Re: [hlds_linux] [hlds] Reminder about server tags

2013-02-18 Thread bottige...@gmail.com
As the author of the public dynamicslots plugin on sourcemod, I would like to point out a few things. 1) The reason I published this mod. Many people were already doing this before I released it and I wanted everyone to have an equal playing field. It seemed reasonable to me that server owners

Re: [hlds_linux] TF beta has been updated

2012-10-26 Thread bottige...@gmail.com
I just checked the newest beta, and it appears to be missing the symbol g_pMemAlloc from tier0_srv.so while it is present in tier0.so. I believe all plugins currently rely on this and must be recompiled to be compatible with the new changes. How do I get the newest SDK to recompile? Whenever I

[hlds_linux] CPU usage increase from m_flLastDamageTime spam?

2012-09-22 Thread bottige...@gmail.com
Has anyone noticed a hundreds of lines per second spam like this in the console? DataTable warning: player: Out-of-range value (85129.50) in SendPropFloat 'm_flLastDamageTime', clamping. I believe it may be tied to 20-30% higher CPU usage. ___ To

Re: [hlds_linux] Mandatory TF2 update released

2012-09-05 Thread bottige...@gmail.com
It is still a major problem and has been since the protocol switch nearly a year ago. I believe no one even knew about it until I mentioned it 4 months afterwards, when I started tracking the appearance of servers on the master list and finding random ones disappearing after every steam downtime.

Re: [hlds_linux] Server Crash - datatable warning / clamping

2012-08-24 Thread bottige...@gmail.com
We have also seen the same problem on random stock servers since MvM. On Fri, Aug 24, 2012 at 1:44 PM, Chris Oryschak ch...@oryschak.com wrote: One of my servers locked up/crashed with the following message in the console. Not sure if anyone else has gotten this but just bringing it up for

Re: [hlds_linux] Insane increase of CPU usage.

2012-08-20 Thread bottige...@gmail.com
I just checked up on a server using a lot of cpu and I am seeing the screen spamming hundreds of these lines per second. Out-of-range value (67323.054688) in SendPropFloat 'm_flLastDamageTime', clamping. On Mon, Aug 20, 2012 at 6:57 PM, Russell Smith ve...@tinylittlerobots.us wrote: That's the

Re: [hlds_linux] Host_Error: Overflow error writing string table baseline ServerMapCycleMvM

2012-08-16 Thread bottige...@gmail.com
I accidentally replied to a thread instead of making one. I got the same error on multiple servers. This was the stack trace for the Valve employees. #0 0xf6bdb9ed in Sys_Error_Internal(bool, char const*, char*) () from orangebox/bin/engine.so #1 0xf6bdbaa0 in Sys_Error(char const*, ...) ()

Re: [hlds_linux] Warning: Table soundprecache is full, can't add...

2012-08-15 Thread bottige...@gmail.com
Is anyone getting this error randomly even on servers that aren't running MvM? Host_Error: Overflow error writing string table baseline ServerMapCycleMvM #0 0xf6bdb9ed in Sys_Error_Internal(bool, char const*, char*) () from orangebox/bin/engine.so #1 0xf6bdbaa0 in Sys_Error(char const*, ...)

Re: [hlds_linux] [hlds] Quickplay broken?

2012-08-02 Thread bottige...@gmail.com
Is anyone getting messages like this randomly? Game server authentication: FAILURE! Cannot locate owner's steam account And in status. account : not logged in (Cannot locate owner's steam account) On Thu, Aug 2, 2012 at 5:34 PM, Doctor McKay li...@doctormckay.com wrote: If it was in TF

Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-22 Thread bottige...@gmail.com
If you turn off tf_mm_servermode you cannot change your region. It will keep saying. Setting 'sv_region 255 ' due to tf_mm_servermode On Sun, Jul 22, 2012 at 5:32 AM, Eli Witt eliw...@gmail.com wrote: Considering that you never see the game name column when you're using quickplay, you're

Re: [hlds_linux] Quickplay refresh/heartbeat?

2012-07-10 Thread bottige...@gmail.com
It doesn't auto reconnect without rebooting. I asked for this feature back in April after I created a script to monitor these problems and found out that Steam down-times caused them. I have manually noticed these problems happening ever since the switch to Steam based heartbeat last fall. If you

[hlds_linux] New DoS attack: listdeaths

2012-06-18 Thread bottige...@gmail.com
I am wondering why a client can repeatedly spam a command like listdeaths and cause the server to lockup with thousands of lines that don't even show up in the client. It looks like this: 63266.50 : TF_CLASS_SNIPER at (4690,4135,568) caused 174 damage to TF_CLASS_MEDIC with TF_WEAPON_SNIPERRIFLE

Re: [hlds_linux] New DoS attack: listdeaths

2012-06-18 Thread bottige...@gmail.com
remove the FCVAR_GAMEDLL flag from this command it will prevent clients from being able to execute it (via SourceMod or some other plugin) Kind regards, *Saul Rennison* On 18 June 2012 09:19, bottige...@gmail.com bottige...@gmail.com wrote: I am wondering why a client can repeatedly spam

Re: [hlds_linux] Reconnect to steam command?

