Re: [hlds_linux] Linux Dedicated Server Update

2011-07-06 Thread daniel jokiaho
yippi. Now we can use autoupdate again :-) On 5 Jul 2011 23:53, Jason Ruymen jas...@valvesoftware.com wrote: Updates to the Linux dedicated server are now available. The specific changes include: - Fixed a Linux dedicated server crash in vphysics.so Jason

Re: [hlds_linux] Linux Dedicated Server Update

2011-07-06 Thread Marco Padovan
Took quite long time. Hope it has been tested properly :| Il 06/07/2011 00:52, Jason Ruymen ha scritto: Updates to the Linux dedicated server are now available. The specific changes include: - Fixed a Linux dedicated server crash in vphysics.so Jason

[hlds_linux] Replay errors renaming file

2011-07-06 Thread Peter Reinhold
/testpublish_6350.tmp to /mnt/tf2/replay/testpublish_6350.tmp! OK * -- and during gameplay, I see a lot of these -- Unable to rename /opt/srcds/tf2.1/orangebox/tf/replay/server/tmp/20110706-123515-pl_badwater_part_0.block to /mnt/tf2/replay/20110706-123515-pl_badwater_part_0.block! Unable to rename /opt

Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server

2011-07-06 Thread Peter Reinhold
On Tue, 05 Jul 2011 12:22:58 +0200, Peter Reinhold wrote: Due to the recent influx of players caused by Valve making TF2 F2P, i've started looking into reserving slots for our admins. Thanks for all the great advice, I went with sv_visiblemaxplayers in combination with Sourcemod reserved

Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server

2011-07-06 Thread Eric Riemers
Even if you set your max players to 25, you only get a small penalty with matchmaking (31 is the max penalty, with 32 players excluding you from matchmaking) (i do the same though, 24 and some slots for admins) On Wed, 06 Jul 2011 12:41:42 +0200, Peter Reinhold peter_va...@reinhold.dk wrote: On

[hlds_linux] Server crashes are back?

2011-07-06 Thread Saint K .
After having ran a few day's completely stable (with replay off), our servers suddenly start to randomly crash again as of today, this time they don't freeze but get rebooted correctly again. Nothing has changed from our side, still running that old .so file because we haven't applied that

Re: [hlds_linux] Server crashes are back?

2011-07-06 Thread ics
I have stable servers, no crashes whatsoever. Also running the older .so file. -ics 6.7.2011 16:33, Saint K. kirjoitti: After having ran a few day's completely stable (with replay off), our servers suddenly start to randomly crash again as of today, this time they don't freeze but get

Re: [hlds_linux] Zombie player slots?

2011-07-06 Thread ics
This is just a fyi for everyone. I haven't heard back from Valve yet but i managed to create ghost player and remove the created ghost too without rebooting from the server. The way i did it, is just one way and i suspect it can be done atleast another way too. I sent the info how to reproduce

Re: [hlds_linux] Zombie player slots?

2011-07-06 Thread daniel jokiaho
U cant tell us how to remove the ghost then? //Daniel On 6 July 2011 16:38, ics i...@ics-base.net wrote: This is just a fyi for everyone. I haven't heard back from Valve yet but i managed to create ghost player and remove the created ghost too without rebooting from the server. The way i did

Re: [hlds_linux] Zombie player slots?

2011-07-06 Thread ics
It's not that simple. I cannot remove the other ghosts but only ones i create. -ics 6.7.2011 17:45, daniel jokiaho kirjoitti: U cant tell us how to remove the ghost then? //Daniel On 6 July 2011 16:38, icsi...@ics-base.net wrote: This is just a fyi for everyone. I haven't heard back from

Re: [hlds_linux] Server crashes are back?

2011-07-06 Thread Mikael Pedersen
My single server is also stable. And I am running the new .so, and have replay enabled. Mikael On Wed, 06 Jul 2011 17:36:19 +0300, you wrote: I have stable servers, no crashes whatsoever. Also running the older .so file. -ics 6.7.2011 16:33, Saint K. kirjoitti: After having ran a few

Re: [hlds_linux] Zombie player slots?

2011-07-06 Thread Mart-Jan Reeuwijk
Can it be detected by other clients on the server who's doing it? or server side (even better) by console/plugins etc? The way you describe it, is that you can do it client side. From: ics i...@ics-base.net To: Half-Life dedicated Linux server mailing list

Re: [hlds_linux] Zombie player slots?

