Some time ago I saw, that while every update check of Zombie Panic Source
server, steam update utility redownloading ALL files of the server.
Command line is similar:
./current/steam -command update -verify_all -retry -game zps -dir ./current
--
Best regards,
Nikita Bulaev
The problem NOT in bandwidth. It's possible to kill server just in 1Mbit.
3 апреля 2012 г. 20:05 пользователь
hlds_linux-requ...@list.valvesoftware.com написал:
Message: 5
Date: Tue, 3 Apr 2012 10:07:09 +0200
From: lwf l...@rocketblast.com
To: Half-Life dedicated Linux server mailing list
Well, for now DoSers are using LOIC in UDP-mode. There is no use to silent this.
The problem is that L4D1/2 servers are lagging while sending to them
UDP packets at 32-bit lengh by LOIC.
This utility is using now almost by every DoSer and as for now there
is no defense from this, even by
In fact - no. Hoster, where we plase our root servers, wont filter DoS
and Flood, it just can do this for money. But this kind of service is
very expensive.
3 апреля 2012 г. 9:23 пользователь
hlds_linux-requ...@list.valvesoftware.com написал:
Message: 8
Date: Tue, 3 Apr 2012 13:22:49 +0800
3 different servers. There is no -replay in command-line.
And I see no problem to use one folder. It works in TF2, so whu not in
CS:S.
Is there a way to force turning replay off? So it even wont try to init?
2011/12/29 hlds_linux-requ...@list.valvesoftware.com
Replay is not officially
Hello, friends!
I've got the problem with CS:S servers starting with replay.
Linux OpenSuse 11.4 x64
If I start more then 2 CS:S servers under one local user account, the 3-d
server crushes with the errors:
===
Initializing Steam libraries
Confirm! This bug exists from the start of L4D2!
2011/12/1 hlds_linux-requ...@list.valvesoftware.com:
Message: 3
Date: Thu, 1 Dec 2011 08:41:49 +0800
From: Amer stalker...@gmail.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Subject:
This plugins are defending of UDP A2S Info attacks, and we are very well
protected of it with Iptables.
The present problem is that second Iptables rule with hashlimit wont work
=(
2011/10/19 hlds_linux-requ...@list.valvesoftware.com
Date: Tue, 18 Oct 2011 16:10:32 -0300
From: Bruno Garcia
Well, thank you friends!
Ics - you helped a lot to find the source utility.
Now I'm trying to create iptables rules, and wrote this:
=
# DROP and ban
iptables -N REJECT_RCON_FLOOD
iptables -A REJECT_RCON_FLOOD -j LOG --log-prefix
Hi, firends!
Some our clients are under stupid attack by tcp packets with length 1480
bytes.
=
22:25:17.613625 IP (tos 0x0, ttl 124, id 5073, offset 0, flags [DF], proto
TCP (6), length 1480)
188.186.18.151.50325 188.64.170.100.27019: Flags [P.], cksum 0x3c63
(correct), seq
Well, the server do not download:
***
Checking/Installing 'nucleardawn_content' version 91
0.42% downloading ./current/nucleardawn/installscript.vdf
0.45% downloading ./current/nucleardawn/installscript_osx.vdf
9.62% downloading
That is really good news!
2011/7/21 hlds_linux-requ...@list.valvesoftware.com:
Message: 4
Date: Wed, 20 Jul 2011 22:56:58 +
From: Henry Goffin hen...@valvesoftware.com
To: hlds_linux@list.valvesoftware.com
hlds_linux@list.valvesoftware.com, 'h...@list.valvesoftware.com'
Really? FPS are just in your head. Simply one more thing to get money
from you for hosters.
2011/7/19 hlds_linux-requ...@list.valvesoftware.com:
Message: 5
Date: Tue, 19 Jul 2011 08:30:46 +0300
From: Anthony Stoyanov a...@gaming.bg
To: hlds_linux@list.valvesoftware.com
Subject: Re:
Confirm - No crashes. 14-24 slots + Replay + QuickPlay and
Metamod+Sourcemod 1.3.8
2011/7/18 hlds_linux-requ...@list.valvesoftware.com:
Message: 5
Date: Mon, 18 Jul 2011 13:07:43 +0300
From: ics i...@ics-base.net
To: Half-Life dedicated Linux server mailing list
=) Well, in fact, that would be really fine, if you limit FPS to 500
as in Orange box.
2011/7/19 hlds_linux-requ...@list.valvesoftware.com:
- Rate limit user voice data to one per frame, fixes voice_inputdata exploit.
