Re: [hlds_linux] TF beta has been updated

2012-10-26 Thread bottige...@gmail.com
I just checked the newest beta, and it appears to be missing the symbol g_pMemAlloc from tier0_srv.so while it is present in tier0.so. I believe all plugins currently rely on this and must be recompiled to be compatible with the new changes. How do I get the newest SDK to recompile? Whenever I

Re: [hlds_linux] TF beta has been updated

2012-10-26 Thread AnAkIn
That should do it: 1) Set NO_MALLOC_OVERRIDE in your project, you can remove memoverride.cpp and tier0/memdbgon.h includes 2) If you're linking against tier1_486.a, set NO_MALLOC_OVERRIDE in tier1 project and rebuild it. 2012/10/26 bottige...@gmail.com bottige...@gmail.com I just checked the

Re: [hlds_linux] TF beta has been updated

2012-10-26 Thread AnAkIn
Ok, I just tried and there are much more modifications to do to get tier1_486.a to compile with NO_MALLOC_OVERRIDE. 2012/10/26 AnAkIn anakin...@gmail.com That should do it: 1) Set NO_MALLOC_OVERRIDE in your project, you can remove memoverride.cpp and tier0/memdbgon.h includes 2) If you're

Re: [hlds_linux] Next OrangeBox update may break linux plugins

2012-10-26 Thread Drogen Viech
The server also needs the client binaries to check if a client is trying to connect using a modified client You have to get your cart and horses in the correct order. We aren't going to collide with the client until you send us a copy of it.. :-) -- Dan

Re: [hlds_linux] Next OrangeBox update may break linux plugins

2012-10-26 Thread Rudy Bleeker
Agreed, but still I think we can safely say that TF2 on Linux will happen eventually, and probably soon after the official release of Steam for Linux. It would be silly to release Steam and L4D2 for Linux and then don't port TF2. On Fri, Oct 26, 2012 at 4:28 PM, Drogen Viech

Re: [hlds_linux] TF beta has been updated

2012-10-26 Thread AnAkIn
Any reason for that interface to still exist on Windows? 2012/10/26 Fletcher Dunn fletch...@valvesoftware.com The symbol disappeared not because it was hidden, but because that interface doesn't even exist any more. To use the same allocator that the engine uses, just call malloc and

[hlds_linux] Quickplay settings for TF2 Halloween

2012-10-26 Thread Fletcher Dunn
Hello! Here are some details for how to configure your server to receive quickplay traffic. First, the general requirements and scoring systems have not changed. (Your server must have an account and advertise the _registered tag, will be penalized or excluded for certain rule changes, etc).

Re: [hlds_linux] Quickplay settings for TF2 Halloween

2012-10-26 Thread ics
That quickplay FAQ says: The quickplay system looks at the max reported number of players. (It does not check any tags.) So it does look tags now after all. -ics 26.10.2012 20:40, Fletcher Dunn kirjoitti: Hello! Here are some details for how to configure your server to receive quickplay

Re: [hlds_linux] Quickplay settings for TF2 Halloween

2012-10-26 Thread doc
Thanks for that cvar - that's been a small want for a while now! On Fri, Oct 26, 2012 at 10:59 AM, ics i...@ics-base.net wrote: That quickplay FAQ says: The quickplay system looks at the max reported number of players. (It does not check any tags.) So it does look tags now after all.

Re: [hlds_linux] Quickplay settings for TF2 Halloween

2012-10-26 Thread Paweł Jastrzębski
Also if we already talking about this FAQ page. I can see one part that is not consistent. You need to be running a Valve map to be matched, except: * Any arena map * cp_manor_event * cp_degrootkeep * koth_harvest_event * tc_hydro And later list of

Re: [hlds_linux] Quickplay settings for TF2 Halloween

2012-10-26 Thread Fletcher Dunn
It has always looked at tags for rule penalties. That comment refers to tags dealing with the number of players. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Friday, October 26, 2012 11:00

