You might want to look into the schedulers a bit more. Just because they're
different, doesn't necessarily mean that a typical server process (like srcds)
will run any more effectively under SCHED_RR versus SCHED_OTHER. To prove
this, someone would actually have to benchmark it.
While I
Hi,
thanks for the feedback.
I'm not sure either about the effects of such scheduler change on orangebox.
I'm just asking if *please* it's possible to have a switch into the
command line that disables those scheduler changes that orangebox tries
by itself anytime map is loaded.
Those tries
I have been getting this error on my TF2 server since MvM, it hasn't gone away
despite my best efforts to troubleshoot it.
Players get stuck at Retrieving Server Info and can't connect. I run a map that
never changes and it will start happening after about 2-3 hours.
I've read everywhere that
It's been a while since I set my PvP server up for matchmaking and if I
wanted to do the same on my MvM server I thought I just had to set
tf_mm_servermode 2 and then copy/paste the two lines in my server.cfg over
to my mvm server.cfg
tf_server_identity_account_id and tf_server_identity_token
You need a separate server identity for each server.
As I recall, you can have up to 100 servers per Steam account.
On 10/4/2012 7:33 PM, doc wrote:
It's been a while since I set my PvP server up for matchmaking and if I
wanted to do the same on my MvM server I thought I just had to set
So by re-running the commands in TF2 I'll get another token and such I
assume? It's all linked through my steamID so I don't need to specify that
this is a new, different server?
On Thu, Oct 4, 2012 at 4:34 PM, Ross Bemrose rbemr...@gmail.com wrote:
You need a separate server identity for each
On Thu, Oct 4, 2012 at 11:57 PM, Matt l drt...@live.com wrote:
Disabling Sourcemod seems to make it go away, but having it on at all will
cause it regardless of whats installed with it.
That's not possible, the error is caused by overflowing a stringtable,
SourceMod alone doesn't add anything
Has anyone tried https on a fastdl and does it work? Tf2?
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I didn't try that but how will this be beneficial for a fastdl?
On 5 October 2012 02:58, Cameron Munroe cmun...@cameronmunroe.com wrote:
Has anyone tried https on a fastdl and does it work? Tf2?
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More over a question if possible. I know that there is almost no benefit.
However it is just a question if possible.
Sent from my android device.
-Original Message-
From: Nomaan Ahmad n0man@gmail.com
To: Half-Life dedicated Linux server mailing list
To expand on this topic is it possible to use SFTP with the replay system
yet? This has some actual use since there are hosting providers that don't
allow regular FTP.
On Thu, Oct 4, 2012 at 11:11 PM, Cameron Munroe
cmun...@cameronmunroe.comwrote:
More over a question if possible. I know that
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