[hlds_linux] Steam update utility always redownloading files for Zombie Panic Source

2012-06-08 Thread Никита Булаев [Nikita Bulaev]
Some time ago I saw, that while every update check of Zombie Panic Source server, steam update utility redownloading ALL files of the server. Command line is similar: ./current/steam -command update -verify_all -retry -game zps -dir ./current -- Best regards, Nikita Bulaev

Re: [hlds_linux] LOIC and UDP flood. How to protect?

2012-04-03 Thread Никита Булаев [Nikita Bulaev]
The problem NOT in bandwidth. It's possible to kill server just in 1Mbit. 3 апреля 2012 г. 20:05 пользователь hlds_linux-requ...@list.valvesoftware.com написал: Message: 5 Date: Tue, 3 Apr 2012 10:07:09 +0200 From: lwf l...@rocketblast.com To: Half-Life dedicated Linux server mailing list    

[hlds_linux] LOIC and UDP flood. How to protect?

2012-04-02 Thread Никита Булаев [Nikita Bulaev]
Well, for now DoSers are using LOIC in UDP-mode. There is no use to silent this. The problem is that L4D1/2 servers are lagging while sending to them UDP packets at 32-bit lengh by LOIC. This utility is using now almost by every DoSer and as for now there is no defense from this, even by

Re: [hlds_linux] LOIC and UDP flood. How to protect?

2012-04-02 Thread Никита Булаев [Nikita Bulaev]
In fact - no. Hoster, where we plase our root servers, wont filter DoS and Flood, it just can do this for money. But this kind of service is very expensive. 3 апреля 2012 г. 9:23 пользователь hlds_linux-requ...@list.valvesoftware.com написал: Message: 8 Date: Tue, 3 Apr 2012 13:22:49 +0800

Re: [hlds_linux] Replay Possibly crashes CS:S server

2011-12-29 Thread Никита Булаев [Nikita Bulaev]
3 different servers. There is no -replay in command-line. And I see no problem to use one folder. It works in TF2, so whu not in CS:S. Is there a way to force turning replay off? So it even wont try to init? 2011/12/29 hlds_linux-requ...@list.valvesoftware.com Replay is not officially

[hlds_linux] Replay Possibly crashes CS:S server

2011-12-28 Thread Никита Булаев [Nikita Bulaev]
Hello, friends! I've got the problem with CS:S servers starting with replay. Linux OpenSuse 11.4 x64 If I start more then 2 CS:S servers under one local user account, the 3-d server crushes with the errors: === Initializing Steam libraries

Re: [hlds_linux] L4D2 sv_password bug

2011-12-01 Thread Никита Булаев [Nikita Bulaev]
Confirm! This bug exists from the start of L4D2! 2011/12/1 hlds_linux-requ...@list.valvesoftware.com: Message: 3 Date: Thu, 1 Dec 2011 08:41:49 +0800 From: Amer stalker...@gmail.com To: Half-Life dedicated Linux server mailing list        hlds_linux@list.valvesoftware.com Subject:

Re: [hlds_linux] hlds_linux Digest, Vol 44, Issue 52

2011-10-23 Thread Никита Булаев [Nikita Bulaev]
This plugins are defending of UDP A2S Info attacks, and we are very well protected of it with Iptables. The present problem is that second Iptables rule with hashlimit wont work =( 2011/10/19 hlds_linux-requ...@list.valvesoftware.com Date: Tue, 18 Oct 2011 16:10:32 -0300 From: Bruno Garcia

Re: [hlds_linux] DoS Attack to SRCDS with TCP packets

2011-10-18 Thread Никита Булаев [Nikita Bulaev]
Well, thank you friends! Ics - you helped a lot to find the source utility. Now I'm trying to create iptables rules, and wrote this: = # DROP and ban iptables -N REJECT_RCON_FLOOD iptables -A REJECT_RCON_FLOOD -j LOG --log-prefix

[hlds_linux] DoS Attack to SRCDS with TCP packets

2011-10-17 Thread Никита Булаев [Nikita Bulaev]
Hi, firends! Some our clients are under stupid attack by tcp packets with length 1480 bytes. = 22:25:17.613625 IP (tos 0x0, ttl 124, id 5073, offset 0, flags [DF], proto TCP (6), length 1480) 188.186.18.151.50325 188.64.170.100.27019: Flags [P.], cksum 0x3c63 (correct), seq

