I have yet to see it BREAK a game.
All I've seen is the omg it's frozen...omg connection problem...oh, there it
goes crap between round switching.
Date: Mon, 7 Jul 2008 15:17:32 -0700
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Timeout issues since 07/04/08
From the emails, scheduled to be fixed in this patch:
- Flaregun exploit. (It's a bug, not an exploit. An exploit is an
unintentional consequence of a game mechanic that allows for typically unfair,
lame, or cheap advantages by those who know how to perform it. In terms of
security, this
I'd actually like to see all classes get a killing taunt.
It's your last line of defense if your team loses and you're being chased down
in the bonus round.
Plus, it's hilarious.
Also, the pyro taunt isn't instant kill - a heavy with a medic on him will
survive it quite easily.
I think it
This has been going on for what, 2 and a half days now?
PLEASE moderate this list so all messages must be approved before going to the
list.
Unmoderate the list for 1 day whenever an update is announced or released, so
you're not overwhelmed.
Date: Fri, 11 Jul 2008 00:22:53 +0100
From:
I've got this error coming up now.
Failed to load sound file ... probably missing from disk/repository
People who have the file cached from before have my custom sounds play just
fine.
People who don't have them download them just fine, but they don't play when
triggered - that error shows up
The last thing Valve wants to do is get in a war with the mod writers over this.
Every TF2 update will include a patch to the delisting code, and every mod
update will include a patch for that.
I'm a server admin. I don't know what the tags are. I don't know how to use
them. I don't care.
I
Post the ID(s).
No one who disrupts the game for others should be tolerated.
I'm very lenient.
Disgusting sprays, spamming the mic, spamming chat?
That's fine. If it's excessive, I disable their spray, mute them, squelch them.
Hacking/exploiting or attacking the server/clients?
NOT fine.
I guess I'll bite.
What changes can we look forward to?
Date: Tue, 29 Jul 2008 14:47:12 -0700
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: [hlds] Team Fortress 2 Update Coming
Sometime later today we'll have a new required update for Team Fortress
My brother had that 2 days ago.
The old delete clientregistry.blob (or whatever it's called) fixed it.
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Date: Tue, 5 Aug 2008 10:27:52 -0400
Subject: Re: [hlds] Slow server browser?
As of last night, I am not able to run steam at all.
Subject: Re: [hlds] (no subject)--- On
Mon, 18/8/08, Blood Letter [EMAIL PROTECTED] wrote: From: Blood Letter
[EMAIL PROTECTED] Subject: Re: [hlds] (no subject) To: Half-Life
dedicated Win32 server mailing list hlds@list.valvesoftware.com Date:
Monday, 18 August, 2008, 8:19 PM It's
Hey Valve,
Can we get an update on the update? Specifically...
Are you still on track for releasing sometime today?
Will we be given an advance warning as the time draws nearer?
I fully expect to find out the update is released, drop my sandvich, and go
into typical panic mode updating
I'm in a meeting from 2-3. Excellent.
I will inform my subordinates that they are now responsible.
(Or, did he mean he would post with an update on timing at 2:30?)
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Date: Tue, 19 Aug 2008 18:37:39 +
Subject: Re: [hlds] A Heavy
Just a quick question.
My server seems to be running, but I won't be able to hop on for a while to
test. (People are playing though, so that's a good sign.)
How do you switch to arena mode? Do you just have to load an arena map
manually?
How do you get out of arena mode? Do you just have to
Can't play arena. Just sits at waiting for players.
Why?
(I will not be deleting server.cfg.)
Date: Wed, 20 Aug 2008 11:14:01 +1000 From: [EMAIL PROTECTED] To:
hlds@list.valvesoftware.com Subject: Re: [hlds] Arena issues deleted???
so this is for running arena mode only then?
So, to be clear...
what is in your config_arena.cfg and what is in your server.cfg ?
Date: Wed, 20 Aug 2008 03:31:04 +0200 From: [EMAIL PROTECTED] To:
hlds@list.valvesoftware.com Subject: Re: [hlds] Arena issues Well before
i delete it, i copied all of it in arena config, the game won't
So wait - you're saying we can kill off the entire config_arena.cfg?
I've got 5 lines - hostname, rcon password, max players, timelimit, server
password.
All are the same as in server.cfg.
If I completely comment out arena.cfg I should be fine?
Date: Wed, 20 Aug 2008 12:30:53 -0500
From:
Aug 2008 13:56:24 -0400
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Arena maps
yes. whatever is in the config_arena.cfg file will just over write your
settings when a arena map is loaded. so without it they will be your
normal settings.
