Re: [hlds_linux] Running a CS:GO Dedi Server

2012-04-16 Thread doc
It's MY counter-strike and I want it NOW! On Mon, Apr 16, 2012 at 1:57 PM, dan needa...@ntlworld.com wrote: Everyone will get the software at some point in the future. ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlds_linux] hlds_linux Digest, Vol 50, Issue 31

2012-04-12 Thread doc
1. Relevant to server administration how? 2. Learn how to cut your emails down :( 3. See #1 (this email also falls into the same problem) On Thu, Apr 12, 2012 at 1:23 PM, Michael Johansen michs...@live.no wrote: I love you too 3 From: 1poc...@comcast.net To:

Re: [hlds_linux] (no subject)

2012-04-09 Thread doc
Oh man, I clicked those links and my bum knee has seemed to fix itself. This is the best SRCDS Tool/Viagra Replacement/Cheap Mortgage Refinancing I've ever witnessed! A+ Would click again. On Sun, Apr 8, 2012 at 7:57 PM, Nerdboy nerdb...@gmail.com wrote: Have you tried removing any plugins

Re: [hlds_linux] Sprays Lagging Server

2012-04-08 Thread doc
This is how I had it explained to me, it just creates a lag as it cycles through the (I had 1,000+) files trying to find if it already exists; and with TF2 already being a hard drive heavy game, it just causes some really funky lag spikes. On Sat, Apr 7, 2012 at 5:51 PM, hlds h...@kirby420.com

Re: [hlds_linux] Sprays Lagging Server

2012-04-07 Thread doc
You need to nuke the stuff in the tf/downloads/ folder every so often. I had this same issue and after these were deleted (no harm in doing so) the lag was magically gone! On Fri, Apr 6, 2012 at 10:22 PM, Cameron Munroe cmun...@cameronmunroe.comwrote: So I have sprays enabled on my server and

Re: [hlds_linux] Sprays Lagging Server

2012-04-07 Thread doc
Is there any way to have them auto removed, or a way to have them deleted after x period of time. =) Plugin ideas? On 04/07/2012 12:30 AM, doc wrote: You need to nuke the stuff in the tf/downloads/ folder every so often. I had this same issue and after these were deleted (no harm in doing

Re: [hlds_linux] Oh here is another video of xploit3r crashing players

2012-04-03 Thread doc
Maybe the SPUF forums would be a better outlet for your creative endeavors? Your videos do not provide any clues on how to block these exploits. I don't think people here are going to be trolled or made angry or anything - the majority of people here are people just trying to administrate their

Re: [hlds_linux] How to crash everyone on a TF2 Server the simple way

2012-04-03 Thread doc
What ever will we do? It's almost as if this is such a statistically insignificant amount of users (F2P who are willing to Greif and make new accounts) that defending against such people seems like a waste of time. (Also he's crashing vs. Saxton Hale servers so it's not as if he's harming any

Re: [hlds_linux] How to crash everyone on a TF2 Server the simple way

2012-04-02 Thread doc
Oh, well good luck with that! On Mon, Apr 2, 2012 at 7:31 PM, ButterDick Jones butterdickjo...@gmail.comwrote: Watch everyone disconnect... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] Friendly warning, map exploits on the wild, upwad frontier

2012-04-01 Thread doc
http://youtu.be/sRNTryJYmnY informative? On Sun, Apr 1, 2012 at 9:44 AM, ics i...@ics-base.net wrote: There seems to be a couple of exploits on both of these maps. Frontier has sentries inside the wall, pretty much same kind as yukon had earlier and another rear end of the pit where engies

Re: [hlds_linux] TF2 Servers Crashing After Recent update

2012-03-31 Thread doc
I have been running steady since the update, running Gentoo over here. The first thing we have to (by HLDS mailing list law) do is ask you what plugins you have installed, and does it crash with plugins removed? Do you know what it's doing before it crashes or does it just seem to go down

Re: [hlds_linux] TF2 Servers Crashing After Recent update

2012-03-31 Thread doc
Things like: vs. Saxton sound like it would be ripe for what could be causing the crash. I don't know what bp or smac is off the top of my head but You would have to test by disabling the most unstable ones first and working back until safe. Also make sure to check the threads/websites of these

Re: [hlds_linux] TF2 server trending status

2012-03-16 Thread doc
It's kind of silly you cannot see it from the game server itself but in all honesty if you're not running a server that lies about what it's changing this number/trend/status is mostly not important information. On Fri, Mar 16, 2012 at 10:40 AM, David Parker dpar...@utica.edu wrote: Thanks. I