If you run 1000FPS server and still have a problem, stop running a 1000FPS
2011/6/28 hlds_linux-requ...@list.valvesoftware.com:
Message: 3
Date: Tue, 28 Jun 2011 08:08:47 +0200
From: michael.koeb...@giga-hosting.biz
michael.koeb...@giga-hosting.biz
Subject: Re: [hlds_linux] Now 500FPS max after update
Message-ID: 4e096fef.9060...@giga-hosting.biz
Well, ok, I do agree, that lowering the tickrate - was good desision.
And possibly, I'll be glad, in a fact, if they lock upper FPS to 500.
Why? Because there is no real difference between 500 and 1000FPS, but
server load is lower and fps more stable. And for now, provider will
not be able to
That is really good news! Thank you!
I am really glad. I'm really thick and tired to play that fps-game
with clients and other hosters.
2011/6/28 hlds_linux-requ...@list.valvesoftware.com:
--
Message: 6
Date: Tue, 28 Jun 2011 08:16:45 +
From: Henry Goffin
Confirm:
===
console: fps_max
fps_max = 1000 ( def. 300 )
- Frame rate limiter
console: stats
CPU In Out Uptime Users FPS Players
0.000.000.000 0 454.66 0
===
Valve, are you kidding??
2011/6/28
Confirm. I've got the same.
300FPS to 460FPS - ~0%
Setting 470FPS and higher - 50% CPU
1000FPS - ~0%
We temporaly set 460FPS for all of our clients with 500FPS servers.
2011/6/26 hlds_linux-requ...@list.valvesoftware.com:
Message: 4
Date: Sun, 26 Jun 2011 03:47:48 +0200
From: Marco Padovan
No, YOU don't join this list if you do not want to do a very simple
thing to find the desigion of this thing.
If can't find a very simple info by the error - please, do not touch
any computer any more. Simply google the error - is that too hard???
2011/6/26
Yes, I do confirm this for CS:S and TF2.
About 50% CPU usage when server is empty.
THIS IS VERY BIG PAIN IN OUR ASS.
Valve, please do something! Using non-RT kernel is impossible.
2011/6/24 hlds_linux-requ...@list.valvesoftware.com:
Message: 5
Date: Fri, 24 Jun 2011 16:50:57 +0200
From:
Yesterday the L4D1 server of one of our clients has been crashed
several times using this exploit. That is very sad =(
Message: 7
Date: Tue, 1 Feb 2011 06:43:45 +
From: Alfred Reynolds alf...@valvesoftware.com
Subject: Re: [hlds_linux] New Crasher of ANY Source Dedicated server
To:
Hi, Alfred!
That's really cool! Sorry for my impatience =)
Nikita
Message: 7
Date: Tue, 1 Feb 2011 06:43:45 +
From: Alfred Reynolds alf...@valvesoftware.com
Subject: Re: [hlds_linux] New Crasher of ANY Source Dedicated server
To: hlds_linux@list.valvesoftware.com
Hi, friends!
Yesterday I wrote to li...@valvesoftware.com about the problem, but
have no answer.
I wont publish the full description of the problem as it is very
simple to realise and lets anyone at the server to crash it.
So all I wanna know now, who can I send the description in Valve to fix
Hello, friends!
I've got 2 questions:
1) Will sv_password be fixed in L4D2 someday? And what is the way to
make private server with password for L4D2 for now?
2) How can I control fps_max of server without rcon and rcon_password?
Is there someting like Source query to find out current fps_max?
Well, in fact I mean control fps_max not for L4D2 only servers, but
mostly all other Source servers - TF2, CSS, DOD:S.
2011/1/16 hlds_linux-requ...@list.valvesoftware.com:
1. Propably not
2-3. Fps_max does not exist as server convar. Server FPS is limited on
L4D2 to 30 max, there is no
But as I tested just now, fps_max can be set in server.cfg or autoexec.cfg.
So let me ask in the other way:
Is there a way to get current fps_max without rcon?
No, these days even clients require disconnect from the server to change
that value.
-ics
16.1.2011 20:46, Marco Padovan
Well, friends!
I got the desigion. The problem in srcupdatecheck was that it wanted
to get params in the only way.
So I wrote that part so it now searches neded params in correct way. I
tested the script both on L4D2 and TF2. Works fine.
You can download it from here:
=
Friends, I'm not so newbie to not know about symlinks =)
The problem is in administration of big number of servers.
Installing/deleting. And it is not very clear and comfortable to use
symlinks.
So I droped it. And simply wrote a new script to read logs of HLDS
from its dirs.
Thanx to
O,God!
No, of cource not! I do simply READ logs by script from it standart
logs dir. Thats all =))
Nikita
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
Hello, fiends!
Well, today is the first time I'm trying to start a CS 1.6 server
under linux. And I've got very strage problem.
I need server to log to a directory outside his root. For example
server in /home/client/server/cs16 and I wanna logs to be in
/home/client/logs/cs16.