Re: [hlds_linux] TF beta has been updated

2012-10-26 Thread Bruno Garcia
Fletcher, When is the Source SDK going to be updated for Orange Box? You should *seriously *consider that. Take care, - On Fri, Oct 26, 2012 at 1:40 PM, AnAkIn anakin...@gmail.com wrote: Any reason for that interface to still exist on Windows? 2012/10/26 Fletcher Dunn

Re: [hlds_linux] TF beta has been updated

2012-10-26 Thread Nicholas Hastings
The AlliedModders copy of the sdk that's always kept up to date enough for plugins will be updated in just a bit. http://hg.alliedmods.net/hl2sdks/hl2sdk-ob-valve On 10/26/2012 2:39 PM, Bruno Garcia wrote: Fletcher, When is the Source SDK going to be updated for Orange Box? You should

Re: [hlds_linux] [hlds] Quickplay settings for TF2 Halloween

2012-10-26 Thread Fletcher Dunn
sv_tags usage examples: sv_tags event247 sv_tags eventmix sv_tags eventmix,yourclantaghere,EST Achievements for past years can be earned this year. We're putting the finishing touches on the release now, and hope to have it out in a few hours. -Original Message- From:

[hlds_linux] Mandatory TF2, DoD:S, HL2:DM updates coming

2012-10-26 Thread Eric Smith
We're working on mandatory updates for TF2, DoD:S, HL2:DM. We should have them ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

[hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Eric Smith
We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for the updates are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Added mat_viewportupscale and mat_viewportscale to enable rendering the world at a reduced resolution.

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Benedict Glover
YES. It's here. I could tell because the download speed of a fresh installation suddenly dropped... From: er...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Fri, 26 Oct 2012 23:16:39 + Subject:

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Essay Tew Phaun
- Added mat_viewportupscale and mat_viewportscale to enable rendering the world at a reduced resolution. (mat_viewportupscale 1 and mat_viewportscale 0.5 will downscale world rendering by 50%.) Is this something similar to the old mat_picmip cvars whereby you can make your game textures look

Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2012-10-26 Thread AnAkIn
Update - Compatibility with the new TF2 update If you have a Linux server, you might need to redownload: http://tftrue.redline-utilities.net/TriggerBotDetector.zip 2012/9/12 doc drga...@gmail.com From what I gathered the name protection is one of those things that is nice to have because it's

Re: [hlds_linux] TF beta has been updated

2012-10-26 Thread Bruno Garcia
Does a community seriously have to create a reverse engineered engine to code plugins due to the fact that the company didn't update their sdk ? This should be done through official channels. We have to thank the steam community is so big. On Fri, Oct 26, 2012 at 3:40 PM, Nicholas Hastings

Re: [hlds_linux] TF beta has been updated

2012-10-26 Thread Bruno Garcia
On top of that, AlliedMods out of nowhere completely blocked Argentinian ISPs. I believe it's because botnets targeted to their site. It's been blocked for years, and alliedmods is a great deal to the community. Sometimes I find forum threads that are helpful but I can't really access them. On

Re: [hlds_linux] TF beta has been updated

2012-10-26 Thread Asher Baker
Twice that block has been removed, twice we've been attacked again. On Sat, Oct 27, 2012 at 12:32 AM, Bruno Garcia garcia.bru...@gmail.com wrote: On top of that, AlliedMods out of nowhere completely blocked Argentinian ISPs. I believe it's because botnets targeted to their site. It's been

[hlds_linux] Thank you

2012-10-26 Thread moss
Hi, i say THANK YOU to all the people who worked the whole day on the sdk, mm1.10, sm1.5-3669 a.s.o. Cheers, Moss ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] TF beta has been updated

2012-10-26 Thread Nicholas Hastings
...although exceptions can be added. Feel free to send me your IP (or range) off-list, Bruno, and I can make sure it gets opened up for you. Asher is correct though. The block unfortunately exists for good reason as distributed attacks seem to ramp back up after it's removed for any period

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread doc
Man I had forgotten how terrible it feels to not get the update quickly. Still sitting here trying to pull it in for my server :( On Fri, Oct 26, 2012 at 4:25 PM, Essay Tew Phaun sc2p...@gmail.com wrote: - Added mat_viewportupscale and mat_viewportscale to enable rendering the world at a

