If you're not monitoring your servers' max clients, you aren't fit to
be accepting money in exchange for the server.
On Tue, Jan 3, 2012 at 6:36 PM, 1nsane 1nsane...@gmail.com wrote:
It does.
There's multiple ways to change it after that command line option is set.
With or without plugins.
Relevant to server administration.
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visit:
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BR?
On Wed, Dec 14, 2011 at 4:07 PM, Kyle Sanderson kyle.l...@gmail.com wrote:
Went down yesterday as well, and the day before that, and the day before that.
Oh well, it's the norm now.
Kyle.
On 12/14/2011, E3pO e...@wmclan.net wrote:
I'm sure you think that what you're doing is noble, but having
multiple IPs point to the same gameserver is cheating the system no
matter how you look at it.
On Sun, Dec 11, 2011 at 5:11 PM, Vintage Jailbreak
vintagejailbr...@gmail.com wrote:
I'll try and explain more thoroughly the problem and
Awesome! Gonna definitely put up a server for this tomorrow.
On Sat, Dec 10, 2011 at 1:13 AM, John Gibson
j...@tripwireinteractive.com wrote:
Killing Floor Gun Game Mod version 0.50 Alpha is now available for
download.
I'm looking for server admins that would like to volunteer to put up some
F7 as always is happy to support the free weekend and in-game events!
We'll be setting up some additional ones. Thanks a lot for bringing
Twisted Christmas back again!
On Thu, Dec 8, 2011 at 2:18 PM, John Gibson
j...@tripwireinteractive.com wrote:
Everyone,
The Killing Floor Free Weekend is
https://www.team9000.net/attachments/notworthy-gif.228/
On Mon, Dec 5, 2011 at 12:57 AM, John Schoenick nephy...@doublezen.net wrote:
nemrun v1.8.5 is now out and marked as stable.
srcupdatecheck now uses the new steam API check to detect updates, rather
than pinging the master server.
!!
And so begins Counter-Strike: Global Offensive BR Edition.
On Wed, Nov 30, 2011 at 3:43 PM, Juliano mirando...@gmail.com wrote:
would like to create a Brazilian(south america) server for the beta, if
interested, contact me!
thanks
Att.
Juliano
On Wed, Nov 30, 2011 at 5:21 PM, timur
You should get a new reputation if you get a new IP address.
On Thu, Nov 24, 2011 at 11:19 PM, E3pO e...@wmclan.net wrote:
Is there a way to reset your server reputation to 0 and start fresh? I
think my server rep is so bad because it was a halloween server and people
would come and go often!
Go look on game tracker or whatever if you want to know who has the
bestest server.
On Thu, Nov 24, 2011 at 2:09 AM, E3pO e...@wmclan.net wrote:
It would be interesting to compare server reputation from didrole's
http://didrole.com/server_reputation/ plugin with other servers..
Right now one
You guys realize that Valve is not developing CS:GO, right? That
another studio is handling the development of it?
On Sun, Nov 20, 2011 at 12:42 PM, ics i...@ics-base.net wrote:
Don't get too excited. Valve has linux servers so it might be just for them
alone internally for the beta duration.
You can also try manually ticking back the steam.inf and running the
update. That might fix it.
On Sat, Nov 19, 2011 at 6:44 PM, m33crob ad...@m33crob.com wrote:
You can try deleting the InstallRegistry.blob file in the root
installation folder and then update again. I believe that this is an
Generally I think promo items become craftable a few days after the
promo period ends.
Crafting questions should probably go on the steam forum and not here.
On Wed, Nov 16, 2011 at 5:18 PM, Benedict Glover
neobened...@hotmail.co.uk wrote:
Are the promotional items craftable?
Also, what
You would get better answers on some sort of MW3 or EA specific
mailing list or forum. 99.9% of us are familiar with Source and Valve
games and have no idea how to operate Modern Warfare servers. You're
on the wrong list.
