Re: [hlds_linux] Server Crash Exploit Part 2

2005-01-08 Thread Ronny Schedel
I have the same problem. A user is banned and he floods the server with connections, as you can see here: http://www.kifferstuebchen.de/index.php?showpage=livestats?accid=cshlstats03showpage=livestats%3Faccid=cshlstats03mode=playerhistoryplayer=160174page=1 After some time, the server crashes.

Re: [hlds_linux] Server Crash Exploit Part 2

2005-01-08 Thread hondaman
Interesting. Players said that on one of our servers, some guy came in last night with the name shawn has joined the game and spammed it or something hundreds of times I checked the linux server logs, and sure enough: Jan 7 23:36:22 HardGaming kernel: srcds_amd_css1[3704]: segfault at

RE: [hlds_linux] Server Crash Exploit Part 2

2005-01-08 Thread Paul Kirby
His server is running HLStats, which most prob logs in more detail :) Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of hondaman Sent: Sat 08 January 2005 19:35 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Server Crash Exploit

Re: [hlds_linux] Server Crash Exploit Part 2

2005-01-08 Thread hondaman
Doesnt hlstats pull all its information from the game server logs? Paul Kirby wrote: His server is running HLStats, which most prob logs in more detail :) Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of hondaman Sent: Sat 08 January 2005 19:35 To:

[hlds_linux] CS:S manual mapchange will result in disabled mapcycle

2005-01-08 Thread glenn
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Running CS:Source DS in a Debian Linux environment. After restart the mapcycle will run endlessly. But if an admin changes the map using RCON, the server will not return to the cycle instead of

Re: [hlds_linux] Server Crash Exploit Part 2

2005-01-08 Thread Ronny Schedel
HLStats doesnt run on the gameserver, its a independent perl script, that parses UDP logs. It doesnt influence the srcds. Greets Ronny Doesnt hlstats pull all its information from the game server logs? Paul Kirby wrote: His server is running HLStats, which most prob logs in more detail :) Paul

Re: [hlds_linux] Server Crash Exploit Part 2

2005-01-08 Thread The Fool
This is the reason it works fine :) *-* HLStats doesnt run on the gameserver, its a independent perl script, that parses UDP logs. It doesnt influence the srcds. Greets Ronny (...) ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds_linux] CS:S manual mapchange will result in disabled mapcycle

2005-01-08 Thread The Fool
Quite funny... What if you try to use rcon mp_timelimit 1. Is the mapcycle works properly on map change? On the other hand, it is probably because of a 3rd party addon. Have u use any? I saw you wrote you've tried it with Mani's A.M.. This is a multi-part message in MIME format. -- [ Picked

[hlds_linux] [srcds] deactivating sv_hltv

2005-01-08 Thread Fabrice (grosnours) Toppi
Hi all, Is there any mean to deactivate the sv_hltv cvar ? By deactivate, I *don't* mean to set it to 0, because it could be set to 1 by customers. It should exist a srcds flag like -nohltv so that it would not listen at all. I hope it will be fixed, as nothing should be enabled instead it is

Re: [hlds_linux] [srcds] deactivating sv_hltv

2005-01-08 Thread Steven Hartland
I must agree there needs to be a way of disabling this feature from the command line so that it cannot be enabled via rcon. Steve / K - Original Message - From: Fabrice (grosnours) Toppi [EMAIL PROTECTED] Hi all, Is there any mean to deactivate the sv_hltv cvar ? By deactivate, I

Re: [hlds_linux] CS:S manual mapchange will result in disabled mapcycle

2005-01-08 Thread InspectorGifts
Its not a 3rd party addon problem as it happens with our barebones source servers as well. Just a bug that needs squashed. - Original Message - From: The Fool [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Saturday, January 08, 2005 2:13 PM Subject: Re: [hlds_linux] CS:S

Re: [hlds_linux] [srcds] deactivating sv_hltv

2005-01-08 Thread Philip Lorenz
Best would be something similar to the read-only variables which can be founds in the DS of games such as CoD. Default of course would be 0 :) Philip On Sat, 2005-01-08 at 22:51 +, Steven Hartland wrote: I must agree there needs to be a way of disabling this feature from the command line

[hlds_linux] Weird behavior from hlds 1.6

2005-01-08 Thread William Warren
This is a machine running fedora core 2 with all updates. Athlon xp 3000+ and i gig of ram here is what goes on: For some reason running screen makes the system startup one instance..then after a minute or two a shadow instance shows up. This makes the memory usage grow out of control and makes

RE: [hlds_linux] [srcds] deactivating sv_hltv

2005-01-08 Thread ray
And while they're in there they could create -nobots -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Philip Lorenz Sent: Saturday, January 08, 2005 6:59 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [srcds] deactivating sv_hltv Best

Re: [hlds_linux] [srcds] deactivating sv_hltv

2005-01-08 Thread Leif
But then please release a standalone Version of HLTV, which can directly connect on Gamerservers like in CS 1.6. Cause at the moment the integrated HLTV can only connect to other HLTV Servers, but not to Gameservers. Hi all, Is there any mean to deactivate the sv_hltv cvar ? By deactivate,