Re: [hlds_linux] please lock maxplayers

2012-01-03 Thread msleeper
If you're not monitoring your servers' max clients, you aren't fit to be accepting money in exchange for the server. On Tue, Jan 3, 2012 at 6:36 PM, 1nsane 1nsane...@gmail.com wrote: It does. There's multiple ways to change it after that command line option is set. With or without plugins.

Re: [hlds_linux] Will steam ever get stable

2011-12-21 Thread msleeper
Relevant to server administration. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] Steam problem - Brazil

2011-12-14 Thread msleeper
BR? On Wed, Dec 14, 2011 at 4:07 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Went down yesterday as well, and the day before that, and the day before that. Oh well, it's the norm now. Kyle. On 12/14/2011, E3pO e...@wmclan.net wrote:

Re: [hlds_linux] iptables mangling

2011-12-11 Thread msleeper
I'm sure you think that what you're doing is noble, but having multiple IPs point to the same gameserver is cheating the system no matter how you look at it. On Sun, Dec 11, 2011 at 5:11 PM, Vintage Jailbreak vintagejailbr...@gmail.com wrote: I'll try and explain more thoroughly the problem and

Re: [hlds_linux] Mod Release - Killing Floor Gun Game v. 0.50 Alpha First Public Release

2011-12-10 Thread msleeper
Awesome! Gonna definitely put up a server for this tomorrow. On Sat, Dec 10, 2011 at 1:13 AM, John Gibson j...@tripwireinteractive.com wrote: Killing Floor Gun Game Mod version 0.50 Alpha is now available for download. I'm looking for server admins that would like to volunteer to put up some

Re: [hlds_linux] Server Admin Request - Killing Floor Free Weekend and Twisted Christmas Event On Now!!!

2011-12-08 Thread msleeper
F7 as always is happy to support the free weekend and in-game events! We'll be setting up some additional ones. Thanks a lot for bringing Twisted Christmas back again! On Thu, Dec 8, 2011 at 2:18 PM, John Gibson j...@tripwireinteractive.com wrote: Everyone, The Killing Floor Free Weekend is

Re: [hlds_linux] nemrun v1.8.5 released -- srcupdatecheck will soon cease working without this update!

2011-12-04 Thread msleeper
https://www.team9000.net/attachments/notworthy-gif.228/ On Mon, Dec 5, 2011 at 12:57 AM, John Schoenick nephy...@doublezen.net wrote: nemrun v1.8.5 is now out and marked as stable. srcupdatecheck now uses the new steam API check to detect updates, rather than pinging the master server. !!

Re: [hlds_linux] Global Offensive Dedicated

2011-12-01 Thread msleeper
And so begins Counter-Strike: Global Offensive BR Edition. On Wed, Nov 30, 2011 at 3:43 PM, Juliano mirando...@gmail.com wrote: would like to create a Brazilian(south america) server for the beta, if interested, contact me! thanks Att. Juliano On Wed, Nov 30, 2011 at 5:21 PM, timur

Re: [hlds_linux] Server Reputation

2011-11-24 Thread msleeper
You should get a new reputation if you get a new IP address. On Thu, Nov 24, 2011 at 11:19 PM, E3pO e...@wmclan.net wrote: Is there a way to reset your server reputation to 0 and start fresh? I think my server rep is so bad because it was a halloween server and people would come and go often!

Re: [hlds_linux] Server Reputation

2011-11-23 Thread msleeper
Go look on game tracker or whatever if you want to know who has the bestest server. On Thu, Nov 24, 2011 at 2:09 AM, E3pO e...@wmclan.net wrote: It would be interesting to compare server reputation from didrole's http://didrole.com/server_reputation/ plugin with other servers.. Right now one

Re: [hlds_linux] Global Offensive Dedicated

2011-11-20 Thread msleeper
You guys realize that Valve is not developing CS:GO, right? That another studio is handling the development of it? On Sun, Nov 20, 2011 at 12:42 PM, ics i...@ics-base.net wrote: Don't get too excited. Valve has linux servers so it might be just for them alone internally for the beta duration.

Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 Update Released

2011-11-19 Thread msleeper
You can also try manually ticking back the steam.inf and running the update. That might fix it. On Sat, Nov 19, 2011 at 6:44 PM, m33crob ad...@m33crob.com wrote: You can try deleting the InstallRegistry.blob file in the root installation folder and then update again. I believe that this is an

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2011-11-16 Thread msleeper
Generally I think promo items become craftable a few days after the promo period ends. Crafting questions should probably go on the steam forum and not here. On Wed, Nov 16, 2011 at 5:18 PM, Benedict Glover neobened...@hotmail.co.uk wrote: Are the promotional items craftable? Also, what

Re: [hlds_linux] Serverliste ingame Modern Warfare 3

2011-11-14 Thread msleeper
You would get better answers on some sort of MW3 or EA specific mailing list or forum. 99.9% of us are familiar with Source and Valve games and have no idea how to operate Modern Warfare servers. You're on the wrong list. On Mon, Nov 14, 2011 at 1:45 PM, buster_c...@gmx.net wrote: i have

Re: [hlds_linux] Serverliste ingame Modern Warfare 3

2011-11-14 Thread msleeper
No I have no idea who produces MW3. I assumed it was EA because who else would churn out recycled garbage year after year. On Mon, Nov 14, 2011 at 4:01 PM, James Puckett jamesrichardpuck...@gmail.com wrote: You know MW3 isnt produced by EA misleeper? On Mon, Nov 14, 2011 at 12:49 PM, msleeper

Re: [hlds_linux] Valve Security Breach

2011-11-10 Thread msleeper
Never has a more irrational or reactionary mail been posted to this list. On Thu, Nov 10, 2011 at 7:52 PM, Dan needa...@ntlworld.com wrote: On 10/11/2011 23:55, DontWannaName! wrote: If you haven't noticed, most credit card companies have very good fraud prevention now. What's the worst they

Re: [hlds_linux] Valve Security Breach

2011-11-10 Thread msleeper
Also from the same message: We do not have evidence that encrypted credit card numbers or personally identifying information were taken by the intruders So, not sure why you're assuming they have all of that information. I'm assuming personally identifying information means personally

Re: [hlds_linux] Valve Security Breach

2011-11-08 Thread msleeper
This is not relevant to server administration. On Tue, Nov 8, 2011 at 1:07 AM, m33crob ad...@m33crob.com wrote: Hello Valve,  I'd like to request notification via these mailing lists once/if Valve makes a statement about todays security breach and subsequent downtime.

Re: [hlds_linux] Valve Security Breach

2011-11-08 Thread msleeper
, Flubber flub...@gmail.com wrote: Server being linked to Steam Account, i'd say it's linked somehow. 2011/11/8 msleeper mslee...@ismsleeperwrong.com This is not relevant to server administration. On Tue, Nov 8, 2011 at 1:07 AM, m33crob ad...@m33crob.com wrote: Hello Valve,  I'd like

Re: [hlds_linux] Valve Security Breach

2011-11-08 Thread msleeper
, msleeper mslee...@ismsleeperwrong.com wrote: This is not relevant to server administration. On Tue, Nov 8, 2011 at 1:07 AM, m33crob ad...@m33crob.com wrote: Hello Valve,  I'd like to request notification via these mailing lists once/if Valve makes a statement about todays

Re: [hlds_linux] Valve Security Breach

2011-11-08 Thread msleeper
their account and security details? On 9 November 2011 01:45, msleeper mslee...@ismsleeperwrong.com wrote: Yes, panicking and being reactionary is always the best course of action. On Tue, Nov 8, 2011 at 8:38 PM, Nathan Radcliffe kugr...@gmail.com wrote: Thinking the worst is the best thing to do

Re: [hlds_linux] Valve Security Breach

2011-11-08 Thread msleeper
. They are not down. On Tue, Nov 8, 2011 at 9:12 PM, coffee problem spoofedpac...@gmail.comwrote: I wonder why the Valve TF2 servers themselves have been offline since yesterday. On Tue, Nov 8, 2011 at 9:09 PM, msleeper mslee...@ismsleeperwrong.com wrote: As I said: Assuming that your SPUF login

Re: [hlds_linux] Valve Security Breach

2011-11-08 Thread msleeper
professionals - I run a service for gamers.  Until Valve release details as to the exposure of this attack, neither you nor I fully know what credentials are out in the wild, so is better to err on the side of caution. On 9 November 2011 02:09, msleeper mslee...@ismsleeperwrong.com wrote: As I

Re: [hlds_linux] Valve Security Breach

2011-11-08 Thread msleeper
their exploitation of the forum system into some kind of possibly-successful intrusion into other parts of the steam system. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: 09 November

