[hlds_linux] CS 1.6 Any updates?

2011-06-27 Thread Marlon Almeida
Hello all, could anybody tell me the lastest build version of Counter-Strike 1.6? If there's any beta build. What's the best build to get servers working fine with master servers and getting into the internet tab. I was away for a while then I'm kinda lost about it. Thanks in advance. --

Re: [hlds_linux] CS 1.6 Any updates?

2011-06-27 Thread Kyle Sanderson
Last mail I can find says to run hldsupdatetool with '-beta hlbeta'. CSS is nearly in the same boat as 1.6. The (now appearing) static beta for both products has been running way too long. Kyle. On Sun, Jun 26, 2011 at 11:28 PM, Marlon Almeida mar...@cybergamesbrasil.com wrote: Hello all,

Re: [hlds_linux] This new Benchmark - how to set and recommendations would be nice.

2011-06-27 Thread Svensk Ljud Ljus Produktion
Thanks sir ! I will take a look at rewrite all start scripts then, ill guess its would be suffient to execute export RDTSC_FREQUENCY=2400.0 once when the server-machine is started. And running the srcds at fps_max 0 or 1000 is reducing the cpu-usage then server is empty, but it not

Re: [hlds_linux] This new Benchmark - how to set and recommendations would be nice.

2011-06-27 Thread Fug1t1v3
just put in the end of .bashrc for every user you start servers with - Best regards, Fug1t1v3 Onlyskill.eu - Game Servers Hosting CSS Servers Administrator Game Hosting Tehnical Administrator mail: f...@onlyskill.eu On 27 June 2011 12:24, Svensk Ljud Ljus Produktion

Re: [hlds_linux] Vehicle issue

2011-06-27 Thread Bernhard Kaszt
Can Valve please implement this vphysics.so fix, (either use a newer GCC or different settings) for compiling vphysics.so. This vehicle crash has been annoying us since more than a half year (since orangebox for hl2dm came out). Thank you :) On 27.06.2011 00:46, Ryan Kistner wrote: It turns

Re: [hlds_linux] Vehicle issue

2011-06-27 Thread James Puckett
Thanks alot Ryan. On Mon, Jun 27, 2011 at 5:45 AM, Bernhard Kaszt be...@bcserv.eu wrote: Can Valve please implement this vphysics.so fix, (either use a newer GCC or different settings) for compiling vphysics.so. This vehicle crash has been annoying us since more than a half year (since

Re: [hlds_linux] Vehicle issue

2011-06-27 Thread Christoffer Pedersen
I can't believe it, Ryan, a usual user fixed the problem for Valve. This really shows something about them... Thanks a lot! /Chris On Jun 27, 2011, at 3:40 PM, James Puckett wrote: Thanks alot Ryan. On Mon, Jun 27, 2011 at 5:45 AM, Bernhard Kaszt be...@bcserv.eu wrote: Can Valve please

[hlds_linux] How do i stop server that comes into a loop

2011-06-27 Thread Daniel Nilsson
If i dont se server if i use top or htop. I dont know it´s pid. It is invisible but running. //Me ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

[hlds_linux] Some server issues

2011-06-27 Thread Saint K .
Hi, We're having some server issues where all servers seem to hang for a few seconds and then continue like nothing was wrong. Now I wonder if this is something local on our machine, or if it has anything to do with the steam backend being overloaded. Anyone else noticing similar issues?

Re: [hlds_linux] This new Benchmark - how to set and recommendations would be nice.

2011-06-27 Thread bottige...@gmail.com
What is the performance penalty if I disable this benchmark? On Mon, Jun 27, 2011 at 4:06 AM, Fug1t1v3 f...@onlyskill.eu wrote: just put in the end of .bashrc for every user you start servers with - Best regards, Fug1t1v3 Onlyskill.eu - Game Servers Hosting CSS Servers Administrator

[hlds_linux] Replay on CSS?

2011-06-27 Thread Christoffer Pedersen
Hey there, im trying to setup a CS:S server on Windows 2k8R2, but i have run into a problem. Everytime i start the server it says Couldn't allocate any replay IP port. I have tried to look up the problem on google but no luck there... Another srcds-guy i know told me that there's even no replay

Re: [hlds_linux] Ghoting on CSS

2011-06-27 Thread Marc.B
We some of our customers that are reporting the same problem. Cheers, Marc 2011/6/26 Eli Witt eliw...@gmail.com: We had 4 of them on one of our NFO servers yesterday, no TV enabled, replays disabled for now, too. On Sun, Jun 26, 2011 at 8:30 AM, r...@bsk.vectranet.pl wrote: I have 6 ghost

Re: [hlds_linux] Ghoting on CSS

2011-06-27 Thread Marc.B
After investigation, here are more information. We have a for example a 18 slots servers with 8 real player and 10 ghosts. Both HLSW and CSS Ingame Server Browser report 18 players online and if you try to join, you get server is full. Now, making a status in server console report only 8 players,

Re: [hlds_linux] Some server issues

2011-06-27 Thread Tom Grant
Mine was hanging for a few seconds on round ends. I figure that has to do with the 700+ users who have connected since last restart. Obviously a restart fixed that. And obviously I'm not too used to having a populated server for a few days straight! I haven't seen anything mid rounds. On Mon,

Re: [hlds_linux] TF2 Ghosting Players

2011-06-27 Thread Marc.B
Actually, the query protocol and the console status are reporting different informations. Ghost are not in the console status. After investigation, here what I found and posted already in the CSS Ghost thread: We have a for example a 18 slots servers with 8 real player and 10 ghosts. Both HLSW

Re: [hlds_linux] How do i stop server that comes into a loop

2011-06-27 Thread James Botting
Have you tries using 'ps x' to output all running processes? On 27 Jun 2011, at 17:48, Daniel Nilsson daniel.joki...@gmail.com wrote: If i dont se server if i use top or htop. I dont know it´s pid. It is invisible but running. //Me ___ To

Re: [hlds_linux] How do i stop server that comes into a loop

2011-06-27 Thread Carl
ps -ef | grep srcds On 6/27/2011 12:22 PM, Daniel Nilsson wrote: If i dont se server if i use top or htop. I dont know it´s pid. It is invisible but running. //Me ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlds_linux] This new Benchmark - how to set and recommendations would be nice.

2011-06-27 Thread daniel jokiaho
why disable. If restart do it when server is low on players. At night. On 27 Jun 2011 17:48, bottige...@gmail.com bottige...@gmail.com wrote: What is the performance penalty if I disable this benchmark? On Mon, Jun 27, 2011 at 4:06 AM, Fug1t1v3 f...@onlyskill.eu wrote: just put in the end of

Re: [hlds_linux] This new Benchmark - how to set and recommendations would be nice.

2011-06-27 Thread localhost
We found L4D2 (with this new clock optimisation) used less CPU than L4D1 (without it). However, currently TF2 servers are using greater CPU than it used to REGARDLESS OF THIS SETTING. Note that the only downside of leaving this at default (ie not set) is that the server will take a few

Re: [hlds_linux] Replay on CSS?

2011-06-27 Thread Christoffer Pedersen
I have fixed the problem, i had to remove my +ip statement... /Chris On Jun 27, 2011, at 6:31 PM, Christoffer Pedersen wrote: Hey there, im trying to setup a CS:S server on Windows 2k8R2, but i have run into a problem. Everytime i start the server it says Couldn't allocate any replay IP

Re: [hlds_linux] Some server issues

2011-06-27 Thread localhost
We are seeing a significant pause at the end of rounds, but it seems to be connected to the replay system (presumably doing sync or cleanup work) On Mon, 27 Jun 2011 12:53:38 -0400, Tom Grant wrote: Mine was hanging for a few seconds on round ends. I figure that has to do with the 700+ users

Re: [hlds_linux] How do i stop server that comes into a loop

2011-06-27 Thread Max Pierson
On linux, I use 'ps aux | grep srcds' which is similar to what Carl wrote. -ef is used more on unix boxen, but still works in linux. It just doesnt give as much info as 'aux'. max On Mon, Jun 27, 2011 at 11:22 AM, Daniel Nilsson daniel.joki...@gmail.comwrote: If i dont se server if i use top

Re: [hlds_linux] VAC down?

