Re: [hlds_linux] Valve, can you remove clients required to download nav files?

2013-04-29 Thread Erik-jan Riemers
Is it me, or when i have all my maps in a nice custom/gungame/maps folder, it still generates those nav files in the root map folder. Would be nicer if it generated the files in the custom too, now its still cluttered -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] Help anyone,

2013-04-29 Thread Peter Lindblom
You should set a dir +force_install_dir .. +force_install_dir gearbox edman747 edman...@gmail.com skrev: I have hlds installed and running. I want to add support for opposing force. ./steamcmd.sh +logon anonymous +force_install_dir .. +app_set_config 90 mod gearbox +app_update 90 -beta beta

Re: [hlds_linux] Help anyone,

2013-04-29 Thread Giovanni Harting
Actually, '..' is a dir on unix. (the parent dir) If this is causing the error valve should fix that. Using the .. maybe not the most sommon way, but it _should_ really work. 2013/4/28 Peter Lindblom i...@teaterljud.se You should set a dir +force_install_dir .. +force_install_dir gearbox

Re: [hlds_linux] Help anyone,

2013-04-29 Thread Giovanni Harting
Forgot something: Maybe there are file conflicts within useing the parent dir, you should try another folder path and see if the error is still occuring. 2013/4/29 Giovanni Harting chefeification...@gmail.com Actually, '..' is a dir on unix. (the parent dir) If this is causing the error

Re: [hlds_linux] Tentative TF2 SteamPipe schedule

2013-04-29 Thread Marco Padovan
So: are we ready? When can we safely start the conversion for all the servers to be ready to accept the clients without worring to have to go back? :) Il 22/04/2013 21.57, Fletcher Dunn ha scritto: Hello all, The tentative schedule for switching TF2 to SteamPipe is next Tuesday, the 30th.

Re: [hlds_linux] Tentative TF2 SteamPipe schedule

2013-04-29 Thread Erik-jan Riemers
How about now? If you get a server working fully on steampipe just flip the switch. Since the current tf2 clients can connect to it. Tested it myself, works just fine. 2013/4/29 Marco Padovan e...@evcz.tk So: are we ready? When can we safely start the conversion for all the servers to be

Re: [hlds_linux] Help anyone,

2013-04-29 Thread Rudy Bleeker
I would recommend running steamcommand with ./steamcmd.sh +runscript somescript where somescript is a simple textfile with the commands you want to execute line by line. Then I would advice you to use an absolute path in that script, like /home/hlds/gearbox/ or whatever. Using relative paths with

Re: [hlds_linux] Tentative TF2 SteamPipe schedule

2013-04-29 Thread Rudy Bleeker
Today is monday, not tuesday. But as has been said in serveral messages in the last few days, you can already run a steampipe TF2 server and have non-steampipe clients connect to it without problems. On Mon, Apr 29, 2013 at 2:07 PM, Marco Padovan e...@evcz.tk wrote: So: are we ready? When can

Re: [hlds_linux] Tentative TF2 SteamPipe schedule

2013-04-29 Thread Marco Padovan
We are running hundreds of tf2 servers so we cannot just flip a switch and risk in getting like servers not running with sv_pure ... we everything ready to switch and autoconvert but we want to be 100% sure there's no need for updates/changes... I'm ware it's not yet tuesday... but midnight is

Re: [hlds_linux] Valve, can you remove clients required to download nav files?

2013-04-29 Thread Nomaan Ahmad
You can use a plugin to modify those nav files but thats not the problem here. Hosting those nav files is also not a problem for me, I already host 25 gigs of maps. I didn't upload nav files for them because I knew they are no use to clients who are connecting unless they will launch listen server

Re: [hlds_linux] Tentative TF2 SteamPipe schedule

2013-04-29 Thread Marco Padovan
sv_pure working perfectly too? Il 29/04/2013 14.10, Erik-jan Riemers ha scritto: How about now? If you get a server working fully on steampipe just flip the switch. Since the current tf2 clients can connect to it. Tested it myself, works just fine. 2013/4/29 Marco Padovan e...@evcz.tk

Re: [hlds_linux] Tentative TF2 SteamPipe schedule

2013-04-29 Thread Valentin G.
Is there anything you need to change with pure whitelists or can the old ones just be reused? On Mon, Apr 29, 2013 at 2:17 PM, Marco Padovan e...@evcz.tk wrote: sv_pure working perfectly too? Il 29/04/2013 14.10, Erik-jan Riemers ha scritto: How about now? If you get a server working

Re: [hlds_linux] Valve, can you remove clients required to download nav files?