Re: [hlds_linux] Optional Team Fortress 2 Update Released

2011-11-07 Thread msleeper
msleeper [03:39] so is there going to be another update to turn halloween off msleeper [03:39] or what Drunken_F00l [04:07] it's automatic yo On Mon, Nov 7, 2011 at 7:52 PM, Eric Smith er...@valvesoftware.com wrote: An optional update for Team Fortress 2 is now available.  The specific changes

Re: [hlds_linux] TF2 Request - Join Steam Group button a'la L4D2

2011-11-03 Thread msleeper
Yeah, a your community server listing on the main menu would be rad as well. Again, kind of surprised none of this has made it's way over from L4D/2 already. On Thu, Nov 3, 2011 at 8:09 AM, w4rezz w4r...@gmail.com wrote: Community servers would love to display their servers in-game just like in

Re: [hlds_linux] TF2 Request - Join Steam Group button a'la L4D2

2011-11-03 Thread msleeper
, msleeper kirjoitti: Yeah, a your community server listing on the main menu would be rad as well. Again, kind of surprised none of this has made it's way over from L4D/2 already. On Thu, Nov 3, 2011 at 8:09 AM, w4rezzw4r...@gmail.com  wrote: Community servers would love to display

[hlds_linux] TF2 Request - Join Steam Group button a'la L4D2

2011-11-02 Thread msleeper
So ics just mentioned this in another thread, and we were talking about this in IRC yesterday (#hlserveradmins on gamesurge, FYI) but I'd like to separate it into a new thread since it's not related to the thread it was posting in: Fletcher / Valve - I think all of us would love some sort of

Re: [hlds_linux] Team Fortress 2 Update Released

2011-11-02 Thread msleeper
Would it be possible to add the trending status to the status command output? Or is that only calculated once when the server first starts? On Wed, Nov 2, 2011 at 7:01 PM, Steven Miano mian...@gmail.com wrote: Is there any hope that in the future a non-premium account will be able to register a

Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-01 Thread msleeper
Fake clients is one thing, and Valve has taken a stance against it with the server score/delisting. The problem here is that this method is not valid with these communities in particular; they're too well known to be negatively affected by the scoring/delisting mechanism. Valve needs to take

Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-01 Thread msleeper
to address it. Please grow up and stop calling it crying for wanting Valve to take action for a clean community. I'm just expressing concerns. This isn't Halo. CP On Tue, Nov 1, 2011 at 3:13 PM, msleeper mslee...@ismsleeperwrong.comwrote: Fake clients is one thing, and Valve has taken a stance

Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-01 Thread msleeper
I assume the only reason anyone would be worried or concerned about this reporting mechanism, is because they're doing something they think will get them reported and delisted for. On Tue, Nov 1, 2011 at 4:00 PM, hlds h...@gmx.com wrote: So you're a server admin (otherwise I don't see why you

Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-01 Thread msleeper
. Amazing how people read what they want to read. CP On Tue, Nov 1, 2011 at 3:44 PM, msleeper mslee...@ismsleeperwrong.comwrote: It is crying, though. Server ops are free to run their servers how they please, even if you don't like it yourself. Running servers that promote donations or give

Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-01 Thread msleeper
Thanks ics, well put. On Tue, Nov 1, 2011 at 4:38 PM, ics i...@ics-base.net wrote: I'm not worried. I have nothing to worry about. I dont jarate on players. I won't run bots. I won't run fake clients, i won't run premium, i won't do instant spawns, i won't also put crits off or damagespread

Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-01 Thread msleeper
Are you sure they're not just adding more servers? Changing IPs is a server playerbase suicide as anyone who had it bookmarked won't be able to find it again. I suppose they could use those servers for redirects, but in theory that would get those IPs blacklisted pretty fast if Valve's

Re: [hlds_linux] So Valve you ***** up the LAN play (Lo?c P?ron)

2011-10-30 Thread msleeper
Why the fuck not? On Sun, Oct 30, 2011 at 1:14 PM, Eric Riemers riem...@binkey.nl wrote: Guys, at least change the topic.. I don’t need to see fuck everytime when I open my email list. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] No halloween gift drops on viaduct_event

2011-10-28 Thread msleeper
My players are reporting not getting drops on our registered server, which was registered way back when server registration started. On Fri, Oct 28, 2011 at 1:42 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Probably not.  Logon is not synchronous, nor does it really much work (on the