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Russell Smith
I managed to get it on one. Crashed immediately on player connects though with the latest MM/SM snapshots though :( On 26.10.2012 17:28, doc wrote: Man I had forgotten how terrible it feels to not get the update quickly. Still sitting here trying to pull it in for my server :( On Fri, Oct

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Giovanni Harting
Thy the dev snapshot 1.10 2012/10/27 Russell Smith ve...@tinylittlerobots.us I managed to get it on one. Crashed immediately on player connects though with the latest MM/SM snapshots though :( On 26.10.2012 17:28, doc wrote: Man I had forgotten how terrible it feels to not get the update

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread doc
Using 1.4 or 1.5? On Fri, Oct 26, 2012 at 5:35 PM, Russell Smith ve...@tinylittlerobots.uswrote: I managed to get it on one. Crashed immediately on player connects though with the latest MM/SM snapshots though :( On 26.10.2012 17:28, doc wrote: Man I had forgotten how terrible it feels

[hlds_linux] MvM servers crash after update

2012-10-26 Thread Peter Reinhold
After updating to the latest version, all our MvM servers crash when someone wants to play on them, with the following error -- GC is requesting us to reserve 6 slots. Server appears to have room; accepting reservations. Adding reservation for lobby member [U:1:17749981]. Adding reservation for

Re: [hlds_linux] MvM servers crash after update

2012-10-26 Thread Giovanni Harting
Can confirm this 2012/10/27 Peter Reinhold peter_va...@reinhold.dk After updating to the latest version, all our MvM servers crash when someone wants to play on them, with the following error -- GC is requesting us to reserve 6 slots. Server appears to have room; accepting reservations.

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Russell Smith
Using sourcemod-1.5.0-hg3672 and mmsource-1.10.0-hg809. On 26.10.2012 17:37, doc wrote: Using 1.4 or 1.5? On Fri, Oct 26, 2012 at 5:35 PM, Russell Smith ve...@tinylittlerobots.uswrote: I managed to get it on one. Crashed immediately on player connects though with the latest MM/SM snapshots

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Giovanni Harting
Confirm, this is wokring. GameMe is crashing the server for me, disabeling the plguin prevent the server for crashing 2012/10/27 Russell Smith ve...@tinylittlerobots.us Using sourcemod-1.5.0-hg3672 and mmsource-1.10.0-hg809. On 26.10.2012 17:37, doc wrote: Using 1.4 or 1.5? On Fri, Oct

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Russell Smith
Ahh, I am using gameME. I'll try disabling it. Cheers. On 26.10.2012 17:41, Giovanni Harting wrote: Confirm, this is wokring. GameMe is crashing the server for me, disabeling the plguin prevent the server for crashing 2012/10/27 Russell Smith ve...@tinylittlerobots.us Using

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Peter Reinhold
On 27.10.2012 01:35, Russell Smith wrote: I managed to get it on one. Crashed immediately on player connects though with the latest MM/SM snapshots though :( My TF2s did not load metamod at all, no crash though, but after an upgrade to metamod 1.10 dev, they work fine with sourcemod 1.4.6.

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Peter Reinhold
On 27.10.2012 01:44, Peter Reinhold wrote: My TF2s did not load metamod at all, no crash though, but after an upgrade to metamod 1.10 dev, they work fine with sourcemod 1.4.6. I take that back, they seemed to work, MM/SM loads, but after a player joins, the server crashes. /Peter

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Russell Smith
I disabled this. I also had a couple extensions that I forgot about (socket and builtinvotes) which I disabled. Still seeing crashes. On 26.10.2012 17:41, Giovanni Harting wrote: Confirm, this is wokring. GameMe is crashing the server for me, disabeling the plguin prevent the server for

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Peter Reinhold
On 27.10.2012 01:52, Peter Reinhold wrote: My TF2s did not load metamod at all, no crash though, but after an upgrade to metamod 1.10 dev, they work fine with sourcemod 1.4.6. I take that back, they seemed to work, MM/SM loads, but after a player joins, the server crashes. Aaand, a reversal