2012-05-23 Thread bottige...@gmail.com
...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bottige...@gmail.com Sent: Tuesday, May 08, 2012 10:57 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Reconnect to steam command? It is continuing to happen and randomly dropping

Re: [hlds_linux] Reconnect to steam command?

2012-05-23 Thread bottige...@gmail.com
at 8:32 PM, Bruno Garcia garcia.bru...@gmail.com wrote: http://store.steampowered.com/stats/?snr=1_4_4__10 Quite indeed. Always check Steam powered stats before posting on forums and mailing lists :) On Thu, May 24, 2012 at 12:16 AM, bottige...@gmail.com bottige...@gmail.com wrote: Steam

Re: [hlds_linux] Reconnect to steam command?

2012-05-10 Thread bottige...@gmail.com
, Invalid Protocol invalidprotocolvers...@gmail.com wrote: How do you send a disconnect callback on Steam_BGetCallback? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bottige...@gmail.com Sent: Tuesday, May

Re: [hlds_linux] Reconnect to steam command?

2012-05-08 Thread bottige...@gmail.com
...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bottige...@gmail.com Sent: Friday, April 20, 2012 1:29 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Reconnect to steam command? It doesn't work on a server that does not reconnect

Re: [hlds_linux] Reconnect to steam command?

2012-04-20 Thread bottige...@gmail.com
...@list.valvesoftware.com] On Behalf Of bottige...@gmail.com Sent: Friday, April 20, 2012 5:52 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Reconnect to steam command? I just tried both h...@gmx.com and Asherkin's suggestion on a server that did not reconnect to the item server

Re: [hlds_linux] Reconnect to steam command?

2012-04-19 Thread bottige...@gmail.com
...@list.valvesoftware.com] On Behalf Of bottige...@gmail.com Sent: Tuesday, April 10, 2012 10:07 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Reconnect to steam command? It doesn't work. It just prints Connection to Steam servers lost. (Result = 3) and never

[hlds_linux] (ERROR! Reliable snaphsot overflow.)

2012-04-13 Thread bottige...@gmail.com
I think I may have asked this before, but no one had a solution. What does this mean and how do you fix it? Dropped playername from server(ERROR! Reliable snaphsot overflow.) ___ To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlds_linux] Reconnect to steam command?

2012-04-10 Thread bottige...@gmail.com
...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bottige...@gmail.com Sent: Monday, April 09, 2012 3:52 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Reconnect to steam command? Is there a command to reconnect to Steam? Sometimes a server will lose

[hlds_linux] Reconnect to steam command?

2012-04-08 Thread bottige...@gmail.com
Is there a command to reconnect to Steam? Sometimes a server will lose connection to the item server or quickplay, and it will not reconnect until the server is rebooted. Changing maps does not help. ___ To unsubscribe, edit your list preferences, or

Re: [hlds_linux] micspam DOS attack Buffer overflow in net message

2012-03-09 Thread bottige...@gmail.com
That doesn't help if people want to DOS the server. They don't need to play recordings. On Fri, Mar 9, 2012 at 5:53 PM, m33crob ad...@m33crob.com wrote: Perhaps you could try eliminating most/some voice spam with sv_allow_voice_from_file 0. On Fri, Mar 9, 2012 at 3:55 PM, Robert Paulson

Re: [hlds_linux] jump back lag ;p

2012-03-09 Thread bottige...@gmail.com
Have you checked to see if you have any blocking database calls when a player connects? On Thu, Mar 8, 2012 at 10:46 AM, Cameron Munroe cmun...@cameronmunroe.com wrote: Do you have downloads on you server? If not then idk, could be anything unless you give us some more info -- Sent from my

Re: [hlds_linux] Mysterious server crashes

2011-11-29 Thread bottige...@gmail.com
I just saw one of these freezes while looking at the console. I don't have TV or Replays enabled. I will be turning off sv_parallel_sendsnapshot. #0 0xf705e9aa in ?? () #1 0xf7040d06 in ?? () #2 0xf704c914 in ?? () #3 0xf704f0a4 in ?? () #4 0xf703b3d9 in ?? () #5 0xf6c68d15 in

Re: [hlds_linux] openvz vz css

2011-11-28 Thread bottige...@gmail.com
As you already know, OpenVZ does not give swap space to containers. This means that your container memory size needs to be large enough to hold the maximum VSZ, not RSS, that Xen and regular systems use. VSZ on srcds is usually double the size of RSS usage. For those of you that are more

