In Poland - the same.
We have checked everything - from hardware to configuration and internet
connection [for floods and broken switch port].
Problem exists even on clean machines with 1-3 gameservers running
simoultaneously - customers are still writing me emails about 2-3 seconds
lags for
Hi all,
I've got info from some friends that due to error in HLDS engine code
whole server could be shut down.
According to unknown-source code of propably HLDS problem is propably
in function SV_ParseVoiceData.
http://ampaste.net/m32c5281a
// Read in the data.
nDataLength =
Oh, i mispelled my address
should be
http://damianklimek.pl/hlds_exploit/
Also - dump of running of vcrash in .pcap [Wireshark format]
Interesting in packets : 101,103,104,107,108.
22:29 -
22:29
22:29 getchallenge valve
22:29
22:29 -
22:29
22:29 A 729366743 2
I've searched for more information about this case.
vcrash bug is explained on these sites
http://dragons-portal.org/forum/viewtopic.php?f=31t=2261
http://www.zhyk.org/showthread.php?t=84068
Use Google Translate to translate it from Russian to English.
Also with zhyk.org - you can use Google
Okay, but look on it from Polish-gamer side for example.
In Poland we have 3 main ISP's - Telekomunikacja Polska [adsl], Netia
[adsl], UPC [cable]
Due to quality of Polish links, many people have upload at about 320kbps
rate.
For example - About 60% of Polish internet users, use TPSA connection
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