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Joel Zhang
I'm running a server with no mm or sm, but every time someone chooses a class it crashes my server. How do I fix it? On Oct 26, 2012 6:22 PM, Peter Reinhold peter_va...@reinhold.dk wrote: On 27.10.2012 01:52, Peter Reinhold wrote: My TF2s did not load metamod at all, no crash though, but

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Jason
I heard if you are running gameme stats this can cause problems too..confirmed for anyone? On Fri, Oct 26, 2012 at 9:22 PM, Peter Reinhold peter_va...@reinhold.dkwrote: On 27.10.2012 01:52, Peter Reinhold wrote: My TF2s did not load metamod at all, no crash though, but after an upgrade

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Giovanni Harting
confirmed 2012/10/27 Jason pctool...@gmail.com I heard if you are running gameme stats this can cause problems too..confirmed for anyone? On Fri, Oct 26, 2012 at 9:22 PM, Peter Reinhold peter_va...@reinhold.dk wrote: On 27.10.2012 01:52, Peter Reinhold wrote: My TF2s did not

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Peter Reinhold
On 27.10.2012 02:29, Jason wrote: I heard if you are running gameme stats this can cause problems too..confirmed for anyone? Does GameME have their own plugin? Which may incorporate the superlogs code in some form? (Just a guess, I don't use GameME) But, disabling superlogs stopped my

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Giovanni Harting
superlogs is sort of integrated in the gameme plugin i guess, sure. So its the same problem, only different locations. 2012/10/27 Peter Reinhold peter_va...@reinhold.dk On 27.10.2012 02:29, Jason wrote: I heard if you are running gameme stats this can cause problems too..confirmed for

Re: [hlds_linux] [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Bjorn Wielens
Anyone else experiencing the below? I can confirm it on a Linux box. From: T Marler bloodyi...@shaw.ca To: Half-Life dedicated Win32 server mailing list h...@list.valvesoftware.com Sent: Friday, October 26, 2012 9:15:43 PM Subject: Re: [hlds] Mandatory TF2,

Re: [hlds_linux] [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Joel Zhang
I don't understand why MvM crashes as soon as someone joins a class. Anyone else getting this problem? I'm not running MM or SM, just vanilla. On Fri, Oct 26, 2012 at 6:57 PM, Bjorn Wielens uniac...@yahoo.ca wrote: Anyone else experiencing the below? I can confirm it on a Linux box.

Re: [hlds_linux] [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Dave Rosca
My MvM server is running with the newest metamod snapshot and SM disabled on mvm_coaltown, and hasn't crashed. On Fri, Oct 26, 2012 at 7:09 PM, Joel Zhang know.thine.en...@gmail.comwrote: I don't understand why MvM crashes as soon as someone joins a class. Anyone else getting this problem?

Re: [hlds_linux] [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread gameadmin
Can't confirm the error since TF2 servers buffer redirected console output, so I never get to see the error. I _CAN_ confirm my MVM servers freeze on 100% CPU after people join, whether on the _event map or not. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread voice
So, my server keeps crashing during the new boss, this seems to show up every time it crashes: 22:16:25 L 10/26/2012 - 23:06:06: Engine error: 804/ - tf_ammo_pack: UTIL_SetModel: not precached: models/items/ammopack_medium.mdl Anyone got any ideas whats going on? On Fri, Oct 26, 2012 at 9:16

Re: [hlds_linux] MvM servers crash after update

2012-10-26 Thread doc
Confirming as well. Gentoo, PvP server is working (was crashing for mystery reasons, took SM/MM off and now it seems not crashing?) and MvM crashes at the same instance no matter the SM/MM status. When you pick a class the process pegs at 100% CPU and nothing happens. On Fri, Oct 26, 2012 at

Re: [hlds_linux] [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Yun Huang Yong
I think the MvM crash on player join only affects Linux servers. If others are adding reports, please note your server OS. On 27/10/2012 1:11 PM, Dave Rosca wrote: My MvM server is running with the newest metamod snapshot and SM disabled on mvm_coaltown, and hasn't crashed. On Fri, Oct 26,