Blood Letter wrote
This value is set correctly on your server, right? Just checking.
Blood Letter wrote:
So server,cfg gets executed, then, if it's an arena map, config_arena.cfg
gets executed.
Any conflicting values are overwritten.
So the cause of the problem (stuck at waiting for players) is some setting
Circle-x servers are anything but vanilla...
Date: Wed, 20 Aug 2008 21:48:35 -0400 From: [EMAIL PROTECTED] To:
hlds@list.valvesoftware.com Subject: Re: [hlds] The new tagging system
I'd call my servers vanilla as well. Valve classifies them that way too,
but we do run all-talk and custom
darkstarllc.com is what I use now. I'd give them a B.
I've had good luck with leetservers.com in the past, but the price is up there.
I'd give them an A.
Won't go into details here though.
Date: Mon, 25 Aug 2008 12:06:37 -0400
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
I doubt it.
Custom server operators tend to like to hide the fact that they have
fast/instant respawn, plugins, etc.
There were plugins developed (and widely used) with a single function -
block/override the tagging system.
I run fast respawn, have custom maps, use Beetle's Mod, and have
I'm using beetle'smod and it's fine for me...
Could you post your default.cfgs and beetlesmod.cfg?
Also, disable any map-specific (cpmaps.cfg, ctf_well.cfg, whatever) config
files if you have them. (Just to narrow down the problem more quickly)
Date: Fri, 5 Sep 2008 22:29:10 -0400
From:
I was not aware beetlesmod HAD a tag blocker...
...
Date: Fri, 5 Sep 2008 22:31:02 -0500
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Master Server list and Beetles Mod
Turn off the tag blocker.
Clyde cide wrote:
Hello
I have been using
The main thing hurting this demo right now is the lack of stable dedicated
servers.
I'm sure everyone at Valve is extremely busy right now, but if they want to
make a good impression when the demo goes public (Gamestop accepting blank
submissions aside...), they need to communicate with
z_difficulty = Impossible
should work, right?
It's starting at normal still...
Date: Fri, 7 Nov 2008 20:57:22 -0500
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Setting difficulty in server.cfg?
Or:
find difficulty
Impossible
or
z_difficulty Impossible
From: Blood Letter [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, November 7, 2008 8:13:04 PM
Subject: Re: [hlds] Setting difficulty in server.cfg?
z_difficulty = Impossible
So I've got my 500x100 banner here:
http://waitillfixit.com/l4d/banner.png
My host.txt is just that link.
In the game, the banner shows up, but is shifter down and to the right about 10
pixels...
Also, after a few seconds, the MOTD (http://waitillfixit.com/l4d/motd.html)
page disappears and is
I've got sv_allow_lobby_only 0 (or whatever it is) and sv_unreserve in my
server.cfg.
I see it in the list
Other people see it in the list
I can join manually
Other people can join manually
I can join manually when people are already in game
Other people can join manually when people are
.
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlds-
[EMAIL PROTECTED] On Behalf Of Blood Letter
Sent: 08 November 2008 18:16
To: hlds@list.valvesoftware.com
Subject: [hlds] Lobby Joins Working?
I've got sv_allow_lobby_only 0 (or whatever it is) and sv_unreserve
, executes server.cfg which promptly
unreserves them again.-Original Message-
From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of
Blood Letter Sent: 08 November 2008 18:16 To:
hlds@list.valvesoftware.com Subject: [hlds] Lobby Joins Working
PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On
Behalf Of Blood Letter Sent: 08 November 2008 18:16 To:
hlds@list.valvesoftware.com Subject: [hlds] Lobby Joins Working?
I've got sv_allow_lobby_only 0 (or whatever it is)
and sv_unreserve in my server.cfg. I
sv_unreserve wipes any reserves on your server.
It is not a setting, it is a command.
Running it when your server first starts up fixes an issue that people had when
trying to join servers (I forget the error message).
Date: Sat, 8 Nov 2008 17:02:44 -0500
From: [EMAIL PROTECTED]
To:
I see very little bandwidth usage on my servers.
25 KB/sec on average when running 2 full ones.
And yeah, removing the sv_tags line got people joining from lobbies IMMEDIATELY.
I'm more interested in CPU usage. Just running an old Athlon X2 4600+ and it
averages 0% CPU usage for 2 servers
Has anyone poked around and started playing with any custom models/materials
yet?
