets executed. Any conflicting values are overwritten. So the cause of the problem (stuck at waiting for players) is some setting

Re: [hlds] The new tagging system

2008-08-20 Thread Blood Letter
Circle-x servers are anything but vanilla... Date: Wed, 20 Aug 2008 21:48:35 -0400 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] The new tagging system I'd call my servers vanilla as well. Valve classifies them that way too, but we do run all-talk and custom

Re: [hlds] Server Bandwidth Help?

2008-08-25 Thread Blood Letter
darkstarllc.com is what I use now. I'd give them a B. I've had good luck with leetservers.com in the past, but the price is up there. I'd give them an A. Won't go into details here though. Date: Mon, 25 Aug 2008 12:06:37 -0400 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com

Re: [hlds] The new tagging system

2008-09-03 Thread Blood Letter
I doubt it. Custom server operators tend to like to hide the fact that they have fast/instant respawn, plugins, etc. There were plugins developed (and widely used) with a single function - block/override the tagging system. I run fast respawn, have custom maps, use Beetle's Mod, and have

Re: [hlds] Master Server list and Beetles Mod

2008-09-05 Thread Blood Letter
I'm using beetle'smod and it's fine for me... Could you post your default.cfgs and beetlesmod.cfg? Also, disable any map-specific (cpmaps.cfg, ctf_well.cfg, whatever) config files if you have them. (Just to narrow down the problem more quickly) Date: Fri, 5 Sep 2008 22:29:10 -0400 From:

Re: [hlds] Master Server list and Beetles Mod

2008-09-05 Thread Blood Letter
I was not aware beetlesmod HAD a tag blocker... ... Date: Fri, 5 Sep 2008 22:31:02 -0500 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Master Server list and Beetles Mod Turn off the tag blocker. Clyde cide wrote: Hello I have been using

[hlds] Answers

2008-11-07 Thread Blood Letter
The main thing hurting this demo right now is the lack of stable dedicated servers. I'm sure everyone at Valve is extremely busy right now, but if they want to make a good impression when the demo goes public (Gamestop accepting blank submissions aside...), they need to communicate with

Re: [hlds] Setting difficulty in server.cfg?

2008-11-07 Thread Blood Letter
z_difficulty = Impossible should work, right? It's starting at normal still... Date: Fri, 7 Nov 2008 20:57:22 -0500 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Setting difficulty in server.cfg? Or: find difficulty

Re: [hlds] Setting difficulty in server.cfg?

2008-11-07 Thread Blood Letter
Impossible or z_difficulty Impossible From: Blood Letter [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, November 7, 2008 8:13:04 PM Subject: Re: [hlds] Setting difficulty in server.cfg? z_difficulty = Impossible

[hlds] Banner Issues

2008-11-07 Thread Blood Letter
So I've got my 500x100 banner here: http://waitillfixit.com/l4d/banner.png My host.txt is just that link. In the game, the banner shows up, but is shifter down and to the right about 10 pixels... Also, after a few seconds, the MOTD (http://waitillfixit.com/l4d/motd.html) page disappears and is

[hlds] Lobby Joins Working?

2008-11-08 Thread Blood Letter
I've got sv_allow_lobby_only 0 (or whatever it is) and sv_unreserve in my server.cfg. I see it in the list Other people see it in the list I can join manually Other people can join manually I can join manually when people are already in game Other people can join manually when people are

Re: [hlds] Lobby Joins Working?

2008-11-08 Thread Blood Letter
. -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Blood Letter Sent: 08 November 2008 18:16 To: hlds@list.valvesoftware.com Subject: [hlds] Lobby Joins Working? I've got sv_allow_lobby_only 0 (or whatever it is) and sv_unreserve

Re: [hlds] Lobby Joins Working?

2008-11-08 Thread Blood Letter
, executes server.cfg which promptly unreserves them again.-Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Blood Letter Sent: 08 November 2008 18:16 To: hlds@list.valvesoftware.com Subject: [hlds] Lobby Joins Working

Re: [hlds] Lobby Joins Working?

