Re: [hlds_linux] Lag spikes

2011-03-15 Thread Damian Klimek
In Poland - the same. We have checked everything - from hardware to configuration and internet connection [for floods and broken switch port]. Problem exists even on clean machines with 1-3 gameservers running simoultaneously - customers are still writing me emails about 2-3 seconds lags for

[hlds_linux] HLDS exploit ?

2010-03-04 Thread Damian Klimek
Hi all, I've got info from some friends that due to error in HLDS engine code whole server could be shut down. According to unknown-source code of propably HLDS problem is propably in function SV_ParseVoiceData. http://ampaste.net/m32c5281a // Read in the data. nDataLength =

Re: [hlds_linux] HLDS exploit ?

2010-03-04 Thread Damian Klimek
Oh, i mispelled my address should be http://damianklimek.pl/hlds_exploit/ Also - dump of running of vcrash in .pcap [Wireshark format] Interesting in packets : 101,103,104,107,108. 22:29 - 22:29 22:29 getchallenge valve 22:29 22:29 - 22:29 22:29 A 729366743 2

Re: [hlds_linux] HLDS exploit ?

2010-03-04 Thread Damian Klimek
I've searched for more information about this case. vcrash bug is explained on these sites http://dragons-portal.org/forum/viewtopic.php?f=31t=2261 http://www.zhyk.org/showthread.php?t=84068 Use Google Translate to translate it from Russian to English. Also with zhyk.org - you can use Google

Re: [hlds_linux] Modern Warfare 2

2009-11-08 Thread Damian Klimek
Okay, but look on it from Polish-gamer side for example. In Poland we have 3 main ISP's - Telekomunikacja Polska [adsl], Netia [adsl], UPC [cable] Due to quality of Polish links, many people have upload at about 320kbps rate. For example - About 60% of Polish internet users, use TPSA connection