Re: [hlds_linux] Server validating on every boot

2017-10-15 Thread pilger
, permissions. ¯\_(ツ)_/¯ Many thanks to all those who took the time to answer. Hope this helps some other fool in the future. _pilger On 15 October 2017 at 18:00, pilger <pilger...@gmail.com> wrote: > @Svensk > > Can't really do that right now, since I'm rebuilding the whole thing.

Re: [hlds_linux] Server validating on every boot

2017-10-15 Thread pilger
g with your > startup "docker run" command. > Likewise, if you are publishing your image to docker hub, include that as > well. Maybe I can pull from your uploaded image and test for myself if > problem persists. > > > > On Sun, Oct 15, 2017 at 1:52 PM, pilg

Re: [hlds_linux] Server validating on every boot

2017-10-15 Thread pilger
Apparently I can't send images here because of a size limit. I'll resend the previous email without the image. I'm sorry if you got the first one and this is a duplication.

Re: [hlds_linux] Server validating on every boot

2017-10-15 Thread pilger
are you using? > > > > Im not familiar with "docker", what kind of drive does it have and > > read/write speed? > > > > But after a reboot its taking some time before its up and running, but > our > > servers don't take more then a minute befor

[hlds_linux] Server validating on every boot

2017-10-15 Thread pilger
Hey guys, I've been trying to run a tf2 srcds on a docker image for a couple of days now. It seems to be working fairly well. The only problem I'm struggling to fix is that every time I boot the server, the autoupdate takes 5~10 minutes validating the whole installation. This is what I get:

Re: [hlds_linux] [hlds_announce] Optional TF2 update released

2016-11-18 Thread pilger
Does CELT codec support input voice from file on TF2? _pilger On 18 November 2016 at 22:35, John Schoenick wrote: > We've released an optional update for Team Fortress 2. The note for the > update is below. The new server version number is 3703329. > > Community

Re: [hlds_linux] Crash/hang on quit

2015-06-15 Thread pilger
Having this here as well. And it only happens after some quits... I'm not sure why and when. _pilger On 14 June 2015 at 08:38, Nicolas Seyer seyer.nico...@gmail.com wrote: on the same system I have one server that stops but not the other. So I wouldn't think it is due to a library or the

[hlds_linux] [TF2 SRCDS] Getting a Host_Error. Any help?

2015-04-24 Thread pilger
Hey guys, My TF2 server has been crashing with a *L 04/23/2015 - 18:49:29: Engine error: Host_Error: WatchdogHandler called - server exiting.* on the ordinary log file. The crash is intermittent and I could not find the cause. Any ideas? Thanks in advance, _pilger

Re: [hlds_linux] Mandatory TF2 update released

2014-12-15 Thread pilger
Is it just me or we're getting the heads up email at the same time we get the update released email? Do I have someting misconfigured here, perhaps? _pilger On 15 December 2014 at 21:51, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update for TF2. The notes for the

Re: [hlds_linux] TargetID Team Restrictions

2014-10-31 Thread pilger
I second this request. _pilger On 31 October 2014 02:05, Alexander Corn mc...@doctormckay.com wrote: While you guys are revamping the TargetID system, I'd like to place a small request. Could a server cvar please be added to enable TargetIDs to show for enemies? This would be incredibly

Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-02 Thread pilger
When you people will realise these discussions about Quickplay go nowhere? Valve doesn't read these rants. Hell, most of us don't either. I'm surely muting this thread. Just bothered to reply in hope someone get that these kinds of arguments are pointless. _pilger On 2 October 2014 10:22,

Re: [hlds_linux] [hlds] New SteamID format for TF2

2014-08-29 Thread pilger
This kind of discussion on the mail list only discourages VALVe to take any action on the issue or even engage on a civilized debate. Go chat elsewhere. And stop spamming the list. _pilger On 29 August 2014 15:02, dan needa...@ntlworld.com wrote: On 29/08/2014 17:22, Valentin G. wrote:

Re: [hlds_linux] [hlds] TF2 Replays

2014-05-11 Thread pilger
Apart from the FTP bug that cause the server to crash when it has any problem shipping the replay files to the FTP server, the replays worked as expected on my servers. I'm running them on local http server mode and didn't have any problems whatsoever. _pilger On 11 May 2014 09:58, Steven