2008-11-08 Thread Blood Letter
PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Blood Letter Sent: 08 November 2008 18:16 To: hlds@list.valvesoftware.com Subject: [hlds] Lobby Joins Working? I've got sv_allow_lobby_only 0 (or whatever it is) and sv_unreserve in my server.cfg. I

Re: [hlds] More players with no server.cfg

2008-11-08 Thread Blood Letter
sv_unreserve wipes any reserves on your server. It is not a setting, it is a command. Running it when your server first starts up fixes an issue that people had when trying to join servers (I forget the error message). Date: Sat, 8 Nov 2008 17:02:44 -0500 From: [EMAIL PROTECTED] To:

Re: [hlds] Left 4 Dead dedicated servers - rate limits needed

2008-11-08 Thread Blood Letter
I see very little bandwidth usage on my servers. 25 KB/sec on average when running 2 full ones. And yeah, removing the sv_tags line got people joining from lobbies IMMEDIATELY. I'm more interested in CPU usage. Just running an old Athlon X2 4600+ and it averages 0% CPU usage for 2 servers

[hlds] Custom Models?

2008-11-09 Thread Blood Letter
Has anyone poked around and started playing with any custom models/materials yet? I personally cannot wait for the following custom models: Bill - John McCain Louis - Barack Obama Zoey - Sarah Palin Francis - Joe Biden Replacing dialog with political soundbites would be the icing on the cake.

Re: [hlds] L4D server issue's summery

2008-11-10 Thread Blood Letter
I was running 2 full servers and CPU usage never got past 2 or 3% on normal play, on my old Athlon X2 4600+. Even running endless panics on expert (I assume the AI is a tad more complex and demanding on Expert), CPU usage maxed out at 2 or 3% (combined). It wasn't until I was messing around

Re: [hlds] Explanation of hosting lobby's

2008-11-09 Thread Blood Letter
I believe that happens when a lobby reserves your server by being set to Friends Only and joining your server. You can't join the serve until it is emptied out, or you run sv_unreserve, or you get added to one of the players' friends list, or you kick them all out or you restart the server.

Re: [hlds] Status

2008-11-10 Thread Blood Letter
I know everyone's excited about getting any sort of response from Valve, but the devil's in the details. What if a server is full of public players, or partially full, and a lobby of preferred players wants to join? How are mutliple preferred groups handled? I suggest something like the

Re: [hlds] Status

2008-11-12 Thread Blood Letter
I'd just like to say that nothing was ever wrong with the custom tab. The issue was server admins and plugin writers actively working to break the tagging system, to avoid going to the custom tab and to keep populations up, even if it's people joining and leaving quickly. From: [EMAIL

Re: [hlds] MATCHMAKING BROWSER

2008-11-12 Thread Blood Letter
Did he think a vote was being called? Did he confuse Aye with I? Date: Wed, 12 Nov 2008 19:27:52 + From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] MATCHMAKING BROWSER Nice input. *Goes back to the cool corner* 2008/11/12 brian lyons [EMAIL PROTECTED]

Re: [hlds] How about some server instructions and server.cfg files?

2008-11-18 Thread Blood Letter
What? You mean Valve's comments about supporting the server admins aren't enough? You want actual support? Valve, you suck at supporting server admins, despite what you say. I think Valve should host some sample servers, with public config files, and throw up some more public config files

[hlds] Changing From Versus To Coop?

2008-11-18 Thread Blood Letter
So, I'm running my own server with default configs. I see it fine, and I can join it. But when we call a vote, we can't change it from Versus to Coop. ??? _ Windows Live Hotmail now works up to 70% faster.

Re: [hlds] L4D Community Server Idea - Matchmaking

2008-11-19 Thread Blood Letter
I would drop the Server Browser Join Enables tag. Long tags caused people to be unable to join from lobbies during the beta. (Plus, I don't like that tag - why not just Browser Joinable ?) You might also check to make sure that your server isn't in versus mode. I found that when my server is

Re: [hlds] TF2 Hacker

2008-11-19 Thread Blood Letter
I've run into a few hackers running my TF2 server. We as server operators must work together to get rid of the riff raff. To accomplish that, we must be willing to trust each other. Proof is nice, but the moment you put up a video, you'll have people (just for the hell of it) saying Some people

Re: [hlds] TF2 Hacker

2008-11-21 Thread Blood Letter
Yeah, but your analogy falls apart. Cheaters don't get money from cheating, so having to buy a new copy of a game is a deterrent. Stealing accounts can get you into serious trouble, and the more often you have to do it, the more likely you are to get caught. VAC and sv_pure go a long way to

Re: [hlds] How about some server instructions and server.cfg files?