Re: [hlds_linux] Server freezes after restart given

2012-03-13 Thread doc
Does the same happen if you issue a quit command? On Tue, Mar 13, 2012 at 11:28 AM, Frank ad...@gamerscrib.net wrote: When its hit with the restart command that's it..nothing else is showing on screen at all no other lines or instructions etc etc just a complete freeze. As for cores it's

Re: [hlds_linux] micspam DOS attack Buffer overflow in net message

2012-03-12 Thread doc
I agree with this post, I have disabled the steam voice codec (because it's tendency to drop conversations if you try to stop/start another one too quick) and I have turned off the allow_voice_from_file cvar. Since those two were enacted I haven't heard a lot of mic spam. Sure there are ways

Re: [hlds_linux] No steam servers

2012-02-28 Thread doc
While stated a bit short this is probably a real important question. I care because it makes my server look not as impressive when compared to their numbers. You (the person who originally brought the complain/thread) have to just see that you are competing on different grounds, there shouldn't be

Re: [hlds_linux] The policy of truth is still in effect

2012-02-28 Thread doc
Correct. On Tue, Feb 28, 2012 at 12:27 PM, Violent Crimes violentcri...@convictgaming.com wrote: None of my servers use quick play so I don't need to worry about it as long as I have my sv_tags set correct? Also just to help add more cases to the pile my server runs quickplay and it's 24

Re: [hlds_linux] The policy of truth is still in effect

2012-02-28 Thread doc
For the same reason having instant spawns and lower gravity might be more fun but still get you penalized: Team Fortress 2 is built to have respawn waves and critical hits. Turning these off strays from how TF2 was designed and should be (according to the developers) played. To be the one on the

Re: [hlds_linux] No steam servers

2012-02-28 Thread doc
Did you know there are people out there who are currently lying to get what they want? The nerve of them! Shitty servers draw in shitty players. Do you want all those NOSTEAM players to be in your server? On Tue, Feb 28, 2012 at 2:21 PM, h...@kirby420.com wrote: Point is, a product is being

Re: [hlds_linux] The policy of truth is still in effect

2012-02-28 Thread doc
Snipers are unfair because they can kill with one shot the soldier wears a helmet so this should be looked into. Can we get a tf_headshots cvar? Being able to 1 shot some classes doesn't seem fair, especially when only 1 class gets it! (2 with unlocks) On Tue, Feb 28, 2012 at 4:00 PM, Mart-Jan

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-23 Thread doc
- Fixed dedicated server console spew related to the Replay client and viewangles Thank you! 2012/2/23 Eric Smith er...@valvesoftware.com We've released a mandatory update to Team Fortress 2. The notes for the update are below. ___ To unsubscribe,

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-23 Thread doc
Mine is updating? Or it's stuck on Updating Game Files so that's something, right? 2012/2/23 Chris Oryschak ch...@oryschak.com Push the button! still says 1.1.9.9 : http://api.steampowered.com/ISteamApps/UpToDateCheck/v0001/?appid=440version=0.0.0.0format=xml

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-23 Thread doc
/tf_medic_syringe_overdose.wav not precached (0) Near the end of a map. Not a crash but haven't seen this before. On Thu, Feb 23, 2012 at 2:43 PM, Chris Oryschak ch...@oryschak.com wrote: Yup, the master server is still reporting version 1.1.9.9 as latest. On Thu, Feb 23, 2012 at 5:38 PM, doc drga...@gmail.com wrote

Re: [hlds_linux] Replay corruption/crashing

2012-02-22 Thread doc
I've assumed if they are going to crash it crashes in the beginning when you load the file. I don't think I've seen any ones that crash in the middle of the replay. On Wed, Feb 22, 2012 at 9:58 AM, dan needa...@ntlworld.com wrote: So is my assumption correct? Can I just load each demo to see if

Re: [hlds_linux] No Steam Logon - massive lag

2012-02-22 Thread doc
I'm going on record saying that while my VPS has not performed 100% to the max 100% of the time it has still done me wonders and 95-99% of the time you can not tell it's on a VPS. My server isn't immensely popular (89th percentile on GameTracker.com), and it's only a 24 man Vanilla. Base

Re: [hlds_linux] +randommap not working correctly?

