Re: [hlds_linux] Is there any information we can provide to Valve to help resolve the recent server performance issues?

2012-10-29 Thread Erik-jan Riemers
Fletcher mentioned in one of the earlier e-mails that they are aware of it. We have it too, with net_graph increase hickup/higher times. The graph isn't the same as before and multiple people on our servers are complaining about lag too (but that's usually default, but now the regulars are saying

Re: [hlds_linux] Is there any information we can provide to Valve to help resolve the recent server performance issues?

2012-10-29 Thread Kaspars
Getting the same freezing issues. Running gentoo, kernel 2.6.31 on a quad core Xeon X3460. 32 player server, tried with and without sourcemod, the same. There were no freezing issues before the update. The freezes occur every ~20-40 seconds and teleports you back a few meters... On

Re: [hlds_linux] Trends

2012-10-29 Thread Yun Huang Yong
http://www.teamfortress.com/post.php?id=2338 cl_gameserver_list You will see Standing Trend. Standing = Good/Bad Trend = Downward Fast, Steady, Upward Fast You obviously want your server to be in Good standing, and ideally trending Steady or Upward Fast. On 29/10/2012 6:22 AM, Benedict

Re: [hlds_linux] Method To Increase Server Traffic

2012-10-29 Thread PAL-18
All of Cameron Munroe's suggestions have been implemented. There is now a 256Bit SSL certificate protecting the entire website. Server hosts can win prizes too now. Refer the most players and you win the prize. November's server prize is $250 USD. More info at:

Re: [hlds_linux] Trends

2012-10-29 Thread Rudy Bleeker
You can't always be going upwards fast of course. My server has a Good standing and goes through an upwards - steady - downwards trendcycle about every few days, depending on the amount of traffic I'm getting. As long as your standing is Good and you're getting quickplay traffic if your server is

Re: [hlds_linux] Server Crashing / Freezing - DataTable warning console floods

2012-10-29 Thread Rudy Bleeker
I can confirm this on a vanilla 'eventmix' halloweenserver running on Ubuntu server 10.04 LTS, and also some variations on the error: DataTable warning: (class prop_dynamic): Out-of-range value (-.x) in SendPropFloat 'm_vNormal', clamping. DataTable warning: prop_dynamic: Out-of-range

Re: [hlds_linux] Server Crashing / Freezing - DataTable warning console floods

2012-10-29 Thread Marco Padovan
In certain cases it reaches very high levels and make your server hang/freeze. This extension cures it: http://forums.alliedmods.net/showthread.php?p=1817962 but hope one day even vanilla servers without sourcemod can be cured with an official fix ;) Il 29/10/2012 09.35, Rudy Bleeker ha

Re: [hlds_linux] Optional Team Fortress 2 update released

2012-10-29 Thread Emil Larsson
It might not be, but just to rule it out... If you're getting lag, try cleaning out /orangebox/tf/downloads. If you have replays enabled, also clean out /orangebox/tf/replay/server/sessions and /orangebox/tf/replay/server/blocks, as for some reason those folders aren't cleaned up automatically.

Re: [hlds_linux] Optional Team Fortress 2 update released

2012-10-29 Thread Erik-jan Riemers
We actually run those scripts daily to clean out replays/downloads and several log folders too. But indeed, before we did that we had lag spikes also because of it. But thats now not the case. 2012/10/29 Emil Larsson ail...@gmail.com It might not be, but just to rule it out... If you're getting

Re: [hlds_linux] Optional Team Fortress 2 update released

2012-10-29 Thread Peter Reinhold
On 29.10.2012 13:41, Erik-jan Riemers wrote: We actually run those scripts daily to clean out replays/downloads and several log folders too. But indeed, before we did that we had lag spikes also because of it. But thats now not the case. As do I, this was mentioned on this list some time

Re: [hlds_linux] Trends

2012-10-29 Thread ics
Especially if your server empties for the night, it might go downward fast and then upward fast every day. If server has players, you are doing fine. Some sort of stats will help you on identifying the players like hlxce. Are they coming back or are there just thousands of players that

Re: [hlds_linux] Sourcemod STILL not working for me but it is for everyone else

2012-10-29 Thread Nicholas Hastings
Loading via gameinfo.txt should still work, but you'll have to copy or symlink addons/metamod/bin/server.so to addons/metamod/bin/server_srv.so On 10/28/2012 1:11 AM, ics wrote: Do you load metamod via gameinfo.txt or vdf? You need vdf since gameinfo style wont load metamod snapshot. -ics

Re: [hlds_linux] Optional Team Fortress 2 update released

2012-10-29 Thread ics
One of my servers is having awful lag spikes, the one that runs eventmix. The other that runs event247 on same machine seems to be ok so i guess it's some more random bug or related to some other maps. -ics 29.10.2012 15:13, Peter Reinhold kirjoitti: On 29.10.2012 13:41, Erik-jan Riemers

Re: [hlds_linux] Optional Team Fortress 2 update released

2012-10-29 Thread Peter Reinhold
On 29.10.2012 17:05, ics wrote: One of my servers is having awful lag spikes, the one that runs eventmix. The other that runs event247 on same machine seems to be ok so i guess it's some more random bug or related to some other maps. We're experiencing the lag on both koth_lakeside_event,