Re: [hlds_linux] Nuclear Dawn release update

2011-09-27 Thread Никита Булаев [Nikita Bulaev]
Well, the server do not download: *** Checking/Installing 'nucleardawn_content' version 91 0.42% downloading ./current/nucleardawn/installscript.vdf 0.45% downloading ./current/nucleardawn/installscript_osx.vdf 9.62% downloading

Re: [hlds_linux] upcoming orange box framerate changes

2011-07-20 Thread Никита Булаев [Nikita Bulaev]
That is really good news! 2011/7/21 hlds_linux-requ...@list.valvesoftware.com: Message: 4 Date: Wed, 20 Jul 2011 22:56:58 + From: Henry Goffin hen...@valvesoftware.com To: hlds_linux@list.valvesoftware.com        hlds_linux@list.valvesoftware.com,    'h...@list.valvesoftware.com'      

Re: [hlds_linux] hlds_linux Digest, Vol 41, Issue 107

2011-07-19 Thread Никита Булаев [Nikita Bulaev]
Really? FPS are just in your head. Simply one more thing to get money from you for hosters. 2011/7/19 hlds_linux-requ...@list.valvesoftware.com: Message: 5 Date: Tue, 19 Jul 2011 08:30:46 +0300 From: Anthony Stoyanov a...@gaming.bg To: hlds_linux@list.valvesoftware.com Subject: Re:

Re: [hlds_linux] TF2 server crashes

2011-07-18 Thread Никита Булаев [Nikita Bulaev]
Confirm - No crashes. 14-24 slots + Replay + QuickPlay and Metamod+Sourcemod 1.3.8 2011/7/18 hlds_linux-requ...@list.valvesoftware.com: Message: 5 Date: Mon, 18 Jul 2011 13:07:43 +0300 From: ics i...@ics-base.net To: Half-Life dedicated Linux server mailing list        

Re: [hlds_linux] [hlds] Half-Life 1 engine beta update released

2011-07-18 Thread Никита Булаев [Nikita Bulaev]
=) Well, in fact, that would be really fine, if you limit FPS to 500 as in Orange box. 2011/7/19 hlds_linux-requ...@list.valvesoftware.com: - Rate limit user voice data to one per frame, fixes voice_inputdata exploit. If you run 1000FPS server and still have a problem, stop running a 1000FPS

Re: [hlds_linux] Now 500FPS max after update

2011-06-28 Thread Никита Булаев [Nikita Bulaev]
2011/6/28 hlds_linux-requ...@list.valvesoftware.com: Message: 3 Date: Tue, 28 Jun 2011 08:08:47 +0200 From: michael.koeb...@giga-hosting.biz        michael.koeb...@giga-hosting.biz Subject: Re: [hlds_linux] Now 500FPS max after update Message-ID: 4e096fef.9060...@giga-hosting.biz

Re: [hlds_linux] Now 500FPS max after update

2011-06-28 Thread Никита Булаев [Nikita Bulaev]
Well, ok, I do agree, that lowering the tickrate - was good desision. And possibly, I'll be glad, in a fact, if they lock upper FPS to 500. Why? Because there is no real difference between 500 and 1000FPS, but server load is lower and fps more stable. And for now, provider will not be able to

Re: [hlds_linux] fps changes in the last patch

2011-06-28 Thread Никита Булаев [Nikita Bulaev]
That is really good news! Thank you! I am really glad. I'm really thick and tired to play that fps-game with clients and other hosters. 2011/6/28 hlds_linux-requ...@list.valvesoftware.com: -- Message: 6 Date: Tue, 28 Jun 2011 08:16:45 + From: Henry Goffin

[hlds_linux] Now 500FPS max after update

2011-06-27 Thread Никита Булаев [Nikita Bulaev]
Confirm: === console: fps_max fps_max = 1000 ( def. 300 ) - Frame rate limiter console: stats CPU In Out Uptime Users FPS Players 0.000.000.000 0 454.66 0 === Valve, are you kidding?? 2011/6/28