2012-02-21 Thread doc
As far as I know +randommap doesn't work. They also fixed a crash where putting randommap in your autoexec.cfg would bring down a server - I don't know if that means it now works or just doesn't crash. On Mon, Feb 20, 2012 at 5:55 PM, Ross Bemrose rbemr...@vgmusic.com wrote: I set my servers to

Re: [hlds_linux] No Steam Logon - massive lag

2012-02-21 Thread doc
I've seen this happen a few times on my own server. It's kind of comical and when it happens I get confirmation that it's not just my server - just about everyone playing TF2 gets hit by this. It will drop people one by one, about once every second with the message of (Client timed out), but on

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-20 Thread doc
Perhaps working as intended? If they can't trade easily then the only other option is to buy... The conspiracies! On Sat, Feb 18, 2012 at 8:31 PM, Frank ad...@gamerscrib.net wrote: Just to add on top of that I'd love to know about getting the old trading over-lay back as well since I'm losing

Re: [hlds_linux] No Steam Logon - massive lag

2012-02-20 Thread doc
You did it right this time! :D On Mon, Feb 20, 2012 at 1:43 PM, Laurenz Ruprecht laurenz.rupre...@zmx.atwrote: I do not know how to answer, I just click at the email address and send an email. How can I answer right? It seems the mail list opens a new thread every time I send an email.

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-17 Thread doc
? -Original Message- From: hlds_linux-bounces@list.**valvesoftware.com hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-bounces@**list.valvesoftware.com hlds_linux-boun...@list.valvesoftware.com] On Behalf Of doc Sent: Friday, February 17, 2012 4:44 AM To: Half-Life

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-16 Thread doc
He's commenting to the fact that if you turn off the steam overlay you can no longer trade, as it uses the steam overlay to preform the trade. On Tue, Feb 14, 2012 at 11:26 PM, dan needa...@ntlworld.com wrote: On 15/02/2012 03:26, Mart-Jan Reeuwijk wrote: And there is a option in steam to

Re: [hlds_linux] Steam Trading user/server issues

2012-02-16 Thread doc
I'm going to be one of those guys and say please Valve do not listen to this person. Using the steam overlay to do trades right kind of stinks but it's better than the in-game trading interface when you take into consideration the flexibility the overlay has. Sometimes I want to be able to trade

Re: [hlds_linux] Steam Trading user/server issues

2012-02-16 Thread doc
option. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of doc Sent: Thursday, February 16, 2012 2:00 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Steam Trading user/server

Re: [hlds_linux] Steam Trading user/server issues

2012-02-16 Thread doc
there. I find it quite strange tho kill off the internal trading in favor of a external one. From: doc drga...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Thursday, 16 February 2012, 20:00

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-16 Thread doc
For every complaint that gets filed I'd like to vote FOR steam overlay/inventory trading. I think it's a good thing and more importantly: haters gotta hate. On Thu, Feb 16, 2012 at 5:56 PM, Frank ad...@gamerscrib.net wrote: To be honest I was expecting a roll-back to at least the Option of

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-14 Thread doc
Updated the Heavy's sandvich so it will only resupply ammo if the owner picks it up after dropping it. This means the only way to gain health from the sandvich is by eating it. oh my. That's a change. On Tue, Feb 14, 2012 at 4:12 PM, Connor M. wickedplayer...@gmail.comwrote: Issac already

Re: [hlds_linux] srcds css voice laggs ?

2012-02-14 Thread doc
About two days after the new (better sounding!) voice codec came out I started getting these same errors. I turned it back to the old one and haven't had a problem since. On Tue, Feb 14, 2012 at 2:25 PM, ics i...@ics-base.net wrote: Voice never lags for me, it usually just cuts off, even after

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-14 Thread doc
Don't complain too loudly or they will turn on Strange Weapon level-up notifications again. On Tue, Feb 14, 2012 at 5:06 PM, Russell Smith ve...@tinylittlerobots.uswrote: These are new so it's expected a lot of people will be buying them right now, but it's incredibly annoying that these

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-11 Thread doc
Tha fuq is - Lokalisierungsdateien aktualisiert On Fri, Feb 10, 2012 at 2:42 PM, E3pO e...@wmclan.net wrote: when they rejoin the server... On Feb 10, 2012 5:00 PM, Russell Smith ve...@tinylittlerobots.us wrote: How would you report a crash in game if your game crashed? On 2/10/2012

Re: [hlds_linux] CS:GO hostname setting?