Re: [hlds_linux] TF2/CS:S Could not establish connection to Steam servers

2014-05-02 Thread pilger
I was experiencing something like that when I tried logging two servers on the same gameserver account (by mistake). You can check that too. _pilger On 2 May 2014 16:22, Marco Padovan e...@evcz.tk wrote: I would try a clean install just to be sure if it's a configuration/files issue On

Re: [hlds_linux] [hlds] Help with Rubberband Effect

2014-04-16 Thread pilger
: Can you try to run on cpu 1 ? Some OP related stuff use to use cpu 0 ! Peter pilger skrev 2014-04-16 02:43: Um... I don't know if it's not much clear on the image, but the server is already niced to -10. It's on the script already. :) Didn't help. _pilger On 15 April 2014 21:37

Re: [hlds_linux] [hlds] Help with Rubberband Effect

2014-04-15 Thread pilger
! _pilger On 11 April 2014 13:52, pilger pilger...@gmail.com wrote: Sprays were on, but our community isn't that big and it doesn't tend to spam spray all that much. Still a good advice. I'll keep an eye on the folder and trim it from time to time. I was using iotop and ioping to track my i

Re: [hlds_linux] [hlds] Help with Rubberband Effect

2014-04-15 Thread pilger
like 6-9. On Tue, Apr 15, 2014 at 5:25 PM, pilger pilger...@gmail.com wrote: Hey guys! Thanks for all the help. The suttering problem is now gone. It was really related to the disk I/O latency being screwed up. Since my host moved me to another box it is alright again. But ever since

Re: [hlds_linux] [hlds] Help with Rubberband Effect

2014-04-11 Thread pilger
Sprays were on, but our community isn't that big and it doesn't tend to spam spray all that much. Still a good advice. I'll keep an eye on the folder and trim it from time to time. I was using iotop and ioping to track my i/o activities but iotop doesn't show latency so it was only useful to check

Re: [hlds_linux] [hlds] Help with Rubberband Effect

2014-04-10 Thread pilger
with a provider host that works for your budget. On the bright side at least with the server registration now you can migrate between VPS providers without losing all of your players :] On 10/04/2014 3:48 AM, pilger wrote: Hey guys, Switched to Ubuntu 13 x86 and things got a little better

Re: [hlds_linux] [hlds] Help with Rubberband Effect

2014-04-10 Thread pilger
Did a ioping instead. I believe it does the trick of measuring. Here's what I got: *4.0 kb from . (ext4 /dev/ploop48624p1): request=1 time=283 us4.0 kb from . (ext4 /dev/ploop48624p1): request=2 time=540 us 4.0 kb from . (ext4

Re: [hlds_linux] [hlds] Help with Rubberband Effect

2014-04-10 Thread pilger
-virtualized ones you have now. Most places advertise these as cloud VPS servers, and most providers of them that I've seen have much better I/O times from higher performance SANs. On Thu, Apr 10, 2014 at 8:37 AM, pilger pilger...@gmail.com wrote: Did a ioping instead. I believe it does

Re: [hlds_linux] [hlds] Help with Rubberband Effect

2014-04-10 Thread pilger
the underlying systems then VPS is a fun way to do it :] On 11/04/2014 8:53 AM, pilger wrote: Any idea of how many IOPS would be needed for hosting a decent srcds with replays enabled!? I've had one host offering me 100 but I'm not really sure how is that converted to latency. I know it isn't a direct

Re: [hlds_linux] [hlds] Help with Rubberband Effect

2014-04-09 Thread pilger
it has something to do with disk i/o. Is that correct!? The problem is caused by slow disk!? Thanks in advance! _pilger On 8 April 2014 11:14, pilger pilger...@gmail.com wrote: The VPS is running OpenVZ virtualization, so I guess it should be fine. I also have a friend on the same hosting

Re: [hlds_linux] [hlds] DDOS Prevention with IPV6

2014-03-26 Thread pilger
Mike, great link! Would there be any similar thread but focusing on Linux? _pilger On 26 March 2014 13:03, Mike Vail supp...@boomgaming.net wrote: We use many plugins to minimize attacks. Here's a great read for you. I think you'll find the list covers just about all of the plugins you'll

