On 30/09/2012 16:52, Marco Padovan wrote:
Il 30/09/2012 17:35, dan ha scritto:
On 29/09/2012 18:37, Marco Padovan wrote:
:D
btw I hope someone from Valve will clarify about this behaviour so at
least we can understand if making servers run as root better but more
expensive is an intender
the problem is that in certain cases it is *LOWERING* it's own
priority... and more importantly *CHANGING* to a different scheduler...
setting something SCHED_RR could cause big troubles if your system is
not setup properly (starvation for anything else running with the usual
SCHED_OTHER) that's
On 01/10/2012 09:54, Marco Padovan wrote:
the problem is that in certain cases it is *LOWERING* it's own
priority... and more importantly *CHANGING* to a different scheduler...
And? You said running under root would have better performance - the
implication being that these calls would
On my stock TF2 server with addons directory, dumpstringtables says this:
Table ParticleEffectNames
1006/1024 items
Meaning that maps and addons have a grand total of 18 particle effects
they can use.
It's not uncommon to see errors when loading custom maps because they
use more than 18
*sigh* I just checked the extension version in the console, and it's
reporting the old NoMvM version, despite being from nomvm2_binary.zip.
I assume that a new Linux version was never compiled.
Fine, I'll compile it myself and post it to the SourceMod thread; I also
pointed out that it's the
Oh nice, could you reply back on the mailinglist when you've done it?
Date: Mon, 1 Oct 2012 15:32:02 -0400
From: rbemr...@gmail.com
To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2
Those changes happens only when running the server as root, if you do
not run it as root those changes fails and the scheduler/priority is not
changed...
So if you do not run srcds_linux as root nothing changes... it's like
those lines where not there :S
Leaving all the benchmarks and hyphotesis
I attached the new version to this post:
https://forums.alliedmods.net/showpost.php?p=1810648postcount=60 It's
compiled from this Source:
https://dl.dropbox.com/u/99606/nomvm/nomvm2_source.zip using a slightly
modified Makefile from the SourceMod sample_ext extension.
My addon-less system
Whoops, sorry about the issues with the wrong linux version.
Not entirely sure what happened, but thanks for spotting that and
recompiling it!
On Mon, Oct 1, 2012 at 2:52 PM, Ross Bemrose rbemr...@gmail.com wrote:
I attached the new version to this post: https://forums.alliedmods.net/**
Valve seriously needs to remove the unneeded particle effects and all that
shizzle, too bad we have to use 3rd party fixes for fixing this.
Also, thanks!
Date: Mon, 1 Oct 2012 15:52:28 -0400
From: rbemr...@gmail.com
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] [hlds]
Are you kidding? Then they wouldn't be able to add more hats.
On Mon, Oct 1, 2012 at 3:57 PM, Michael Johansen michs...@live.no wrote:
Valve seriously needs to remove the unneeded particle effects and all that
shizzle, too bad we have to use 3rd party fixes for fixing this.
Also, thanks!
At the current moment, they can't add new unusual hat effects as it'd
overflow the stringtable we were talking about. So... it has a direct
impact on potential future key sales. :P
On 10/1/2012 4:25 PM, Eli Witt wrote:
Are you kidding? Then they wouldn't be able to add more hats.
On Mon,
Made my day.
Date: Mon, 1 Oct 2012 16:29:22 -0400
From: rbemr...@gmail.com
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2
ParticleEffectNames stringtable?
At the current moment, they can't add new unusual hat effects as
This will be hotfixed in minutes, fastest turnaround from bug to patch.
On Mon, Oct 1, 2012 at 1:29 PM, Ross Bemrose rbemr...@gmail.com wrote:
At the current moment, they can't add new unusual hat effects as it'd
overflow the stringtable we were talking about. So... it has a direct
impact on
Nah, will only be done when they want to add the 19th effect...
Minutes in Valve time isn't anytime soon.
https://developer.valvesoftware.com/wiki/Valve_Time
From: doc drga...@gmail.com
To: Half-Life dedicated Linux server mailing list
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