2012-01-29 Thread doc
Just adding another vote of support. I'd love to see more server/community interactions. If the server is linked to a steamID it would be real neat to show that on their steam page (if they'd like to allow that). Maybe even go full SOCIAL MEDIA by having some way of letting people Like/+1/Show

Re: [hlds_linux] trade server crashes

2012-01-26 Thread doc
I'm sure they know about the issue and instead of releasing a patch to fix it they rather raise a middle finger to us and laugh as we bitch and moan about these crashes. (I'm pretty sure they had the ability to fix it they would, why would they sit on known bugs longer than they have to?) On

Re: [hlds_linux] Using hldsupdatetool with socks5 proxy

2012-01-26 Thread doc
I hope this isn't bragging but mine only took about 10 minutes from update send to update get, I did get it half an hour or so after release however. On Thu, Jan 26, 2012 at 8:23 PM, Ross Bemrose rbemr...@vgmusic.com wrote: ~5 mins for US? Where in the US is someone getting this mythical

Re: [hlds_linux] The policy of truth is still in effect

2012-01-25 Thread doc
They have brought up the fact that they don't like servers who cheat the system or provide unfun experiences to players. I know this was discussed in brief (with a fun graph!) on the TF2 blog. This updated Policy of Truth hasn't been posted anywhere but I would like to think it's kind of a common

Re: [hlds_linux] The policy of truth is still in effect

2012-01-25 Thread doc
: If only this applied to other games, most notably Counter-strike 1.6 where the server list is full of fake servers all redirecting to Chinese servers etc. On Wed, Jan 25, 2012 at 4:23 PM, doc drga...@gmail.com wrote: They have brought up the fact that they don't like servers who cheat

Re: [hlds_linux] hlds_linux Digest, Vol 47, Issue 48

2012-01-23 Thread doc
Uhh... congratulations? http://xkcd.com/538/ (Also not to be one of those guys [not that you seem to mind] but $550 in a steam account isn't anything worth drooling over. A quick glance at http://www.steamcalculator.com/ shows me that I have double that in my steam account, and I'm not going to

Re: [hlds_linux] hlds_linux Digest, Vol 47, Issue 52

2012-01-23 Thread doc
Ok first off: truncate your darn posts, I thought this was an entire conversation - it's just your email that scrolls on for days, are kids new to email or something nowadays? Secondly: All of this email to call someone a moron? It's almost as pointless as THIS email. On Sun, Jan 22, 2012 at

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-01-17 Thread doc
Could you start giving us the version number that TF2 is updating to? I don't think it's a big deal in the grand scheme of things - just to make it easier at a glance. On Tue, Jan 17, 2012 at 1:59 PM, Russell Smith ve...@tinylittlerobots.uswrote: Neither of my servers set to autoupdate received

Re: [hlds_linux] hlds_linux Digest, Vol 47, Issue 30

2012-01-14 Thread doc
Damian, Thank you for pointing this stuff out. I appreciate ANY tools made for the greater community but unfortunately we live in a world where XSS is something that is very real and the moment you piss off the wrong person it's the #1 tactic they are going to try. You actually spent the time to

Re: [hlds_linux] hlds_linux Digest, Vol 47, Issue 30

2012-01-14 Thread doc
Mentioning the bit about the password yes is probably bad but I advocate getting the security concerns out to the mailing group - you might fix it but unless you make a big ruckus over it then there might be people who have the old insecure version. Good job releasing something open source

Re: [hlds_linux] Quickplay and personal respawn times.

2012-01-06 Thread doc
Limiting number of class allowed? Allowing people to buy faster respawn time? I'm kind of saddened that people believe this is the best way to move forward with their servers. The respawn waves / times are well balanced and halving them really won't do much other than build points for the other

Re: [hlds_linux] Quickplay and personal respawn times.

2012-01-06 Thread doc
: [hlds_linux] Quickplay and personal respawn times. Regarding respawn times: http://www.tf2.com/post.php?id=1872 It's a good blog entry that covers why TF2 have respawn times at all. I always link to that when people ask why we have default respawn times. On Fri, Jan 6, 2012 at 7:06 PM, doc drga

Re: [hlds_linux] Replay - quickplay scoring penality

2012-01-05 Thread doc
Whoa man I think you missed the point of me typing in all caps. :( Sorry to make you believe I actually think we should Occupy Valve over a non-issue. I don't know how to respond to someone taking such a statement like that so seriously. I've got a :s/pretty/moderately successful TF2 server and

Re: [hlds_linux] Policy of truth

2012-01-05 Thread doc
I know Valve probably isn't privy to giving this information away but does anyone else on this list/thread happen to know what servers were effected? I know what servers I'd _like_ to see effected, but that list might vastly differ from the ones who were actually called out. On Wed, Jan 4, 2012

Re: [hlds_linux] srcds_linux Cannot paste UTF-8 Chars

2012-01-04 Thread doc
Where are you doing the server query where it does not give ID? Without it then you are kind of stuck with the player. There are options if you have SourceMod, they do some fuzzy name checking so if the player's name has any bit of normal readable ascii then you can type that and have him kicked

Re: [hlds_linux] Replay - quickplay scoring penality

2012-01-04 Thread doc
Yes but how can we TRUST Valve? Maybe they are trying to hurt our quickplay servers so theirs work better the more you know occupy valve On Wed, Jan 4, 2012 at 8:44 AM, Yuki d...@dazzozo.com wrote: This isn't hard. Run it on 24 players with replay enabled,

Re: [hlds_linux] Replay - quickplay scoring penality

2012-01-04 Thread doc
OCCUPY VALVE THEY'VE GIVEN US THE TOOLS TO RUN SERVERS TOO LONG IT'S TIME WE STRIKE BACK AGAINST THE HAND THAT FEEDS (also can you trim your messages it gets kind of gross looking after a while) On Wed, Jan 4, 2012 at 11:00 AM, Rick Payton r...@mai-hawaii.com wrote: If Valve only wanted

Re: [hlds_linux] Policy of truth

2012-01-04 Thread doc
One month? Fletch we now have tasted blood you must chum the water with these servers. BLOOD FOR THE HAT GOD On Wed, Jan 4, 2012 at 4:10 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: * Preventing IP addresses from logging a TF gameserver account, which excludes them from quickplay. *

Re: [hlds_linux] hlds_linux Digest, Vol 46, Issue 110

2011-12-26 Thread doc
Holy crud I don't know the answer to your problem but it took like 20 minutes to scroll all the way down :( Also I didn't think CS:GO was out for any kind of beta use yet, I thought it was still closed beta. On Mon, Dec 26, 2011 at 12:59 PM, Mart-Jan Reeuwijk mreeu...@yahoo.comwrote: When

Re: [hlds_linux] Will steam ever get stable

2011-12-23 Thread doc
Relevant to server administration. On Fri, Dec 23, 2011 at 12:20 PM, Drogen Viech drogenvi...@googlemail.comwrote: Relevant to server administration. 2011/12/22 msleeper mslee...@ismsleeperwrong.com: Relevant to server administration. ___ To

Re: [hlds_linux] Question for more experienced admins

2011-12-22 Thread doc
This is where votekicks/bans work well. If I cannot tell someone is hacking but I've gotten enough reputable complaints then I will just start a banvote, but only ban for 2 or 3 days. If they ARE aimbotting then they probably will just assume they've been banned for ever and won't be coming back.

Re: [hlds_linux] HLDS crash (5408)

2011-12-22 Thread doc
Was there a recent update? Sometimes I find my server failing an update but trying to start anyways - getting stuck in a crash loop. Try to re-update and worst case scenario do a -verify_all just to make sense. Does this happen with plugins installed? According to the crash error (something about

Re: [hlds_linux] Will steam ever get stable

2011-12-20 Thread doc
I've always wondered the point of these kind of questions. I guess it's good to bring up your grievances but what kind of answer will be really satisfying? Yes we plan on having it stable sometime - we are working on it. or No, everything is working as intended - we mean to have our services up

Re: [hlds_linux] Will steam ever get stable

2011-12-20 Thread doc
server On Tue, Dec 20, 2011 at 1:16 PM, doc drga...@gmail.com wrote: I've always wondered the point of these kind of questions. I guess it's good to bring up your grievances but what kind of answer will be really satisfying? Yes we plan on having it stable sometime - we are working

Re: [hlds_linux] Will steam ever get stable

2011-12-20 Thread doc
I believe it's probably somewhere along the lines of growing too fast. Network infrastructure doesn't seem like an easy thing to scale up - especially when your company is entering into a new world (DRM/Sales/Distribution) and especially when you're forging the path for others to follow. I do