[hlds_linux] Game Server Accounts with multiple servers

2014-03-20 Thread pilger
Hey guys, I have some doubts. Picture this scenario: 1. I have one server running fine for a couple of months under the same IP:PORT; 2. I go and create a gamesever account and link it to the current server sucessfully in a manner that it shows the ID when I send the status

Re: [hlds_linux] Game Server Accounts with multiple servers

2014-03-20 Thread pilger
Thanks Saint. Is the Steam client syncing this or do they need to actually open their TF2 clients to get the server updated? _pilger On 20 March 2014 10:44, Saint K. sai...@specialattack.net wrote: Afaik clients only sync their favo data with the id's once every 12 or 24 hours. pilger

Re: [hlds_linux] Max Players on this build

2014-03-15 Thread pilger
processing power per core, but I doubt that would be possible. Many thanks for the feedbacks and hope this conversation can help someone in the future. _pilger On 15 March 2014 18:56, dan needa...@ntlworld.com wrote: On 14/03/2014 15:01, pilger wrote: Hey guys, I need some guidance to see what

[hlds_linux] Max Players on this build

2014-03-14 Thread pilger
Hey guys, I need some guidance to see what can I get from a server like this one: vendor_id : GenuineIntel cpu family : 6 model : 15 model name : Intel(R) Xeon(R) CPU E5645 @ 2.40GHz stepping: 1 cpu MHz : 2400.085 cache size :

Re: [hlds_linux] Max Players on this build

2014-03-14 Thread pilger
will be the limiting factor here, I re-read and 4Mb/s will only get you 1 ~20 slot server if it isn't deathmatch. On 3/14/2014 11:28 AM, Marco Padovan wrote: sounds like a virtual machine. My guess is 0 players with just 1gb of ram On Fri, Mar 14, 2014 at 4:01 PM, pilger pilger

Re: [hlds_linux] Max Players on this build

2014-03-14 Thread pilger
in this screenshot... I just took it by logging into one of our randome machines... no way you can fit a tf2 server (that too has just sourcemod) into a 1gb VPS... http://i.imgur.com/i2rOl5e.png On Fri, Mar 14, 2014 at 5:20 PM, pilger pilger...@gmail.com wrote: Yes virtualized. I'm aware it isn't

Re: [hlds_linux] Max Players on this build

2014-03-14 Thread pilger
? Could we push it a little further? We were expecting to get at least 24 players stable with replays and sourcemod. _pilger On 14 March 2014 13:42, pilger pilger...@gmail.com wrote: Have you been restarting those lately!? Or are they running non-stop for days? We're not getting such high

Re: [hlds_linux] Max Players on this build

2014-03-14 Thread pilger
not surprised. If you are seeing 100% CPU I would not push it any further. Sourcemod doesn't take much CPU and shouldn't impact performance. On 3/14/2014 7:51 PM, pilger wrote: Tried to run the vanilla server today and we get quite a lot fps drops when it gets to 23~24 players. Completely

[hlds_linux] Servers phasing in and out of server browser / HLSW

2014-03-09 Thread pilger
Hey guys, Ever since the update that implemmented steam accounts for servers (and many others) keep phasing in and out of the server browser. The sabe happens on HLSW, where I see them fine and then I get timeouts when they're working perfectly fine and then they get back on again. I've checked

[hlds_linux] Steam GameServer Account Logging Question

2014-02-26 Thread pilger
Hey guys, I've been talking to a friend about the new steam gameserver account logging system and he claims that the parameter *sv_setsteamaccount* should go on the command line, while I think it can go on the server.cfg or any other file that's executed the first time the server runs. With the

Re: [hlds_linux] Loss ingame but connection doesn't show any problems

2013-07-24 Thread pilger
being used is Windows Server 2008. I'll try to get more info about firewalls and OS specs with my host. Thanks for the help! _pilger On 24 July 2013 12:12, dan needa...@ntlworld.com wrote: On 24/07/2013 05:05, pilger wrote: Reminding that this problem is not related to network issues