Re: [hlds_linux] Valve Security Breach

2011-11-08 Thread bottige...@gmail.com
This is related to server administration. Some people use Steam groups to make administrators. Many people are also running TF2 websites that use Steam openid, and if that is compromised, then impersonation can occur which results in scams. On Tue, Nov 8, 2011 at 12:05 PM, msleeper

Re: [hlds_linux] Team Fortress 2 Update Released

2011-11-02 Thread bottige...@gmail.com
How do I log in again? I reset my token after seeing this: not logged in (Incorrect identity token), but it hasn't reconnected by itself. On Wed, Nov 2, 2011 at 4:07 PM, msleeper mslee...@ismsleeperwrong.com wrote: Would it be possible to add the trending status to the status command output?

Re: [hlds_linux] [hlds] TF2 registered servers: check for rogue '=' in the convar settings

2011-10-29 Thread bottige...@gmail.com
So are you all saying if the token has a quote inside, it will cause problems? I have a token with 1 double quote in the middle, and another with 2 double quotes right next to each other. Am I supposed to reset those? On Sat, Oct 29, 2011 at 6:35 AM, Roman Hatsiev otst...@gmail.com wrote: I

Re: [hlds_linux] [hlds] Forum vs. email list

2011-10-24 Thread bottige...@gmail.com
I don't mind using a forum. There is a website called i3d.net that is scraping these discussions and leaking emails to spammers. http://forum.i3d.net/hlds-valve-linux-newsletter/ On Mon, Oct 24, 2011 at 5:44 PM, Frank ad...@gamerscrib.net wrote: I agree...but when the link to sign-up is spread

Re: [hlds_linux] Halloween 2011

2011-10-22 Thread bottige...@gmail.com
Can we have a guideline as to what constitutes as cheating or abusing the gift drop system? I have opened several private 12 slot servers for my community to farm gifts. Some of the players are also using wireframe mode and material mods for the gift. Will my servers be penalized for this? On

Re: [hlds_linux] Mandatory TF2 update coming Wednesday

2011-10-13 Thread bottige...@gmail.com
Looks very nice. Can you make the name column longer so it never displaces the columns after it? On Wed, Oct 12, 2011 at 11:27 PM, John lists.va...@nuclearfallout.net wrote: I like it. You could also do as they did with GoldSrc, and call the formatted status output stat instead, and retain the

Re: [hlds_linux] Mandatory TF2 update coming Wednesday

2011-10-13 Thread bottige...@gmail.com
October 2011, bottige...@gmail.com bottige...@gmail.com wrote: Looks very nice. Can you make the name column longer so it never displaces the columns after it? On Wed, Oct 12, 2011 at 11:27 PM, John lists.va...@nuclearfallout.net wrote: I like it. You could also do as they did with GoldSrc

Re: [hlds_linux] Mandatory TF2 update coming Wednesday

2011-10-13 Thread bottige...@gmail.com
would have broken that. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bottige...@gmail.com Sent: Thursday, October 13, 2011 11:52 AM To: Half-Life dedicated Linux server mailing list Subject: Re

Re: [hlds_linux] Server freezes

2011-09-19 Thread bottige...@gmail.com
If you guys have a lock up, you should try using GDB. Here is a mini tutorial. 1. type ps uax and grab the pid number of your srcds_linux 2. type sudo gdb 3. type attach pid_number_of_srcds_linux 4. type bt 5. copy and paste the results somewhere 6. type c 7. wait for a second 8. press crtl+c 9.

Re: [hlds_linux] Can't play No-Steam Logon for months!

2011-09-09 Thread bottige...@gmail.com
Oh is that what happened? I've been seeing a lot of 10-20 people dropping at the same time for (No Steam Login) recently. On Fri, Sep 9, 2011 at 2:01 PM, Ryan Stecker voidedwea...@gmail.com wrote: It has nothing to do with your DX level. Failure code 1 is

[hlds_linux] Bad SetLocalOrigin(-nan, -nan, nan) on tf_projectile_pipe_remote

2011-09-02 Thread bottige...@gmail.com
One of my servers just crashed right after this message. Bad SetLocalOrigin(-nan,-nan,nan) on tf_projectile_pipe_remote Does know what the problem might be or how to fix this? ___ To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlds_linux] Update on RO2 Linux Servers

2011-08-29 Thread bottige...@gmail.com
That is false by every study known. Here is an example http://w3techs.com/technologies/overview/operating_system/all The main motivation for game programmers not to make Linux servers is because they don't feel like programming on Linux when they are much more comfortable on Windows since that's

[hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-25 Thread bottige...@gmail.com
Is Valve really doing anything to catch people making F2P accounts to avoid cheat bans? Ever since we switched to IP bans, we've been able to catch many cheaters using F2P to avoid bans. Some of them have even made up to 4 accounts in a row. Unfortunately, I've started to see some of these people

Re: [hlds_linux] Server not starting?

