yippi. Now we can use autoupdate again :-)
On 5 Jul 2011 23:53, Jason Ruymen jas...@valvesoftware.com wrote:
Updates to the Linux dedicated server are now available. The specific
changes include:
- Fixed a Linux dedicated server crash in vphysics.so
Jason
Took quite long time.
Hope it has been tested properly :|
Il 06/07/2011 00:52, Jason Ruymen ha scritto:
Updates to the Linux dedicated server are now available. The specific
changes include:
- Fixed a Linux dedicated server crash in vphysics.so
Jason
/testpublish_6350.tmp to
/mnt/tf2/replay/testpublish_6350.tmp!
OK
*
--
and during gameplay, I see a lot of these
--
Unable to rename
/opt/srcds/tf2.1/orangebox/tf/replay/server/tmp/20110706-123515-pl_badwater_part_0.block
to /mnt/tf2/replay/20110706-123515-pl_badwater_part_0.block!
Unable to rename
/opt
On Tue, 05 Jul 2011 12:22:58 +0200, Peter Reinhold wrote:
Due to the recent influx of players caused by Valve making TF2 F2P,
i've started looking into reserving slots for our admins.
Thanks for all the great advice, I went with sv_visiblemaxplayers in
combination with Sourcemod reserved
Even if you set your max players to 25, you only get a small penalty with
matchmaking (31 is the max penalty, with 32 players excluding you from
matchmaking)
(i do the same though, 24 and some slots for admins)
On Wed, 06 Jul 2011 12:41:42 +0200, Peter Reinhold
peter_va...@reinhold.dk
wrote:
On
After having ran a few day's completely stable (with replay off), our servers
suddenly start to randomly crash again as of today, this time they don't freeze
but get rebooted correctly again.
Nothing has changed from our side, still running that old .so file because we
haven't applied that
I have stable servers, no crashes whatsoever. Also running the older .so
file.
-ics
6.7.2011 16:33, Saint K. kirjoitti:
After having ran a few day's completely stable (with replay off), our servers
suddenly start to randomly crash again as of today, this time they don't freeze
but get
This is just a fyi for everyone. I haven't heard back from Valve yet but
i managed to create ghost player and remove the created ghost too
without rebooting from the server. The way i did it, is just one way and
i suspect it can be done atleast another way too. I sent the info how to
reproduce
U cant tell us how to remove the ghost then?
//Daniel
On 6 July 2011 16:38, ics i...@ics-base.net wrote:
This is just a fyi for everyone. I haven't heard back from Valve yet but i
managed to create ghost player and remove the created ghost too without
rebooting from the server. The way i did
It's not that simple. I cannot remove the other ghosts but only ones i
create.
-ics
6.7.2011 17:45, daniel jokiaho kirjoitti:
U cant tell us how to remove the ghost then?
//Daniel
On 6 July 2011 16:38, icsi...@ics-base.net wrote:
This is just a fyi for everyone. I haven't heard back from
My single server is also stable.
And I am running the new .so, and have replay enabled.
Mikael
On Wed, 06 Jul 2011 17:36:19 +0300, you wrote:
I have stable servers, no crashes whatsoever. Also running the older .so
file.
-ics
6.7.2011 16:33, Saint K. kirjoitti:
After having ran a few
Can it be detected by other clients on the server who's doing it? or server
side (even better) by console/plugins etc?
The way you describe it, is that you can do it client side.
From: ics i...@ics-base.net
To: Half-Life dedicated Linux server mailing list
He's probably just using a Python or similar script to feed the server the
wrong data in the right way to create his ghosted slots.
On Wed, Jul 6, 2011 at 11:16 AM, Mart-Jan Reeuwijk mreeu...@yahoo.comwrote:
Can it be detected by other clients on the server who's doing it? or server
side (even
All,
On https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
you can see that with nocrits that your server will be disabled, dont know
if they will change this at some stage or just a penalty i can live with.
Since on most servers we have a crit vote, if enough people dont want
Or just letting us use nocrits without any penalty and quickplay working
would be nice.
