Checking anything without players on the server doesnt make sens.
Second, fpsmeter measurement is not very realiable, what matters is
gameing experience of the players.
If you are guessing that irq has something to do with fps drops, then
attach whole system to one core, and your game server to
Hi,
after last update content of directory orangebox was moved to css. Is it
possible to block this and stay in orangebox (old directory structure).
This update screwed up all my servers, its crazy idea to change file
location now!
Does anyone have solution ?
KN
, have a nice weekend :)
Why don't you just rename your folder from orangebox to css? Update are
faster
2011/10/22 Kacper Nowakkno...@gameranger.pl
Hi,
after last update content of directory orangebox was moved to css. Is it
possible to block this and stay in orangebox (old directory structure
it's fine now
2011/10/22 Kacper Nowakkno...@gameranger.pl
Yes, simple and true sugestion. Finally I will do so, but then i
have
to
change my panel and scripts. Easiest way would be staying with old
structure. Now other games are in orangebox dir, and only css is in
css
:)
What a consistent
Hi again,
after upgrading cs1.6 to hlbeta speex codec is not working. How to solve
this problem?
KN
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Hi,
which version of CS 1.6 are You useing for game hosting and why:
1. CS 1.6
2. CS 1.6 -hlbeta
?
thanks in advance for Your answers
KN
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The problem is that im not sure if beta version is not stable. Recently
i had several tickets, that server crashes with segmentation fault.
Customer told me that tried to reinstall server with different types of
plugins, but always crash. I changed version to beta and he didntt
respond since
Srcds cant run on multiple cores and U want to run in cluster
calculations ? :) Not a chance :D
Hi there,
Im currently doing a little lab with MPICH2 (Linux clustering). The
cluster consists of 5 IBM Servers, 4 slave nodes and 1 master node. All
commands are run from the master node, using
As every update, fixes one things, introducec new bugs :] But it`s good
direction :)
Very nice. Does it fix the sv_download exploit?
From: alf...@valvesoftware.com
To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
Date: Fri, 8 Jul 2011
Give it some time, its a rule, people will find them :) Basicly its
programmers definition of an update, kinda joke man, but true ! :)
Hello
What new bugs you found after this update?
As every update, fixes one things, introducec new bugs :] But it`s good
direction :)
Very nice. Does it fix
Latest valve update fixed the problem, with hltv off its working, but
for two weeks servers where down :| Amateur development policy from valve :)
Try with installing/updating theese
•gcc
•gdb
•ia32-libs
•libstdc++6
I do hope it will solve your problems ..
Peter
Sweden
Kacper Nowak skrev
After updating steam all source servers crashed. I`ve noticed that +port
is now -port, but after fixing this parameter servers crash when someone
connects:
VAC secure mode is activated.
*Client kadzbi connected (193.59.121.100:6489).
PreMinidumpCallback: updating dump comment
Uploading
Maybe windows was showing multicore load while process was still one
thread - better load balancing under windows?
thanks Chris and Dave for your replies.
On windows it was working great and was definitely using more than one core.
Don't tell me I have to run 32 slots servers under wine :)
On
It can be done by using chroot in server dir. Some startup script
modification is required, but its simple.
regards
KN
Its not fine :-D
There are much more problems, which come out when the permissions
aren't correct.
Maybe running servers own with one user is ok. For providers it will
make
One solution under linux is to kill whatever is using ip:port pair just
before restarting srcds server. Simple and efficient. :)
Regards
KN
We have some problems with our server. Whenever a source server crashes
throughbreakpad, the server then starts with a new pid, but it does not
close
In my practical experiment it appears that it is as Gary Stanley said:
QUOTE:
The server FPS is simply cycles / time, where time is from
gettimeofday(), with some bounds on the minimum usleep so making the
usleep actually less will crank up the server FPS (but not the
simulation HZ, so the
Symlinks and hardlinks are more comfortable than copying logs. :) You
will degradade your machine performance by copying files.
=
Friends, I'm not so newbie to not know about symlinks =)
The problem is in administration of big number of servers.
Installing/deleting. And it is not very
Hi,
I would like to ask on which version of gcc/libraries and on which
operating system hlds and srcds has been compiled. I think that library
miss match is main reason for hlds beeing unstable, with all those
strange seg faults.
There is no official suggestion which distro or which libc
I have the same problem, debian 64 its software related problem. My
hardware was tested one week under load, memtest, harddisk test.
Ok. Since the last MAJOR update (protocol 47 to protocol 48) (a year and a
half has passed since then), I'm constantly getting these kind of errors:
./hlds_run:
Hi, everyone
I have question about port usage, by srcds and hlds.
With netstat -nlp i can see that my server is using port specified, by
-port -tv_port command + tcp port= -port (rcon), but it also uses other
ports, in quite random manner.
If i`m assigning ports for dedicated server within
It seams it does, but what is the range ?
Doesn't steam use its own ports, too?
Thanks,
- Saul.
On 9 September 2010 11:50, Kacper Nowakad...@gameranger.pl wrote:
Hi, everyone
I have question about port usage, by srcds and hlds.
With netstat -nlp i can see that my server is using
Hi,
I`m trying to get tickrate 100 working under srcds. I`ve added -tickrate
100 to command line
sv_maxrate 3
sv_maxupdaterate 100
sv_maxcmdrate 100
fps_max 1200
but in netgraph 3 i still get 67 updates/s , which should be arround
100. What else I`have to do to make it work ?
regards,
to have a tick100 server.
2010/9/8 Andreas Grimml...@gmx.net
66 is engine maximum
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kacper Nowak
Sent: Wednesday, September 08, 2010 1:22 PM
To: Half-Life
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