2008-11-24 Thread Blood Letter
or rocket surgery. On Tue, Nov 18, 2008 at 3:10 PM, Blood Letter [EMAIL PROTECTED]wrote: What? You mean Valve's comments about supporting the server admins aren't enough? You want actual support? Valve, you suck at supporting server admins, despite what you say. I think Valve

Re: [hlds] How about some server instructions and server.cfg files?

2008-11-25 Thread Blood Letter
What about maplists and map cycles? Or mission cycles? What about switching between versus and coop maps? Why is my server currently on a versus map, when I only have coop maps in the maplist, and it starts on the hospital coop mission (via command line)? There is no way for users to vote for

Re: [hlds] How about some server instructions and server.cfg files?

2008-11-25 Thread Blood Letter
PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Blood Letter Sent: 25 November 2008 16:30 To: hlds@list.valvesoftware.com Subject: Re: [hlds] How about some server instructions and server.cfg files? What about maplists and map cycles? Or mission cycles? What about switching

Re: [hlds] How about some server instructions and server.cfg files?

2008-11-25 Thread Blood Letter
I honestly can't believe the people defending the lack of documentation. This kind of behavior is unheard of in software development. I don't care if running a server was as simple as: 1: Download this file. 2: Run it. Documentation is a fundamental requirement for any programming project.

Re: [hlds] How about some server instructions and server.cfg files?

2008-11-25 Thread Blood Letter
working seem to be in the minority. If you have problems, email them here, and put notes on a wiki or a forum somewhere until Valved EVENTUALLY documents things. On Tue, 2008-11-25 at 12:31 -0800, Blood Letter wrote: I honestly can't believe the people defending the lack of documentation

Re: [hlds] How about some server instructions and server.cfg files?

2008-11-25 Thread Blood Letter
You can't drive the cycle of maps on the server based on the lobby system - you have no control over that. I want my server to be public at all times, so I won't be using using sv_search_key. I know how to change the map via rcon, I want USERS to be able to change between coop and versus

Re: [hlds] How about some server instructions and server.cfg files?

2008-11-25 Thread Blood Letter
to be able to change between coop and versus maps. You can't. If this is not possible, I want to restrict my server to coop only. You can't. On Tue, 2008-11-25 at 14:21 -0800, Blood Letter wrote: You can't drive the cycle of maps on the server based on the lobby system - you have no control over

Re: [hlds] How about some server instructions and server.cfg files?

2008-11-25 Thread Blood Letter
that aren't working. If it was designed to be allowed to do those things, there would be options to set. I say it's by design because of *drum roll* common sense and logical reasoning. On Tue, 2008-11-25 at 14:27 -0800, Blood Letter wrote: Who are you to say that it's by design? Did you design

Re: [hlds] L4D: TK'ing becoming more of an issue

2008-12-07 Thread Blood Letter
My idea has been to implement a leash. If a person is being a jerk or running off too far ahead or straggling far behind, you can vote to leash them. Get the average position of all non-leashed players, and any leashed player will be forced to stay within a distance x of that average

Re: [hlds] TF2 West Coast Issues [IMPORTANT]

2009-01-05 Thread Blood Letter
But but! An admin from CircleX posts on this list and he said he runs vanilla servers and is on the up and up! (Too lazy to dig up the emails about it where I called him out on it and he denied it.) It's jerks like those that make legit admins harder to come by, and the games less fun.

Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Blood Letter
...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Blood Letter Sent: Tuesday, January 06, 2009 11:50 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve It's Time To Listen And Answer! If Valve completely ignores server operators who provide free servers

Re: [hlds] Valve It's Time To Listen AndAnswer! --- they don't owe you anything.