On Mon, Nov 14, 2011 at 1:45 PM, buster_c...@gmx.net wrote:
i have
No I have no idea who produces MW3. I assumed it was EA because who
else would churn out recycled garbage year after year.
On Mon, Nov 14, 2011 at 4:01 PM, James Puckett
jamesrichardpuck...@gmail.com wrote:
You know MW3 isnt produced by EA misleeper?
On Mon, Nov 14, 2011 at 12:49 PM, msleeper
Never has a more irrational or reactionary mail been posted to this list.
On Thu, Nov 10, 2011 at 7:52 PM, Dan needa...@ntlworld.com wrote:
On 10/11/2011 23:55, DontWannaName! wrote:
If you haven't noticed, most credit card companies have very good fraud
prevention now. What's the worst they
Also from the same message:
We do not have evidence that encrypted credit card numbers or personally
identifying information were taken by the intruders
So, not sure why you're assuming they have all of that information.
I'm assuming personally identifying information means personally
This is not relevant to server administration.
On Tue, Nov 8, 2011 at 1:07 AM, m33crob ad...@m33crob.com wrote:
Hello Valve,
I'd like to request notification via these mailing lists once/if Valve
makes a statement about todays security breach and subsequent downtime.
, Flubber flub...@gmail.com wrote:
Server being linked to Steam Account, i'd say it's linked somehow.
2011/11/8 msleeper mslee...@ismsleeperwrong.com
This is not relevant to server administration.
On Tue, Nov 8, 2011 at 1:07 AM, m33crob ad...@m33crob.com wrote:
Hello Valve,
I'd like
, msleeper mslee...@ismsleeperwrong.com wrote:
This is not relevant to server administration.
On Tue, Nov 8, 2011 at 1:07 AM, m33crob ad...@m33crob.com wrote:
Hello Valve,
I'd like to request notification via these mailing lists once/if
Valve
makes a statement about todays
their account and
security details?
On 9 November 2011 01:45, msleeper mslee...@ismsleeperwrong.com wrote:
Yes, panicking and being reactionary is always the best course of action.
On Tue, Nov 8, 2011 at 8:38 PM, Nathan Radcliffe kugr...@gmail.com
wrote:
Thinking the worst is the best thing to do
.
They are not down.
On Tue, Nov 8, 2011 at 9:12 PM, coffee problem spoofedpac...@gmail.comwrote:
I wonder why the Valve TF2 servers themselves have been offline since
yesterday.
On Tue, Nov 8, 2011 at 9:09 PM, msleeper mslee...@ismsleeperwrong.com
wrote:
As I said:
Assuming that your SPUF login
professionals - I run
a service for gamers. Until Valve release details as to the exposure of
this attack, neither you nor I fully know what credentials are out in the
wild, so is better to err on the side of caution.
On 9 November 2011 02:09, msleeper mslee...@ismsleeperwrong.com wrote:
As I
their exploitation of the forum system into some kind of
possibly-successful intrusion into other parts of the steam system.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: 09 November
msleeper [03:39] so is there going to be another update to turn halloween off
msleeper [03:39] or what
Drunken_F00l [04:07] it's automatic yo
On Mon, Nov 7, 2011 at 7:52 PM, Eric Smith er...@valvesoftware.com wrote:
An optional update for Team Fortress 2 is now available. The specific
changes
Yeah, a your community server listing on the main menu would be rad
as well. Again, kind of surprised none of this has made it's way over
from L4D/2 already.
On Thu, Nov 3, 2011 at 8:09 AM, w4rezz w4r...@gmail.com wrote:
Community servers would love to display their servers in-game just like in
, msleeper kirjoitti:
Yeah, a your community server listing on the main menu would be rad
as well. Again, kind of surprised none of this has made it's way over
from L4D/2 already.
On Thu, Nov 3, 2011 at 8:09 AM, w4rezzw4r...@gmail.com wrote:
Community servers would love to display
So ics just mentioned this in another thread, and we were talking
about this in IRC yesterday (#hlserveradmins on gamesurge, FYI) but
I'd like to separate it into a new thread since it's not related to
the thread it was posting in:
Fletcher / Valve - I think all of us would love some sort of
Would it be possible to add the trending status to the status command
output? Or is that only calculated once when the server first starts?