Re: [hlds_linux] thoughts of how to release some stress off master servers

2011-10-28 Thread msleeper
Well for starters, not everyone runs all of their servers off of the same physical hardware. 2011/10/28 Björn Rohlén bjorn.roh...@gmail.com: Why would you even rsync when all you need is a different configurationfile? ln -s is your friend and will let you run 100+ servers if you please, and

Re: [hlds_linux] Players cannot taunt or call for medic

2011-10-28 Thread msleeper
Henry - Should we expect Source to include an extensive set of administrative tools in the near future then? SM / MM are third party software, yes, but they're absolutely essential in keeping the peace as Source's current administrative tools are nonexistent. On Fri, Oct 28, 2011 at 4:05 PM,

Re: [hlds_linux] Players cannot taunt or call for medic

2011-10-28 Thread msleeper
fault. We are trying to find a better long-term solution. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Friday, October 28, 2011 1:11 PM To: Half-Life dedicated Linux server mailing

Re: [hlds_linux] Players cannot taunt or call for medic

2011-10-28 Thread msleeper
...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Friday, October 28, 2011 1:11 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Players cannot taunt or call for medic Henry - Should we expect Source to include

Re: [hlds_linux] Is your TF2 standing trending downward fast?

2011-10-27 Thread msleeper
Assuming it does affect the score, it shouldn't be a big problem since it affected everyone. On Thu, Oct 27, 2011 at 2:48 PM, Daniel G srcdsl...@googlemail.com wrote: I wonder if the constant mass client kicks for No Steam logon will affect a server reputation? My server currently lost 2000

Re: [hlds_linux] Killing Floor Halloween Event Launched

2011-10-27 Thread msleeper
There's no new maps or anything for this right? The event maps are just kf-abusementpark and kf-bedlam correct? On Thu, Oct 27, 2011 at 1:14 PM, Dayle Flowers da...@tripwireinteractive.com wrote: The Killing Floor Halloween event has just launched.  You will have to update your servers to

Re: [hlds_linux] [hlds] Halloween 2011

2011-10-25 Thread msleeper
We don't care that you don't care, or what trading rates for items are. This is not relevant to server administration. On Tue, Oct 25, 2011 at 3:03 PM, Cliff Riley sek...@gmail.com wrote: Honestly, I don't care if it's being farmed, considering the masks still sell for 1 scrap even though there

Re: [hlds_linux] HL2DM - more than 16 slots problem

2011-10-25 Thread msleeper
There is a source plugin at SourceOP that pushes it over 16 players. But you better hope your server isn't crap, srcds strains under so many physics props flying around. On Tue, Oct 25, 2011 at 1:31 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Hard coded at 16 (you're not the first person to

Re: [hlds_linux] Forum vs. email list

2011-10-25 Thread msleeper
Unless they do something like requiring a server token ID when signing up for the list, there's no possible way for them to enforce this. It would be great if they did/could, but it would never happen. On Tue, Oct 25, 2011 at 6:20 PM, Rob Liu robl...@gmail.com wrote: I have another suggestion.  

Re: [hlds_linux] Forum vs. email list

2011-10-25 Thread msleeper
replies, that don't run servers. The current system is fine, people that are being acidic to the quality of the list just need to be removed. On Tue, Oct 25, 2011 at 11:32 PM, msleeper mslee...@ismsleeperwrong.com wrote: Unless they do something like requiring a server token ID when

Re: [hlds_linux] Required TF2 update coming later today

2011-10-25 Thread msleeper
More update announcements = more opportunities for people to tell Valve how incompetent they are, am i rite? On Tue, Oct 25, 2011 at 6:49 PM, DarthNinja hlds-...@darthninja.com wrote: On Tue, Oct 25, 2011 at 6:22 PM, Rob Liu robl...@gmail.com wrote: Really appreciated the early notice.  Please

Re: [hlds_linux] [hlds] Forum vs. email list

2011-10-24 Thread msleeper
The only advantage I can see to using a forum, is that I can tell people to use the search function when they ask dumb or common questions. On Mon, Oct 24, 2011 at 8:47 PM, bottige...@gmail.com bottige...@gmail.com wrote: I don't mind using a forum. There is a website called i3d.net that is

Re: [hlds_linux] [hlds] Forum vs. email list

2011-10-24 Thread msleeper
of the discussions taking place are important. Forums would provide a better way of keeping up with stuff without junking up my inbox with random troubleshoot, CS:S is dead, etc messages. Plus, it would better facilitate moderation. On Mon, Oct 24, 2011 at 7:53 PM, msleeper mslee