2009-01-08 Thread Blood Letter
You assume people are concerned with just one problem. Valve has not commented on any of the other issues that have been brought up here, or anywhere else for that matter. The lack of communication with players, let alone server operators, is unacceptable. This list is the closest thing we as

[hlds] Metamod/Sourcemod Setting Maxplayers to 14?

2009-01-11 Thread Blood Letter
Just installed MM+SM on my server, and set myself up as admin. Seems to have set my maxplayers to 14 (or at least, the reported maxplayers). My commandline still shows 8. I don't see any reference to this setting in any of the sourcemod config files, and I've never seen this behavior

Re: [hlds] Metamod/Sourcemod Setting Maxplayers to 14?

2009-01-11 Thread Blood Letter
Maxplayers to 14? I assume you're talking about L4D. If so, it's not MM/SM's fault. That's how Valve has it setup. Though I haven't figured out how to use the Spec slots yet. On Sun, Jan 11, 2009 at 6:20 PM, Blood Letter bw_bloodlet...@hotmail.comwrote: Just installed MM+SM on my

Re: [hlds] Left 4 Dead Update Available

2009-01-23 Thread Blood Letter
This is directed at everyone bitching about the timing of the update, not just you. Release it when it's done. It would be nice if we were told in advance that an update is expected to be released sometime during the day, but the bottom line is if you can't be bothered to update a server,

Re: [hlds] Client timed out emptying server

2009-01-29 Thread Blood Letter
Seems a little premature. They come and they go. Etc. Date: Fri, 30 Jan 2009 11:39:08 +1100 From: dogg...@bigpond.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Client timed out emptying server It dropped Sex :( On Fri, Jan 30, 2009 at 11:34 AM, Nephyrin Zey

Re: [hlds] Suggestion for new scout update (public servers owners)

2009-02-02 Thread Blood Letter
Farming servers are usually intentional. Valve won't ban farmers. They won't even take their unlockables/achievements away. What they will do is take away the unlockables/achievements of some of the people who unlock them via console (you just know that workaround will be left in, AGAIN).

Re: [hlds] New inexplicable rate restriction making 26x+ serverslaggy.

2009-02-05 Thread Blood Letter
I don't play on 32 player servers because, generally, lag and performance takes a nose dive after 24. If this is much more of a problem now, then it is probably crippling 32 player servers. I think the gameplay simply sucks beyond 24 players, but since Valve officially supports 32 players,

[hlds] L4D - Players crashing server?

2009-02-11 Thread Blood Letter
Does the recent hubbub over players crashing servers apply to L4D as well as TF2? (I didnt read too much into it since it never happened to me...until today). If so... General Supplies STEAM_1:0:21988540 72.181.185.131 Was using the Hunter exploit (pounding through doors, including the safe

Re: [hlds] Achievement Farmer Honeypot

2009-02-25 Thread Blood Letter
Why farm when you can just use the unlocker? Date: Wed, 25 Feb 2009 22:01:52 +0100 From: bengt.rosenber...@gmx.de To: hlds@list.valvesoftware.com Subject: Re: [hlds] Achievement Farmer Honeypot Great, I gonna install that on my 24/7 achievement farming server... Or wait... No, I won't.

Re: [hlds] Achievement Farmer Honeypot

2009-02-25 Thread Blood Letter
If your server is full, and people are earning achievements then being banned from YOUR servers, you're being a hypocritical, selfish ass. You're running an achievement server that DOES let people farm achievements - they get one (maybe 2 or 3 depending on delay / simultaneous achievements)

Re: [hlds] Achievement Farmer Honeypot

2009-02-25 Thread Blood Letter
://en.wikipedia.org/wiki/Honeypot_(computing) The entire purpose of this is to make it looks like any other achievement server, to make farmers feel safe by joining it. I'm not going to respond to the personal attacks. On Wed, 2009-02-25 at 13:35 -0800, Blood Letter wrote: If your server is full