2011-08-15 Thread bottige...@gmail.com
1. ldd dedicated.so linux-gate.so.1 = (0xf76e5000) libsteam_api.so = not found libtier0.so = not found libvstdlib.so = not found libm.so.6 = /lib32/libm.so.6 (0xf75f9000) libdl.so.2 = /lib32/libdl.so.2 (0xf75f5000) libpthread.so.0 =

Re: [hlds_linux] Team Fortress 2 Update Released

2011-08-02 Thread bottige...@gmail.com
Can anyone confirm if the Dr. G weapons still crash the server? On Tue, Aug 2, 2011 at 11:57 AM, ics i...@ics-base.net wrote: If this update fixes the crashes, i don't care if it adds 2, 5 or 10 hats or even more. If it's a dud once again, then... -ics 2.8.2011 21:55, John Marbury

Re: [hlds_linux] tf2 crashes

2011-08-01 Thread bottige...@gmail.com
Thank you Mr. Dunn, I applaud your decision. May I be so bold as to suggest the same logic be applied to releases future releases like the Dr. G weapons and the half Zatoichi? On Mon, Aug 1, 2011 at 3:21 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: I apologize, but it doesn't look like

Re: [hlds_linux] Team Fortress 2 Update

2011-07-29 Thread bottige...@gmail.com
So can people generate f2p accounts and bomb a competitor's server? On Fri, Jul 29, 2011 at 11:14 AM, doc drga...@gmail.com wrote: The reputation Valve keeps on the backend was explained by them in some blog post but in short whenever someone joins your server, you lose points. Then for every

Re: [hlds_linux] Team Fortress 2 Update

2011-07-29 Thread bottige...@gmail.com
How many of you without replays and with Dr. G weapons enabled have had crashes __not__ during mapchange? On Fri, Jul 29, 2011 at 1:42 PM, Michael Johansen michs...@live.no wrote: Im not even running any anti-cheats or any of that sorts except DAF and i haven't had any crashes. None of my

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-29 Thread bottige...@gmail.com
Same spam here. I can't use the console because it is spamming so fast. On Fri, Jul 29, 2011 at 2:38 PM, Bajdechi Nightbox Alexandru alexandrualexa...@gmail.com wrote: Not crash related: Bad SetLocalOrigin(-16386.201172,-2882.779785,321.771881) on tf_flame Bad

Re: [hlds_linux] Team Fortress 2 Update

2011-07-28 Thread bottige...@gmail.com
Can someone try this update with the new weapons enabled and let us know if there are any crashes? On Thu, Jul 28, 2011 at 12:52 PM, Jason Ruymen jas...@valvesoftware.com wrote: Updates to Team Fortress 2 are now available.  The specific changes include: - Fixed a damage calculation in the

Re: [hlds_linux] Player counts, replay, and SourceTV

2011-07-26 Thread bottige...@gmail.com
I typed mapcycle and the console said Unknown command mapcycle On Tue, Jul 26, 2011 at 8:39 PM, 1nsane 1nsane...@gmail.com wrote: As did I. This could be quite useful. On Tue, Jul 26, 2011 at 11:36 PM, Tony Paloma drunkenf...@hotmail.comwrote: Today I learned there is a randommap command.

Re: [hlds_linux] TF2 Servers are still crashing after July 22nd Update

2011-07-23 Thread bottige...@gmail.com
I just got this crash in my logs. Entity 23 (class 'player') reported ENTITY_CHANGE_NONE but 'player_object_array' changed. srcds_linux: malloc.c:4631: _int_malloc: Assertion `(unsigned long)(size) = (unsigned long)(nb)' failed. PreMinidumpCallback: updating dump comment On Fri, Jul 22, 2011

Re: [hlds_linux] Server crashes after today's update

2011-07-22 Thread bottige...@gmail.com
Will this crash-fix update be optional as they usually are? Because if it is, then nemrun won't work because it only upgrades when the update is required. On Fri, Jul 22, 2011 at 2:22 AM, Michael Johansen michs...@live.no wrote: The srcds_linux process started to use 100% CPU and locked me out

Re: [hlds_linux] Request: unlock maxplayers HL2DM from 16 to 32

2011-07-18 Thread bottige...@gmail.com
How about raising the limit for tf2? On Mon, Jul 18, 2011 at 1:00 PM, James Puckett jamesrichardpuck...@gmail.com wrote: Do want On Mon, Jul 18, 2011 at 10:34 AM, Loïc PERY louloubi...@gmail.com wrote: Hi Valve, We love playing Half-Life 2 Deathmatch Source but we can only play as 16

Re: [hlds_linux] This new Benchmark - how to set and recommendations would be nice.