Re: [hlds_linux] Loss ingame but connection doesn't show any problems

2013-07-23 Thread pilger
Reminding that this problem is not related to network issues, since we're monitoring the network simultaneously and no packet has been lost. It's also not affecting other srcds.exe servers running on the same server. Any ideas? Any ideas at all!? _pilger On 16 July 2013 11:55, pilger pilger

Re: [hlds_linux] Loss ingame but connection doesn't show any problems

2013-07-16 Thread pilger
reseting them to default values and the problem persisted. Any ideas? _pilger On 16 July 2013 02:00, bl4nk bl4n...@gmail.com wrote: Try increasing the value of net_splitpacket_maxrate to something like 100k. The default of 15k isn't enough sometimes. On Mon, Jul 15, 2013 at 6:53 PM, pilger

[hlds_linux] Loss ingame but connection doesn't show any problems

2013-07-15 Thread pilger
Hey guys, Recently my server started to show a lot of loss ingame (detected through net_graph 4) while a ping and other programs to analyze the connection show no problem whatsoever. Does anyone have any idea on what could be causing this loss of packets only for the game server!? Thanks in

Re: [hlds_linux] Petition Valve to add force installs option to SteamCMD

2013-07-12 Thread pilger
I support this feature. I've tried installing a windows distribution on a linux environment before with no success. The intention was to make a server to recieve updates and pass them through FTP to the correct platform. _pilger On 12 July 2013 18:16, SLUGSoc Tech Admin sl...@sheffield.ac.uk

Re: [hlds_linux] Mandatory TF2 update released

2013-06-05 Thread pilger
Many thanks for the interp fix, guys. Good job! :) _pilger On 5 June 2013 21:11, Eric Smith er...@valvesoftware.com wrote: Yes, the other games will be sync'd soon. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:

Re: [hlds_linux] [hlds] Who do we send netspike.txt log too?

2013-05-15 Thread pilger
Fletcher, How should we procceed to generate and send you the windows traces? _pilger On 15 May 2013 13:24, Fletcher Dunn fletch...@valvesoftware.com wrote: No need to send any netspike files. We have enough good data and further netspike files or vprof files are not likely to help right

Re: [hlds_linux] Huge sv drops and var spikes in net_graph 4.

2013-05-14 Thread pilger
Can anyone confirm if what's seen on this video I recorded ( http://www.youtube.com/watch?v=nMJ5dsAVZKI ) is the same problem everyone is having!? It's disrupting gameplay and the server never gets full since the SteamPipe convertion. _pilger ___ To

Re: [hlds_linux] Huge sv drops and var spikes in net_graph 4.

2013-05-14 Thread pilger
but I suggest if anyone else has the requested data they send it too. On Tue, May 14, 2013 at 8:07 PM, pilger pilger...@gmail.com wrote: Can anyone confirm if what's seen on this video I recorded ( http://www.youtube.com/watch?v=nMJ5dsAVZKI ) is the same problem everyone is having!? It's

Re: [hlds_linux] TF2 Mandatory update coming today: HLDSUpdateTool grace period is over

2013-05-13 Thread pilger
Oh boy. Any ETA on the time of the day!? _pilger On 13 May 2013 14:22, Fletcher Dunn fletch...@valvesoftware.com wrote: Today's the day. Put it out to pasture. ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlds_linux] Question about custom maps

2013-05-10 Thread pilger
Worked like a charm. Thanks man. _pilger On 30 April 2013 23:15, Netshroud netshr...@gmail.com wrote: You can get Steam's install path from the Registry, then read PATH_TO_STEAM\config\config.vdf to get TF2's installation directory. On 01/05/2013, at 12:03 PM, pilger pilger...@gmail.com

[hlds_linux] Question about custom maps

2013-04-30 Thread pilger
Okey, so I'm changing my server's map installer to put the maps on the right folder inside the clients. Where should I set it to insert the maps!? It appears to me that all the previously downloaded maps are now inside the %programfiles%\Steam\steamapps\common\Team Fortress 2\tf\download\maps\.