Re: [hlds_linux] (ATTN: Valve) steam.inf missing and other incomplete update problems

2011-12-20 Thread doc
If there was a wishlist for things I wish srcds would do -autoupdate working correctly would be up there at the top. On Tue, Dec 20, 2011 at 1:10 PM, dan needa...@ntlworld.com wrote: On 19/12/2011 12:41, PharaohsPaw wrote: Speaking of nemrun, I have just finished making a bunch of changes to

Re: [hlds_linux] Will steam ever get stable

2011-12-20 Thread doc
Yeah you have a really long post but I'm just going to say I'm not talking about when the Steam services go down and you cannot PLAY your games - thats always shitty. This thread started because the sales and inventory were down. Just because the storefront is down doesn't mean it's costing you

Re: [hlds_linux] Wanted: bug reports for clients dropping due to auth

2011-12-19 Thread doc
Great post but possibly misplaced. On Mon, Dec 19, 2011 at 9:38 AM, Mart-Jan Reeuwijk mreeu...@yahoo.comwrote: We're all different, some ppl like 32 player, some ppl like normal respawn, some like 24 player, and other like fast or instant respawn, etc. as such is out there to find for

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-19 Thread doc
Might be stupid question but why disable gifts? What do they even do? I thought they were just reskins of the weapons people drop for ammo. On Mon, Dec 19, 2011 at 6:29 PM, Alex zjaa...@gmail.com wrote: Found it already I guess.. Haven't tried it yet, for others who have a mix/war server here

Re: [hlds_linux] Wanted: bug reports for clients dropping due to auth

2011-12-17 Thread doc
Quickplay is a good feature. It gives you a one-button TF2 experience, which I believed is aimed at the influx of new Free2Play users. Sure lots of non-traditional servers have gotten the shaft because of it but if you have group of core followers before the quickplay feature was put in - where

Re: [hlds_linux] A question about serverscore

2011-12-16 Thread doc
Somedays I feel it was a mistake to ever acknowledge you guys have rating systems :( If you aren't terrible, then your server will be judged on all the normal things humans judge them on (ping, players, location). That's the long and the short of it. If people join your server you are a-ok. On

Re: [hlds_linux] Wanted: bug reports for clients dropping due to auth

2011-12-16 Thread doc
in the community. That takes dedication. On Thu, Dec 15, 2011 at 00:53, doc drga...@gmail.com wrote: Holy crap not related to the topic but some people need to learn how to reply to emails or something that was like 10 pages long. On Wed, Dec 14, 2011 at 12:39 PM, Russell Smith ve

Re: [hlds_linux] Wanted: bug reports for clients dropping due to auth

2011-12-16 Thread doc
) but what might come through the levels to the players playing on that server - like free saxton gifts time to time or similiar. Of course on idle servers this would not be ok no matter how good they would be. Tough thing to invent a proper system that cannot be abused. -ics 16.12.2011 20:38, doc

Re: [hlds_linux] Australian Christmas Update

2011-12-15 Thread doc
You mean you guys aren't funny anymore IN VALVE TIME ROFL ROFL On Thu, Dec 15, 2011 at 8:55 AM, alon.gub...@gmail.com alon.gub...@gmail.com wrote: you guys aren't funny anymore. On Thu, Dec 15, 2011 at 6:05 PM, Mart-Jan Reeuwijk mreeu...@yahoo.com wrote: dont forget, those days are

Re: [hlds_linux] HLDS crash - dumps?

2011-12-15 Thread doc
, daniel jokiaho daniel.joki...@gmail.comwrote: Hardware issues would make more than one server to break. On 15 Dec 2011 00:59, doc drga...@gmail.com wrote: What does tried everything mean? If you completely reinstalled the software on another machine (different hardware) and it's STILL

Re: [hlds_linux] Wanted: bug reports for clients dropping due to auth

2011-12-15 Thread doc
I agree. If you run fake-clients, premium servers, and redirects then that IS a lot of bullshit. I hope you don't do this. On Thu, Dec 15, 2011 at 1:45 AM, Laurenz Ruprecht laurenz.rupre...@zmx.atwrote: Please do not flame here @hasser css. There are playing many thousands players a day on

Re: [hlds_linux] PreMinidumpCallback: updating dump comment (TF2)

2011-12-15 Thread doc
That is how a LOT of crashes look, it's impossible to tell just from that what caused the crash. Can you provide a pastebin of the console when it does crash? I know sometimes this isn't easy to do but if you've disabled plugins and still get the crash then you need to start narrowing it down

Re: [hlds_linux] Wanted: bug reports for clients dropping due to auth

2011-12-15 Thread doc
Oh that's how you get people to play at night? For like the last year or so I've had my server up we just turn it off at 7pm, the game stops working when the sun goes down - I never thought of adding bots that's genius! VALVE FIX THIS BUG OCCUPY GABEN On Thu, Dec 15, 2011 at 10:42 AM, Laurenz

Re: [hlds_linux] HLDS crash - dumps?