2011-06-27 Thread bottige...@gmail.com
What is the performance penalty if I disable this benchmark? On Mon, Jun 27, 2011 at 4:06 AM, Fug1t1v3 f...@onlyskill.eu wrote: just put in the end of .bashrc for every user you start servers with - Best regards, Fug1t1v3 Onlyskill.eu - Game Servers Hosting CSS Servers Administrator

[hlds_linux] When will corrupt linked list errors caused by bots be fixed?

2011-06-22 Thread bottige...@gmail.com
Hello this recent post about Garry's Mod and vehicles reminded me of another crash. Using any TF2 Bots will cause an error message like this after a few hours: *** glibc detected *** ./srcds_linux: malloc(): smallbin double linked list corrupted This has been happening ever since the Hatless

Re: [hlds_linux] Lag/Stutter/Gap in net_graph 4

2011-06-17 Thread bottige...@gmail.com
You have a X5675 with only 2gb ram? If you are on a vps your host is probably stuffing the node. On Fri, Jun 17, 2011 at 8:43 PM, Chris Oryschak ch...@oryschak.com wrote: What would cause a blank gap in net_graph 4 like this: http://imageshack.us/photo/my-images/818/netgraphgap.jpg/ It's

[hlds_linux] [Workaround Plugin] TFBots causing crashes

2011-05-30 Thread bottige...@gmail.com
(+0x79d583)[0xf3f32583] /home/bottiger/steam/server1/orangebox/tf/bin/server.so(+0x69a65f)[0xf3e2f65f] On Thu, May 26, 2011 at 9:20 AM, bottige...@gmail.com bottige...@gmail.com wrote: Correction: The reason I'm sure that it is a TFBot problem is because none of my other servers __not__ running

Re: [hlds_linux] [Workaround Plugin] TFBots causing crashes

2011-05-24 Thread bottige...@gmail.com
I don't think this works, or if it does, it's not the only bot crash. I just got another GLIBC error freeze on a server with bots and this plugin enabled. On Wed, May 18, 2011 at 10:59 AM, 1nsane 1nsane...@gmail.com wrote: Goodjob, as always. On Tue, May 17, 2011 at 10:18 PM, Nephyrin Zey

Re: [hlds_linux] Questions about minimum CPU for 32 slot TF2 and taskset

2011-05-21 Thread bottige...@gmail.com
the amount of cores i would use taskset. /Chris Sent from my iPhone 4 Den 21/05/2011 kl. 04.56 skrev bottige...@gmail.com bottige...@gmail.com: I have 2 questions: 1. What is the minimum CPU to run 2 32-slot TF2 servers on 1 physical core with almost no hiccups (I know they are unavoidable when

[hlds_linux] Questions about minimum CPU for 32 slot TF2 and taskset

2011-05-20 Thread bottige...@gmail.com
I have 2 questions: 1. What is the minimum CPU to run 2 32-slot TF2 servers on 1 physical core with almost no hiccups (I know they are unavoidable when there are 10 sentries on the screen firing etc.)? I know someone that has an i7 860, and it still seems to have a few gaps and interpolation

Re: [hlds_linux] Team Fortress 2 Update Released

2011-05-17 Thread bottige...@gmail.com
the number of players would drop immediately. Without a doubt. On Monday, 16 May 2011, bottige...@gmail.com bottige...@gmail.com wrote: Not to defend Valve, but they are in the business of making money. Why do they let the community test patches instead of testing it out themselves? Because

Re: [hlds_linux] TFBots causing libc crashes?

2011-05-15 Thread bottige...@gmail.com
I posted this way back on April 17th. Got the usual me-toos and no comment from Valve. I figured out very quickly that bots were causing it so I removed them. On Sun, May 15, 2011 at 1:09 PM, 1nsane 1nsane...@gmail.com wrote: Yes, I noticed this first sometime after the big bug fix update.

Re: [hlds_linux] Team Fortress 2 Update Released

2011-05-15 Thread bottige...@gmail.com
Not to defend Valve, but they are in the business of making money. Why do they let the community test patches instead of testing it out themselves? Because they would have to hire testers which would increase their costs.

Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled

2011-05-09 Thread bottige...@gmail.com
as on wiki they get to choose what goes in and what not. Same goes for SPUF. Atleast here no one is censoring or deleting messages (yet). -ics 8.5.2011 22:20, bottige...@gmail.com kirjoitti: I tried posting this information on SPUF in Replay - Server Operators but my posts seem

Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled

2011-05-09 Thread bottige...@gmail.com
-boun...@list.valvesoftware.com] On Behalf Of bottige...@gmail.com Sent: Monday, May 09, 2011 4:16 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled While these fixes are being done, can you also increase

Re: [hlds_linux] replay feature

2011-05-09 Thread bottige...@gmail.com
It was possible to get 33 slot by kicking SourceTV, but now that will crash the server if you kick it with replays enabled. I don't understand why the player limit can't be lifted. On Mon, May 9, 2011 at 6:59 PM, clad iron cladi...@gmail.com wrote: will the extra slot that is taken, be fixed to

Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled

2011-05-08 Thread bottige...@gmail.com
I confirm this. I am using local server replays on Linux on a dedicated 7200 RPM hard drive with nothing else running and getting massive lag spikes. TF2 refuses to use /dev/shm or a tmpfs folder with 777 permissions. It prints lines like this: Unable to rename

Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled

2011-05-08 Thread bottige...@gmail.com
or same filesystem. -ics 8.5.2011 12:36, frostschutz kirjoitti: On Sun, May 08, 2011 at 12:49:25AM -0700, bottige...@gmail.com wrote: Unable to rename /home/bottiger/steam/server1/orangebox/tf/replay/server/tmp/20110508-030722-ctf_2fort_part_0.block to /var/www /nginx-default/replays

Re: [hlds_linux] Mandatory updates coming later today

2011-05-05 Thread bottige...@gmail.com
I'm guessing this update has a lot of bugs since it hasn't been released yet. I hope Valve does the right thing and delays this update by another week if it turns out to be buggy. On Thu, May 5, 2011 at 6:29 PM, Kyle Sanderson kyle.l...@gmail.com wrote: To be fair. The beta is only really

Re: [hlds_linux] Mandatory updates coming later today

2011-05-05 Thread bottige...@gmail.com
No update is better than a buggy update. On Thu, May 5, 2011 at 6:43 PM, DontWannaName! ad...@topnotchclan.com wrote: I think 7pm is a little late for a game update, but a game update is better than no update. That said, an update before gamer's come home from work would be ideal. Instead,

[hlds_linux] Prancers Pride crash?

2011-04-28 Thread bottige...@gmail.com
One of my servers just crashed 2 times in a row, first one about Prancers_Pride.mdl. I have that file but it is in lower case prancers_pride.mdl. Doesn't the case matter in linux? Crash 1 QueuedLoader:: I/O Error on

[hlds_linux] Request: Adding servers by domain name

2011-04-25 Thread bottige...@gmail.com
Since people are talking about implementing ipv6, I thought I'd bring this up as a more urgent improvement. Servers can change IPs from time to time due to a decline in quality of the host or datacenter, or to move to better hardware at a better price. Unfortunately it is my experience, and

Re: [hlds_linux] Numerous freezes at: PreMinidumpCallback: updating dump comment

2011-04-19 Thread bottige...@gmail.com
I just want to say that my non-test servers haven't crashed so this isn't urgent for me. The dump probably wasn't sent to valve so I posted it here. Though I did hear that anything with sourcemod on the stack gets ignored even though it is only 1 line. On Tue, Apr 19, 2011 at 4:35 AM, Jay Singh

Re: [hlds_linux] Numerous freezes at: PreMinidumpCallback: updating dump comment

2011-04-19 Thread bottige...@gmail.com
...@list.valvesoftware.com] On Behalf Of bottige...@gmail.com Sent: dinsdag 19 april 2011 21:29 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Numerous freezes at: PreMinidumpCallback: updating dump comment I just want to say that my non-test servers haven't crashed so this isn't

Re: [hlds_linux] Numerous freezes at: PreMinidumpCallback: updating dump comment

2011-04-19 Thread bottige...@gmail.com
Just had another crash at server.so + 966df8 which is CFilterTFTeam::InputRoundActivate. This time it didn't freeze and was on a production server, so there are still crashes in this patch. On Tue, Apr 19, 2011 at 1:05 PM, bottige...@gmail.com bottige...@gmail.com wrote: No this wasn't my issue

Re: [hlds_linux] Numerous freezes at: PreMinidumpCallback: updating dump comment

2011-04-18 Thread bottige...@gmail.com
(DedicatedMain+0x24)[0xb71d8a4f] ./srcds_linux[0x80488ec] /lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe6)[0xb7652bd6] ./srcds_linux[0x8048771] On Sun, Apr 17, 2011 at 6:19 PM, 1nsane 1nsane...@gmail.com wrote: Yes, I am experiencing this too. On Sun, Apr 17, 2011 at 2:51 PM, bottige

[hlds_linux] Numerous freezes at: PreMinidumpCallback: updating dump comment

2011-04-17 Thread bottige...@gmail.com
Is anyone else getting numerous freezes at PreMinidumpCallback: updating dump comment often accompanied by a *** glibc detected ***? I had a crash at what appeared to be coaching mode, but I didn't save the stack trace as it happened before the update yesterday. Today this is what I saw at one