2011-06-27 Thread Eric Riemers
Well its happening again.. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: zondag 26 juni 2011 22:05 To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] VAC down? Hi, I

[hlds_linux] l4d2 update

2011-06-27 Thread Eric Riemers
A nice, at the peak of prime time, 100k tf2 users and all steam servers not available.. snip Content: Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Left 4 Dead 2

Re: [hlds_linux] How do i stop server that comes into a loop

2011-06-27 Thread Svensk Ljud Ljus Produktion
use ps awwux|grep srcds then you get a list of all srcds servers and childprocesses with theirs startline as well :) Peter Sweden Daniel Nilsson skrev 2011-06-27 18:22: If i dont se server if i use top or htop. I dont know it´s pid. It is invisible but running. //Me

Re: [hlds_linux] How do i stop server that comes into a loop

2011-06-27 Thread daniel jokiaho
tack enemy On 27 Jun 2011 21:56, Svensk Ljud Ljus Produktion i...@teaterljud.se wrote: use ps awwux|grep srcds then you get a list of all srcds servers and childprocesses with theirs startline as well :) Peter Sweden Daniel Nilsson skrev 2011-06-27 18:22: If i dont se server if i use

[hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-06-27 Thread Jason Ruymen
Required updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Reduced CPU usage for idle servers Team Fortress 2 - Added the Splendid Screen,

[hlds_linux] TF2 Update Released

2011-06-27 Thread Jeff Sugar
I don't see a mail for it yet, so here's the changelog: Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: *Source

[hlds_linux] Messages arriving 20 minutes late?

2011-06-27 Thread Ross Bemrose
Is anyone else noticing that messages from this mailing list are now arriving something like 20 minutes after they're sent? Also, are there any plans on Valve's part to increase Steam download servers' capacity? This latest TF2 should be tiny, but neither my servers or client have been able

Re: [hlds_linux] TF2 Update Released

2011-06-27 Thread Kyle Sanderson
The List, just like Steam, went down for roughly a half an hour after the update was pushed. Thanks for the change log though! On Mon, Jun 27, 2011 at 5:43 PM, Jeff Sugar jeffsu...@gmail.com wrote: I don't see a mail for it yet, so here's the changelog: Updates to Team Fortress 2,

Re: [hlds_linux] TF2 Update Released

2011-06-27 Thread Josh Stratton
Well, thank goodness we can rename taunts now since that made it to the top of the list of things to do. Since we're on beyond pointless updates now, I would love to see HOUWAR owners get something that has been promised for 6 months now? Wait, it's been over 7. At least we're setting our

Re: [hlds_linux] How do i stop server that comes into a loop

2011-06-27 Thread Jesse Molina
htop is a really good process manager available on Linux (BSD too, I think). Install it and try it out. Remember to run as sudo/root if manipulating processes that your user does not own. htop would make tracking down your lost process pretty easy, and somewhat graphical too. It has a

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-06-27 Thread Jay Singh
Neither I or anyone can connect to my servers. It says connection failed after four retries. Is anyone else getting this problem? From: jas...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Tue, 28 Jun 2011

Re: [hlds_linux] Messages arriving 20 minutes late?

2011-06-27 Thread Sir Jake
Got the email about 5-10 minutes after our servers seen the update was out. Only took about 8 minutes for our auto update to get everything done for us. Then again if there was more content servers it could have been up within a minute.

Re: [hlds_linux] Messages arriving 20 minutes late?

2011-06-27 Thread J M
Yes, to both of the things you said. It took way too long for my servers to finally update. On Mon, Jun 27, 2011 at 9:01 PM, Ross Bemrose rbemr...@vgmusic.com wrote: Is anyone else noticing that messages from this mailing list are now arriving something like 20 minutes after they're sent?

Re: [hlds_linux] Messages arriving 20 minutes late?

2011-06-27 Thread Josh Stratton
I assume it's via the massive list (however big it is). They're only able to send out X amount every minute and I was included in getting it late today. This is speculation though so they could just be slow today. On Mon, Jun 27, 2011 at 6:01 PM, Ross Bemrose rbemr...@vgmusic.com wrote: Is

Re: [hlds_linux] Messages arriving 20 minutes late?