I personally cannot wait for the following custom models:
Bill - John McCain
Louis - Barack Obama
Zoey - Sarah Palin
Francis - Joe Biden
Replacing dialog with political soundbites would be the icing on the cake.
I was running 2 full servers and CPU usage never got past 2 or 3% on normal
play, on my old Athlon X2 4600+.
Even running endless panics on expert (I assume the AI is a tad more complex
and demanding on Expert), CPU usage maxed out at 2 or 3% (combined).
It wasn't until I was messing around
I believe that happens when a lobby reserves your server by being set to
Friends Only and joining your server.
You can't join the serve until it is emptied out, or you run sv_unreserve, or
you get added to one of the players' friends list, or you kick them all out or
you restart the server.
I know everyone's excited about getting any sort of response from Valve, but
the devil's in the details.
What if a server is full of public players, or partially full, and a lobby of
preferred players wants to join?
How are mutliple preferred groups handled?
I suggest something like the
I'd just like to say that nothing was ever wrong with the custom tab.
The issue was server admins and plugin writers actively working to break the
tagging system, to avoid going to the custom tab and to keep populations up,
even if it's people joining and leaving quickly.
From: [EMAIL
Did he think a vote was being called?
Did he confuse Aye with I?
Date: Wed, 12 Nov 2008 19:27:52 +
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] MATCHMAKING BROWSER
Nice input.
*Goes back to the cool corner*
2008/11/12 brian lyons [EMAIL PROTECTED]
What? You mean Valve's comments about supporting the server admins aren't
enough? You want actual support?
Valve, you suck at supporting server admins, despite what you say.
I think Valve should host some sample servers, with public config files, and
throw up some more public config files
So, I'm running my own server with default configs.
I see it fine, and I can join it.
But when we call a vote, we can't change it from Versus to Coop.
???
_
Windows Live Hotmail now works up to 70% faster.
I would drop the Server Browser Join Enables tag. Long tags caused people to
be unable to join from lobbies during the beta.
(Plus, I don't like that tag - why not just Browser Joinable ?)
You might also check to make sure that your server isn't in versus mode.
I found that when my server is
I've run into a few hackers running my TF2 server.
We as server operators must work together to get rid of the riff raff.
To accomplish that, we must be willing to trust each other.
Proof is nice, but the moment you put up a video, you'll have people (just
for the hell of it) saying Some people
Yeah, but your analogy falls apart.
Cheaters don't get money from cheating, so having to buy a new copy of a game
is a deterrent.
Stealing accounts can get you into serious trouble, and the more often you have
to do it, the more likely you are to get caught.
VAC and sv_pure go a long way to
or rocket surgery.
On Tue, Nov 18, 2008 at 3:10 PM, Blood Letter [EMAIL PROTECTED]wrote:
What? You mean Valve's comments about supporting the server admins aren't
enough? You want actual support?
Valve, you suck at supporting server admins, despite what you say.
I think Valve
What about maplists and map cycles? Or mission cycles?
What about switching between versus and coop maps?
Why is my server currently on a versus map, when I only have coop maps in the
maplist, and it starts on the hospital coop mission (via command line)?
There is no way for users to vote for
PROTECTED] [mailto:hlds-
[EMAIL PROTECTED] On Behalf Of Blood Letter
Sent: 25 November 2008 16:30
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] How about some server instructions and server.cfg
files?
What about maplists and map cycles? Or mission cycles?
What about switching
I honestly can't believe the people defending the lack of documentation.
This kind of behavior is unheard of in software development.
I don't care if running a server was as simple as:
1: Download this file.
2: Run it.
Documentation is a fundamental requirement for any programming project.
working seem to be in the
minority. If you have problems, email them here, and put notes on a wiki
or a forum somewhere until Valved EVENTUALLY documents things.
On Tue, 2008-11-25 at 12:31 -0800, Blood Letter wrote:
I honestly can't believe the people defending the lack of documentation
You can't drive the cycle of maps on the server based on the lobby system -
you have no control over that.
I want my server to be public at all times, so I won't be using using
sv_search_key.
I know how to change the map via rcon, I want USERS to be able to change
between coop and versus
to be able to change between coop and versus maps.
You can't.
If this is not possible, I want to restrict my server to coop only.
You can't.
On Tue, 2008-11-25 at 14:21 -0800, Blood Letter wrote:
You can't drive the cycle of maps on the server based on the lobby system
- you have no control over
that aren't working. If it was designed to be allowed to do those
things, there would be options to set.
