Hey I know who is attacking you its the same guy who is attacking me.
http://bans.blackoutgaming.org/index.php?p=banlistadvSearch=STEAM_0:1:43055663advType=steamid
STEAM_0:1:43055663
On 9/2/2013 7:25 AM, Michael Johansen wrote:
Blocked those and the attack still persists.
From:
might want to upgrade on your bandwith :)
On Mon, Sep 2, 2013 at 12:26 PM, Violent Crimes
violentcri...@convictgaming.com wrote:
Hey I know who is attacking you its the same guy who is attacking me.
http://bans.blackoutgaming.**org/index.php?p=banlist**
advSearch=STEAM_0:1:43055663**advType
6c3d .5.F..y...DdRal=
0x0020: 3364 d4f4 6987 0021 cc0f 5453 3d..i..!..TS
0x0030: 6f75 7263 6520 456e 6769 6e65 2051 7565 ource.Engine.Que
0x0040: 7279 00
On 9/2/2013 1:41 PM, Violent Crimes wrote:
I tried using the ip tables and it didn't work.
On 9/2
On 9/2/2013 7:25 AM, Michael Johansen wrote:
Blocked those and the attack still persists.
From: evo...@gmail.com
To: hlds_linux@list.valvesoftware.com
Date: Mon, 2 Sep 2013 07:14:43 -0400
Subject: Re: [hlds_linux] NET_GetLong attacks
Okay, the number you provided (53) is the size of the
I am having the same issue took down 6 boxes over 50 servers.
On 9/1/2013 4:09 PM, Michael Johansen wrote:
They should, yeah. But until then, I need to find a way to block the attack.
Date: Sun, 1 Sep 2013 23:06:19 +0300
From: i...@ics-base.net
To: hlds_linux@list.valvesoftware.com
Subject:
http://vps.convictgaming.com/sample.zip
On 9/1/2013 5:12 PM, Bottiger wrote:
It would be helpful if you recorded the attack.
http://www.winpcap.org/windump/install/default.htm
On Sun, Sep 1, 2013 at 1:12 PM, Violent Crimes
violentcri...@convictgaming.com wrote:
I am having the same issue
and see if it helps.
https://mega.co.nz/#!gkYHjTYD!A_NvDATFev2VvaGp21dSnCXk_DEooveB-OSnIOWbOno
On Sun, Sep 1, 2013 at 2:25 PM, Violent Crimes
violentcri...@convictgaming.com wrote:
http://vps.convictgaming.com/**sample.ziphttp://vps.convictgaming.com/sample.zip
On 9/1/2013 5:12 PM, Bottiger
. But since we only host on Linux where we
can easily implement the same logic in iptables, we can't test it.
On Sun, Sep 1, 2013 at 5:11 PM, Violent Crimes
violentcri...@convictgaming.com wrote:
Older version doesn't work
On 9/1/2013 6:25 PM, Bottiger wrote:
It should be noted that you
23:02:46 sv_max_queries_window = 1 ( def. 30 )
- Window over which to average queries per second averages.
Also he is spoofing the ip.
On 9/1/2013 10:57 PM, Nomaan Ahmad wrote:
Maybe he meant sv_max_queries_window
On 2 September 2013 03:37, Violent Crimes
violentcri
are supposed to lower that number until it becomes playable and raise
the window.
On Sun, Sep 1, 2013 at 8:03 PM, Violent Crimes
violentcri...@convictgaming.com wrote:
23:02:46 sv_max_queries_window = 1 ( def. 30 )
- Window over which to average queries per second averages.
Also he
Only servers I restart every couple of days is windows as it seems they
lose connection to valve and need to be restarted. My linux servers I
only restart when there is an update.
On 11/17/2012 12:17 PM, ics wrote:
Only gain is the free of memory. I have 2 machine from which 2 servers
restart
https://forums.alliedmods.net/showthread.php?t=142249
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Do the servers need to be restarted or should they be good without it?
On 7/9/2012 2:33 PM, Fletcher Dunn wrote:
This should be resolved now.
My apologies.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf
None of my servers use quick play so I don't need to worry about it as
long as I have my sv_tags set correct?
On 2/28/2012 3:18 PM, Andrew wrote:
You know, working my brain more I bet what I saw is partly due to use
of the sourcemod plugin TF2 Fast Respawn or similar ones.
Since that plugin
Use the holiday punch and punch the soccer ball boom goes the server.
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server goes
down.
SO yeah if that is true it needs fixed yesterday!