[hlds_linux] Infinite Loop

2011-04-10 Thread bottige...@gmail.com
My goldrush server went into an infinite loop today. I attached GDB and paused it a few times and saved some backtraces. This has never happened to me before so I don't believe it is a sourcemod bug. I also don't have any plugins modifying sentry guns or sappers which appear below. #0

[hlds_linux] SRCDS froze, didn't automatically restart

2011-04-06 Thread bottige...@gmail.com
Did anyone get a crash like this recently after the update? SRCDS appeared frozen and didn't restart by itself for many hours until I manually killed it. *** glibc detected *** ./srcds_linux: corrupted double-linked list: 0x0bf90c10 *** === Backtrace: =

Re: [hlds_linux] No Steam Login

2011-03-26 Thread bottige...@gmail.com
...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bottige...@gmail.com Sent: maandag 14 maart 2011 21:48 To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] No Steam Login One of my TF2 servers keeps on dropping 20+ players at a time with the message

Re: [hlds_linux] new kind of ddos / reflect ddos?

2011-03-24 Thread bottige...@gmail.com
I am getting these packets too. The source address appears to be a srcds server, probably spoofed to cause denial of service. 64.34.181.243:27015 On Thu, Mar 24, 2011 at 8:07 PM, Tony Paloma drunkenf...@hotmail.com wrote: This is the first packet sent to servers by connecting clients. The

[hlds_linux] No Steam Login

2011-03-14 Thread bottige...@gmail.com
One of my TF2 servers keeps on dropping 20+ players at a time with the message (No Steam logon). Is this a DOS attack, steam failure, or something else? I haven't lost connection to my SSH shell or had any packet loss to the server myself. ___ To

Re: [hlds_linux] master server source 1 is down.

2011-02-23 Thread bottige...@gmail.com
The pings work, but the server never responds. Here's a small python script that demonstrates it is down. import socket s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) # this works s.connect(('63.234.149.83', 27011)) s.send('\x4d\xff') s.recv(1024) # can't connect

[hlds_linux] Make timeout on master server longer?

2011-01-24 Thread bottige...@gmail.com
My server lost connection to the master server for around 5-10 seconds, and it dropped nearly everyone on my server saying (No steam login). How long is the timeout on the connection to the master server? And is it possible to make the timeout longer?

Re: [hlds_linux] Team Fortress 2 Update Released

2011-01-07 Thread bottige...@gmail.com
Can you please update the version on the master server for those of us using nemrun? Thank you. On Fri, Jan 7, 2011 at 4:05 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available.  The specific changes include: Source Engine Changes (CS:S,

Re: [hlds_linux] srcds jerky frames after 2-3 days?

2010-12-30 Thread bottige...@gmail.com
. On Thu, Dec 30, 2010 at 12:46 AM, ics i...@ics-base.net wrote: Server eats memory as the time goes by and especially if the map stays the same, the things get worse. Why don't you just make the map change like every 4 hours or so. -ics 30.12.2010 9:03, bottige...@gmail.com kirjoitti: Does

Re: [hlds_linux] srcds jerky frames after 2-3 days?

2010-12-30 Thread bottige...@gmail.com
- How do you calculate the maximum memory srcds should use? - Do you set anything else besides rss? On Thu, Dec 30, 2010 at 4:28 AM, Harry Strongburg harry.h...@harry.lu wrote: On Thu, Dec 30, 2010 at 01:05:51AM -0800, bottige...@gmail.com wrote: I still get a memory leak when I do changelevel

[hlds_linux] srcds jerky frames after 2-3 days?

2010-12-29 Thread bottige...@gmail.com
Does anyone experience jerky frames after 2-3 days without changing the map in TF2? I have net_graph on and it shows the fps on my client as 60+, but the whole screen seems to quiver when I move. This goes away only when I do a changelevel on the server. Does anyone else experience this, and if

[hlds_linux] More TF2 crashes

2010-12-28 Thread bottige...@gmail.com
I've been getting crashes about once per day on my servers during peak hours. No coredump was produced, but the minidump shows a crash at the same location every time. CFuncRotating::UpdateSpeed 0xb44481a1 - 0xb407f000 + 0x1d42d0 = 0x59d471 ___ To

[hlds_linux] Automatic Srcds Updates?