2013-04-29 Thread Mart-Jan Reeuwijk
Why generate them, if you already have them on your servers just copy 'm there. Also, it has already been said that the nav files not always generate from the map correctly cq match the original one that comes with the map. From: Nomaan Ahmad

Re: [hlds_linux] Tentative TF2 SteamPipe schedule

2013-04-29 Thread Rudy Bleeker
The old ones can still be used because they mapped the old syntax to the new one for backwards compatibility. The pure_server_whitelist_example.txt in the installation folder actually explains this quite well, so I would suggest you read through it. On Mon, Apr 29, 2013 at 2:59 PM, Valentin G.

Re: [hlds_linux] Valve, can you remove clients required to download nav files?

2013-04-29 Thread Nomaan Ahmad
I don't have bots on my server so they didn't get created by the server. And nav file didn't came with those custom maps. On 29 April 2013 14:03, Mart-Jan Reeuwijk mreeu...@yahoo.com wrote: Why generate them, if you already have them on your servers just copy 'm there. Also, it has

Re: [hlds_linux] Tentative TF2 SteamPipe schedule

2013-04-29 Thread Valentin G.
Ah, didn't see that new file. Will do. On Mon, Apr 29, 2013 at 3:08 PM, Rudy Bleeker rblee...@gmail.com wrote: The old ones can still be used because they mapped the old syntax to the new one for backwards compatibility. The pure_server_whitelist_example.txt in the installation folder

Re: [hlds_linux] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-29 Thread pilger
I'm gettin the Older version error here while trying to connect a standart client to a SteamPipe server. Any tips on how to solve it!? I've already tried verifying the client integrity with no luck. _pilger On 25 April 2013 10:15, Andre Müller gbs.dead...@gmail.com wrote: I'm using symlinks

Re: [hlds_linux] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-29 Thread pilger
Ok, so I changed the appid on the SteamCMD script and now I'm getting a different error: S3: Client connected with ticket for the wrong game: UserID: 2 This is my SteamCMD script: @ShutdownOnFailedCommand 1 @NoPromptForPassword 1 login anonymous force_install_dir C:/Srcds/TF2/ app_update

Re: [hlds_linux] Valve, can you remove clients required to download nav files?

2013-04-29 Thread Doctor McKay
Just put a blank text file called mapname.nav on your fast download for each map. Dr. McKay On Monday, April 29, 2013, Nomaan Ahmad wrote: I don't have bots on my server so they didn't get created by the server. And nav file didn't came with those custom maps. On 29 April 2013 14:03,

Re: [hlds_linux] [hlds_announce] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-29 Thread Doctor McKay
Is the server up to date? Dr. McKay On Monday, April 29, 2013, pilger wrote: I'm gettin the Older version error here while trying to connect a standart client to a SteamPipe server. Any tips on how to solve it!? I've already tried verifying the client integrity with no luck. _pilger On

Re: [hlds_linux] [hlds_announce] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-29 Thread pilger
It was, indeed. I've ran the SteamCMD a couple of times and it said everything was up to date. Oddly enough, the problem resolved itself. I've restarted the server a couple of times while trying to figure out the correct place to put my custom maps and at the end of it, I could join just fine.

Re: [hlds_linux] [hlds_announce] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-29 Thread DontWannaName!
That's the game data being out of date. Iv played around with SM for steam pipe. Everyone will need new game data and sound plugins that were relative to the sounds folder may need to be updated. So I suggest updating MM and SM before the move then letting game data auto update to avoid

[hlds_linux] Optional updates available for CS:S, DoD:S, and HL2:DM

2013-04-29 Thread Fletcher Dunn
The updates released on Friday in the prerelease branch have now shipped in the main branch. The updates did not change the PatchVersion, so they are optional for servers. Patch notes are below. Please note that there are some bugs in github tagged for next release which unfortunately were

Re: [hlds_linux] [hlds_announce] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-29 Thread pilger
I've updated it all to the latest snapshots versions and I haven't had any luck in getting a functional gamedata. By the looks (http://forums.alliedmods.net/showthread.php?t=213838) we'll have to wait for the official update to get it all working right. Or have you managed to get it to work!?