Re: [hlds_linux] Forum vs. email list

2011-10-24 Thread msleeper
Going off what Jeff Sugar just said in the thread that started this, and reiterating what I said earlier - the main reason the list fails (and moving SPUF would only make it worse) is that most people post crap nobody needs to hear or wants to read and isn't useful. That's great that some of you

Re: [hlds_linux] Forum vs. email list

2011-10-24 Thread msleeper
of data. People have to visit to check up on topics. People are just a lot less likely to reply to things in a forum environment. I agree. msleeper wrote: Valve, I'm sorry, but your forum population is about as dumb as facepunch, and I hope you realize it. Harsh, but true. This is why

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-08-17 Thread msleeper
There's not much difference between doing that, and setting up fake servers to lure in clients. Redirection needs to be removed altogether. On Wed, Aug 17, 2011 at 5:45 PM, C Szabo sza...@hotmail.com wrote: Does it change something for servers that run amx plugin to redirect players from a

Re: [hlds_linux] CS:GO wish list

2011-08-13 Thread msleeper
I think less than having some sort of public fast DL server operated by Valve, a better idea would be to just more aggressively absorb the popular maps as official ones. In TF2 we get a community map that goes official every 10 or so updates, and at this point there's about 30 stock maps that come

Re: [hlds_linux] Optional TF2 update tomorow

2011-08-11 Thread msleeper
Fletcher - For what it's worth, I'm really glad you have a sense of humor about this stupid list. On Thu, Aug 11, 2011 at 2:00 PM, gamead...@127001.org wrote: That's an issue with your server provider.  Certainly our hosted clients have the option of checking their server for updates at any

Re: [hlds_linux] [hlds] Team Fortress 2 Update Released

2011-08-10 Thread msleeper
I'd like to see less of you posting on the list. The odds of either of these things happening are, sadly, equal. On Wed, Aug 10, 2011 at 1:41 AM, James Puckett jamesrichardpuck...@gmail.com wrote: meh okay. I'd still like to see more fixes and less promotional items. On Tue, Aug 9, 2011 at

Re: [hlds_linux] [hlds] Team Fortress 2 Update Released

2011-08-10 Thread msleeper
? On Tue, Aug 9, 2011 at 11:38 PM, msleeper mslee...@ismsleeperwrong.comwrote: I'd like to see less of you posting on the list. The odds of either of these things happening are, sadly, equal. On Wed, Aug 10, 2011 at 1:41 AM, James Puckett jamesrichardpuck...@gmail.com wrote: meh okay. I'd

Re: [hlds_linux] [hlds] Team Fortress 2 Update Released

2011-08-09 Thread msleeper
You're on the wrong list, you're looking for whiningnobodycaresab...@list.valvesoftware.com On Tue, Aug 9, 2011 at 10:20 PM, James Puckett jamesrichardpuck...@gmail.com wrote: Micro transactions are for idiots... who would purchase a hat model for $20... On Tue, Aug 9, 2011 at 7:12 PM, Ross

Re: [hlds_linux] Team Fortress 2 Update Released

2011-08-05 Thread msleeper
for the last 2 days (tf2) On Thu, 4 Aug 2011 20:29:06 -0700, Matthew Attaway mata...@gmail.com wrote: No map change crashes on mine either. No source mod, standard maps, fairly high population. Cheers, Matt On Thu, Aug 4, 2011 at 8:21 PM, msleeper mslee...@ismsleeperwrong.comwrote: 4

Re: [hlds_linux] Random server crashes / temp fix

2011-08-05 Thread msleeper
It does. Even if you don't use nemrun, you should clear out your downloads periodically since srcds doesn't every do it and you'll wind up with many many gigs of sprays. On Fri, Aug 5, 2011 at 11:24 AM, Ross Bemrose rbemr...@vgmusic.com wrote: I think the nemrun startup script has an option to

Re: [hlds_linux] Team Fortress 2 Update Released

2011-08-04 Thread msleeper
4 servers, no map change crashes. On Thu, Aug 4, 2011 at 8:59 PM, tylerschw...@gmail.com wrote: I also have not noticed any crashed throughout these last few updates. I have one lightly trafficked server, however. Debian Intel Sourcemod Replay Sent via BlackBerry by ATT -Original

Re: [hlds_linux] Steam servers being flaky today?