On Wed, Nov 2, 2011 at 7:01 PM, Steven Miano mian...@gmail.com wrote:
Is there any hope that in the future a non-premium account will be able to
register a
Fake clients is one thing, and Valve has taken a stance against it
with the server score/delisting. The problem here is that this method
is not valid with these communities in particular; they're too well
known to be negatively affected by the scoring/delisting mechanism.
Valve needs to take
to address it.
Please grow up and stop calling it crying for wanting Valve to take
action for a clean community. I'm just expressing concerns. This isn't Halo.
CP
On Tue, Nov 1, 2011 at 3:13 PM, msleeper mslee...@ismsleeperwrong.comwrote:
Fake clients is one thing, and Valve has taken a stance
I assume the only reason anyone would be worried or concerned
about this reporting mechanism, is because they're doing something
they think will get them reported and delisted for.
On Tue, Nov 1, 2011 at 4:00 PM, hlds h...@gmx.com wrote:
So you're a server admin (otherwise I don't see why you
.
Amazing how people read what they want to read.
CP
On Tue, Nov 1, 2011 at 3:44 PM, msleeper mslee...@ismsleeperwrong.comwrote:
It is crying, though. Server ops are free to run their servers how
they please, even if you don't like it yourself. Running servers that
promote donations or give
Thanks ics, well put.
On Tue, Nov 1, 2011 at 4:38 PM, ics i...@ics-base.net wrote:
I'm not worried. I have nothing to worry about. I dont jarate on players.
I won't run bots. I won't run fake clients, i won't run premium, i won't do
instant spawns, i won't also put crits off or damagespread
Are you sure they're not just adding more servers? Changing IPs is a
server playerbase suicide as anyone who had it bookmarked won't be
able to find it again. I suppose they could use those servers for
redirects, but in theory that would get those IPs blacklisted pretty
fast if Valve's
Why the fuck not?
On Sun, Oct 30, 2011 at 1:14 PM, Eric Riemers riem...@binkey.nl wrote:
Guys, at least change the topic.. I don’t need to see fuck everytime when I
open my email list.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
My players are reporting not getting drops on our registered server,
which was registered way back when server registration started.
On Fri, Oct 28, 2011 at 1:42 PM, Fletcher Dunn
fletch...@valvesoftware.com wrote:
Probably not. Logon is not synchronous, nor does it really much work (on the
Well for starters, not everyone runs all of their servers off of the
same physical hardware.
2011/10/28 Björn Rohlén bjorn.roh...@gmail.com:
Why would you even rsync when all you need is a different configurationfile?
ln -s is your friend and will let you run 100+ servers if you please, and
Henry -
Should we expect Source to include an extensive set of administrative
tools in the near future then? SM / MM are third party software, yes,
but they're absolutely essential in keeping the peace as Source's
current administrative tools are nonexistent.
On Fri, Oct 28, 2011 at 4:05 PM,
fault. We are trying to find a better long-term solution.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Friday, October 28, 2011 1:11 PM
To: Half-Life dedicated Linux server mailing
...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Friday, October 28, 2011 1:11 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Players cannot taunt or call for medic
Henry -
Should we expect Source to include
Assuming it does affect the score, it shouldn't be a big problem since
it affected everyone.
On Thu, Oct 27, 2011 at 2:48 PM, Daniel G srcdsl...@googlemail.com wrote:
I wonder if the constant mass client kicks for No Steam logon will affect
a server reputation?
My server currently lost 2000
There's no new maps or anything for this right? The event maps are
just kf-abusementpark and kf-bedlam correct?
On Thu, Oct 27, 2011 at 1:14 PM, Dayle Flowers
da...@tripwireinteractive.com wrote:
The Killing Floor Halloween event has just launched. You will have to
update your servers to
We don't care that you don't care, or what trading rates for items
are. This is not relevant to server administration.
On Tue, Oct 25, 2011 at 3:03 PM, Cliff Riley sek...@gmail.com wrote:
Honestly, I don't care if it's being farmed, considering the masks
still sell for 1 scrap even though there
There is a source plugin at SourceOP that pushes it over 16 players.
But you better hope your server isn't crap, srcds strains under so
many physics props flying around.
On Tue, Oct 25, 2011 at 1:31 PM, Kyle Sanderson kyle.l...@gmail.com wrote:
Hard coded at 16 (you're not the first person to
Unless they do something like requiring a server token ID when signing
up for the list, there's no possible way for them to enforce this. It
would be great if they did/could, but it would never happen.
On Tue, Oct 25, 2011 at 6:20 PM, Rob Liu robl...@gmail.com wrote:
I have another suggestion.
replies, that don't run servers.
The current system is fine, people that are being acidic to the
quality of the list just need to be removed.
On Tue, Oct 25, 2011 at 11:32 PM, msleeper mslee...@ismsleeperwrong.com
wrote:
Unless they do something like requiring a server token ID when
More update announcements = more opportunities for people to tell
Valve how incompetent they are, am i rite?
On Tue, Oct 25, 2011 at 6:49 PM, DarthNinja hlds-...@darthninja.com wrote:
On Tue, Oct 25, 2011 at 6:22 PM, Rob Liu robl...@gmail.com wrote:
Really appreciated the early notice. Please
The only advantage I can see to using a forum, is that I can tell
people to use the search function when they ask dumb or common
questions.
On Mon, Oct 24, 2011 at 8:47 PM, bottige...@gmail.com
bottige...@gmail.com wrote:
I don't mind using a forum.
There is a website called i3d.net that is
of the discussions taking place are important.
Forums would provide a better way of keeping up with stuff without
junking up my inbox with random troubleshoot, CS:S is dead, etc
messages.
Plus, it would better facilitate moderation.
On Mon, Oct 24, 2011 at 7:53 PM, msleeper mslee
Going off what Jeff Sugar just said in the thread that started this,
and reiterating what I said earlier - the main reason the list fails
(and moving SPUF would only make it worse) is that most people post
crap nobody needs to hear or wants to read and isn't useful. That's
great that some of you
of data.
People have to visit to check up on topics.
People are just a lot less likely to reply to things in a forum
environment.
I agree.
msleeper wrote:
Valve, I'm sorry, but your forum population is about as dumb as
facepunch, and I hope you realize it.
Harsh, but true.
This is why
There's not much difference between doing that, and setting up fake
servers to lure in clients. Redirection needs to be removed
altogether.
On Wed, Aug 17, 2011 at 5:45 PM, C Szabo sza...@hotmail.com wrote:
Does it change something for servers that run amx plugin to redirect players
from a
I think less than having some sort of public fast DL server operated
by Valve, a better idea would be to just more aggressively absorb the
popular maps as official ones. In TF2 we get a community map that
goes official every 10 or so updates, and at this point there's about
30 stock maps that come
Fletcher - For what it's worth, I'm really glad you have a sense of
humor about this stupid list.
On Thu, Aug 11, 2011 at 2:00 PM, gamead...@127001.org wrote:
That's an issue with your server provider. Certainly our hosted clients
have the option of checking their server for updates at any
I'd like to see less of you posting on the list. The odds of either of
these things happening are, sadly, equal.
On Wed, Aug 10, 2011 at 1:41 AM, James Puckett
jamesrichardpuck...@gmail.com wrote:
meh okay. I'd still like to see more fixes and less promotional items.
On Tue, Aug 9, 2011 at
?
On Tue, Aug 9, 2011 at 11:38 PM, msleeper mslee...@ismsleeperwrong.comwrote:
I'd like to see less of you posting on the list. The odds of either of
these things happening are, sadly, equal.
On Wed, Aug 10, 2011 at 1:41 AM, James Puckett
jamesrichardpuck...@gmail.com wrote:
meh okay. I'd
You're on the wrong list, you're looking for
whiningnobodycaresab...@list.valvesoftware.com
On Tue, Aug 9, 2011 at 10:20 PM, James Puckett
jamesrichardpuck...@gmail.com wrote:
Micro transactions are for idiots... who would purchase a hat model for
$20...
On Tue, Aug 9, 2011 at 7:12 PM, Ross
for the last 2 days (tf2)
On Thu, 4 Aug 2011 20:29:06 -0700, Matthew Attaway mata...@gmail.com
wrote:
No map change crashes on mine either. No source mod, standard maps,
fairly
high population.
Cheers,
Matt
On Thu, Aug 4, 2011 at 8:21 PM, msleeper
mslee...@ismsleeperwrong.comwrote:
4
It does. Even if you don't use nemrun, you should clear out your
downloads periodically since srcds doesn't every do it and you'll wind
up with many many gigs of sprays.
On Fri, Aug 5, 2011 at 11:24 AM, Ross Bemrose rbemr...@vgmusic.com wrote:
I think the nemrun startup script has an option to
4 servers, no map change crashes.
On Thu, Aug 4, 2011 at 8:59 PM, tylerschw...@gmail.com wrote:
I also have not noticed any crashed throughout these last few updates. I have
one lightly trafficked server, however.
Debian
Intel
Sourcemod
Replay
Sent via BlackBerry by ATT
-Original
There's a thread somewhere on the Steam forums that lists when they're
doing maintenance and during that period.
On Thu, Aug 4, 2011 at 11:22 PM, Ross Bemrose rbemr...@vgmusic.com wrote:
It wasn't just me. I was chatting with a friend from Denmark and he's the
one who first pointed out to me
If you don't like how things are being done - the bugs that are
showing up, the frequency of the updates, or whatever it is you are
crying about this week - then turn your server off. srcds didn't cost
you money to download, and you know that you don't need the pain in
the ass that is running the
If I remember correctly, item drops are handled almost entirely on the
Steam cloud servers. Your actual game server has no control over it
(so that, for example, people can't spawn items constantly) and really
doesn't play any direct part in the item drop. So I would assume that
any correlation
There's a thread somewhere on the Steam forums where they post about
all of the scheduled maintenance for the various Steam master servers.
At least the past couple of days there has been maintenance on the
item drop servers - something about moving to a new database or
something. Why don't you go
If you're talking about the Standing message you get during startup,
that's just your quick play matchmaking score - Fletcher said
yesterday that this is not tied to the reputation that blacklists
shitty servers. One of mine got a Bad standing yesterday because it
was crashing too, but it's back
Again as I said, Fletcher confirmed yesterday that the matchmaking
ranking is not the same system as the black listing ranking used
on that blog post months back.
On Fri, Jul 29, 2011 at 2:45 PM, ics i...@ics-base.net wrote:
24 hour limit. So you can't just disconnect/reconnect spam to cause
24 player servers running Replays are still reporting as
increased_maxplayers in sv_tags.
On Fri, Jul 29, 2011 at 5:53 PM, Michelle Sleeper mslee...@gmail.com wrote:
24 player servers running Replays are still reporting as
increased_maxplayers in sv_tags.
On Fri, Jul 29, 2011 at 5:48 PM,
Dear mailing list friends,
Please stop doing things that I, personally, do not like. I want this
because of reasons.
Thank you.
On Fri, Jul 29, 2011 at 6:39 PM, Daniel G srcdsl...@googlemail.com wrote:
gmail ftw :)
2011/7/30 E3pO e...@wmclan.net
What's e-mail?
:)
2011/7/29 Björn Rohlén
Could we get some further detail on exactly what the scoring/trend
stuff in the console output means? A couple of my servers are
generally reporting as Slightly Downwards and yet they're full most
of the day. I'm assuming this just means they're near the top of the
list where things are constantly
I just got a glibc crash on a server that has been updated.