Re: [hlds] Achievement Farmer Honeypot

2009-02-25 Thread Blood Letter
ahead and copy this over to AlliedModders since you want to bring it there too. On Wed, 2009-02-25 at 15:05 -0800, Blood Letter wrote: Your honeypot is more about you feeling like you have control than it is about bettering the community or taking a stand. I am not missing the point

Re: [hlds] Team Fortress 2 Update Coming

2009-02-25 Thread Blood Letter
Probably applies the data steam cloud gathered to lock away the weapons of anyone who used the unlocker. (Hint: It won't do that.) Date: Wed, 25 Feb 2009 19:05:57 -0500 From: gamerzwo...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Coming What

Re: [hlds] Team Fortress 2 Update Coming

2009-02-25 Thread Blood Letter
That update's a SPY! From: eclyp...@hotmail.com To: hlds@list.valvesoftware.com Date: Wed, 25 Feb 2009 19:14:55 -0500 Subject: Re: [hlds] Team Fortress 2 Update Coming you're both wrong... they're changing the steamIDs to use 2 instead of 0: or 1: :P Thank you, Alec Sanger P:

Re: [hlds] Achievement Farmer Honeypot

2009-02-26 Thread Blood Letter
This is not some noble cause that warrants beating your own drum in a one-man parade. What you're doing is the equivalent of a child offering to share their toys with another child, then taking them away and yelling NO! You're not allowed to play with my toys anymore! And my friends all

Re: [hlds] Achievement Farmer Honeypot

2009-02-26 Thread Blood Letter
He claims it's because he thinks fake clients are bad. (And a fake server is better? LOL) The real reason is because he wants to toy with people and play God. Date: Thu, 26 Feb 2009 19:03:25 -0500 From: thedrunkenbraw...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds]

Re: [hlds] Achievement Farmer Honeypot

2009-02-26 Thread Blood Letter
You've already claimed that they are dishonest players who earn achievements through farming. Why would you make any time-based considerations for this group, using any standard created with honest players in mind? From: mslee...@cyberwurx.com To: hlds@list.valvesoftware.com Date: Thu, 26

Re: [hlds] A question of ethics

2009-02-26 Thread Blood Letter
I have used the unlocker to get the scout achievements (all others were earned by grinding in regular maps). I have never used a fake clients plugin, nor will I ever. The ONLY thing that gets you banned from any of my servers is exploiting/hacking. I don't care if you're spamming racial

Re: [hlds] Achievement Farmer Honeypot

2009-02-27 Thread Blood Letter
server but he's one of your clan members in TF2 Division and he's condones and obviously is involved in the highly illicit practice of farming, and advising those who play on your servers to farm elsewhere! On Thu, Feb 26, 2009 at 11:29 PM, Blood Letter bw_bloodlet

Re: [hlds] 2003 or 2008

2009-03-01 Thread Blood Letter
Are you joking? I ran 4 L4D servers on an old dual core athlon, and it never got over 50% CPU usage. L4D does not tax the CPU at all, despite all the hype about the amazingly complex (yeah, right) AI Director. 1000 FPS!!! servers are a joke. Date: Sun, 1 Mar 2009 16:23:36 -0800 From:

Re: [hlds] 2003 or 2008

2009-03-01 Thread Blood Letter
2008. People tend to like to stick to old operating systems because they fear change. They see higher memory usage as a problem, and not an indication of a more robust system. They see an extra process running and immediately call it bloat, and look for ways to disable it. There is no point

Re: [hlds] 2003 or 2008

2009-03-01 Thread Blood Letter
, but you'll be pushing your luck. Blood Letter wrote: Are you joking? I ran 4 L4D servers on an old dual core athlon, and it never got over 50% CPU usage. L4D does not tax the CPU at all, despite all the hype about the amazingly complex (yeah, right) AI Director. 1000 FPS!!! servers

Re: [hlds] 2003 or 2008

2009-03-01 Thread Blood Letter
want to go over 40-50% CPU usage or you will soon start seeing bad performance. You can add 2GB so you have 4GB and then run 8-10 servers, but you'll be pushing your luck. Blood Letter wrote: Are you joking? I ran 4 L4D servers on an old dual core athlon, and it never got over