2011-08-04 Thread msleeper
There's a thread somewhere on the Steam forums that lists when they're doing maintenance and during that period. On Thu, Aug 4, 2011 at 11:22 PM, Ross Bemrose rbemr...@vgmusic.com wrote: It wasn't just me.  I was chatting with a friend from Denmark and he's the one who first pointed out to me

Re: [hlds_linux] The bad attitude thread

2011-07-30 Thread msleeper
If you don't like how things are being done - the bugs that are showing up, the frequency of the updates, or whatever it is you are crying about this week - then turn your server off. srcds didn't cost you money to download, and you know that you don't need the pain in the ass that is running the

Re: [hlds_linux] Unstable steam backend

2011-07-29 Thread msleeper
If I remember correctly, item drops are handled almost entirely on the Steam cloud servers. Your actual game server has no control over it (so that, for example, people can't spawn items constantly) and really doesn't play any direct part in the item drop. So I would assume that any correlation

Re: [hlds_linux] Unstable steam backend

2011-07-29 Thread msleeper
There's a thread somewhere on the Steam forums where they post about all of the scheduled maintenance for the various Steam master servers. At least the past couple of days there has been maintenance on the item drop servers - something about moving to a new database or something. Why don't you go

Re: [hlds_linux] Team Fortress 2 Update

2011-07-29 Thread msleeper
If you're talking about the Standing message you get during startup, that's just your quick play matchmaking score - Fletcher said yesterday that this is not tied to the reputation that blacklists shitty servers. One of mine got a Bad standing yesterday because it was crashing too, but it's back

Re: [hlds_linux] Team Fortress 2 Update

2011-07-29 Thread msleeper
Again as I said, Fletcher confirmed yesterday that the matchmaking ranking is not the same system as the black listing ranking used on that blog post months back. On Fri, Jul 29, 2011 at 2:45 PM, ics i...@ics-base.net wrote: 24 hour limit. So you can't just disconnect/reconnect spam to cause

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-29 Thread msleeper
24 player servers running Replays are still reporting as increased_maxplayers in sv_tags. On Fri, Jul 29, 2011 at 5:53 PM, Michelle Sleeper mslee...@gmail.com wrote: 24 player servers running Replays are still reporting as increased_maxplayers in sv_tags. On Fri, Jul 29, 2011 at 5:48 PM,

Re: [hlds_linux] Subject Lines

2011-07-29 Thread msleeper
Dear mailing list friends, Please stop doing things that I, personally, do not like. I want this because of reasons. Thank you. On Fri, Jul 29, 2011 at 6:39 PM, Daniel G srcdsl...@googlemail.com wrote: gmail ftw :) 2011/7/30 E3pO e...@wmclan.net What's e-mail? :) 2011/7/29 Björn Rohlén

Re: [hlds_linux] [hlds] Valve TF2 servers no longer have quickplay advantage

2011-07-28 Thread msleeper
Could we get some further detail on exactly what the scoring/trend stuff in the console output means? A couple of my servers are generally reporting as Slightly Downwards and yet they're full most of the day. I'm assuming this just means they're near the top of the list where things are constantly

Re: [hlds_linux] Team Fortress 2 Update

2011-07-28 Thread msleeper
I just got a glibc crash on a server that has been updated. On Thu, Jul 28, 2011 at 6:09 PM, hl admin hl_l...@kikazz.com wrote: also running with new weps enabled.. no crashes so far. On Thu, 28 Jul 2011 22:54:25 +0100, James Botting bottswan...@googlemail.com wrote: Running this new update

Re: [hlds_linux] Need a secure upload location for dump files

2011-07-27 Thread msleeper
Not everyone 1.) has access to console, 2.) is always available to access a server via SSH, 3.) feels like constantly stroking their neckbeard. On Wed, Jul 27, 2011 at 5:21 PM, James Puckett jamesrichardpuck...@gmail.com wrote: but I just sit in my server window mode and run a SSH client in the

Re: [hlds_linux] [hlds] TF2 crashes

2011-07-26 Thread msleeper
Dumps from 3 of my servers running in 2 separate physical machines - one running Debian Squeeze 32bit (msleeper-dumps) and the other running Ubuntu 11.04 64bit (f7lans-dumps). http://www.msleeper.com/misc/msleeper-dumps.tar.gz http://www.msleeper.com/misc/f7lans-dumps.tar.gz On Mon, Jul 25, 2011

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-26 Thread msleeper
CS2 is related to linux server administration. On Tue, Jul 26, 2011 at 4:29 PM, Evaldas hlds_li...@evagames.eu wrote: That's really funny... CS2? What should CS2 look like? OrangeBox? Nop, we have CS:S OrangeBox+1.6 gameplay? Nop, we have CS:Promod? A game on 14 year old engine? HL1:CS2? Nop,

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-26 Thread msleeper
Breaking news! Gamers are whiny and unpleasable! More at 11. On Tue, Jul 26, 2011 at 5:43 PM, Emil Larsson ail...@gmail.com wrote: From the little I heard about Counter-strike 2, it probably turns out very different. And due to the little press around it, it's probably in the we test what

Re: [hlds_linux] Player counts, replay, and SourceTV

2011-07-26 Thread msleeper
I am running +maxplayers 24, no sv_visiblemaxplayers set, with Replays enabled... and my sv_tags is now reporting as increased_maxplayers and thus not giving me any Quickplay traffic. Is there something I missed here? On Tue, Jul 26, 2011 at 8:42 PM, Michelle Sleeper mslee...@gmail.com wrote: I

Re: [hlds_linux] Player counts, replay, and SourceTV

2011-07-26 Thread msleeper
Ah I see, I assumed that increased_maxplayers was how it checked the player count. Thanks for clearing that up. On a somewhat related note, I asked in another mail on the list for an example server.cfg and/or the server.cfg that Valve is using for their quick play servers. Do you think you could

Re: [hlds_linux] Distro Flavor?

2011-07-26 Thread msleeper
2 servers running on Debian Squeeze 32bit and 1 server running on Ubuntu 11.04 64bit. No problems/difference/issues on any of them really. Use whatever you're familiar and comfortable with, it all does the same job. On Tue, Jul 26, 2011 at 11:18 PM, m33crob ad...@m33crob.com wrote: Hello

Re: [hlds_linux] Player counts, replay, and SourceTV

2011-07-25 Thread msleeper
Saul is so mad. Why he so mad tho? On Mon, Jul 25, 2011 at 5:29 PM, Steven Hartland kill...@multiplay.co.uk wrote: - Original Message - From: Saul Rennison saul.renni...@gmail.com On Monday, 25 July 2011, Fletcher Dunn fletch...@valvesoftware.com wrote: As some have noted, the fact

Re: [hlds_linux] [TWI Serveradmins] Upcoming Red Orchestra 2 Beta and Ranked Server Program

2011-07-23 Thread msleeper
F7Lans, reporting in to host servers. On Sat, Jul 23, 2011 at 6:50 PM, Zuko zuc...@gmail.com wrote: [image: doitus4.jpg?1247475150] 2011/7/24 Ulrich Block ulbl...@gmx.de What is the suggested slot-amount for a ranked server? Just name what you need and I will host some servers. Am

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-21 Thread msleeper
I'm running Squeeze and I -am- getting crashes, so not sure if that's related. It's not instantaneous either, mine were up for a while and this morning I saw they were dead. On Thu, Jul 21, 2011 at 4:53 PM, Loïc PERY louloubi...@gmail.com wrote: Got my server full running since 10h with 32

Re: [hlds_linux] Server crashes after today's update

2011-07-21 Thread msleeper
Nemrun is rad, it will save your life. On Fri, Jul 22, 2011 at 12:37 AM, Alfred Reynolds alf...@valvesoftware.com wrote: Don't make me point to our dev wiki ;-) It will be both win32 and linux, hopefully earlier in the day. -Original Message- From:

Re: [hlds_linux] Steam servers IP's

2011-07-20 Thread msleeper
I'm really curious what you could possibly be doing that is so critical that you have to use specific rules to allow an ever changing list of IPs in. Maybe I'm missing something, but these are just gameservers right? As in, video game servers? On Wed, Jul 20, 2011 at 10:03 AM, Saint K.

