Re: [hlds_linux] [hlds] Player count TF2

2012-07-25 Thread anna rack
Here is the error message I get when I want to join my server which is now displaying 25 slots again! I have not restarted it since yesterday. Server Experience Warning The server you are connecting to allows up to 25 players. Team Fortress 2 was designed to have an optimal experience within a

Re: [hlds_linux] [hlds] Player count TF2

2012-07-25 Thread ics
Every damn morning about 7 am (+10 seattle time) the server i have less popularity, fills up with canadian, brazilian, usa, south-korea, chile and so on. Players with those countries. My server is in northern europe, Finland (which is funny). Something funny going on with the quickplay. I

[hlds_linux] HLDS 1.6 EXPLOIT?

2012-07-25 Thread Ejziponken -
NET_QueuePacket: Oversize packet from 187.45.206.108:19NET_QueuePacket: Oversize packet from 71.13.229.61:19NET_QueuePacket: Oversize packet from 216.245.202.53:19NET_QueuePacket: Oversize packet from 70.84.217.91:53NET_QueuePacket: Oversize packet from 70.84.217.91:53NET_QueuePacket:

Re: [hlds_linux] [hlds] Player count TF2

2012-07-25 Thread 1nsane
Yes. I have also been matchmade to servers really far away when I know for a fact that there are available servers close by (like say those run by me or my friends and ofcourse other servers in the area...). There's definitely enough east coast servers to put the 4 people in my party on, but

[hlds_linux] nemrun v1.8.6

2012-07-25 Thread John Schoenick
I just posted a small patch to nemrun that fixes an odd bug people have been reporting forever - screens randomly not 'quitting' when using the default kill-script. Turns out the issue is screen does not default to the only 'window' until someone has manually connected to the screen, so if you

Re: [hlds_linux] nemrun v1.8.6

2012-07-25 Thread Chris Oryschak
Thanks again! :) Chris On Wed, Jul 25, 2012 at 1:11 PM, John Schoenick nephy...@doublezen.netwrote: I just posted a small patch to nemrun that fixes an odd bug people have been reporting forever - screens randomly not 'quitting' when using the default kill-script. Turns out the issue is

Re: [hlds_linux] nemrun v1.8.6

2012-07-25 Thread Kyle Sanderson
Thanks Neph! Kyle. On Wed, Jul 25, 2012 at 10:15 AM, Chris Oryschak ch...@oryschak.com wrote: Thanks again! :) Chris On Wed, Jul 25, 2012 at 1:11 PM, John Schoenick nephy...@doublezen.netwrote: I just posted a small patch to nemrun that fixes an odd bug people have been reporting

Re: [hlds_linux] [hlds] New quickplay is in the real Team Fortress, not TF beta

2012-07-25 Thread Fletcher Dunn
The new centralized matchmaking should not affect either the server info or invite-to-game functionality. If you are able to confirm this is happening, please let me know. The two systems are basically unaware of each other's existence. -Original Message- From:

Re: [hlds_linux] Cvars showing on chat

2012-07-25 Thread Bruno Garcia
Hello again, The es.flags() function in eventscripts python actually worked really well for what I was looking for. Thank you so much. - Bruno On Mon, Jul 23, 2012 at 6:20 PM, Saul Rennison saul.renni...@gmail.comwrote: It prevents the ConVar being returned in A2S_RULES (and so it will be

Re: [hlds_linux] [hlds] Player count TF2

2012-07-25 Thread Fletcher Dunn
It looks like geolocation is failing for a much larger number of players than is expected. I'll look into it. Thanks again for the reports. Keep 'em coming. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf

[hlds_linux] The Ship - freeze on start server

2012-07-25 Thread doc
Is there anyone who runs a Ship server on linux? The problem I'm running into is that it just freezes, stops before it gets very far. I've done some research but the best I can find is threads leading nowhere and some strange report that it needs updated binaries, something about master servers?

Re: [hlds_linux] The Ship - freeze on start server

2012-07-25 Thread doc
http://forums.blazinggriffin.com/viewtopic.php?f=10t=26 This is as far as I got. Valve changed you connect to the master servers a long while back, the devs never updated it for linux, and the only solution was on a forum long dead. The only other option I have is to try running wine :( On Wed,

Re: [hlds_linux] [hlds] Player count TF2

2012-07-25 Thread 1nsane
And thank you for looking into it :) On Wed, Jul 25, 2012 at 5:06 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: It looks like geolocation is failing for a much larger number of players than is expected. I'll look into it. Thanks again for the reports. Keep 'em coming.