Would usage actually bring memory up that much? I know stuff goes idle
like on TF2 the round moves back to pre-mapstart if theres 0 people
on, but all the stuff would still be in memory, does the footprint
actually go up after a few days? Is there that much memory 'leakage'
(such as log files or
I got tf2 servers using up to 1.5gb of ram (with tv enabled)
of course we run all instances with *at least* 16gb of ram...
Il 29/11/2011 13:12, Cliff Riley ha scritto:
Would usage actually bring memory up that much? I know stuff goes idle
like on TF2 the round moves back to pre-mapstart if
My experience with OpenVZ and dedicated game servers is that because of the
processing latency created by the OpenVZ kernel there will be an added
network latency for every player that will increase by the number of
players on the server. Keep this in mind.
On Tue, Nov 29, 2011 at 8:57 AM,
We should have it ready in the next 45 minutes or so.
-Eric
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We've released a mandatory update for Team Fortress 2, Day of Defeat: Source,
and Half-Life 2: Deathmatch. The notes for the update are below.
Thanks.
-Eric
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Dramatically improved the dynamic model loading
Holy smokes! That sounds great! Any idea when we'll see it on
Counter-Strike: Source?
As far as I'm aware, the rate limiting connection convars from the last
update haven't been pushed out yet. Although, they don't seem to help at
all on OB against the exploit they were implemented to help
Yeah those ain't out. Low priority for CS Source.
-ics
30.11.2011 0:05, Kyle Sanderson kirjoitti:
Holy smokes! That sounds great! Any idea when we'll see it on
Counter-Strike: Source?
As far as I'm aware, the rate limiting connection convars from the last
update haven't been pushed out yet.
I just saw one of these freezes while looking at the console.
I don't have TV or Replays enabled. I will be turning off
sv_parallel_sendsnapshot.
#0 0xf705e9aa in ?? ()
#1 0xf7040d06 in ?? ()
#2 0xf704c914 in ?? ()
#3 0xf704f0a4 in ?? ()
#4 0xf703b3d9 in ?? ()
#5 0xf6c68d15 in
It's probably your fake player plugins
On 30/11/2011 1:20 PM, bottige...@gmail.com wrote:
I just saw one of these freezes while looking at the console.
I don't have TV or Replays enabled. I will be turning off
sv_parallel_sendsnapshot.
#0 0xf705e9aa in ?? ()
#1 0xf7040d06 in ?? ()
#2
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