Re: [hlds_linux] MvM servers crash after update

2012-10-26 Thread Joel Zhang
Exactly the same problem here, but not running MM or SM On Oct 26, 2012 7:56 PM, doc drga...@gmail.com wrote: Confirming as well. Gentoo, PvP server is working (was crashing for mystery reasons, took SM/MM off and now it seems not crashing?) and MvM crashes at the same instance no matter

Re: [hlds_linux] [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Joel Zhang
Yes, mine is a Linux server. Sorry for not clarifying. On Oct 26, 2012 8:01 PM, Yun Huang Yong gumby_li...@mooh.org wrote: I think the MvM crash on player join only affects Linux servers. If others are adding reports, please note your server OS. On 27/10/2012 1:11 PM, Dave Rosca wrote: My

Re: [hlds_linux] [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread ics
This is hlds_linux list though, so naturally i would assume people having issues with linux post here and not hlds. However it looks like were stuck with broken server on mvm. -ics 27.10.2012 6:09, Joel Zhang kirjoitti: Yes, mine is a Linux server. Sorry for not clarifying. On Oct 26, 2012

[hlds_linux] Sourcemod?

2012-10-26 Thread Cameron Munroe
Any luck with sourcemod? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] Sourcemod?

2012-10-26 Thread doc
My PvP server was running with latest 1.5 SM and 1.10 MM snapshots, but then mysteriously crashed sometime on the next map change, so I can say that it was loaded and running, but definitely not stable or working right. Then again my MvM server is crashing, completely vanilla on a non event map -

Re: [hlds_linux] Sourcemod?

2012-10-26 Thread Cameron Munroe
So the current snapshots are issues? On 10/26/2012 8:16 PM, doc wrote: My PvP server was running with latest 1.5 SM and 1.10 MM snapshots, but then mysteriously crashed sometime on the next map change, so I can say that it was loaded and running, but definitely not stable or working right.

Re: [hlds_linux] Sourcemod?

2012-10-26 Thread Benedict Glover
Using the latest snapshots blah blah my server freezes on this: L 10/27/2012 - 05:17:17: Mapchange to koth_lakeside_event Date: Fri, 26 Oct 2012 20:17:09 -0700 From: cmun...@cameronmunroe.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Sourcemod? So

Re: [hlds_linux] Sourcemod?

2012-10-26 Thread Cameron Munroe
So we have no good release yet, at least that we know of? On 10/26/2012 8:18 PM, Benedict Glover wrote: Using the latest snapshots blah blah my server freezes on this: L 10/27/2012 - 05:17:17: Mapchange to koth_lakeside_event Date: Fri, 26 Oct 2012 20:17:09 -0700 From:

Re: [hlds_linux] Sourcemod?

2012-10-26 Thread Nicholas Hastings
The latest dev snapshots of MM:S and SM work just fine. On 10/26/2012 11:19 PM, Cameron Munroe wrote: So we have no good release yet, at least that we know of? On 10/26/2012 8:18 PM, Benedict Glover wrote: Using the latest snapshots blah blah my server freezes on this: L 10/27/2012 -

Re: [hlds_linux] Sourcemod?

2012-10-26 Thread Cameron Munroe
Thanks! :D On 10/26/2012 8:21 PM, Nicholas Hastings wrote: The latest dev snapshots of MM:S and SM work just fine. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] Sourcemod?

2012-10-26 Thread Benedict Glover
Not for me on linux they don't. Fresh install, freezes like I said on that mapchange thing. Date: Fri, 26 Oct 2012 23:21:20 -0400 From: psycho...@alliedmods.net To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Sourcemod? The latest dev snapshots of MM:S and SM work just

Re: [hlds_linux] Sourcemod?

2012-10-26 Thread Cameron Munroe
Which version? On 10/26/2012 8:26 PM, Benedict Glover wrote: Not for me on linux they don't. Fresh install, freezes like I said on that mapchange thing. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] Sourcemod?

2012-10-26 Thread Nicholas Hastings
MM:S 1.10.0-hg809 and SM 1.5.0-hg3675 are working just fine. If you have issues with plugins loaded, it's from a third-party plugin or extension. On 10/26/2012 11:26 PM, Cameron Munroe wrote: Which version? On 10/26/2012 8:26 PM, Benedict Glover wrote: Not for me on linux they don't.