2011/7/6 Eric Riemers riem...@binkey.nl
All,
On https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
you can see that with nocrits that your server will be disabled, dont know
if they
You should get rewarded, not penalized, for sparing new players from this
game-breaking bug called critical hits :P
-TheG
On Wed, Jul 6, 2011 at 5:33 PM, Eric Riemers riem...@binkey.nl wrote:
All,
On https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
you can see that with
And it protect them from crit hacks as well :)
2011/7/6 Björn Rohlén bjorn.roh...@gmail.com
You should get rewarded, not penalized, for sparing new players from this
game-breaking bug called critical hits :P
-TheG
On Wed, Jul 6, 2011 at 5:33 PM, Eric Riemers riem...@binkey.nl wrote:
Valve took the word of players from SPUF thread mostly that was at
Server Feedback section at
http://forums.steampowered.com/forums/forumdisplay.php?f=1002 but i
cannot find it now so they must have moved it elsewhere for analyzing
before they kicked in the quickplay feature.
At that thread,
Balance the game? Are you serious?
And it isn't really fun if you are the enemy who is being killed by the
critical hit.
2011/7/6 ics i...@ics-base.net
Valve took the word of players from SPUF thread mostly that was at Server
Feedback section at http://forums.steampowered.**
Random crashes here as well.
Kyle.
On Wed, Jul 6, 2011 at 6:33 AM, Saint K. sai...@specialattack.net wrote:
After having ran a few day's completely stable (with replay off), our servers
suddenly start to randomly crash again as of today, this time they don't
freeze but get rebooted
+1 for random crash here.
On Wed, Jul 6, 2011 at 12:02 PM, Kyle Sanderson kyle.l...@gmail.com wrote:
Random crashes here as well.
Kyle.
On Wed, Jul 6, 2011 at 6:33 AM, Saint K. sai...@specialattack.net wrote:
After having ran a few day's completely stable (with replay off), our
servers
Have you tried doing the optional update that was released last night?
We have done the update and have had no crashing issues so far.
On 06/07/2011 17:23, Eli Witt eliw...@gmail.com wrote:
+1 for random crash here.
On Wed, Jul 6, 2011 at 12:02 PM, Kyle Sanderson kyle.l...@gmail.com
wrote:
Did you know EVERYONE gets those critical hits from time to time, not
just everyone else but you? I dunno how people think critical hits are
unfair - every one gets them once in a while.
2011/7/6 AnAkIn . anakin...@gmail.com:
Balance the game? Are you serious?
And it isn't really fun if you
to rename
/opt/srcds/tf2.1/orangebox/tf/replay/server/tmp/20110706-123515-pl_badwater_part_0.block
to /mnt/tf2/replay/20110706-123515-pl_badwater_part_0.block!
Unable to rename
/opt/srcds/tf2.1/orangebox/tf/replay/server/tmp/20110706-123515-pl_badwater_part_0.block
to /mnt/tf2/replay/20110706
And, tonight I could actually test, as my server was filled up.
Just to clarify, when running with 26 slots and sv_visiblemaxplayers
set to 24 (2 hidden slots) the players with reserved slots (ie, admins)
have to connect using the console connect command?
When trying to join via the
Can you post a backtrace?
- Original Message -
From: Saint K.
Sent: 07/06/11 04:33 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Server crashes are back?
After having ran a few day's completely stable (with replay off), our servers
suddenly start to randomly
I'll look out for them, however for some reason the crashing seems to have
stopped somewhere during the afternoon.
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of h...@gmx.com
No, that's the point.
The TF2 client sees full via server browser and says lol nope when you try
to join, connect via console bypasses that check, and puts you in the 25th
slot.
On Wed, Jul 6, 2011 at 4:43 PM, Peter Reinhold peter_va...@reinhold.dkwrote:
And, tonight I could actually test,
I have issues where when my server starts filling up (18-24), the server starts
stuttering and everybody experiences lag on my Linux-based server. It appears
the server is missing ticks. Are there any profile tools to figure out where my
problems are? (Maybe disk-based due to replay system, but
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