Re: [hlds_linux] orangebox cpu usage

2011-07-19 Thread msleeper
As a side note, I performed an experiment where I put two 24 player quickplay servers up on a P4 with 2 gigs of RAM, and there was no problems running it and the gameplay didn't have any noticeable latency. So, food for thought. 2011/7/19 Björn Rohlén bjorn.roh...@gmail.com: And in this case,

Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta update released

2011-07-18 Thread msleeper
If the fake servers aren't maintained, I'm assuming your client won't see/connect to them anyway. On Mon, Jul 18, 2011 at 7:22 PM, Michelle Sleeper mslee...@gmail.com wrote: If the fake servers aren't maintained, I'm assuming your client won't see/connect to them anyway. On Mon, Jul 18, 2011

[hlds_linux] Attn: Whiners

2011-07-15 Thread msleeper
http://store.steampowered.com/news/5856/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] [hlds] TF2 servers staying empty

2011-07-10 Thread msleeper
to be able to join custom map quick play servers? On Sun, Jul 10, 2011 at 6:49 PM, msleeper mslee...@ismsleeperwrong.com wrote: Payload is the default game mode choice.  You might get more quickplay traffic on payload maps. Do you have any other data like this to help us figure out the best

[hlds_linux] TF2 Example server.cfg

2011-07-08 Thread msleeper
Is there a decent example TF2 server.cfg that has all of the new bells and whistles that have been added the past few months? Specifically looking for one with built-in voting stuff, I could do without the replay configs but if not I can just edit them out. The server.cfg I have been using is way

Re: [hlds_linux] Free to Play - Infinite piles of cheaters and griefers?

2011-06-24 Thread msleeper
I would pay top dollar* for a SM plugin that disables shit like voice chat and sprays for free accounts. Or a cvar that disallows free accounts from joining the server. I think there is already 1 plugin that kicks them. * I will not pay any money for plugins, ever. On Fri, Jun 24, 2011 at 3:39

Re: [hlds_linux] Team Fortress 2 Update Released

2011-06-03 Thread msleeper
Jon, I'm not sure if your email and/or the Valve email server is working properly. There were no patient responses. Every single person who responded to this either bitched about you being incompetent, bitched about hats, and/or was named John Marbury. Please look into this matter immediately as

Re: [hlds_linux] Team Fortress 2 Update Released

2011-05-25 Thread msleeper
hurr durr optional update. On Wed, May 25, 2011 at 7:48 PM, John Marbury barreltr...@gmail.com wrote: Hey Valve peoples, I know you probably cant see the screen for the hats over your eyes, but it would be nice if you could send update emails to hlds_announce as well. Isn't that why it

Re: [hlds_linux] No ContentServers are online

2011-04-20 Thread msleeper
Your best bet is to search the list history I think, use mail archive or whatever. I don't know if it's actually documented anywhere. It's like 1 line, and the filename is case sensitive (and must be named Steam.cfg). On 4/20/2011 3:56 PM, Aaron A. Maricic wrote: Chris (or anyone else), Do

Re: [hlds_linux] Required Update for Killing Floor Released

2011-04-15 Thread msleeper
Dayle, can you tell if the increased players are generally new purchases (which I assume)? I ask because if we are going to put up additional servers, I assume newer players would want servers with a default lower difficulty. Thanks! On Fri, 2011-04-15 at 13:42 -0400, Dayle Flowers wrote: A

Re: [hlds_linux] Required Update for Killing Floor Released

2011-04-15 Thread msleeper
...@list.valvesoftware.com] On Behalf Of msleeper Sent: Friday, April 15, 2011 3:28 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Required Update for Killing Floor Released Dayle, can you tell if the increased players are generally new purchases (which I assume)? I ask

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-14 Thread msleeper
Obviously to give server admins SPECIAL HATS, obviously. Valve, are you listening? Just give me a gold plated Backburner with sweet specularity maps. I don't want no hat. On Thu, 2011-04-14 at 19:13 -0700, Jonah Hirsch wrote: So, what's the point of linking a Steam ID to a server? I can't seem

Re: [hlds_linux] master server source 1 is down.

2011-02-23 Thread msleeper
Works fine for me. msleeper.com:/home/msleeper# ping 72.165.61.153 PING 72.165.61.153 (72.165.61.153) 56(84) bytes of data. 64 bytes from 72.165.61.153: icmp_seq=1 ttl=113 time=74.7 ms 64 bytes from 72.165.61.153: icmp_seq=2 ttl=113 time=74.3 ms 64 bytes from 72.165.61.153: icmp_seq=3 ttl=113

Re: [hlds_linux] Team Fortress 2 Update Released

2011-01-07 Thread msleeper
I got an update on HL2:DM. It's only required for TF2, for the other games it's optional. On Fri, 2011-01-07 at 19:30 -0500, clad iron wrote: So is this only TF2 update or all source engines ? A required update for Team Fortress 2 is now available. The specific changes include: Source