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Steven Sumichrast
I've been informed that our current build of superlogs should be functioning now. It was caused by outdated gamedata that caused a function in SDKHooks to crash the server upon a player joining the map. The gamedata is on the SM auto updater now, so update your gamedata (or just restart your

Re: [hlds_linux] Sourcemod?

2012-10-26 Thread Benedict Glover
mmsource-1.10.0-hg809-linux.tar.gz sourcemod: 1.5.0-hg3675.tar.gz I need the plugins that come with it, and they're causing it to lock up. Date: Fri, 26 Oct 2012 23:28:06 -0400 From: psycho...@alliedmods.net To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Sourcemod?

Re: [hlds_linux] Sourcemod?

2012-10-26 Thread Steven Sumichrast
I have this running on over a dozen Debian boxes right now: meta version Metamod:Source version 1.10.0-dev Build ID: 809:6375d8da3383-dev Loaded As: Valve Server Plugin Compiled on: Oct 26 2012 Plugin interface version: 15:14 SourceHook version: 5:5 http://www.metamodsource.net/ sm version

Re: [hlds_linux] MvM servers crash after update

2012-10-26 Thread Daniel .
Same here, server hang up with 100% CPU usage. Last console entries: Lobby instanced on this server in state SERVERSETUP Map: 'mvm_coaltown_event' Mission: 'mvm_coaltown_event' GC is requesting us to reserve 6 slots. Server appears to have room; accepting reservations. Adding

Re: [hlds_linux] Sourcemod?

2012-10-26 Thread Cameron Munroe
Alright I can confirm that the two Dev builds for Sourcemod and Metamod work, as well as tf2items. However where is sdkhooks? I have looked around and cant find it. On 10/26/2012 8:30 PM, Steven Sumichrast wrote: I have this running on over a dozen Debian boxes right now: meta version

[hlds_linux] Running a Halloween Server

2012-10-26 Thread Maavrik
Hello all, Forgive me if I missed the e-mail, but what do I need to know if I'm going to put up a Halloween event server? Is it just as easy as setting the map, or are there some extra commands involved. Thanks, -Maavrik ___ To unsubscribe, edit

Re: [hlds_linux] Running a Halloween Server

2012-10-26 Thread Daniel .
http://forum.i3d.net/hlds-valve-linux-newsletter/194636-hlds_linux-quickplay-settings-tf2-halloween.html 2012/10/27 Maavrik maav...@maavrik.com Hello all, Forgive me if I missed the e-mail, but what do I need to know if I'm going to put up a Halloween event server? Is it just as easy as

Re: [hlds_linux] Sourcemod?

2012-10-26 Thread Daniel .
https://forums.alliedmods.net/showpost.php?p=1826527postcount=2184 2012/10/27 Cameron Munroe cmun...@cameronmunroe.com Alright I can confirm that the two Dev builds for Sourcemod and Metamod work, as well as tf2items. However where is sdkhooks? I have looked around and cant find it. On

Re: [hlds_linux] Sourcemod?

2012-10-26 Thread Cameron Munroe
Yep That is it! Thanks On 10/26/2012 10:13 PM, Daniel . wrote: https://forums.alliedmods.net/showpost.php?p=1826527postcount=2184 2012/10/27 Cameron Munroe cmun...@cameronmunroe.com Alright I can confirm that the two Dev builds for Sourcemod and Metamod work, as well as tf2items. However

Re: [hlds_linux] Sourcemod?

2012-10-26 Thread Essay Tew Phaun
https://forums.alliedmods.net/attachment.php?attachmentid=111404d=1351298994 On Sat, Oct 27, 2012 at 12:24 AM, Cameron Munroe cmun...@cameronmunroe.comwrote: Alright I can confirm that the two Dev builds for Sourcemod and Metamod work, as well as tf2items. However where is sdkhooks? I have

Re: [hlds_linux] Running a Halloween Server

2012-10-26 Thread Maavrik
Not exactly what I was asking, I was asking if I needed to set any commands to make Merasmus spawn. That is useful to me just encase I do decide to start a server for Quickplay. On 26/10/2012 10:06 PM, Daniel . wrote: