It's MY counter-strike and I want it NOW!
On Mon, Apr 16, 2012 at 1:57 PM, dan needa...@ntlworld.com wrote:
Everyone will get the software at some point in the future.
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To unsubscribe, edit your list preferences, or view the list archives, please
1. Relevant to server administration how?
2. Learn how to cut your emails down :(
3. See #1 (this email also falls into the same problem)
On Thu, Apr 12, 2012 at 1:23 PM, Michael Johansen michs...@live.no wrote:
I love you too 3
From: 1poc...@comcast.net
To:
Oh man, I clicked those links and my bum knee has seemed to fix itself.
This is the best SRCDS Tool/Viagra Replacement/Cheap Mortgage Refinancing
I've ever witnessed!
A+ Would click again.
On Sun, Apr 8, 2012 at 7:57 PM, Nerdboy nerdb...@gmail.com wrote:
Have you tried removing any plugins
This is how I had it explained to me, it just creates a lag as it cycles
through the (I had 1,000+) files trying to find if it already exists; and
with TF2 already being a hard drive heavy game, it just causes some really
funky lag spikes.
On Sat, Apr 7, 2012 at 5:51 PM, hlds h...@kirby420.com
You need to nuke the stuff in the tf/downloads/ folder every so often. I
had this same issue and after these were deleted (no harm in doing so) the
lag was magically gone!
On Fri, Apr 6, 2012 at 10:22 PM, Cameron Munroe
cmun...@cameronmunroe.comwrote:
So I have sprays enabled on my server and
Is there any way to have them auto removed, or a way to have them deleted
after x period of time. =) Plugin ideas?
On 04/07/2012 12:30 AM, doc wrote:
You need to nuke the stuff in the tf/downloads/ folder every so often. I
had this same issue and after these were deleted (no harm in doing
Maybe the SPUF forums would be a better outlet for your creative endeavors?
Your videos do not provide any clues on how to block these exploits. I
don't think people here are going to be trolled or made angry or anything
- the majority of people here are people just trying to administrate their
What ever will we do? It's almost as if this is such a statistically
insignificant amount of users (F2P who are willing to Greif and make new
accounts) that defending against such people seems like a waste of time.
(Also he's crashing vs. Saxton Hale servers so it's not as if he's harming
any
Oh, well good luck with that!
On Mon, Apr 2, 2012 at 7:31 PM, ButterDick Jones
butterdickjo...@gmail.comwrote:
Watch everyone disconnect...
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visit:
http://youtu.be/sRNTryJYmnY
informative?
On Sun, Apr 1, 2012 at 9:44 AM, ics i...@ics-base.net wrote:
There seems to be a couple of exploits on both of these maps. Frontier
has sentries inside the wall, pretty much same kind as yukon had earlier
and another rear end of the pit where engies
I have been running steady since the update, running Gentoo over here.
The first thing we have to (by HLDS mailing list law) do is ask you what
plugins you have installed, and does it crash with plugins removed?
Do you know what it's doing before it crashes or does it just seem to go
down
Things like: vs. Saxton sound like it would be ripe for what could be
causing the crash. I don't know what bp or smac is off the top of my head
but You would have to test by disabling the most unstable ones first and
working back until safe. Also make sure to check the threads/websites of
these
It's kind of silly you cannot see it from the game server itself but in all
honesty if you're not running a server that lies about what it's changing
this number/trend/status is mostly not important information.
On Fri, Mar 16, 2012 at 10:40 AM, David Parker dpar...@utica.edu wrote:
Thanks. I
Does the same happen if you issue a quit command?
On Tue, Mar 13, 2012 at 11:28 AM, Frank ad...@gamerscrib.net wrote:
When its hit with the restart command that's it..nothing else is showing on
screen at all no other lines or instructions etc etc just a complete
freeze.
As for cores it's
I agree with this post, I have disabled the steam voice codec (because it's
tendency to drop conversations if you try to stop/start another one too
quick) and I have turned off the allow_voice_from_file cvar. Since those
two were enacted I haven't heard a lot of mic spam. Sure there are ways
While stated a bit short this is probably a real important question. I
care because it makes my server look not as impressive when compared to
their numbers. You (the person who originally brought the complain/thread)
have to just see that you are competing on different grounds, there
shouldn't be
Correct.
On Tue, Feb 28, 2012 at 12:27 PM, Violent Crimes
violentcri...@convictgaming.com wrote:
None of my servers use quick play so I don't need to worry about it as
long as I have my sv_tags set correct?
Also just to help add more cases to the pile my server runs quickplay and
it's 24
For the same reason having instant spawns and lower gravity might be more
fun but still get you penalized: Team Fortress 2 is built to have respawn
waves and critical hits. Turning these off strays from how TF2 was designed
and should be (according to the developers) played.
To be the one on the
Did you know there are people out there who are currently lying to get what
they want? The nerve of them!
Shitty servers draw in shitty players. Do you want all those NOSTEAM
players to be in your server?
On Tue, Feb 28, 2012 at 2:21 PM, h...@kirby420.com wrote:
Point is, a product is being
Snipers are unfair because they can kill with one shot the soldier wears a
helmet so this should be looked into.
Can we get a tf_headshots cvar? Being able to 1 shot some classes doesn't
seem fair, especially when only 1 class gets it! (2 with unlocks)
On Tue, Feb 28, 2012 at 4:00 PM, Mart-Jan
- Fixed dedicated server console spew related to the Replay client and
viewangles
Thank you!
2012/2/23 Eric Smith er...@valvesoftware.com
We've released a mandatory update to Team Fortress 2. The notes for the
update are below.
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To unsubscribe,
Mine is updating?
Or it's stuck on Updating Game Files so that's something, right?
2012/2/23 Chris Oryschak ch...@oryschak.com
Push the button! still says 1.1.9.9 :
http://api.steampowered.com/ISteamApps/UpToDateCheck/v0001/?appid=440version=0.0.0.0format=xml
/tf_medic_syringe_overdose.wav not precached (0)
Near the end of a map. Not a crash but haven't seen this before.
On Thu, Feb 23, 2012 at 2:43 PM, Chris Oryschak ch...@oryschak.com wrote:
Yup, the master server is still reporting version 1.1.9.9 as latest.
On Thu, Feb 23, 2012 at 5:38 PM, doc drga...@gmail.com wrote
I've assumed if they are going to crash it crashes in the beginning when
you load the file. I don't think I've seen any ones that crash in the
middle of the replay.
On Wed, Feb 22, 2012 at 9:58 AM, dan needa...@ntlworld.com wrote:
So is my assumption correct? Can I just load each demo to see if
I'm going on record saying that while my VPS has not performed 100% to the
max 100% of the time it has still done me wonders and 95-99% of the time
you can not tell it's on a VPS. My server isn't immensely popular (89th
percentile on GameTracker.com), and it's only a 24 man Vanilla.
Base
As far as I know +randommap doesn't work. They also fixed a crash where
putting randommap in your autoexec.cfg would bring down a server - I don't
know if that means it now works or just doesn't crash.
On Mon, Feb 20, 2012 at 5:55 PM, Ross Bemrose rbemr...@vgmusic.com wrote:
I set my servers to
I've seen this happen a few times on my own server. It's kind of comical
and when it happens I get confirmation that it's not just my server - just
about everyone playing TF2 gets hit by this. It will drop people one by
one, about once every second with the message of (Client timed out), but on
Perhaps working as intended? If they can't trade easily then the only other
option is to buy...
The conspiracies!
On Sat, Feb 18, 2012 at 8:31 PM, Frank ad...@gamerscrib.net wrote:
Just to add on top of that I'd love to know about getting the old trading
over-lay back as well since I'm losing
You did it right this time! :D
On Mon, Feb 20, 2012 at 1:43 PM, Laurenz Ruprecht
laurenz.rupre...@zmx.atwrote:
I do not know how to answer, I just click at the email address and send an
email. How can I answer right? It seems the mail list opens a new thread
every time I send an email.
?
-Original Message-
From:
hlds_linux-bounces@list.**valvesoftware.com
hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-bounces@**list.valvesoftware.com
hlds_linux-boun...@list.valvesoftware.com]
On Behalf Of doc
Sent: Friday, February 17, 2012 4:44 AM
To: Half-Life
He's commenting to the fact that if you turn off the steam overlay you can
no longer trade, as it uses the steam overlay to preform the trade.
On Tue, Feb 14, 2012 at 11:26 PM, dan needa...@ntlworld.com wrote:
On 15/02/2012 03:26, Mart-Jan Reeuwijk wrote:
And there is a option in steam to
I'm going to be one of those guys and say please Valve do not listen to
this person. Using the steam overlay to do trades right kind of stinks but
it's better than the in-game trading interface when you take into
consideration the flexibility the overlay has. Sometimes I want to be able
to trade
option.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of doc
Sent: Thursday, February 16, 2012 2:00 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Steam Trading user/server
there. I find it quite
strange tho kill off the internal trading in favor of a external one.
From: doc drga...@gmail.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Thursday, 16 February 2012, 20:00
For every complaint that gets filed I'd like to vote FOR steam
overlay/inventory trading. I think it's a good thing and more importantly:
haters gotta hate.
On Thu, Feb 16, 2012 at 5:56 PM, Frank ad...@gamerscrib.net wrote:
To be honest I was expecting a roll-back to at least the Option of
Updated the Heavy's sandvich so it will only resupply ammo if the owner
picks it up after dropping it. This means the only way to gain health from
the sandvich is by eating it.
oh my. That's a change.
On Tue, Feb 14, 2012 at 4:12 PM, Connor M. wickedplayer...@gmail.comwrote:
Issac already
About two days after the new (better sounding!) voice codec came out I
started getting these same errors. I turned it back to the old one and
haven't had a problem since.
On Tue, Feb 14, 2012 at 2:25 PM, ics i...@ics-base.net wrote:
Voice never lags for me, it usually just cuts off, even after
Don't complain too loudly or they will turn on Strange Weapon level-up
notifications again.
On Tue, Feb 14, 2012 at 5:06 PM, Russell Smith ve...@tinylittlerobots.uswrote:
These are new so it's expected a lot of people will be buying them right
now, but it's incredibly annoying that these
Tha fuq is - Lokalisierungsdateien aktualisiert
On Fri, Feb 10, 2012 at 2:42 PM, E3pO e...@wmclan.net wrote:
when they rejoin the server...
On Feb 10, 2012 5:00 PM, Russell Smith ve...@tinylittlerobots.us
wrote:
How would you report a crash in game if your game crashed?
On 2/10/2012
Just adding another vote of support. I'd love to see more server/community
interactions. If the server is linked to a steamID it would be real neat to
show that on their steam page (if they'd like to allow that). Maybe even go
full SOCIAL MEDIA by having some way of letting people Like/+1/Show
I'm sure they know about the issue and instead of releasing a patch to fix
it they rather raise a middle finger to us and laugh as we bitch and moan
about these crashes.
(I'm pretty sure they had the ability to fix it they would, why would they
sit on known bugs longer than they have to?)
On
I hope this isn't bragging but mine only took about 10 minutes from update
send to update get, I did get it half an hour or so after release however.
On Thu, Jan 26, 2012 at 8:23 PM, Ross Bemrose rbemr...@vgmusic.com wrote:
~5 mins for US? Where in the US is someone getting this mythical
They have brought up the fact that they don't like servers who cheat the
system or provide unfun experiences to players. I know this was discussed
in brief (with a fun graph!) on the TF2 blog. This updated Policy of
Truth hasn't been posted anywhere but I would like to think it's kind of a
common
:
If only this applied to other games, most notably Counter-strike 1.6 where
the server list is full of fake servers all redirecting to Chinese servers
etc.
On Wed, Jan 25, 2012 at 4:23 PM, doc drga...@gmail.com wrote:
They have brought up the fact that they don't like servers who cheat
Uhh... congratulations?
http://xkcd.com/538/
(Also not to be one of those guys [not that you seem to mind] but $550 in
a steam account isn't anything worth drooling over. A quick glance at
http://www.steamcalculator.com/ shows me that I have double that in my
steam account, and I'm not going to
Ok first off: truncate your darn posts, I thought this was an entire
conversation - it's just your email that scrolls on for days, are kids new
to email or something nowadays?
Secondly: All of this email to call someone a moron? It's almost as
pointless as THIS email.
On Sun, Jan 22, 2012 at
Could you start giving us the version number that TF2 is updating to? I
don't think it's a big deal in the grand scheme of things - just to make it
easier at a glance.
On Tue, Jan 17, 2012 at 1:59 PM, Russell Smith ve...@tinylittlerobots.uswrote:
Neither of my servers set to autoupdate received
Damian,
Thank you for pointing this stuff out. I appreciate ANY tools made for the
greater community but unfortunately we live in a world where XSS is
something that is very real and the moment you piss off the wrong person
it's the #1 tactic they are going to try. You actually spent the time to
Mentioning the bit about the password yes is probably bad but I advocate
getting the security concerns out to the mailing group - you might fix it
but unless you make a big ruckus over it then there might be people who
have the old insecure version.
Good job releasing something open source
Limiting number of class allowed? Allowing people to buy faster respawn
time?
I'm kind of saddened that people believe this is the best way to move
forward with their servers. The respawn waves / times are well balanced and
halving them really won't do much other than build points for the other
: [hlds_linux] Quickplay and personal respawn times.
Regarding respawn times: http://www.tf2.com/post.php?id=1872
It's a good blog entry that covers why TF2 have respawn times at all. I
always link to that when people ask why we have default respawn times.
On Fri, Jan 6, 2012 at 7:06 PM, doc drga
Whoa man I think you missed the point of me typing in all caps. :(
Sorry to make you believe I actually think we should Occupy Valve over a
non-issue. I don't know how to respond to someone taking such a statement
like that so seriously.
I've got a :s/pretty/moderately successful TF2 server and
I know Valve probably isn't privy to giving this information away but does
anyone else on this list/thread happen to know what servers were effected?
I know what servers I'd _like_ to see effected, but that list might vastly
differ from the ones who were actually called out.
On Wed, Jan 4, 2012
Where are you doing the server query where it does not give ID? Without it
then you are kind of stuck with the player. There are options if you have
SourceMod, they do some fuzzy name checking so if the player's name has any
bit of normal readable ascii then you can type that and have him kicked
Yes but how can we TRUST Valve? Maybe they are trying to hurt our quickplay
servers so theirs work better the more
you know occupy valve
On Wed, Jan 4, 2012 at 8:44 AM, Yuki d...@dazzozo.com wrote:
This isn't hard. Run it on 24 players with replay enabled,
OCCUPY
VALVE
THEY'VE GIVEN US THE TOOLS TO RUN SERVERS TOO LONG IT'S TIME WE STRIKE BACK
AGAINST THE HAND THAT FEEDS
(also can you trim your messages it gets kind of gross looking after a
while)
On Wed, Jan 4, 2012 at 11:00 AM, Rick Payton r...@mai-hawaii.com wrote:
If Valve only wanted
One month? Fletch we now have tasted blood you must chum the water with
these servers.
BLOOD FOR THE HAT GOD
On Wed, Jan 4, 2012 at 4:10 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
* Preventing IP addresses from logging a TF gameserver
account, which excludes them from quickplay.
*
Holy crud I don't know the answer to your problem but it took like 20
minutes to scroll all the way down :(
Also I didn't think CS:GO was out for any kind of beta use yet, I thought
it was still closed beta.
On Mon, Dec 26, 2011 at 12:59 PM, Mart-Jan Reeuwijk mreeu...@yahoo.comwrote:
When
Relevant to server administration.
On Fri, Dec 23, 2011 at 12:20 PM, Drogen Viech
drogenvi...@googlemail.comwrote:
Relevant to server administration.
2011/12/22 msleeper mslee...@ismsleeperwrong.com:
Relevant to server administration.
___
To
This is where votekicks/bans work well. If I cannot tell someone is hacking
but I've gotten enough reputable complaints then I will just start a
banvote, but only ban for 2 or 3 days. If they ARE aimbotting then they
probably will just assume they've been banned for ever and won't be coming
back.
Was there a recent update? Sometimes I find my server failing an update but
trying to start anyways - getting stuck in a crash loop. Try to re-update
and worst case scenario do a -verify_all just to make sense.
Does this happen with plugins installed? According to the crash error
(something about
I've always wondered the point of these kind of questions. I guess it's
good to bring up your grievances but what kind of answer will be really
satisfying?
Yes we plan on having it stable sometime - we are working on it.
or
No, everything is working as intended - we mean to have our services up
server
On Tue, Dec 20, 2011 at 1:16 PM, doc drga...@gmail.com wrote:
I've always wondered the point of these kind of questions. I guess it's
good to bring up your grievances but what kind of answer will be really
satisfying?
Yes we plan on having it stable sometime - we are working
I believe it's probably somewhere along the lines of growing too fast.
Network infrastructure doesn't seem like an easy thing to scale up -
especially when your company is entering into a new world
(DRM/Sales/Distribution) and especially when you're forging the path for
others to follow. I do
If there was a wishlist for things I wish srcds would do -autoupdate
working correctly would be up there at the top.
On Tue, Dec 20, 2011 at 1:10 PM, dan needa...@ntlworld.com wrote:
On 19/12/2011 12:41, PharaohsPaw wrote:
Speaking of nemrun, I have just finished making a bunch of changes to
Yeah you have a really long post but I'm just going to say I'm not talking
about when the Steam services go down and you cannot PLAY your games -
thats always shitty.
This thread started because the sales and inventory were down. Just because
the storefront is down doesn't mean it's costing you
Great post but possibly misplaced.
On Mon, Dec 19, 2011 at 9:38 AM, Mart-Jan Reeuwijk mreeu...@yahoo.comwrote:
We're all different, some ppl like 32 player, some ppl like normal
respawn, some like 24 player, and other like fast or instant respawn, etc.
as such is out there to find for
Might be stupid question but why disable gifts? What do they even do? I
thought they were just reskins of the weapons people drop for ammo.
On Mon, Dec 19, 2011 at 6:29 PM, Alex zjaa...@gmail.com wrote:
Found it already I guess.. Haven't tried it yet, for others who have a
mix/war server here
Quickplay is a good feature. It gives you a one-button TF2 experience,
which I believed is aimed at the influx of new Free2Play users. Sure lots
of non-traditional servers have gotten the shaft because of it but if you
have group of core followers before the quickplay feature was put in -
where
Somedays I feel it was a mistake to ever acknowledge you guys have rating
systems :(
If you aren't terrible, then your server will be judged on all the normal
things humans judge them on (ping, players, location). That's the long and
the short of it. If people join your server you are a-ok.
On
in the community. That takes
dedication.
On Thu, Dec 15, 2011 at 00:53, doc drga...@gmail.com wrote:
Holy crap not related to the topic but some people need to learn how
to reply to emails or something that was like 10 pages long.
On Wed, Dec 14, 2011 at 12:39 PM, Russell Smith
ve
) but what might come through
the levels to the players playing on that server - like free saxton gifts
time to time or similiar. Of course on idle servers this would not be ok
no matter how good they would be. Tough thing to invent a proper system
that cannot be abused.
-ics
16.12.2011 20:38, doc
You mean you guys aren't funny anymore IN VALVE TIME ROFL ROFL
On Thu, Dec 15, 2011 at 8:55 AM, alon.gub...@gmail.com
alon.gub...@gmail.com wrote:
you guys aren't funny anymore.
On Thu, Dec 15, 2011 at 6:05 PM, Mart-Jan Reeuwijk mreeu...@yahoo.com
wrote:
dont forget, those days are
, daniel jokiaho daniel.joki...@gmail.comwrote:
Hardware issues would make more than one server to break.
On 15 Dec 2011 00:59, doc drga...@gmail.com wrote:
What does tried everything mean?
If you completely reinstalled the software on another machine (different
hardware) and it's STILL
I agree.
If you run fake-clients, premium servers, and redirects then that IS a lot
of bullshit.
I hope you don't do this.
On Thu, Dec 15, 2011 at 1:45 AM, Laurenz Ruprecht
laurenz.rupre...@zmx.atwrote:
Please do not flame here @hasser css.
There are playing many thousands players a day on
That is how a LOT of crashes look, it's impossible to tell just from that
what caused the crash. Can you provide a pastebin of the console when it
does crash? I know sometimes this isn't easy to do but if you've disabled
plugins and still get the crash then you need to start narrowing it down
Oh that's how you get people to play at night? For like the last year or so
I've had my server up we just turn it off at 7pm, the game stops working
when the sun goes down - I never thought of adding bots that's genius!
VALVE FIX THIS BUG
OCCUPY GABEN
On Thu, Dec 15, 2011 at 10:42 AM, Laurenz
jokiaho
daniel.joki...@gmail.comwrote:
Hardware issues would make more than one server to break.
On 15 Dec 2011 00:59, doc drga...@gmail.com wrote:
What does tried everything mean?
If you completely reinstalled the software on another machine
(different
hardware) and it's
Holy crap not related to the topic but some people need to learn how to
reply to emails or something that was like 10 pages long.
On Wed, Dec 14, 2011 at 12:39 PM, Russell Smith
ve...@tinylittlerobots.uswrote:
I'm still seeing occasional mass disconnects from this bug and I don't
have fake
What does tried everything mean?
If you completely reinstalled the software on another machine (different
hardware) and it's STILL giving you problems then I would say there is a
very big problem with srcds.
But you probably didn't try different hardware and I'm just being pedantic
to point out
This is a problem but there have been a few reports to the mailing list
already about it. Also if you have a lot of text just give us a snippet and
throw the rest on www.pastebin.com , especially if it's the same line
multiple times and you're posting just for effect.
As far as I know there isn't
There shouldn't be a worry about having your servers impacted negatively -
even though you can take a big hit from people joining and leaving before
they break even it usually isn't enough to counter-balance your score.
There is a plugin that can tell your server's reputation and they are
usually
That last point would be a great one to see dealt with. I have/had a hunch
that some of these servers have to be just redirects to one master server -
I know it doesn't cost an arm and a leg to run a TF2 server but some
communities have upward of a dozen or two servers!
OCCUPY VALVE
On Thu, Dec
Stricter rules would be better for the community and I'm with you on the
bot player count - I still am a bit stumped how or why that practice has
gained so much momentum.
Step 1. Fake player count to lure people in
Step 2. People play on your server
Step 3. ... somehow this is good?
More players
Nothing to report, move along.
There is not a whole lot anyone can do about steam servers being down.
On Tue, Dec 6, 2011 at 3:43 PM, Ryan Stecker voidedwea...@gmail.com wrote:
The steam servers went down. It happens from time to time and isn't
anything to panic about.
On Tue, Dec 6, 2011 at
Looks like the problem was with precaching of the pumpkin_bomb entities.
On Fri, Nov 11, 2011 at 3:19 PM, Jesse Molina je...@opendreams.net wrote:
If it is something that causes the server to crash, the fact should
probably be in the change notes.
It's like saying There was a problem with
The mute doesn't work on steamid? Really?
