Re: [hlds_linux] srcds_linux changing its own process priority at start (centos)

2012-10-01 Thread dan
On 30/09/2012 16:52, Marco Padovan wrote: Il 30/09/2012 17:35, dan ha scritto: On 29/09/2012 18:37, Marco Padovan wrote: :D btw I hope someone from Valve will clarify about this behaviour so at least we can understand if making servers run as root better but more expensive is an intender

Re: [hlds_linux] srcds_linux changing its own process priority at start (centos)

2012-10-01 Thread Marco Padovan
the problem is that in certain cases it is *LOWERING* it's own priority... and more importantly *CHANGING* to a different scheduler... setting something SCHED_RR could cause big troubles if your system is not setup properly (starvation for anything else running with the usual SCHED_OTHER) that's

Re: [hlds_linux] srcds_linux changing its own process priority at start (centos)

2012-10-01 Thread dan
On 01/10/2012 09:54, Marco Padovan wrote: the problem is that in certain cases it is *LOWERING* it's own priority... and more importantly *CHANGING* to a different scheduler... And? You said running under root would have better performance - the implication being that these calls would

[hlds_linux] Remove unneeded particle effects from TF2 ParticleEffectNames stringtable?

2012-10-01 Thread Ross Bemrose
On my stock TF2 server with addons directory, dumpstringtables says this: Table ParticleEffectNames 1006/1024 items Meaning that maps and addons have a grand total of 18 particle effects they can use. It's not uncommon to see errors when loading custom maps because they use more than 18

Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2 ParticleEffectNames stringtable?

2012-10-01 Thread Ross Bemrose
*sigh* I just checked the extension version in the console, and it's reporting the old NoMvM version, despite being from nomvm2_binary.zip. I assume that a new Linux version was never compiled. Fine, I'll compile it myself and post it to the SourceMod thread; I also pointed out that it's the

Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2 ParticleEffectNames stringtable?

2012-10-01 Thread Michael Johansen
Oh nice, could you reply back on the mailinglist when you've done it? Date: Mon, 1 Oct 2012 15:32:02 -0400 From: rbemr...@gmail.com To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2

Re: [hlds_linux] srcds_linux changing its own process priority at start (centos)

2012-10-01 Thread Marco Padovan
Those changes happens only when running the server as root, if you do not run it as root those changes fails and the scheduler/priority is not changed... So if you do not run srcds_linux as root nothing changes... it's like those lines where not there :S Leaving all the benchmarks and hyphotesis

Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2 ParticleEffectNames stringtable?

2012-10-01 Thread Ross Bemrose
I attached the new version to this post: https://forums.alliedmods.net/showpost.php?p=1810648postcount=60 It's compiled from this Source: https://dl.dropbox.com/u/99606/nomvm/nomvm2_source.zip using a slightly modified Makefile from the SourceMod sample_ext extension. My addon-less system

Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2 ParticleEffectNames stringtable?

2012-10-01 Thread Ryan Stecker
Whoops, sorry about the issues with the wrong linux version. Not entirely sure what happened, but thanks for spotting that and recompiling it! On Mon, Oct 1, 2012 at 2:52 PM, Ross Bemrose rbemr...@gmail.com wrote: I attached the new version to this post: https://forums.alliedmods.net/**

Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2 ParticleEffectNames stringtable?

2012-10-01 Thread Michael Johansen
Valve seriously needs to remove the unneeded particle effects and all that shizzle, too bad we have to use 3rd party fixes for fixing this. Also, thanks! Date: Mon, 1 Oct 2012 15:52:28 -0400 From: rbemr...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds]

Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2 ParticleEffectNames stringtable?

2012-10-01 Thread Eli Witt
Are you kidding? Then they wouldn't be able to add more hats. On Mon, Oct 1, 2012 at 3:57 PM, Michael Johansen michs...@live.no wrote: Valve seriously needs to remove the unneeded particle effects and all that shizzle, too bad we have to use 3rd party fixes for fixing this. Also, thanks!

Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2 ParticleEffectNames stringtable?

2012-10-01 Thread Ross Bemrose
At the current moment, they can't add new unusual hat effects as it'd overflow the stringtable we were talking about. So... it has a direct impact on potential future key sales. :P On 10/1/2012 4:25 PM, Eli Witt wrote: Are you kidding? Then they wouldn't be able to add more hats. On Mon,

Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2 ParticleEffectNames stringtable?

2012-10-01 Thread Michael Johansen
Made my day. Date: Mon, 1 Oct 2012 16:29:22 -0400 From: rbemr...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2 ParticleEffectNames stringtable? At the current moment, they can't add new unusual hat effects as

Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2 ParticleEffectNames stringtable?

2012-10-01 Thread doc
This will be hotfixed in minutes, fastest turnaround from bug to patch. On Mon, Oct 1, 2012 at 1:29 PM, Ross Bemrose rbemr...@gmail.com wrote: At the current moment, they can't add new unusual hat effects as it'd overflow the stringtable we were talking about. So... it has a direct impact on

Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2 ParticleEffectNames stringtable?

2012-10-01 Thread Mart-Jan Reeuwijk
Nah, will only be done when they want to add the 19th effect... Minutes in Valve time isn't anytime soon. https://developer.valvesoftware.com/wiki/Valve_Time From: doc drga...@gmail.com To: Half-Life dedicated Linux server mailing list