Re: [hlds_linux] Question about custom maps

2013-04-30 Thread pilger
...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of pilger Sent: Tuesday, April 30, 2013 6:51 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Question about custom maps Okey, so I'm changing my server's map installer to put the maps

Re: [hlds_linux] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-29 Thread pilger
I'm gettin the Older version error here while trying to connect a standart client to a SteamPipe server. Any tips on how to solve it!? I've already tried verifying the client integrity with no luck. _pilger On 25 April 2013 10:15, Andre Müller gbs.dead...@gmail.com wrote: I'm using symlinks

Re: [hlds_linux] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-29 Thread pilger
232250 quit Any thoughts!? _pilger On 29 April 2013 12:10, pilger pilger...@gmail.com wrote: I'm gettin the Older version error here while trying to connect a standart client to a SteamPipe server. Any tips on how to solve it!? I've already tried verifying the client integrity with no luck

Re: [hlds_linux] [hlds_announce] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-29 Thread pilger
. Go figure. Now it's crashing when someone joins but It seems to be related to Sourcemod, so I'll seek help there. Thanks for the time! _pilger On 29 April 2013 12:58, Doctor McKay mc...@doctormckay.com wrote: Is the server up to date? Dr. McKay On Monday, April 29, 2013, pilger wrote

Re: [hlds_linux] [hlds_announce] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-29 Thread pilger
MM and SM before the move then letting game data auto update to avoid crashes on start. Sent from my iPhone 5 On Apr 29, 2013, at 9:13 AM, pilger pilger...@gmail.com wrote: It was, indeed. I've ran the SteamCMD a couple of times and it said everything was up to date. Oddly enough

Re: [hlds_linux] [hlds_announce] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-29 Thread pilger
Ah, still no luck. Getting a crash when the plugins do stuff like this: SetEntData(GetPlayerWeaponSlot(p, i), clipOffset, 200); SetEntData(p, ammoOffset + (i * 4), 200); _pilger On 29 April 2013 15:01, Ondřej Hošek ondra.ho...@gmail.com wrote: On Mon, Apr 29, 2013 at 7:22 PM, pilger

Re: [hlds_linux] [hlds_announce] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-29 Thread pilger
interoperable with regular game Is there any specific reason why you can't use something safer like SetEntProp? Thanks, Kyle. On 29 Apr 2013 11:18, pilger pilger...@gmail.com wrote: Ah, still no luck. Getting a crash when the plugins do stuff like this: SetEntData(GetPlayerWeaponSlot(p, i

Re: [hlds_linux] Steamcmd - how to install windows server files from linux and vice versa?

2013-04-16 Thread pilger
I've tried doing it through Wine with no success, Ryan. Which third-party tools are you refering here, Ondra? On 16 April 2013 17:56, Ondřej Hošek ondra.ho...@gmail.com wrote: On Tue, Apr 16, 2013 at 9:49 PM, Ook ooksser...@zootal.com wrote: Is it possible to install windows server files

Re: [hlds_linux] Steamcmd - how to install windows server files from linux and vice versa?

2013-04-16 Thread pilger
2013 22:43, pilger pilger...@gmail.com wrote: I've tried doing it through Wine with no success, Ryan. Which third-party tools are you refering here, Ondra? On 16 April 2013 17:56, Ondřej Hošek ondra.ho...@gmail.com wrote: On Tue, Apr 16, 2013 at 9:49 PM, Ook

Re: [hlds_linux] [hlds] Weird FPS drops and peaks

2013-03-12 Thread pilger
and peaks I'm not too experienced HL hosting, but what type of server are we talking about? Virtual or physical? Multi-Core? Ram? Shared? On Wed, Feb 27, 2013 at 10:28 AM, pilger pilger...@gmail.com wrote: Is this Win32 list still being used? I only see people discussing on the linux one

Re: [hlds_linux] TF2 update for 3/4/13 (3/5/13 UTC)

2013-03-05 Thread pilger
Got the same issue here. Gmail didn't retrieve me the announcement e-mail 'til now and it says it was sent yesterday. I usually recieve the heads up for new update e-mail at the same time I get the update released one. I'm not sure if there's something wrong with gmail or the list, but this has

Re: [hlds_linux] [hlds] SteamPipe is coming. Download the TF beta

2013-02-19 Thread pilger
I'm curious if it will be possible to download a Windows version on a Linux environment. Is that possible now with other games that already use the SteamCMD? Will it be possible with TF2 and other games? On 20 February 2013 00:52, Kyle Sanderson kyle.l...@gmail.com wrote: Was the pure not