Re: [hlds_linux] Optional Team Fortress 2 update released

2012-10-29 Thread Lord_Jeremy
I've noticed occasional lag spikes on precisely the same maps on two of my servers. -J On Oct 29, 2012, at 12:15 PM, Peter Reinhold peter_va...@reinhold.dk wrote: On 29.10.2012 17:05, ics wrote: One of my servers is having awful lag spikes, the one that runs eventmix. The other that runs

Re: [hlds_linux] Optional Team Fortress 2 update released

2012-10-29 Thread ics
There has been some spikes on others too but nothing major. Usually they are related to events where players join to the server and something happens at the same time that requires more cpu. I'm not sayin there isn't a problem since so many are experiencing it, just thinking out loud what

[hlds_linux] TF2: map not changing once mp_timelimit is reached

2012-10-29 Thread Marco Padovan
We are running some public servers with just 1 single map specified. mp_timelimit is set to 60 mp_winlimit is set to 0 when issuing timeleft in console we getthis is the last round... but the map never changes anyway. Is there something Imissed? Basically I want the map to change once 60minutes

Re: [hlds_linux] Optional Team Fortress 2 update released

2012-10-29 Thread Essay Tew Phaun
Our Dustbowl server is experiencing some spikes and lag that we never experienced before this update. It seems all of them are, but I mostly play on that server. Our KOTH server is also doing it. I'm not even sure it's map specific. I just think something about the update has borked something.

Re: [hlds_linux] Optional Team Fortress 2 update released

2012-10-29 Thread Cameron Munroe
If you look at your console you will see the servers spewing out missing files and other errors. It is a wall of red text. Missing X particle, Missing this action. etc. I don't think it is the servers, rather the clients having a hard time trying to process all the effects.

Re: [hlds_linux] Optional Team Fortress 2 update released

2012-10-29 Thread Lord_Jeremy
I noticed one MVM server was lagging terribly with the new coaltown_event map so I took it out of the list and tested it with a few maps. All the MVM maps were practically unplayable, stuttering every few seconds or so. I tried badwater and still got stuttering, albeit significantly less. On

[hlds_linux] Sharing Server Files with Unionfs

2012-10-29 Thread Lord_Jeremy
Hey all. For a while I've been operating multiple TF2 servers off the same data files, where all each instance has is a separate /cfg and /addons directory. I'm using a program called Unionfs-fuse, which allows you to mount directories in layers over each other. (I'm using the FUSE variant for

Re: [hlds_linux] Optional Team Fortress 2 update released

2012-10-29 Thread Russell Smith
Are those of you with lag issues watching your CPU utilization? I had similar symptoms on my servers after the pyro update (which lasted for months). The in game lag spikes I saw coincided with srcds CPU spikes. Lord_Jeremy lord.jer...@gmail.com wrote:I noticed one MVM server was lagging

Re: [hlds_linux] Sharing Server Files with Unionfs

2012-10-29 Thread Erik-jan Riemers
Nice, thanks for the story. Always good to hear sollutions from people just for the sake of what else is out there Instead of using a uninionfs we use symbolic links, i only share the maps folder because that is one of the biggest ones. I just dump all maps in there regardless if it needs to be

[hlds_linux] Hanging on mapchange (changelevel)

2012-10-29 Thread Michael Johansen
Hi I'm running these versions of SM and MMS: http://pastebin.com/0sM4p22q My problem is that the server hangs upon mapchange, this is random and I do not know why it happens. I have a stacktrace of it which can be found here: http://pastebin.com/raw.php?i=fLebMQLS Any ideas/suggestions on

Re: [hlds_linux] Sharing Server Files with Unionfs

2012-10-29 Thread Kaspars
Thank you for this tutorial, I am using hard-links, but there are some issues because of server writing to files therefore I had to change the owner of base files to root, but that makes more problems :) I will definitely look at the unionfs. On 2012.10.29. 19:17, Lord_Jeremy wrote: Hey all.

Re: [hlds_linux] Running a Halloween Server

2012-10-29 Thread doc
You seem to be upset with TF2 for requiring a certain amount of people to take on certain tasks. You want to be able to experience 100% of the content regardless of it's intention, delivery, or challenge. This seems like you just want more free stuff for your free game, this is good, it's a sign

Re: [hlds_linux] Running a Halloween Server

2012-10-29 Thread [BT]Black V
Eloquent. On 30/10/2012 7:58 AM, doc drga...@gmail.com wrote: You seem to be upset with TF2 for requiring a certain amount of people to take on certain tasks. You want to be able to experience 100% of the content regardless of it's intention, delivery, or challenge. This seems like you just

Re: [hlds_linux] TF2: map not changing once mp_timelimit is reached

2012-10-29 Thread Marco Padovan
Looks like it was just a matter of: mp_match_end_at_timelimit :) Il 29/10/2012 17.18, Marco Padovan ha scritto: We are running some public servers with just 1 single map specified. mp_timelimit is set to 60 mp_winlimit is set to 0 when issuing timeleft in console we getthis is the last

Re: [hlds_linux] Invalid STEAM userID ticket, STEAMAUTH Client NAME received failure code 7

2012-10-29 Thread doc
Steam hiccup from what I've been told. Nothing you can do about it. On Mon, Oct 29, 2012 at 4:14 PM, bottige...@gmail.com bottige...@gmail.comwrote: Is anyone getting entire servers disconnected with this message in the console: STEAMAUTH Client NAME received failure code 7 And this