Re: [hlds_linux] [hlds_announce] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-29 Thread Ondřej Hošek
On Mon, Apr 29, 2013 at 7:22 PM, pilger pilger...@gmail.com wrote: By the looks (http://forums.alliedmods.net/showthread.php?t=213838) we'll have to wait for the official update to get it all working right. Or have you managed to get it to work!? That thread is specifically about TF2Items.

Re: [hlds_linux] [hlds_announce] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-29 Thread pilger
Ah, still no luck. Getting a crash when the plugins do stuff like this: SetEntData(GetPlayerWeaponSlot(p, i), clipOffset, 200); SetEntData(p, ammoOffset + (i * 4), 200); _pilger On 29 April 2013 15:01, Ondřej Hošek ondra.ho...@gmail.com wrote: On Mon, Apr 29, 2013 at 7:22 PM, pilger

Re: [hlds_linux] [hlds_announce] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-29 Thread Kyle Sanderson
Is there any specific reason why you can't use something safer like SetEntProp? Thanks, Kyle. On 29 Apr 2013 11:18, pilger pilger...@gmail.com wrote: Ah, still no luck. Getting a crash when the plugins do stuff like this: SetEntData(GetPlayerWeaponSlot(p, i), clipOffset, 200);

Re: [hlds_linux] [hlds_announce] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-29 Thread Necavi
I was wondering the same thing myself, SetEntProp has been around for...years now. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Monday, April 29, 2013 11:23 To: Half-Life dedicated

Re: [hlds_linux] [hlds_announce] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-29 Thread pilger
Lack of knowledge, mainly. I never quite got how these Ents and Props functions work. Maybe this is the time to dig more into it. Guess something like SetEntProp(GetPlayerWeaponSlot(p, i), Prop_Send, m_iClip1, 200); SetEntData(p, ammoOffset + (i * 4), 200); - This has to remain this way since

Re: [hlds_linux] [hlds_announce] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-29 Thread Asher Baker
That thread is over 5 years old, SetEntProp has had an array index parameter for over a year now. And yes, you're likely to get better help over on AlliedModders. On Mon, Apr 29, 2013 at 8:01 PM, pilger pilger...@gmail.com wrote: Lack of knowledge, mainly. I never quite got how these Ents and

[hlds_linux] Steampipe / cm_timeleft - bug or not?

2013-04-29 Thread Svensk Ljud Ljus Produktion
We have 2 servers that is crashing /halting and one of them is halting every night and I noticed that cm_timeleft is always 0:00 or 0:30 even though the map has just started less then a second ago !! Ill then tried to check the time left in hlsw and it halted at 50% map time 12.5 of 25

Re: [hlds_linux] Optional updates available for CS:S, DoD:S, and HL2:DM

2013-04-29 Thread Erik-jan Riemers
When the switch comes, will the old (current) tf2 servers still work? Since now both servers work. Or will the switch be that big that the old servers will stop to work? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com]

Re: [hlds_linux] Optional updates available for CS:S, DoD:S, and HL2:DM

2013-04-29 Thread Doctor McKay
Nope. Doctor McKay http://www.doctormckay.com mc...@doctormckay.com On Mon, Apr 29, 2013 at 5:37 PM, Erik-jan Riemers riem...@binkey.nl wrote: When the switch comes, will the old (current) tf2 servers still work? Since now both servers work. Or will the switch be that big that the old

Re: [hlds_linux] Optional updates available for CS:S, DoD:S, and HL2:DM

2013-04-29 Thread ics
Once move to Steampipe happens, you will have outdated server. Move to steampipe is mandatory. -ics Erik-jan Riemers kirjoitti: When the switch comes, will the old (current) tf2 servers still work? Since now both servers work. Or will the switch be that big that the old servers will stop to

[hlds_linux] SteamPipe Replay autoexec.cfg player count bug

2013-04-29 Thread Ross Bemrose
So, I just ran into this neat little bug on a vanilla (no addons directory) Linux SteamPipe server I'm preparing as a backup for tomorrow's changeover. If replay is loaded from autoexec.cfg, it incorrect subtracts one from the displayed max players. That is, if sv_visiblemaxplayers is set

Re: [hlds_linux] SteamPipe Replay autoexec.cfg player count bug

2013-04-29 Thread DontWannaName!
Aren't you only suppose to enable replay from the command line? Sent from my iPhone 5 On Apr 29, 2013, at 6:18 PM, Ross Bemrose rbemr...@gmail.com wrote: So, I just ran into this neat little bug on a vanilla (no addons directory) Linux SteamPipe server I'm preparing as a backup for