I say it's by design because of *drum roll* common sense and logical
reasoning.
On Tue, 2008-11-25 at 14:27 -0800, Blood Letter wrote:
Who are you to say that it's by design? Did you design
My idea has been to implement a leash.
If a person is being a jerk or running off too far ahead or straggling far
behind, you can vote to leash them.
Get the average position of all non-leashed players, and any leashed player
will be forced to stay within a distance x of that average
But but! An admin from CircleX posts on this list and he said he runs vanilla
servers and is on the up and up!
(Too lazy to dig up the emails about it where I called him out on it and he
denied it.)
It's jerks like those that make legit admins harder to come by, and the games
less fun.
...@list.valvesoftware.com [mailto:
hlds-boun...@list.valvesoftware.com] On Behalf Of Blood Letter
Sent: Tuesday, January 06, 2009 11:50 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Valve It's Time To Listen And Answer!
If Valve completely ignores server operators who provide free servers
You assume people are concerned with just one problem.
Valve has not commented on any of the other issues that have been brought up
here, or anywhere else for that matter.
The lack of communication with players, let alone server operators, is
unacceptable.
This list is the closest thing we as
Just installed MM+SM on my server, and set myself up as admin.
Seems to have set my maxplayers to 14 (or at least, the reported maxplayers).
My commandline still shows 8. I don't see any reference to this setting in any
of the sourcemod config files, and I've never seen this behavior
Maxplayers to 14?
I assume you're talking about L4D. If so, it's not MM/SM's fault. That's how
Valve has it setup.
Though I haven't figured out how to use the Spec slots yet.
On Sun, Jan 11, 2009 at 6:20 PM, Blood Letter
bw_bloodlet...@hotmail.comwrote:
Just installed MM+SM on my
This is directed at everyone bitching about the timing of the update, not just
you.
Release it when it's done.
It would be nice if we were told in advance that an update is expected to be
released sometime during the day, but the bottom line is if you can't be
bothered to update a server,
Seems a little premature.
They come and they go.
Etc.
Date: Fri, 30 Jan 2009 11:39:08 +1100
From: dogg...@bigpond.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Client timed out emptying server
It dropped Sex :(
On Fri, Jan 30, 2009 at 11:34 AM, Nephyrin Zey
Farming servers are usually intentional.
Valve won't ban farmers. They won't even take their unlockables/achievements
away.
What they will do is take away the unlockables/achievements of some of the
people who unlock them via console (you just know that workaround will be left
in, AGAIN).
I don't play on 32 player servers because, generally, lag and performance takes
a nose dive after 24.
If this is much more of a problem now, then it is probably crippling 32 player
servers.
I think the gameplay simply sucks beyond 24 players, but since Valve officially
supports 32 players,
Does the recent hubbub over players crashing servers apply to L4D as well as
TF2?
(I didnt read too much into it since it never happened to me...until today).
If so...
General Supplies
STEAM_1:0:21988540
72.181.185.131
Was using the Hunter exploit (pounding through doors, including the safe
Why farm when you can just use the unlocker?
Date: Wed, 25 Feb 2009 22:01:52 +0100
From: bengt.rosenber...@gmx.de
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Achievement Farmer Honeypot
Great, I gonna install that on my 24/7 achievement farming server... Or
wait... No, I won't.
If your server is full, and people are earning achievements then being banned
from YOUR servers, you're being a hypocritical, selfish ass.
You're running an achievement server that DOES let people farm achievements -
they get one (maybe 2 or 3 depending on delay / simultaneous achievements)
://en.wikipedia.org/wiki/Honeypot_(computing)
The entire purpose of this is to make it looks like any other
achievement server, to make farmers feel safe by joining it.
I'm not going to respond to the personal attacks.
On Wed, 2009-02-25 at 13:35 -0800, Blood Letter wrote:
If your server is full
ahead and copy this over to AlliedModders since you
want to bring it there too.
On Wed, 2009-02-25 at 15:05 -0800, Blood Letter wrote:
Your honeypot is more about you feeling like you have control than it is
about bettering the community or taking a stand.
I am not missing the point
Probably applies the data steam cloud gathered to lock away the weapons of
anyone who used the unlocker.
(Hint: It won't do that.)
Date: Wed, 25 Feb 2009 19:05:57 -0500
From: gamerzwo...@gmail.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 Update Coming
What
That update's a SPY!
