Can you let me know the change release that removed rcon? I have been using
it for a long time.
I'll check Ports open/closed, but i'm very sure the right Ports and ranges
are open.
On Sep 27, 2011 4:11 AM, Ronny Schedel i...@ronny-schedel.de wrote:
That's because there is no rcon in L4D2. You
So here are the relevant IPTables segments:
ACCEPT tcp -- anywhere anywhere tcp dpts:27960:27970
ACCEPT udp -- anywhere anywhere udp dpts:27960:27970
ACCEPT tcp -- anywhere anywhere tcp dpts:25030:25040
ACCEPT udp -- anywhere anywhere udp
...@list.valvesoftware.com] On Behalf Of Brian Menges
Sent: Tuesday, September 27, 2011 8:50 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D2 - unable to rcon
So here are the relevant IPTables segments:
ACCEPT tcp -- anywhere anywhere tcp dpts
, Brian Menges kirjoitti:
OK, removing local reference is absolutely not an option; this
fundamentally breaks Debian OSes in many other areas. Hosts must have
a localhost reference for 127.0.0.1 and should have a hostname
reference for 127.0.1.1; as it should be for Debian.
Your theory
the list.
-ics
27.9.2011 20:42, Brian Menges kirjoitti:
OK, removing local reference is absolutely not an option; this
fundamentally breaks Debian OSes in many other areas. Hosts must have
a localhost reference for 127.0.0.1 and should have a hostname
reference for 127.0.1.1; as it should
So I've moved a server as a result of the SSE3 (pni flag) issue, but ever
since the move I've had rcon issues:
] rcon status
Unable to connect to remote server (74.3.239.226:27015)
I'm wondering what I'm missing, because people are playing, and I'm
certainly connected. My local host seems to
startline of ./srcds_amd
which doesn't even exist in L4D2 engine.
-ics
18.9.2011 19:18, Brian Menges kirjoitti:
http://sano.cat6wired.net/l4d2/2011-09-17-l4d2.txt
http://sano.cat6wired.net/l4d2/2011-09-18-l4d2.txt
http://sano.cat6wired.net/l4d2/strace.debug.log
Since I didn't want to blast
for
different cpu architechtures.
-ics
19.9.2011 9:41, Brian Menges kirjoitti:
Sure I do:
left4dead@secure:~/hlds_l$ ls -la
total 2684
drwxr-x--- 10 left4dead left4dead4096 2011-09-18 09:13 .
drwx-- 9 left4dead left4dead4096 2011-09-18 09:15 ..
drwxr-x--- 3 left4dead left4dead4096
This has always been a minor issue to me, but it would appear that the
steam no hldsupdatetool.bin files are aware of $PATH - something which
I use extensively in my system.
For example:
left4dead@secure:~$ ls -la bin/steam
-rwxr-xr-x 1 left4dead left4dead 7822833 2005-04-07 14:04 bin/steam
Yeah, definitely was a $PATH problem.
My install now operates as expected. I'll report this to the forums
as well to the other user who is also not running (probably the same
situation as me).
~Brian
On Mon, Sep 19, 2011 at 08:24, Brian Menges meng...@gmail.com wrote:
It would appear I had
install that has custom campaigns in it too?
-ics
17.9.2011 12:57, Chris Boot kirjoitti:
On 17 Sep 2011, at 01:07, Brian Menges wrote:
Not fixed for me unfortunately... fresh install just now:
Cannot access memory at address 0xb7780658
Cannot access memory at address 0xbfe4a39c
Cannot access
install that has custom campaigns in it too?
-ics
17.9.2011 12:57, Chris Boot kirjoitti:
On 17 Sep 2011, at 01:07, Brian Menges wrote:
Not fixed for me unfortunately... fresh install just now:
Cannot access memory at address 0xb7780658
Cannot access memory at address 0xbfe4a39c
Cannot
, Brian Menges wrote:
Not fixed for me unfortunately... fresh install just now:
Cannot access memory at address 0xb7780658
Cannot access memory at address 0xbfe4a39c
Cannot access memory at address 0xb7780658
Your problem isn't an Illegal Instruction but something else
Not fixed for me unfortunately... fresh install just now:
Auto detecting CPU
Using AMD Optimised binary.
Enabling debug mode
Server will auto-restart if there is a crash.
Could not locate steam binary:./steam, ignoring.
Console initialized.
./srcds_run: line 344: 13480
Two 24 man TF2 servers, and 5 forked L4D servers on this VM, nothing else
I think this is a little beyond one little guest dom; even for VMWare.
Maybe one of those... like two TF2 servers, or a five fork L4D/L4D2
server... but not both in a high traffic scenario. Judging from the
stats listed by
need to segment the system.
~Brian
On Fri, Sep 9, 2011 at 12:57, Peter Reinhold peter_va...@reinhold.dk wrote:
On Fri, 9 Sep 2011 12:22:34 -0700, Brian Menges wrote:
I really think the fact remains that the guest dom he's running is a
bit overloaded; and running non-optimized settings
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