2011-06-27 Thread Jesse Molina
Confirmed. Seems to depend on time of day. Ross Bemrose wrote: Is anyone else noticing that messages from this mailing list are now arriving something like 20 minutes after they're sent? Also, are there any plans on Valve's part to increase Steam download servers' capacity? This latest TF2

Re: [hlds_linux] TF2 Update Released

2011-06-27 Thread Jesse Molina
Network design improvement opportunity here. They probably have different traffic types of requiring different levels of SLA using the same transit system. Also, since the traffic is mostly outbound for updates, this is something that they could control with QoS. Valve need a network

Re: [hlds_linux] Messages arriving 20 minutes late?

2011-06-27 Thread Milton Ngan
I am working on the mailing list issue. The problem is that the spam filters are eating up lots of CPU on the VM. I will be moving off the spam filtering onto a different box that can better handle the job. Over the past year we have added more than 200Gbps of bandwidth, and we are constantly

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-06-27 Thread Tony Paloma
Hey Jay, You're running the SourceOP plugin, right? It's a new issue with today's update. I'll be fixing the problem in the plugin such that it doesn't occur in future updates either. Thanks, Tony -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-06-27 Thread Jay Singh
Thanks a bunch. From: drunkenf...@hotmail.com To: hlds_linux@list.valvesoftware.com Date: Mon, 27 Jun 2011 18:57:39 -0700 Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source,Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Hey Jay, You're running

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-06-27 Thread Tony Paloma
No problem. And in case you missed it, the plugin update is out. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jay Singh Sent: Monday, June 27, 2011 7:06 PM To: hlds_linux@list.valvesoftware.com Subject:

Re: [hlds_linux] Messages arriving 20 minutes late?

2011-06-27 Thread clad iron
i can agree on the long update times. 5 servers, over 30 min's On Mon, Jun 27, 2011 at 9:56 PM, Milton Ngan mil...@valvesoftware.comwrote: I am working on the mailing list issue. The problem is that the spam filters are eating up lots of CPU on the VM. I will be moving off the spam filtering

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-06-27 Thread prithu
This update has caused all of our server's FPS to sit at half the amount it would usually sit at (~480 instead of ~1000). Is anyone else experiencing this? On 28/06/2011 10:34 AM, Jason Ruymen wrote: Required updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-06-27 Thread Andres Pozos
Hi: Im not answering your question, but having more than 70 fps in orangebox is a waste of cpu. Best regards This update has caused all of our server's FPS to sit at half the amount it would usually sit at (~480 instead of ~1000). Is anyone else experiencing this? On 28/06/2011 10:34 AM,

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-06-27 Thread clad iron
i do see a difference in fps also. 00:49:45 fps_max = 950 ( def. 300 ) - Frame rate limiter 00:49:50 stats 00:49:50 CPU InOut Uptime Users FPSPlayers 0.00 0.00 0.00 1 0 255.81 0 On Tue, Jun 28, 2011 at 12:37 AM, Andres Pozos

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-06-27 Thread Kyle Sanderson
I was in the middle of testing when this update was pushed. I'm noticing the exact same thing (even with all the hacks). I hope this wasn't the required for all engines fix... Kyle. On Mon, Jun 27, 2011 at 9:30 PM, prithu pri...@iinet.net.au wrote: This update has caused all of our server's FPS

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-06-27 Thread ics
Yes, went from 500 to 250 by default and wont increase. What kind of fix this is? Not all of us had that 50% cpu idle usage issue. -ics 28.6.2011 8:36, Kyle Sanderson kirjoitti: I was in the middle of testing when this update was pushed. I'm noticing the exact same thing (even with all the

[hlds_linux] Now 500FPS max after update

2011-06-27 Thread Никита Булаев [Nikita Bulaev]
Confirm: === console: fps_max fps_max = 1000 ( def. 300 ) - Frame rate limiter console: stats CPU In Out Uptime Users FPS Players 0.000.000.000 0 454.66 0 === Valve, are you kidding?? 2011/6/28