Re: [hlds_linux] hlds_linux Digest, Vol 40, Issue 52

2011-06-26 Thread Никита Булаев [Nikita Bulaev]
Confirm. I've got the same. 300FPS to 460FPS - ~0% Setting 470FPS and higher - 50% CPU 1000FPS - ~0% We temporaly set 460FPS for all of our clients with 500FPS servers. 2011/6/26 hlds_linux-requ...@list.valvesoftware.com: Message: 4 Date: Sun, 26 Jun 2011 03:47:48 +0200 From: Marco Padovan

Re: [hlds_linux] hlds_linux Digest, Vol 40, Issue 54

2011-06-26 Thread Никита Булаев [Nikita Bulaev]
No, YOU don't join this list if you do not want to do a very simple thing to find the desigion of this thing. If can't find a very simple info by the error - please, do not touch any computer any more. Simply google the error - is that too hard??? 2011/6/26

Re: [hlds_linux] TF2 ultra high cpu usage after the recent - Confirm for CS:S

2011-06-25 Thread Никита Булаев [Nikita Bulaev]
Yes, I do confirm this for CS:S and TF2. About 50% CPU usage when server is empty. THIS IS VERY BIG PAIN IN OUR ASS. Valve, please do something! Using non-RT kernel is impossible. 2011/6/24 hlds_linux-requ...@list.valvesoftware.com: Message: 5 Date: Fri, 24 Jun 2011 16:50:57 +0200 From:

[hlds_linux] New Crasher of ANY Source Dedicated server - STILL WORKS!

2011-02-20 Thread Никита Булаев [Nikita Bulaev]
Yesterday the L4D1 server of one of our clients has been crashed several times using this exploit. That is very sad =( Message: 7 Date: Tue, 1 Feb 2011 06:43:45 + From: Alfred Reynolds alf...@valvesoftware.com Subject: Re: [hlds_linux] New Crasher of ANY Source Dedicated server To:

Re: [hlds_linux] New Crasher of ANY Source Dedicated server

2011-02-01 Thread Никита Булаев [Nikita Bulaev]
Hi, Alfred! That's really cool! Sorry for my impatience =) Nikita Message: 7 Date: Tue, 1 Feb 2011 06:43:45 + From: Alfred Reynolds alf...@valvesoftware.com Subject: Re: [hlds_linux] New Crasher of ANY Source Dedicated server To: hlds_linux@list.valvesoftware.com        

[hlds_linux] New Crasher of ANY Source Dedicated server

2011-01-31 Thread Никита Булаев [Nikita Bulaev]
Hi, friends! Yesterday I wrote to li...@valvesoftware.com about the problem, but have no answer. I wont publish the full description of the problem as it is very simple to realise and lets anyone at the server to crash it. So all I wanna know now, who can I send the description in Valve to fix

[hlds_linux] Left 4 Dead 2 + sv_password + fps_max

2011-01-16 Thread Никита Булаев [Nikita Bulaev]
Hello, friends! I've got 2 questions: 1) Will sv_password be fixed in L4D2 someday? And what is the way to make private server with password for L4D2 for now? 2) How can I control fps_max of server without rcon and rcon_password? Is there someting like Source query to find out current fps_max?

Re: [hlds_linux] hlds_linux Digest, Vol 35, Issue 26

2011-01-16 Thread Никита Булаев [Nikita Bulaev]
Well, in fact I mean control fps_max not for L4D2 only servers, but mostly all other Source servers - TF2, CSS, DOD:S. 2011/1/16 hlds_linux-requ...@list.valvesoftware.com: 1. Propably not 2-3. Fps_max does not exist as server convar. Server FPS is limited on L4D2 to 30 max, there is no

Re: [hlds_linux] Left 4 Dead 2 + sv_password

2011-01-16 Thread Никита Булаев [Nikita Bulaev]
But as I tested just now, fps_max can be set in server.cfg or autoexec.cfg. So let me ask in the other way: Is there a way to get current fps_max without rcon? No, these days even clients require disconnect from the server to change that value. -ics 16.1.2011 20:46, Marco Padovan