From: eclyp...@hotmail.com
To: hlds@list.valvesoftware.com
Date: Wed, 25 Feb 2009 19:14:55 -0500
Subject: Re: [hlds] Team Fortress 2 Update Coming
you're both wrong... they're changing the steamIDs to use 2 instead of 0: or
1:
:P
Thank you,
Alec Sanger
P:
This is not some noble cause that warrants beating your own drum in a one-man
parade.
What you're doing is the equivalent of a child offering to share their
toys with another child, then taking them away and yelling NO! You're
not allowed to play with my toys anymore! And my friends all
He claims it's because he thinks fake clients are bad. (And a fake server is
better? LOL)
The real reason is because he wants to toy with people and play God.
Date: Thu, 26 Feb 2009 19:03:25 -0500
From: thedrunkenbraw...@gmail.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds]
You've already claimed that they are dishonest players who earn achievements
through farming.
Why would you make any time-based considerations for this group, using any
standard created with honest players in mind?
From: mslee...@cyberwurx.com
To: hlds@list.valvesoftware.com
Date: Thu, 26
I have used the unlocker to get the scout achievements (all others were
earned by grinding in regular maps).
I have never used a fake clients plugin, nor will I ever.
The ONLY thing that gets you banned from any of my servers is
exploiting/hacking.
I don't care if you're spamming racial
server but he's one of your clan members in TF2 Division and he's
condones
and obviously is involved in the highly illicit practice of
farming, and
advising those who play on your servers to farm elsewhere!
On Thu, Feb 26, 2009 at 11:29 PM, Blood Letter
bw_bloodlet
Are you joking?
I ran 4 L4D servers on an old dual core athlon, and it never got over 50% CPU
usage.
L4D does not tax the CPU at all, despite all the hype about the amazingly
complex (yeah, right) AI Director.
1000 FPS!!! servers are a joke.
Date: Sun, 1 Mar 2009 16:23:36 -0800
From:
2008.
People tend to like to stick to old operating systems because they fear change.
They see higher memory usage as a problem, and not an indication of a more
robust system.
They see an extra process running and immediately call it bloat, and look for
ways to disable it.
There is no point
, but you'll be
pushing your luck.
Blood Letter wrote:
Are you joking?
I ran 4 L4D servers on an old dual core athlon, and it never got over 50%
CPU usage.
L4D does not tax the CPU at all, despite all the hype about the amazingly
complex (yeah, right) AI Director.
1000 FPS!!! servers
want to go over 40-50% CPU usage or
you will soon start seeing bad performance.
You can add 2GB so you have 4GB and then run 8-10 servers, but you'll be
pushing your luck.
Blood Letter wrote:
Are you joking?
I ran 4 L4D servers on an old dual core athlon, and it never got over
HPET (High-Precision Event Timer) basically increases the resolution of event
timing.
Think of having a log for every event that happens.
Without HPET, you're log might look like this:
Event @ Hours:Minutes:Seconds
With HPET, you're log might look like this:
Event @
I see you have experience with Nvidia's 690G.
LOL.
Date: Mon, 2 Mar 2009 16:10:50 -0500
To: hlds@list.valvesoftware.com; hlds@list.valvesoftware.com
From: g...@velocity-servers.net
Subject: Re: [hlds] 2003 or 2008
At 10:26 AM 3/2/2009, CLAN RCR wrote:
Hey Midnight, I looked up HPET and
We want you to still be able to jump sentryguns.
I'd opt for just about anything that reduces the sentry-humping lameness.
From: gamead...@127001.org
To: hlds@list.valvesoftware.com
Date: Fri, 6 Mar 2009 21:42:08 +
Subject: Re: [hlds] Duck in Midair Fix Needs to be Reverted or Retooled
Same happened to me...
From: eclyp...@hotmail.com
To: hlds@list.valvesoftware.com
Date: Sun, 8 Mar 2009 18:57:16 -0400
Subject: Re: [hlds] 14 slot L4D?
this has happened to me as well. Just happened this morning. my provider
automatically disabled all my servers because I was using
No it isn't.
TF2 alt-tab takes forever, regardless of how much RAM your PC/videocard has.
From: gamead...@127001.org
To: hlds@list.valvesoftware.com
Date: Mon, 9 Mar 2009 17:48:24 +
Subject: Re: [hlds] Steam client crash
It already is, if you have enough RAM..
-Original
...@list.valvesoftware.com] On Behalf Of Blood Letter
Sent: Monday, March 09, 2009 1:04 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Steam client crash
No it isn't.
TF2 alt-tab takes forever, regardless of how much RAM your PC/videocard
has.