2011-07-06 Thread Eli Witt
He's probably just using a Python or similar script to feed the server the wrong data in the right way to create his ghosted slots. On Wed, Jul 6, 2011 at 11:16 AM, Mart-Jan Reeuwijk mreeu...@yahoo.comwrote: Can it be detected by other clients on the server who's doing it? or server side (even

[hlds_linux] quickplay disabled tags

2011-07-06 Thread Eric Riemers
All, On https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 you can see that with nocrits that your server will be disabled, dont know if they will change this at some stage or just a penalty i can live with. Since on most servers we have a crit vote, if enough people dont want

Re: [hlds_linux] quickplay disabled tags

2011-07-06 Thread AnAkIn .
Or just letting us use nocrits without any penalty and quickplay working would be nice. 2011/7/6 Eric Riemers riem...@binkey.nl All, On https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 you can see that with nocrits that your server will be disabled, dont know if they

Re: [hlds_linux] quickplay disabled tags

2011-07-06 Thread Björn Rohlén
You should get rewarded, not penalized, for sparing new players from this game-breaking bug called critical hits :P -TheG On Wed, Jul 6, 2011 at 5:33 PM, Eric Riemers riem...@binkey.nl wrote: All, On https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 you can see that with

Re: [hlds_linux] quickplay disabled tags

2011-07-06 Thread AnAkIn .
And it protect them from crit hacks as well :) 2011/7/6 Björn Rohlén bjorn.roh...@gmail.com You should get rewarded, not penalized, for sparing new players from this game-breaking bug called critical hits :P -TheG On Wed, Jul 6, 2011 at 5:33 PM, Eric Riemers riem...@binkey.nl wrote:

Re: [hlds_linux] quickplay disabled tags

2011-07-06 Thread ics
Valve took the word of players from SPUF thread mostly that was at Server Feedback section at http://forums.steampowered.com/forums/forumdisplay.php?f=1002 but i cannot find it now so they must have moved it elsewhere for analyzing before they kicked in the quickplay feature. At that thread,

Re: [hlds_linux] quickplay disabled tags

2011-07-06 Thread AnAkIn .
Balance the game? Are you serious? And it isn't really fun if you are the enemy who is being killed by the critical hit. 2011/7/6 ics i...@ics-base.net Valve took the word of players from SPUF thread mostly that was at Server Feedback section at http://forums.steampowered.**

Re: [hlds_linux] Server crashes are back?

2011-07-06 Thread Kyle Sanderson
Random crashes here as well. Kyle. On Wed, Jul 6, 2011 at 6:33 AM, Saint K. sai...@specialattack.net wrote: After having ran a few day's completely stable (with replay off), our servers suddenly start to randomly crash again as of today, this time they don't freeze but get rebooted

Re: [hlds_linux] Server crashes are back?

2011-07-06 Thread Eli Witt
+1 for random crash here. On Wed, Jul 6, 2011 at 12:02 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Random crashes here as well. Kyle. On Wed, Jul 6, 2011 at 6:33 AM, Saint K. sai...@specialattack.net wrote: After having ran a few day's completely stable (with replay off), our servers

Re: [hlds_linux] Server crashes are back?

2011-07-06 Thread James Botting
Have you tried doing the optional update that was released last night? We have done the update and have had no crashing issues so far. On 06/07/2011 17:23, Eli Witt eliw...@gmail.com wrote: +1 for random crash here. On Wed, Jul 6, 2011 at 12:02 PM, Kyle Sanderson kyle.l...@gmail.com wrote:

Re: [hlds_linux] quickplay disabled tags

2011-07-06 Thread Drogen Viech
Did you know EVERYONE gets those critical hits from time to time, not just everyone else but you? I dunno how people think critical hits are unfair - every one gets them once in a while. 2011/7/6 AnAkIn . anakin...@gmail.com: Balance the game? Are you serious? And it isn't really fun if you

Re: [hlds_linux] Replay errors renaming file

2011-07-06 Thread Milton Ngan
to rename /opt/srcds/tf2.1/orangebox/tf/replay/server/tmp/20110706-123515-pl_badwater_part_0.block to /mnt/tf2/replay/20110706-123515-pl_badwater_part_0.block! Unable to rename /opt/srcds/tf2.1/orangebox/tf/replay/server/tmp/20110706-123515-pl_badwater_part_0.block to /mnt/tf2/replay/20110706

Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server

2011-07-06 Thread Peter Reinhold
And, tonight I could actually test, as my server was filled up. Just to clarify, when running with 26 slots and sv_visiblemaxplayers set to 24 (2 hidden slots) the players with reserved slots (ie, admins) have to connect using the console connect command? When trying to join via the

Re: [hlds_linux] Server crashes are back?

2011-07-06 Thread hlds
Can you post a backtrace? - Original Message - From: Saint K. Sent: 07/06/11 04:33 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Server crashes are back? After having ran a few day's completely stable (with replay off), our servers suddenly start to randomly

Re: [hlds_linux] Server crashes are back?

2011-07-06 Thread Saint K .
I'll look out for them, however for some reason the crashing seems to have stopped somewhere during the afternoon. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of h...@gmx.com

Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server

2011-07-06 Thread Eli Witt
No, that's the point. The TF2 client sees full via server browser and says lol nope when you try to join, connect via console bypasses that check, and puts you in the 25th slot. On Wed, Jul 6, 2011 at 4:43 PM, Peter Reinhold peter_va...@reinhold.dkwrote: And, tonight I could actually test,

[hlds_linux] Stuttering issues on Linux

2011-07-06 Thread Ryan Alyea
I have issues where when my server starts filling up (18-24), the server starts stuttering and everybody experiences lag on my Linux-based server. It appears the server is missing ticks. Are there any profile tools to figure out where my problems are? (Maybe disk-based due to replay system, but