2011-12-15 Thread doc
jokiaho daniel.joki...@gmail.comwrote: Hardware issues would make more than one server to break. On 15 Dec 2011 00:59, doc drga...@gmail.com wrote: What does tried everything mean? If you completely reinstalled the software on another machine (different hardware) and it's

Re: [hlds_linux] Wanted: bug reports for clients dropping due to auth

2011-12-14 Thread doc
Holy crap not related to the topic but some people need to learn how to reply to emails or something that was like 10 pages long. On Wed, Dec 14, 2011 at 12:39 PM, Russell Smith ve...@tinylittlerobots.uswrote: I'm still seeing occasional mass disconnects from this bug and I don't have fake

Re: [hlds_linux] HLDS crash - dumps?

2011-12-14 Thread doc
What does tried everything mean? If you completely reinstalled the software on another machine (different hardware) and it's STILL giving you problems then I would say there is a very big problem with srcds. But you probably didn't try different hardware and I'm just being pedantic to point out

Re: [hlds_linux] Players get disconnected with STEAMAUTH: Client NAME received failure code 6 error

2011-12-12 Thread doc
This is a problem but there have been a few reports to the mailing list already about it. Also if you have a lot of text just give us a snippet and throw the rest on www.pastebin.com , especially if it's the same line multiple times and you're posting just for effect. As far as I know there isn't

Re: [hlds_linux] A question about serverscore

2011-12-09 Thread doc
There shouldn't be a worry about having your servers impacted negatively - even though you can take a big hit from people joining and leaving before they break even it usually isn't enough to counter-balance your score. There is a plugin that can tell your server's reputation and they are usually

Re: [hlds_linux] Let's be honest

2011-12-08 Thread doc
That last point would be a great one to see dealt with. I have/had a hunch that some of these servers have to be just redirects to one master server - I know it doesn't cost an arm and a leg to run a TF2 server but some communities have upward of a dozen or two servers! OCCUPY VALVE On Thu, Dec

Re: [hlds_linux] Let's be honest

2011-12-08 Thread doc
Stricter rules would be better for the community and I'm with you on the bot player count - I still am a bit stumped how or why that practice has gained so much momentum. Step 1. Fake player count to lure people in Step 2. People play on your server Step 3. ... somehow this is good? More players

Re: [hlds_linux] Could not establish connection to Steam servers.

2011-12-06 Thread doc
Nothing to report, move along. There is not a whole lot anyone can do about steam servers being down. On Tue, Dec 6, 2011 at 3:43 PM, Ryan Stecker voidedwea...@gmail.com wrote: The steam servers went down. It happens from time to time and isn't anything to panic about. On Tue, Dec 6, 2011 at

Re: [hlds_linux] Optional Team Fortress 2 update released

2011-11-11 Thread doc
Looks like the problem was with precaching of the pumpkin_bomb entities. On Fri, Nov 11, 2011 at 3:19 PM, Jesse Molina je...@opendreams.net wrote: If it is something that causes the server to crash, the fact should probably be in the change notes. It's like saying There was a problem with

Re: [hlds_linux] Voice chat muting

2011-11-05 Thread doc
The mute doesn't work on steamid? Really? On Sat, Nov 5, 2011 at 8:57 PM, Mart-Jan Reeuwijk mreeu...@yahoo.comwrote: not even only that, but then he had the habit to change his name a bit after the classes he played, firy pete headshot pete etc, so after a while when he changed class, he

Re: [hlds_linux] Mysterious server crash since latest TF2 update

2011-11-03 Thread doc
I'm also still having some weird crashes on start up, with or without mods. I posted in the Update thread about what looks like a failed update, I keep getting errno 104 Connection reset by peer when trying to update so I assume my server isn't getting the full update. Uh.. any insights into what