On Thu, Jul 28, 2011 at 6:09 PM, hl admin hl_l...@kikazz.com wrote:
also running with new weps enabled.. no crashes so far.
On Thu, 28 Jul 2011 22:54:25 +0100, James Botting
bottswan...@googlemail.com wrote:
Running this new update
Not everyone 1.) has access to console, 2.) is always available to
access a server via SSH, 3.) feels like constantly stroking their
neckbeard.
On Wed, Jul 27, 2011 at 5:21 PM, James Puckett
jamesrichardpuck...@gmail.com wrote:
but I just sit in my server window mode and run a SSH client in the
Dumps from 3 of my servers running in 2 separate physical machines -
one running Debian Squeeze 32bit (msleeper-dumps) and the other
running Ubuntu 11.04 64bit (f7lans-dumps).
http://www.msleeper.com/misc/msleeper-dumps.tar.gz
http://www.msleeper.com/misc/f7lans-dumps.tar.gz
On Mon, Jul 25, 2011
CS2 is related to linux server administration.
On Tue, Jul 26, 2011 at 4:29 PM, Evaldas hlds_li...@evagames.eu wrote:
That's really funny... CS2? What should CS2 look like? OrangeBox? Nop, we
have CS:S
OrangeBox+1.6 gameplay? Nop, we have CS:Promod? A game on 14 year old
engine? HL1:CS2? Nop,
Breaking news! Gamers are whiny and unpleasable! More at 11.
On Tue, Jul 26, 2011 at 5:43 PM, Emil Larsson ail...@gmail.com wrote:
From the little I heard about Counter-strike 2, it probably turns out very
different. And due to the little press around it, it's probably in the we
test what
I am running +maxplayers 24, no sv_visiblemaxplayers set, with Replays
enabled... and my sv_tags is now reporting as increased_maxplayers
and thus not giving me any Quickplay traffic. Is there something I
missed here?
On Tue, Jul 26, 2011 at 8:42 PM, Michelle Sleeper mslee...@gmail.com wrote:
I
Ah I see, I assumed that increased_maxplayers was how it checked the
player count. Thanks for clearing that up.
On a somewhat related note, I asked in another mail on the list for an
example server.cfg and/or the server.cfg that Valve is using for their
quick play servers. Do you think you could
2 servers running on Debian Squeeze 32bit and 1 server running on
Ubuntu 11.04 64bit. No problems/difference/issues on any of them
really. Use whatever you're familiar and comfortable with, it all does
the same job.
On Tue, Jul 26, 2011 at 11:18 PM, m33crob ad...@m33crob.com wrote:
Hello
Saul is so mad. Why he so mad tho?
On Mon, Jul 25, 2011 at 5:29 PM, Steven Hartland
kill...@multiplay.co.uk wrote:
- Original Message - From: Saul Rennison saul.renni...@gmail.com
On Monday, 25 July 2011, Fletcher Dunn fletch...@valvesoftware.com
wrote:
As some have noted, the fact
F7Lans, reporting in to host servers.
On Sat, Jul 23, 2011 at 6:50 PM, Zuko zuc...@gmail.com wrote:
[image: doitus4.jpg?1247475150]
2011/7/24 Ulrich Block ulbl...@gmx.de
What is the suggested slot-amount for a ranked server?
Just name what you need and I will host some servers.
Am
I'm running Squeeze and I -am- getting crashes, so not sure if that's
related. It's not instantaneous either, mine were up for a while and
this morning I saw they were dead.
On Thu, Jul 21, 2011 at 4:53 PM, Loïc PERY louloubi...@gmail.com wrote:
Got my server full running since 10h with 32
Nemrun is rad, it will save your life.
On Fri, Jul 22, 2011 at 12:37 AM, Alfred Reynolds
alf...@valvesoftware.com wrote:
Don't make me point to our dev wiki ;-) It will be both win32 and linux,
hopefully earlier in the day.
-Original Message-
From:
I'm really curious what you could possibly be doing that is so
critical that you have to use specific rules to allow an ever changing
list of IPs in. Maybe I'm missing something, but these are just
gameservers right? As in, video game servers?