On Sat, Nov 5, 2011 at 8:57 PM, Mart-Jan Reeuwijk mreeu...@yahoo.comwrote:
not even only that, but then he had the habit to change his name a bit
after the classes he played, firy pete headshot pete etc, so after a
while when he changed class, he
I'm also still having some weird crashes on start up, with or without mods.
I posted in the Update thread about what looks like a failed update, I keep
getting errno 104 Connection reset by peer when trying to update so I
assume my server isn't getting the full update.
Uh.. any insights into what
and even copied the files over from working server but it does
not seems to help at all.
-ics
3.11.2011 21:23, doc kirjoitti:
I'm also still having some weird crashes on start up, with or without
mods.
I posted in the Update thread about what looks like a failed update, I
keep
getting
Everyone is guilty of something.
On Thu, Nov 3, 2011 at 1:16 PM, Tres madeinte...@gmail.com wrote:
Please forgive me if this has come up before. I'm fairly new to this list.
I've had some of my members ask me how to get rid of the Abuse Report popup
after hitting F7 accidentally in game.
and this one is borked.
Here's one successfull crash rep CrashID=bp-401762cc-6148-438a-**
bf25-65e23203
-ics
3.11.2011 21:51, doc kirjoitti:
I was going to make another post and say pretty much the same thing. I've
had it come up ONCE and one person joined, then it crashed. Since then I
cannot
it not work with the steam
binary?
On Thu, Nov 3, 2011 at 7:24 PM, doc drga...@gmail.com wrote:
I'm also still crashing, no idea what could be causing it at this point.
-verify_all doesn't verify anything (unless it does this without any
indication that it is) and I crash on boot, I have
Is anyone else crashing? It doesn't get too far past the boot (without
mods) before crashing and attempting to restart.
On Wed, Nov 2, 2011 at 4:16 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
Right, currently it is only fetched at login time.
-Original Message-
From:
http://pastebin.com/eAucgknp
Are there any bits of info I'm missing here? I keep getting Connection
Reset
Also, I'm using the -retry and -verify_all flags correctly, or no?
On Wed, Nov 2, 2011 at 5:57 PM, Frank ad...@gamerscrib.net wrote:
Yes I was seeing it too on a payload server I'm
You have a mother sir.
On Fri, Oct 28, 2011 at 2:01 PM, molnár lászló vir...@freemail.hu wrote:
In short theese are the thing that aren't working anymore:
mp_fadetoblack (it faeds but you can choose another player adn the fading
goes away
steam ID-s disapeared when sv_lan is set to 1. It
As much as Valve would LOVE to have a working API, approaching code once
it's done and then reverse-implementing an API is not something for the
lighthearted. Like Henry posted earlier in the thread, SourceMod hooks onto
the hidden functions within the code, and that same code is what's getting
Mine crashes on startup before it even loads metamod or anything. Might be
that the update didn't finish?
On Thu, Oct 27, 2011 at 6:47 PM, clad iron cladi...@gmail.com wrote:
I'm unsure if the update tonight will address my issue or not, but has
anyone else getting the random crashes still ?
Just crashed when someone tried to go to the new map.
On Thu, Oct 27, 2011 at 4:49 PM, 1nsane 1nsane...@gmail.com wrote:
Not really.
The servers of mine where I disabled all hats are doing super awesome now.
The ones I left with hats aren't doing as good.
Disabling people from equipping
Maybe they have the most points BECAUSE they are being healed?
On Mon, Oct 24, 2011 at 4:22 PM, teenPSPjunkie teenpspjun...@gmail.comwrote:
If were airing grievances in the wrong place than I'm just going to add I
still don't understand why my dispenser/teleporters blows up when I change
from
I'm casting my vote for the Mailing Group. It's nice to be able to check my
phone for a new message and see if I have to hit my emergency UPDATE SERVER
button. Forums that email me could do about the same thing, but there isn't
anything wrong with the current mailing list as it stands right now.
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