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Violent
Crimes
Sent: Thursday, January 26, 2012 3:42 PM
To: Half-Life dedicated Linux server
Anyone know if sourcemod offsets changed?
On 12/15/2011 10:33 PM, PharaohsPaw wrote:
Required updates are now available for Team Fortress 2, Counter-Strike:
Source, Day of Defeat: Source and Half-Life 2: Deathmatch. The specific
changes include:
They just pushed it out, but guess what...
Killing Floor Brink developers send out emails on this mailing list giving
heads up when they are releasing an update. So it clears up nothing. Also
killing floor uses the ut2004 engine if I remember correctly.
From: Björn Rohlén bjorn.roh...@gmail.com
To:
So why did you not to this for Garrysmod?
On 10/18/2011 10:25 PM, Henry Goffin wrote:
I understand the concern, but it's based on an incorrect assumption. Yes, CS:S
now stores its own binaries in a different folder. However, it has not actually
branched away from the Source 2009 engine, and
On the same engine as TF2.
On 10/18/2011 10:39 PM, Jesse Porter wrote:
Isn't garrysmod, you know, someone else's software?
On Tue, Oct 18, 2011 at 8:36 PM, Violent Crimes
violentcri...@convictgaming.com wrote:
So why did you not to this for Garrysmod
So wait you say required at the start but then you say it isn't which one is it?
--- On Thu, 8/18/11, Fletcher Dunn fletch...@valvesoftware.com wrote:
From: Fletcher Dunn fletch...@valvesoftware.com
Subject: Re: [hlds_linux] [hlds] Mandatory TF2 update coming this afternoon
To: Half-Life
Date: Thursday, August 18, 2011, 6:37 PM
On Thu, Aug 18, 2011 at 6:34 PM, Violent Crimes
maxim_confus...@yahoo.comwrote:
So wait you say required at the start but then you say it isn't which one
is it?
Required for TF2, optional for other games.
Reading is hard, your email address is appropriate
It is live.
On 7/2/2011 3:07 PM, Dayle Flowers wrote:
In all fairness, someone at Valve has to be working on Saturday to
release an update =)
BTW, this update could be live in as little as a few minutes, though
it may take up to an hour.
Cheers,
Dayle Flowers
Senior Programmer
Tripwire
On 5/5/2011 9:47 PM, John Marbury wrote:
On Thu, May 5, 2011 at 9:37 PM, Nicholas Hastingsnshasti...@gmail.comwrote:
No one's forcing you to run servers.
Nicky, I've been running TF2 servers since the game launched, we used to run
5+ TF2 servers, now we're down to 3 server and two of them have
Where do we put the beta passwords?
On 12/14/2010 2:59 PM, John Gibson wrote:
The Killing Floor Twisted Christmas event will officially start in a few
minutes and a required update will be released shortly. To update your
servers in advance of the update please update your servers through HLDS
Could you show me instead ≈¬Þ
On 12/14/2010 3:21 PM, Nicholas Hastings wrote:
I'll tell you where you can put it...
On 12/14/2010 3:13 PM, Violent Crimes wrote:
Where do we put the beta passwords?
On 12/14/2010 2:59 PM, John Gibson wrote:
The Killing Floor Twisted Christmas event
Go on the server check the logs and verify his steam id.
On 8/13/2010 10:51 PM, ics wrote:
Heh, steam 0:0:1 belongs to valve folks so either you pranked somehow
or the old trick has resurfaced, which allows somehow player to change
the steamid he uses. This was happening last time around 6
And of course the servers are overloaded.
On 7/8/2010 8:09 PM, Tom Grant wrote:
BAM!
On Thu, Jul 8, 2010 at 8:07 PM, Jason Ruymenjas...@valvesoftware.comwrote:
Required update for Team Fortress 2 and Day of Defeat: Source are now
available. The updates to Counter-Strike: Source are
Found old .so files. Uploaded and my server is back up.
Here is zip of .so if your interested.
www.convictgaming.com/revert.zip
--- On Tue, 8/25/09, hlds_linux-requ...@list.valvesoftware.com
hlds_linux-requ...@list.valvesoftware.com wrote:
From: hlds_linux-requ...@list.valvesoftware.com
Ulrich Block
Plugin to block it.
http://forums.alliedmods.net/showthread.php?t=98195
--- On Mon, 8/3/09, hlds_linux-requ...@list.valvesoftware.com
hlds_linux-requ...@list.valvesoftware.com wrote:
From: hlds_linux-requ...@list.valvesoftware.com
hlds_linux-requ...@list.valvesoftware.com
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