On Wed, Jul 20, 2011 at 10:03 AM, Saint K.
As a side note, I performed an experiment where I put two 24 player
quickplay servers up on a P4 with 2 gigs of RAM, and there was no
problems running it and the gameplay didn't have any noticeable
latency. So, food for thought.
2011/7/19 Björn Rohlén bjorn.roh...@gmail.com:
And in this case,
If the fake servers aren't maintained, I'm assuming your client won't
see/connect to them anyway.
On Mon, Jul 18, 2011 at 7:22 PM, Michelle Sleeper mslee...@gmail.com wrote:
If the fake servers aren't maintained, I'm assuming your client won't
see/connect to them anyway.
On Mon, Jul 18, 2011
http://store.steampowered.com/news/5856/
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
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to be able to join custom map quick play servers?
On Sun, Jul 10, 2011 at 6:49 PM, msleeper mslee...@ismsleeperwrong.com wrote:
Payload is the default game mode choice. You might get more
quickplay traffic on payload maps.
Do you have any other data like this to help us figure out the best
Is there a decent example TF2 server.cfg that has all of the new bells
and whistles that have been added the past few months? Specifically
looking for one with built-in voting stuff, I could do without the
replay configs but if not I can just edit them out. The server.cfg I
have been using is way
I would pay top dollar* for a SM plugin that disables shit like voice
chat and sprays for free accounts. Or a cvar that disallows free
accounts from joining the server. I think there is already 1 plugin
that kicks them.
* I will not pay any money for plugins, ever.
On Fri, Jun 24, 2011 at 3:39
Jon,
I'm not sure if your email and/or the Valve email server is working
properly. There were no patient responses. Every single person who
responded to this either bitched about you being incompetent, bitched
about hats, and/or was named John Marbury. Please look into this
matter immediately as
hurr durr optional update.
On Wed, May 25, 2011 at 7:48 PM, John Marbury barreltr...@gmail.com wrote:
Hey Valve peoples, I know you probably cant see the screen for the hats over
your eyes, but it would be nice if you could send update emails to
hlds_announce as well.
Isn't that why it
Your best bet is to search the list history I think, use mail archive or
whatever. I don't know if it's actually documented anywhere. It's like 1
line, and the filename is case sensitive (and must be named Steam.cfg).
On 4/20/2011 3:56 PM, Aaron A. Maricic wrote:
Chris (or anyone else),
Do
Dayle, can you tell if the increased players are generally new purchases
(which I assume)? I ask because if we are going to put up additional
servers, I assume newer players would want servers with a default lower
difficulty. Thanks!
On Fri, 2011-04-15 at 13:42 -0400, Dayle Flowers wrote:
A
...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Friday, April 15, 2011 3:28 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Required Update for Killing Floor Released
Dayle, can you tell if the increased players are generally new purchases
(which I assume)? I ask
Obviously to give server admins SPECIAL HATS, obviously.
Valve, are you listening? Just give me a gold plated Backburner with
sweet specularity maps. I don't want no hat.
On Thu, 2011-04-14 at 19:13 -0700, Jonah Hirsch wrote:
So, what's the point of linking a Steam ID to a server? I can't seem
Works fine for me.
msleeper.com:/home/msleeper# ping 72.165.61.153
PING 72.165.61.153 (72.165.61.153) 56(84) bytes of data.
64 bytes from 72.165.61.153: icmp_seq=1 ttl=113 time=74.7 ms
64 bytes from 72.165.61.153: icmp_seq=2 ttl=113 time=74.3 ms
64 bytes from 72.165.61.153: icmp_seq=3 ttl=113
I got an update on HL2:DM. It's only required for TF2, for the other
games it's optional.
On Fri, 2011-01-07 at 19:30 -0500, clad iron wrote:
So is this only TF2 update or all source engines ?
A required update for Team Fortress 2 is now available. The specific
changes include:
Source
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