Re: [hlds_linux] Anyone successfully using nemrun w/left4dead2? - I DO! Correct srcupdatecheck

2010-12-27 Thread Никита Булаев [Nikita Bulaev]
Well, friends! I got the desigion. The problem in srcupdatecheck was that it wanted to get params in the only way. So I wrote that part so it now searches neded params in correct way. I tested the script both on L4D2 and TF2. Works fine. You can download it from here:

Re: [hlds_linux] Logging in Counter-Strike 1.6

2010-11-15 Thread Никита Булаев [Nikita Bulaev]
= Friends, I'm not so newbie to not know about symlinks =) The problem is in administration of big number of servers. Installing/deleting. And it is not very clear and comfortable to use symlinks. So I droped it. And simply wrote a new script to read logs of HLDS from its dirs. Thanx to

Re: [hlds_linux] Logging in Counter-Strike 1.6

2010-11-15 Thread Никита Булаев [Nikita Bulaev]
O,God! No, of cource not! I do simply READ logs by script from it standart logs dir. Thats all =)) Nikita ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

[hlds_linux] Logging in Counter-Strike 1.6

2010-11-14 Thread Никита Булаев [Nikita Bulaev]
Hello, fiends! Well, today is the first time I'm trying to start a CS 1.6 server under linux. And I've got very strage problem. I need server to log to a directory outside his root. For example server in /home/client/server/cs16 and I wanna logs to be in /home/client/logs/cs16. But wotever I

[hlds_linux] Cannot start L4D2 server in Versus mode

2010-10-07 Thread Никита Булаев [Nikita Bulaev]
Hi, friends! Trying to find the problem for two days, please help. I've got server based on OpenSuse 11.3 x64. This is new server, so I cannot say the preupdated server worked. I try to start l4d2 sdrds in versus mode by command: sudo -u srcds ./srcds_run -game left4dead2 +hostport 27020 -ip

Re: [hlds_linux] Cannot start L4D2 server in Versus mode

2010-10-07 Thread Никита Булаев [Nikita Bulaev]
No, first of all, mp_gamemode does not work in L4D2 any more. And that is very sad =( And in second, I found the desision - the problem was in . OS needs to have \\, and I wrote taht in my Python script. The same as Nemrun, which is perl script. So I wrote in python script \\\c1m1_hotel versus\\\

Re: [hlds_linux] hlds_linux Digest, Vol 26, Issue 35

2010-04-23 Thread Никита Булаев [Nikita Bulaev]
Well, metamod is broken =( Failed to load plugin ../left4dead2/addons/metamod/bin/server_linux.so Damn... I still do not understand - WHY valve makes the DLC noone needed, if they did not even fix hundreds of bugs?? NONE of bugs fixed!!! But they bring a lot of new ones! I am shocked!

Re: [hlds_linux] Left 4 Dead 2 Update Released

2010-04-23 Thread Никита Булаев [Nikita Bulaev]
In addition to Metamod: Could not find path for: bin/tier0_linux.so There is really no that file. Linking in from old version couses segfault. Guys, really, why do release the update, if you did not even test it with the most popular plugin??? 2010/4/23 Никита Булаев [Nikita Bulaev] djfireb

Re: [hlds_linux] Cannot run multiple L4D1 servers

2010-04-16 Thread Никита Булаев [Nikita Bulaev]
You have to add -fork key and change some params like that: For example start 3 servers: ./srcds_run l4d -autoupdate -fork 3 +ip xxx.xx.xx.xx +hostport 27203+## +exec server##.cfg +map l4d_farm01_hilltop And also create three configs with names server01.cfg, server02.cfg, server03.cfg,

[hlds_linux] mm_dedicated_force_servers and sv_search_key still do not work

2010-01-24 Thread Никита Булаев [Nikita Bulaev]
Hello! Since L4D2 start I cannon play at my own servers. They have sv_steamgroup and/or sv_steamgroup_exclusive set. The server is at the same LAN as my game computer, behind NAT'ed router. I can ping server, telnet every port using external IP. I can join server using connect IP:PORT (both

Re: [hlds_linux] L4D bots showing up as players - still no decision?

