[hlds_linux] HLDS Masterserver Problems

2009-12-30 Thread Arne Guski
. It seems like the other Masterserver (68.142.72.250:27010) wich is addet wont do anything at all. regards. -- Arne Guski ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman

Re: [hlds_linux] HLDS Masterserver Problems

2009-12-30 Thread Arne Guski
. Mit freundlichem Gruß Arne Guski Tel. :: +49 4221 4577797 Fax :: +49 4221 4577798 Mail :: sa...@server-sales.de Web :: www.server-sales.de Marco Padovan schrieb: I too had to disable -autoupdate on all my servers :( On Wed, Dec 30, 2009 at 4:36 PM, Andy Wallace andywalla...@yahoo.comwrote

Re: [hlds_linux] TF2 CPU Consumption

2009-02-09 Thread Arne Guski
outperformed. Since alot of servers still use that in different variations what most other games are u refering to ? Oh yeah there is D3 Enginge wich is abandoned anyways and ET... apart from that i cant see too much worse performing linux servers then valves ;) just my 2 bits... Arne Guski

[hlds_linux] Wondering where Ticks get lost (the old server fps thing)

2007-07-27 Thread Arne Guski
acting like that and how can i get around that one server per core limit? Note here that hlds can handle multiple 1000fps servers fine with that setup until it runs out of cpu power. Looking forward to any suggestions, comments, idears on this one ... i ran out of those. -- Arne Guski

Re: RE: [hlds_linux] Wondering where Ticks get lost (the old server fps thing)

2007-07-27 Thread Arne Guski
running on 33tick so i wont count on that opinion. In fact the servers run very well with 125. Arne Guski www.server-sales.de --__--__-- Message: 6 From: Dan E [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Wondering where Ticks get lost (the old server fps

[hlds_linux] Linux Dedicated Server Beta Available

2007-07-06 Thread Arne Guski
each. I still see some spikes in net_graph2 at round start (around 550), but that could be normal for reseting all the objects i recon. So besides FPS not beeing as stable as they used to be, everything seems ok with the beta. Arne Guski www.server-sales.de Message: 5 Date: Thu, 5 Jul 2007 19

[hlds_linux] RE: Source Engine Update Available

2007-06-18 Thread Arne Guski
I am also seeing netconnectionbuffer.cpp (241) : Assertion Failed: cubReadRemaining == 0 on _all_ of our updatet Servers. We are running debian Etch. Whats the status of a fix for this ? -- Arne Guski www.server-sales.de ___ To unsubscribe, edit

RE: [hlds_linux] Still CSS Problems

2007-04-24 Thread Arne Guski
) and therefore beeing unable to offer source servers to our customers. Arne Guski www.server-sales.de Forum: http://forum.server-sales.de Qnet: #server-sales.de Mail: [EMAIL PROTECTED] ICQ: 48395948 Message: 3 From: Michael Shavit [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Subject

RE: [SPAM] [hlds_linux] high CPU usage on renice

2007-03-30 Thread Arne Guski
#1 SMP PREEMPT on Debian Sarge. Servers: Core2Duo, Dual Xeon, P4 Sorry Alfred ... this does not seem to do any good. Ive reverted the servers back again to build 2949, wich provides good performing, lag-free servers for our customers. regards Arne Guski www.server-sales.de -Original

[hlds_linux] Re: Lag since 3/13/07 on debian and FC 5 only ?

2007-03-20 Thread Arne Guski
no idear if they have multiple servers on a box or not) and some input for you to discuss, share, check, compare, think and bitch about ... just my 2 goldbars regards Arne Guski ___ To unsubscribe, edit your list preferences, or view the list archives

[hlds_linux] Re: Lag since 3/13/07 on debian and FC 5 only ?

2007-03-19 Thread Arne Guski
with customer (production) servers. With and without VAC the same, cant tell difference in the timeframe in wich the server stars lagging since its different all the time depending on the player count. regards Arne Guski www.server-sales.de

Re: [hlds_linux] Source Multiplayer Update Released - server FPS problem

2007-03-14 Thread Arne Guski
is no good readson to upgrad to .20 if your .16 is up2date Since most of the guys complaining about the bad performance claim to use1000hz preempt kernels, i bet they read that or any other similar thread years ago. regards Arne Guski www.server-sales.de --__--__-- Message: 12 From: Kennycom

[hlds_linux] RE: [hlds] Source Multiplayer Update Released

2007-03-13 Thread Arne Guski
Ive heard from several sides that Source seems to be unplayable after the last update. I just checked and it feels in deed weird because it seems like the game is hanging every now and then for some ms. Ping is ok, server is idle .. so guess what it might cause ... Any hints or confirms are

[hlds_linux] RE: [hlds] Source Multiplayer Update Released

2007-03-13 Thread Arne Guski
Arne Guski www.server-sales.de ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

[hlds_linux] request to make sys_ticrate a command line arg instead of config setting

2007-01-10 Thread Arne Guski
We notice that our customers are trying to increase the sys_ticrate of our hlds servers at outragous numbers (something like 2000), for whatever community nonsene reasons that are floating around atm. ( i dont want get into that sort of discussion) This results in jumpy FPS on the hlds itself AND

[hlds_linux] ATTN alfred: steam content server is redirected to wrong server

2007-01-04 Thread Arne Guski
Seems like they just fixed it (again). I had the same Problem for aprox 1-2 hours (no content servers), but now they seem back up (for now). regards ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

[hlds_linux] [Question to Valve] High system load with CS Source server

2006-12-27 Thread Arne Guski
see. -- Arne Guski www.server-sales.de Forum: http://forum.server-sales.de Qnet: #server-sales.de Mail: [EMAIL PROTECTED] ICQ: 48395948 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com

[hlds_linux] srcds using 2 gameports ?

2006-10-02 Thread Arne Guski
Hi folks, ive just noticed (because another server on the box was not able to start) that srcds is using 2 udp ports besides the chosen -port not counting the tv port. That surprised me a bit because i cant think of a setting to choose the second port. tcp0 0 myip:27019 *:*

[hlds_linux] server Brwoser

2006-09-25 Thread Arne Guski
Yes the gamers do, but the problem lies with the valve server browser. Not matter what you select the list to be sorted by, the browser always starts refreshing at low ipranges and works upwards to higher ranges. Because of that fact most Gamers wont even see Servers with ranges above 200.X

[hlds_linux] server Brwoser

2006-09-24 Thread Arne Guski
Hi folks, ive noticed that our servers are not or only very random showing up in the server browser. I think this is due to the fact the we got a 212. network and the ingame browser starts at low ips and works upwards. Not only that this query system puts gsps in disadvantage who got high ip

[hlds_linux] Bot command-line option

2006-09-18 Thread Arne Guski
Hi everyone, is there a command line arg to disable bots for CSS servers? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

[hlds_linux] CSS server rate obsolete ?

2006-08-08 Thread Arne Guski
I just began to wonder if the server setting rate is obsolete. I can't change it anymore from the console, so my guess was if sv_max and minrate just replaced it? console of my CSS Server: rate rate = 1 - Max bytes/sec the host can receive data rate 25000 rate rate = 1 - Max bytes/sec