Re: [hlds] 2003 or 2008

2009-03-02 Thread Blood Letter
HPET (High-Precision Event Timer) basically increases the resolution of event timing. Think of having a log for every event that happens. Without HPET, you're log might look like this: Event @ Hours:Minutes:Seconds With HPET, you're log might look like this: Event @

Re: [hlds] 2003 or 2008

2009-03-02 Thread Blood Letter
I see you have experience with Nvidia's 690G. LOL. Date: Mon, 2 Mar 2009 16:10:50 -0500 To: hlds@list.valvesoftware.com; hlds@list.valvesoftware.com From: g...@velocity-servers.net Subject: Re: [hlds] 2003 or 2008 At 10:26 AM 3/2/2009, CLAN RCR wrote: Hey Midnight, I looked up HPET and

Re: [hlds] Duck in Midair Fix Needs to be Reverted or Retooled

2009-03-06 Thread Blood Letter
We want you to still be able to jump sentryguns. I'd opt for just about anything that reduces the sentry-humping lameness. From: gamead...@127001.org To: hlds@list.valvesoftware.com Date: Fri, 6 Mar 2009 21:42:08 + Subject: Re: [hlds] Duck in Midair Fix Needs to be Reverted or Retooled

Re: [hlds] 14 slot L4D?

2009-03-08 Thread Blood Letter
Same happened to me... From: eclyp...@hotmail.com To: hlds@list.valvesoftware.com Date: Sun, 8 Mar 2009 18:57:16 -0400 Subject: Re: [hlds] 14 slot L4D? this has happened to me as well. Just happened this morning. my provider automatically disabled all my servers because I was using

Re: [hlds] Steam client crash

2009-03-09 Thread Blood Letter
No it isn't. TF2 alt-tab takes forever, regardless of how much RAM your PC/videocard has. From: gamead...@127001.org To: hlds@list.valvesoftware.com Date: Mon, 9 Mar 2009 17:48:24 + Subject: Re: [hlds] Steam client crash It already is, if you have enough RAM.. -Original

Re: [hlds] Steam client crash

2009-03-09 Thread Blood Letter
...@list.valvesoftware.com] On Behalf Of Blood Letter Sent: Monday, March 09, 2009 1:04 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Steam client crash No it isn't. TF2 alt-tab takes forever, regardless of how much RAM your PC/videocard has. From: gamead...@127001.org

Re: [hlds] 14 slot L4D?

2009-03-09 Thread Blood Letter
Sigh... I posted before (December?) with this issue. Stock was fine. Stock + MM+SM showed 14. It was repeatable and consistent. It magically fixed itself after a few restarts. Something about MM+SM causes this. So yes, I will blame teh addons and teh pluginz! Do you have to be an ass in

Re: [hlds] Steam client crash

2009-03-09 Thread Blood Letter
And you need to be able to alt tab to whatever admin utilities you run, or a remote session to the server, from the client machine you use to test. You DO test, don't you? Just about anything that involves the client impacts the server. Don't client update notices get sent to this list?

Re: [hlds] Urgent fix required for no query response for passworded servers!

2009-03-12 Thread Blood Letter
Do you have sv_password set to a blank password Or do you have no sv_password line in your configs? From: drunkenf...@hotmail.com To: hlds@list.valvesoftware.com Date: Thu, 12 Mar 2009 07:45:17 -0700 Subject: Re: [hlds] Urgent fix required for no query response for passworded

Re: [hlds] [L4D] Server Browser List Custom Tab

2009-03-12 Thread Blood Letter
Queue addon/configs to clear sv_tags in 3...2... Date: Thu, 12 Mar 2009 22:39:38 + From: philipbembri...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] [L4D] Server Browser List Custom Tab Sourcemod now adds sourcemod to sv_tags, see here:

Re: [hlds] Left 4 Dead Update Available

2009-03-12 Thread Blood Letter
Same for me. Disabled MMSM. Still no traffic. Head tilt. Baroo? From: admin_...@cox.net To: hlds@list.valvesoftware.com Date: Thu, 12 Mar 2009 19:05:32 -0500 Subject: Re: [hlds] Left 4 Dead Update Available Even after the update we had last night, I was getting traffic on my server.