From: gamead...@127001.org
Sigh...
I posted before (December?) with this issue.
Stock was fine.
Stock + MM+SM showed 14.
It was repeatable and consistent.
It magically fixed itself after a few restarts.
Something about MM+SM causes this.
So yes, I will blame teh addons and teh pluginz!
Do you have to be an ass in
And you need to be able to alt tab to whatever admin utilities you run, or a
remote session to the server, from the client machine you use to test.
You DO test, don't you?
Just about anything that involves the client impacts the server.
Don't client update notices get sent to this list?
Do you have sv_password set to a blank password
Or do you have no sv_password line in your configs?
From: drunkenf...@hotmail.com
To: hlds@list.valvesoftware.com
Date: Thu, 12 Mar 2009 07:45:17 -0700
Subject: Re: [hlds] Urgent fix required for no query response for
passworded
Queue addon/configs to clear sv_tags in 3...2...
Date: Thu, 12 Mar 2009 22:39:38 +
From: philipbembri...@gmail.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] [L4D] Server Browser List Custom Tab
Sourcemod now adds sourcemod to sv_tags, see here:
Same for me.
Disabled MMSM.
Still no traffic.
Head tilt. Baroo?
From: admin_...@cox.net
To: hlds@list.valvesoftware.com
Date: Thu, 12 Mar 2009 19:05:32 -0500
Subject: Re: [hlds] Left 4 Dead Update Available
Even after the update we had last night, I was getting traffic on my server.
Those players go elsewhere, your players will still go to your server.
I highly doubt you'd be on the de-listed end of the spectrum.
I hope server score/rank is never made visible in any way.
We do NOT need another e-peen measurement tool.
Date: Fri, 13 Mar 2009 04:40:03 +0100
From:
1.0.1.0 3777 here.
Ugh...
Why, Valve, why?
Is it so hard to do ANY testing?
Date: Fri, 13 Mar 2009 00:54:45 +
From: tom.chi...@googlemail.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Left 4 Dead Update Available
Should the server version be 1.0.1.1 after this is applied?
So how long does the average easy achievement take on an achievement map?
Is it less than 15 minutes?
msleeper, get to it - kick and ban after 1st achievement AND 15 minutes.
From: mikesti...@gmail.com
To: hlds@list.valvesoftware.com
Date: Fri, 13 Mar 2009 12:08:33 -0500
Subject: Re: [hlds]
My server two days ago was ranked #31 according to Valve's thingy.
It's been dead since yesterday's update.
I don't think it's an issue of less players.
Date: Fri, 13 Mar 2009 22:59:47 +
From: sidest...@gmail.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Left 4 Dead Update
So did this update fix the empty server issue for anyone?
Mine is still bone dry.
_
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Subject: Re: [hlds] L4D Client Update
Blood Letter wrote:
So did this update fix the empty server issue for anyone?
Mine is still bone dry.
Maybe because people want to play on official servers? The search works
now and will actually fall back to non
Anyone getting this?
Windows.
--command line--
srcds.exe -console -game left4dead2 -maxplayers 8 -ip 192.168.1.11 -port 27015
-nohltv +sv_lan 0 +map c1m1_hotel
--server.cfg--
hostname Love Me Sexy
rcon_password
password
sv_steamgroup 12345
sv_steamgroup_exclusive 1
sv_search_key searchkey
mm_dedicated_force_servers public|private would
fix this, but it doesn't. Test this for me, if you start with +sv_lan 1
does it then work flawlessly?
Blood Letter wrote:
Anyone getting this?
Windows.
--command line--
srcds.exe -console -game left4dead2 -maxplayers 8 -ip
that using mm_dedicated_force_servers public|private would
fix this, but it doesn't. Test this for me, if you start with +sv_lan 1
does it then work flawlessly?
Blood Letter wrote:
Anyone getting this?
Windows.
--command line--
srcds.exe -console -game left4dead2 -maxplayers 8
that using mm_dedicated_force_servers public|private would
fix this, but it doesn't. Test this for me, if you start with +sv_lan 1
does it then work flawlessly?
Blood Letter wrote:
Anyone getting this?
Windows.
--command line--
srcds.exe -console -game left4dead2
confirm that reserving the lobby from outside the
NAT seems to be fine.
It's almost as if the NAT client reserves the lobby, then the server
accepts, then ignores it...
Blood Letter wrote:
Looks like having someone else join the server (from outside the lan) works
fine.
Then I can join
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