2010-12-13 Thread bottige...@gmail.com
Is it possible to trigger an update for the server whenever there is an update announcement here? I've been using nemrun and this is the 2nd time it has failed to detect an update. ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds_linux] Strange TF2 crash

2010-12-07 Thread bottige...@gmail.com
, but it was on their beta server. http://forums.steampowered.com/forums/showpost.php?p=19266208postcount=15 Can a Valve employee confirm this? On Thu, Dec 2, 2010 at 12:48 AM, bottige...@gmail.com bottige...@gmail.comwrote: I don't know what you are alluding to. Can you just say why? 2010/12/1 Björn Rohlén

Re: [hlds_linux] Strange TF2 crash

2010-12-07 Thread bottige...@gmail.com
Never mind please disregard that. I forgot to add the server.so offset. It is in a crash in CGlobalEntityList::Clear. On Tue, Dec 7, 2010 at 2:00 PM, bottige...@gmail.com bottige...@gmail.comwrote: I just got another crash today. I don't know why I am not getting any core dumps, but I was able

Re: [hlds_linux] Strange TF2 crash

2010-12-02 Thread bottige...@gmail.com
, Kyle Sanderson kyle.l...@gmail.com wrote: No idea, I've gotten the same crash on CS:S, though. Kyle. On Tue, Nov 30, 2010 at 4:37 PM, bottige...@gmail.com bottige...@gmail.comwrote: I just got a strange TF2 crash on my linux server. Here is the core dump. #0 0xb7c95cb5

[hlds_linux] Strange TF2 crash

2010-11-30 Thread bottige...@gmail.com
I just got a strange TF2 crash on my linux server. Here is the core dump. #0 0xb7c95cb5 in abort () from /lib32/libc.so.6 #1 0xb7c8b788 in __assert_fail () from /lib32/libc.so.6 #2 0xb02d8902 in google_breakpad::UntypedMDRVA::Copy(unsigned int, void const*, unsigned int) () from

Re: [hlds_linux] Team Fortress 2 Update Released

2010-11-03 Thread bottige...@gmail.com
Did anyone else's srcds just crash because of a missing steam.inf? On Wed, Nov 3, 2010 at 6:16 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed a

Re: [hlds_linux] Team Fortress 2 Update Released

2010-11-03 Thread bottige...@gmail.com
started the updater, nothing has actually updated. (It seems like this happens during every required update) However, it could be that the installation didn't complete. I'd retry it if I were you, possibly including -verify_all On 11/3/2010 9:25 PM, bottige...@gmail.com wrote: Did

Re: [hlds_linux] new crashing bug

2010-10-27 Thread bottige...@gmail.com
on your hardware. Memtest86 would be a good start. Swap the hardware with a good server and see what happens. } -Original Message- } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- } boun...@list.valvesoftware.com] On Behalf Of bottige...@gmail.com } Sent

Re: [hlds_linux] new crashing bug

2010-10-27 Thread bottige...@gmail.com
then normal. One of the most bizarre issues i had was even lag/crashes when i installed the instance on a virtual ip of the box. Changed the instance to run on the primary ip and it runned fine. On Wed, 27 Oct 2010 01:05:21 -0700, bottige...@gmail.com bottige...@gmail.com wrote: Well

Re: [hlds_linux] new crashing bug

2010-10-26 Thread bottige...@gmail.com
Peter - Original Message - From: bottige...@gmail.com To: hlds_linux@list.valvesoftware.com Sent: Tuesday, October 26, 2010 4:11 AM Subject: [hlds_linux] new crashing bug I've been getting server crashes since the last patch on one of my servers which has had mp_idledealmethod 1

Re: [hlds_linux] new crashing bug

2010-10-26 Thread bottige...@gmail.com
. On Tue, Oct 26, 2010 at 2:51 AM, bottige...@gmail.com bottige...@gmail.comwrote: I have sourcemod plugins, but I know they aren't the problem because I have another server with the same plugins and even a few more which has been up for 5 days with 0 crashes. Well the same plugins except

Re: [hlds_linux] new crashing bug

2010-10-26 Thread bottige...@gmail.com
. On Tue, Oct 26, 2010 at 4:08 PM, bottige...@gmail.com bottige...@gmail.com wrote: @clad If the plugin is in memory but not loaded into sourcemod, it isn't going to crash the server. Typing sm plugins list does not show the prophunt in the list on a non-prophunt map. @Peter My

[hlds_linux] new crashing bug

2010-10-25 Thread bottige...@gmail.com
I've been getting server crashes since the last patch on one of my servers which has had mp_idledealmethod 1. Does anyone have any insight as to what is causing these crashes? #0 0xb4890cdc in CBasePlayer::SetObserverTarget(CBaseEntity*) () from

Re: [hlds_linux] Did your TF2 servers just had a crash about 5-10 mins ago once you see this message?

2010-10-16 Thread bottige...@gmail.com
still works ;P) On Sun, 10 Oct 2010 20:10:18 -0700, Bot Tiger bottige...@gmail.com wrote: I'm also getting random crashes like that on two different servers. Both are running sourcemod with default extensions except dbi.mysql. Opening the minidump through windbg shows a crash at libtier0

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