Re: [hlds_linux] openvz vz css

2011-11-29 Thread Cliff Riley
Would usage actually bring memory up that much? I know stuff goes idle like on TF2 the round moves back to pre-mapstart if theres 0 people on, but all the stuff would still be in memory, does the footprint actually go up after a few days? Is there that much memory 'leakage' (such as log files or

Re: [hlds_linux] openvz vz css

2011-11-29 Thread Marco Padovan
I got tf2 servers using up to 1.5gb of ram (with tv enabled) of course we run all instances with *at least* 16gb of ram... Il 29/11/2011 13:12, Cliff Riley ha scritto: Would usage actually bring memory up that much? I know stuff goes idle like on TF2 the round moves back to pre-mapstart if

Re: [hlds_linux] openvz vz css

2011-11-29 Thread Fulop Istvan
My experience with OpenVZ and dedicated game servers is that because of the processing latency created by the OpenVZ kernel there will be an added network latency for every player that will increase by the number of players on the server. Keep this in mind. On Tue, Nov 29, 2011 at 8:57 AM,

[hlds_linux] Mandatory TF2, DoD:S, and HL2:DM update coming...

2011-11-29 Thread Eric Smith
We should have it ready in the next 45 minutes or so. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

[hlds_linux] Mandatory Team Fortress 2 Update Released

2011-11-29 Thread Eric Smith
We've released a mandatory update for Team Fortress 2, Day of Defeat: Source, and Half-Life 2: Deathmatch. The notes for the update are below. Thanks. -Eric Source Engine Changes (TF2, DoD:S, HL2:DM) - Dramatically improved the dynamic model loading

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2011-11-29 Thread Kyle Sanderson
Holy smokes! That sounds great! Any idea when we'll see it on Counter-Strike: Source? As far as I'm aware, the rate limiting connection convars from the last update haven't been pushed out yet. Although, they don't seem to help at all on OB against the exploit they were implemented to help

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2011-11-29 Thread ics
Yeah those ain't out. Low priority for CS Source. -ics 30.11.2011 0:05, Kyle Sanderson kirjoitti: Holy smokes! That sounds great! Any idea when we'll see it on Counter-Strike: Source? As far as I'm aware, the rate limiting connection convars from the last update haven't been pushed out yet.

Re: [hlds_linux] Mysterious server crashes

2011-11-29 Thread bottige...@gmail.com
I just saw one of these freezes while looking at the console. I don't have TV or Replays enabled. I will be turning off sv_parallel_sendsnapshot. #0 0xf705e9aa in ?? () #1 0xf7040d06 in ?? () #2 0xf704c914 in ?? () #3 0xf704f0a4 in ?? () #4 0xf703b3d9 in ?? () #5 0xf6c68d15 in

Re: [hlds_linux] Mysterious server crashes

2011-11-29 Thread Prithu Parker
It's probably your fake player plugins On 30/11/2011 1:20 PM, bottige...@gmail.com wrote: I just saw one of these freezes while looking at the console. I don't have TV or Replays enabled. I will be turning off sv_parallel_sendsnapshot. #0 0xf705e9aa in ?? () #1 0xf7040d06 in ?? () #2