Re: [hlds_linux] Mysterious server crash since latest TF2 update

2011-11-03 Thread doc
and even copied the files over from working server but it does not seems to help at all. -ics 3.11.2011 21:23, doc kirjoitti: I'm also still having some weird crashes on start up, with or without mods. I posted in the Update thread about what looks like a failed update, I keep getting

Re: [hlds_linux] TF2 Abuse Reporting Pop-Up and Default Key

2011-11-03 Thread doc
Everyone is guilty of something. On Thu, Nov 3, 2011 at 1:16 PM, Tres madeinte...@gmail.com wrote: Please forgive me if this has come up before. I'm fairly new to this list. I've had some of my members ask me how to get rid of the Abuse Report popup after hitting F7 accidentally in game.

Re: [hlds_linux] Mysterious server crash since latest TF2 update

2011-11-03 Thread doc
and this one is borked. Here's one successfull crash rep CrashID=bp-401762cc-6148-438a-** bf25-65e23203 -ics 3.11.2011 21:51, doc kirjoitti: I was going to make another post and say pretty much the same thing. I've had it come up ONCE and one person joined, then it crashed. Since then I cannot

Re: [hlds_linux] Mysterious server crash since latest TF2 update

2011-11-03 Thread doc
it not work with the steam binary? On Thu, Nov 3, 2011 at 7:24 PM, doc drga...@gmail.com wrote: I'm also still crashing, no idea what could be causing it at this point. -verify_all doesn't verify anything (unless it does this without any indication that it is) and I crash on boot, I have

Re: [hlds_linux] Team Fortress 2 Update Released

2011-11-02 Thread doc
Is anyone else crashing? It doesn't get too far past the boot (without mods) before crashing and attempting to restart. On Wed, Nov 2, 2011 at 4:16 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: Right, currently it is only fetched at login time. -Original Message- From:

Re: [hlds_linux] Team Fortress 2 Update Released

2011-11-02 Thread doc
http://pastebin.com/eAucgknp Are there any bits of info I'm missing here? I keep getting Connection Reset Also, I'm using the -retry and -verify_all flags correctly, or no? On Wed, Nov 2, 2011 at 5:57 PM, Frank ad...@gamerscrib.net wrote: Yes I was seeing it too on a payload server I'm

Re: [hlds_linux] So Valve you fucked up the LAN play

2011-10-29 Thread doc
You have a mother sir. On Fri, Oct 28, 2011 at 2:01 PM, molnár lászló vir...@freemail.hu wrote: In short theese are the thing that aren't working anymore: mp_fadetoblack (it faeds but you can choose another player adn the fading goes away steam ID-s disapeared when sv_lan is set to 1. It

Re: [hlds_linux] Players cannot taunt or call for medic

2011-10-29 Thread doc
As much as Valve would LOVE to have a working API, approaching code once it's done and then reverse-implementing an API is not something for the lighthearted. Like Henry posted earlier in the thread, SourceMod hooks onto the hidden functions within the code, and that same code is what's getting

Re: [hlds_linux] Regarding TF2 random crashes

2011-10-27 Thread doc
Mine crashes on startup before it even loads metamod or anything. Might be that the update didn't finish? On Thu, Oct 27, 2011 at 6:47 PM, clad iron cladi...@gmail.com wrote: I'm unsure if the update tonight will address my issue or not, but has anyone else getting the random crashes still ?

Re: [hlds_linux] Is your TF2 standing trending downward fast?

2011-10-27 Thread doc
Just crashed when someone tried to go to the new map. On Thu, Oct 27, 2011 at 4:49 PM, 1nsane 1nsane...@gmail.com wrote: Not really. The servers of mine where I disabled all hats are doing super awesome now. The ones I left with hats aren't doing as good. Disabling people from equipping

Re: [hlds_linux] [hlds][TF2]theMedic

2011-10-26 Thread doc
Maybe they have the most points BECAUSE they are being healed? On Mon, Oct 24, 2011 at 4:22 PM, teenPSPjunkie teenpspjun...@gmail.comwrote: If were airing grievances in the wrong place than I'm just going to add I still don't understand why my dispenser/teleporters blows up when I change from

Re: [hlds_linux] Forum vs. email list

2011-10-25 Thread doc
I'm casting my vote for the Mailing Group. It's nice to be able to check my phone for a new message and see if I have to hit my emergency UPDATE SERVER button. Forums that email me could do about the same thing, but there isn't anything wrong with the current mailing list as it stands right now.

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