Re: [hlds] TF2 Blog Post: Server Scoring

2009-03-12 Thread Blood Letter
Those players go elsewhere, your players will still go to your server. I highly doubt you'd be on the de-listed end of the spectrum. I hope server score/rank is never made visible in any way. We do NOT need another e-peen measurement tool. Date: Fri, 13 Mar 2009 04:40:03 +0100 From:

Re: [hlds] Left 4 Dead Update Available

2009-03-12 Thread Blood Letter
1.0.1.0 3777 here. Ugh... Why, Valve, why? Is it so hard to do ANY testing? Date: Fri, 13 Mar 2009 00:54:45 + From: tom.chi...@googlemail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead Update Available Should the server version be 1.0.1.1 after this is applied?

Re: [hlds] TF2 Blog Post: Server Scoring

2009-03-13 Thread Blood Letter
So how long does the average easy achievement take on an achievement map? Is it less than 15 minutes? msleeper, get to it - kick and ban after 1st achievement AND 15 minutes. From: mikesti...@gmail.com To: hlds@list.valvesoftware.com Date: Fri, 13 Mar 2009 12:08:33 -0500 Subject: Re: [hlds]

Re: [hlds] Left 4 Dead Update Available

2009-03-13 Thread Blood Letter
My server two days ago was ranked #31 according to Valve's thingy. It's been dead since yesterday's update. I don't think it's an issue of less players. Date: Fri, 13 Mar 2009 22:59:47 + From: sidest...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead Update

Re: [hlds] L4D Client Update

2009-03-14 Thread Blood Letter
So did this update fix the empty server issue for anyone? Mine is still bone dry. _ Windows Liveā„¢ Groups: Create an online spot for your favorite groups to meet. http://windowslive.com/online/groups?ocid=TXT_TAGLM_WL_groups_032009

Re: [hlds] L4D Client Update

2009-03-14 Thread Blood Letter
dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update Blood Letter wrote: So did this update fix the empty server issue for anyone? Mine is still bone dry. Maybe because people want to play on official servers? The search works now and will actually fall back to non

[hlds] The Session is No Longer Available

2009-11-18 Thread Blood Letter
Anyone getting this? Windows. --command line-- srcds.exe -console -game left4dead2 -maxplayers 8 -ip 192.168.1.11 -port 27015 -nohltv +sv_lan 0 +map c1m1_hotel --server.cfg-- hostname Love Me Sexy rcon_password password sv_steamgroup 12345 sv_steamgroup_exclusive 1 sv_search_key searchkey

Re: [hlds] The Session is No Longer Available

2009-11-18 Thread Blood Letter
mm_dedicated_force_servers public|private would fix this, but it doesn't. Test this for me, if you start with +sv_lan 1 does it then work flawlessly? Blood Letter wrote: Anyone getting this? Windows. --command line-- srcds.exe -console -game left4dead2 -maxplayers 8 -ip

Re: [hlds] The Session is No Longer Available

2009-11-19 Thread Blood Letter
that using mm_dedicated_force_servers public|private would fix this, but it doesn't. Test this for me, if you start with +sv_lan 1 does it then work flawlessly? Blood Letter wrote: Anyone getting this? Windows. --command line-- srcds.exe -console -game left4dead2 -maxplayers 8

Re: [hlds] The Session is No Longer Available

2009-11-19 Thread Blood Letter
that using mm_dedicated_force_servers public|private would fix this, but it doesn't. Test this for me, if you start with +sv_lan 1 does it then work flawlessly? Blood Letter wrote: Anyone getting this? Windows. --command line-- srcds.exe -console -game left4dead2

Re: [hlds] The Session is No Longer Available

2009-11-20 Thread Blood Letter
confirm that reserving the lobby from outside the NAT seems to be fine. It's almost as if the NAT client reserves the lobby, then the server accepts, then ignores it... Blood Letter wrote: Looks like having someone else join the server (from outside the lan) works fine. Then I can join

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