2009-10-12 Thread Никита Булаев [Nikita Bulaev]
Well, I still have this issue on all my servers. It happens sometimes. I've got this: initially game starts with full server, 4x4. During the game, when some of players live and other come, the moment comes, when only 7 players stay and 8-th cannot enter. In the game info of friends menu it

Re: [hlds_linux] Left 4 Dead Update Available - Stil cannot use -IP

2009-09-30 Thread Никита Булаев [Nikita Bulaev]
Yes, to start server I did that. But the servers is unseen in group server list at all. And I do have net_public_adr in CFG, but no use. Yes, I know, and knew, that in fact, I tried to bind to external IP behind the NAT, but it worked without errors and correctly. But now it wont... =(

Re: [hlds_linux] [hlds] Left 4 Dead Update Available

2009-09-30 Thread Никита Булаев [Nikita Bulaev]
Who knows new variables list? Depricated and new ones? Where is it possible to find the info? A new, highly recommended Left 4 Dead update is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Made the variable mp_gamemode available again.

Re: [hlds_linux] Left 4 Dead Update Available - Still cannot use -IP

2009-09-30 Thread Никита Булаев [Nikita Bulaev]
Well, yes, I have both in status: hostname: Go 4 Me (L4D) #1 Exclusive version : 1.0.1.5 3979 secure udp/ip : 192.168.1.2:27015 [ public 78.107.254.109:27015 ] os : Linux Dedicated map : l4d_vs_hospital01_apartment players : 0 humans, 0 bots (4 max) (hibernating) (unreserved) # userid

Re: [hlds_linux] empty servers?

2009-09-30 Thread Никита Булаев [Nikita Bulaev]
Yap, the same. Two public servers, usually full. No any player for the hole day since last update. I notice something odd. We have 24 L4D servers running, mostly their almost all full during the day. Today, after the update I've only observed like 2 or 3 games in total. Anyone els seeing

Re: [hlds_linux] Update not working on Linux servers Was: Left 4 Dead Update Available

2009-09-29 Thread Никита Булаев [Nikita Bulaev]
OpenSUSE 11.1: Failed to open bin/dedicated_i486.so (bin/dedicated_i486.so: cannot open shared object file: No such file or directory) What the? -- Message: 5 Date: Tue, 29 Sep 2009 20:56:41 +0200 From: Ronny Schedel i...@ronny-schedel.de Subject: [hlds_linux]

Re: [hlds_linux] Update not working on Linux servers Was: Left 4 Dead Update Available

2009-09-29 Thread Никита Булаев [Nikita Bulaev]
And now, after 3 or 4 more updates I've got: Couldn't allocate any server IP port, tried 1 addresses And goes into loop. Ideas? Server rebooted twice. -- Message: 2 Date: Tue, 29 Sep 2009 23:32:40 +0400 From: ?? ?? [Nikita Bulaev]

[hlds_linux] Server wont bind external IP: Update not working on Linux servers: Left 4 Dead Update Available

2009-09-29 Thread Никита Булаев [Nikita Bulaev]
In the addition: As i see, it cannot bind to the external IP, as the server is behind the NAT and firewall. I turned +IP off and server sturted, but, of cource, it cannot be seen outside. So before the update -IP 192.168.1.2 +IP 78.107.254.109 worked just fine. What I got do now?? And now,

Re: [hlds_linux] Left 4 Dead Update Available - Stil cannot use -IP

2009-09-29 Thread Никита Булаев [Nikita Bulaev]
Server stil cannot start using command +ip 192.168.1.2 -ip 78.107.254.109. It is behind NAT and firewall and cannot be moved to the external at all. The full command: /home/steam/l4d/srcds_run +clientport 27004+## +hostport 27014+## +systemlinkport 27034+## +exec server##.cfg +ip 192.168.1.2

[hlds_linux] l4d steamgroup exclusive behavior after 6/25 update

2009-06-28 Thread Никита Булаев [Nikita Bulaev]
After updating my l4d servers my steamgroup exclusive settings are no longer working. After restart my servers immediately filled up with public players. \what's the problem? - Linux Dedicated server - version 1.0.1.4 3881 sv_steamgroup set to my number sv_steamgroup_exclusive 1