But wotever I
Hi, friends!
Trying to find the problem for two days, please help.
I've got server based on OpenSuse 11.3 x64. This is new server, so I
cannot say the preupdated server worked.
I try to start l4d2 sdrds in versus mode by command:
sudo -u srcds ./srcds_run -game left4dead2 +hostport 27020 -ip
No, first of all, mp_gamemode does not work in L4D2 any more. And that
is very sad =(
And in second, I found the desision - the problem was in . OS needs
to have \\, and I wrote taht in my Python script. The same as
Nemrun, which is perl script. So I wrote in python script
\\\c1m1_hotel versus\\\
Well, metamod is broken =(
Failed to load plugin ../left4dead2/addons/metamod/bin/server_linux.so
Damn...
I still do not understand - WHY valve makes the DLC noone needed, if they
did not even fix hundreds of bugs?? NONE of bugs fixed!!! But they bring a
lot of new ones! I am shocked!
In addition to Metamod:
Could not find path for: bin/tier0_linux.so
There is really no that file. Linking in from old version couses segfault.
Guys, really, why do release the update, if you did not even test it with
the most popular plugin???
2010/4/23 Никита Булаев [Nikita Bulaev] djfireb
You have to add -fork key and change some params like that:
For example start 3 servers:
./srcds_run l4d -autoupdate -fork 3 +ip xxx.xx.xx.xx +hostport 27203+##
+exec server##.cfg +map l4d_farm01_hilltop
And also create three configs with names server01.cfg, server02.cfg,
server03.cfg,
Hello!
Since L4D2 start I cannon play at my own servers. They have sv_steamgroup
and/or sv_steamgroup_exclusive set. The server is at the same LAN as my game
computer, behind NAT'ed router.
I can ping server, telnet every port using external IP. I can join server
using connect IP:PORT (both
Well, I still have this issue on all my servers.
It happens sometimes. I've got this:
initially game starts with full server, 4x4. During the game, when some of
players live and other come, the moment comes, when only 7 players stay and
8-th cannot enter.
In the game info of friends menu it
Yes, to start server I did that. But the servers is unseen in group server
list at all. And I do have net_public_adr in CFG, but no use.
Yes, I know, and knew, that in fact, I tried to bind to external IP behind
the NAT, but it worked without errors and correctly. But now it wont... =(
Who knows new variables list? Depricated and new ones?
Where is it possible to find the info?
A new, highly recommended Left 4 Dead update is now available. Please run
hldsupdatetool to receive the update. The specific changes include:
- Made the variable mp_gamemode available again.
Well, yes, I have both in status:
hostname: Go 4 Me (L4D) #1 Exclusive
version : 1.0.1.5 3979 secure
udp/ip : 192.168.1.2:27015 [ public 78.107.254.109:27015 ]
os : Linux Dedicated
map : l4d_vs_hospital01_apartment
players : 0 humans, 0 bots (4 max) (hibernating) (unreserved)
# userid
Yap, the same. Two public servers, usually full. No any player for the
hole day since last update.
I notice something odd. We have 24 L4D servers running, mostly their almost
all full during the day. Today, after the update I've only observed like 2 or
3 games in total.
Anyone els seeing
OpenSUSE 11.1:
Failed to open bin/dedicated_i486.so (bin/dedicated_i486.so: cannot open
shared object file: No such file or directory)
What the?
--
Message: 5
Date: Tue, 29 Sep 2009 20:56:41 +0200
From: Ronny Schedel i...@ronny-schedel.de
Subject: [hlds_linux]
And now, after 3 or 4 more updates I've got:
Couldn't allocate any server IP port, tried 1 addresses
And goes into loop.
Ideas?
Server rebooted twice.
--
Message: 2
Date: Tue, 29 Sep 2009 23:32:40 +0400
From: ?? ?? [Nikita Bulaev]
In the addition:
As i see, it cannot bind to the external IP, as the server is behind the NAT
and firewall. I turned +IP off and server sturted, but, of cource, it cannot
be seen outside.
So before the update -IP 192.168.1.2 +IP 78.107.254.109 worked just fine.
What I got do now??
And now,
Server stil cannot start using command +ip 192.168.1.2 -ip 78.107.254.109.
It is behind NAT and firewall and cannot be moved to the external at all.
The full command:
/home/steam/l4d/srcds_run +clientport 27004+## +hostport 27014+##
+systemlinkport 27034+## +exec server##.cfg +ip 192.168.1.2
After updating my l4d servers my steamgroup exclusive settings are no longer
working. After restart my servers immediately filled up with public players.
\what's the problem?
- Linux Dedicated server
- version 1.0.1.4 3881
sv_steamgroup set to my number
sv_steamgroup_exclusive 1
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