Re: [hlds_linux] Large Gaps in the net_graph

2013-01-05 Thread pilger
Those videos were recorded by me on our old server. It was hosted on an online server hosting company and I don't recall the specs of the machine. I can't confirm, right now, if they're still happening. As soon as I get the time I'll procceed to do so and post here my results. Expect it to be by

Re: [hlds_linux] [hlds] MOTD not shown in HL2DM

2012-12-03 Thread pilger
in the Advanced Setting for example to disable HTML MOTD's (which I have turned on by default I might add). On Sun, Dec 2, 2012 at 11:08 PM, Peter Reinhold peter_va...@reinhold.dk wrote: On 02.12.2012 21:50, pilger wrote: I'm getting this on my TF2 server. I'm not sure this is a server or client

Re: [hlds_linux] [hlds] MOTD not shown in HL2DM

2012-12-02 Thread pilger
I'm getting this on my TF2 server. I'm not sure this is a server or client related issue, though. I have several people who claimed it's working perfectly for them. On 2 December 2012 17:46, Stephan Jauernick i...@stephan-jauernick.dewrote: Hi, We got the Problem that our MOTD is only shown

Re: [hlds_linux] Replay server going down causes main game server to crash?

2012-11-28 Thread pilger
This has been around for quite a while. I had to set my server to local HTTP in order to avoid the constant crashes. On 29 November 2012 01:36, hlds mailing h...@mitchellhuang.net wrote: Apparently if your remote replay server goes offline (due to network or whatever), the entire main TF2

Re: [hlds_linux] Server Reassigning Public IP - Dropping off master server List

2012-11-03 Thread pilger
Do I need to block port 27017 to 27019 despite of the port I have assigned for the servers? I, for instance, have a server running on port 27027. On 20 October 2012 23:21, Chris Oryschak ch...@oryschak.com wrote: Thank you so much for the iptables rules. Ever since implementing them I haven't

Re: [hlds_linux] Server Reassigning Public IP - Dropping off master server List

2012-11-03 Thread pilger
of the port your srcds instances are on. On Sat, Nov 3, 2012 at 8:34 PM, pilger pilger...@gmail.com wrote: Do I need to block port 27017 to 27019 despite of the port I have assigned for the servers? I, for instance, have a server running on port 27027. On 20 October 2012 23:21, Chris

Re: [hlds_linux] Add option for disallowing killing during Merasmus spawn

2012-11-01 Thread pilger
Someone on my server suggested we do something similar but we didn't. We figured this would be considered abuse of the halloween system. What's Valve position on this matter? On 1 November 2012 17:37, Chris Oryschak ch...@oryschak.com wrote: For the time being there is this sourcemod plugin:

Re: [hlds_linux] SteamCMD alternative

2012-08-25 Thread pilger
Sweet! Any news on implemmenting a feature so one SO could download the version respective to another one? I'm eager to be able to get the windows version of the tf2 server on my linux VPS. :) Keep up with the good work! On 25 August 2012 19:54, Didrole didr...@gmail.com wrote: I don't plan

Re: [hlds_linux] Mandatory TF2 update released

2012-08-21 Thread pilger
Is it possible to use the SteamCMD for TF2, though? As an alternative? On 21 August 2012 20:41, Fletcher Dunn fletch...@valvesoftware.com wrote: TF2 still uses the old hldsupdate tool. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:

Re: [hlds_linux] Mandatory TF2 update released

2012-08-21 Thread pilger
I'm more wondering if it's possible than intenting to use it. It might come in handy. On 21 August 2012 20:56, Russell Smith ve...@tinylittlerobots.us wrote: I think you're the first person I've seen who willingly wants to use it. :) On 21.08.2012 16:52, pilger wrote: Is it possible to use

Re: [hlds_linux] Sourcemod?

2012-08-15 Thread pilger
Seems that my Sourcemod on Windows isn't broken at all. Checked on my personal dedicated server without much testing, though, so I could be mistaken. On 15 August 2012 23:37, Cameron Munroe cmun...@cameronmunroe.com wrote: Any idea other then sourcemod what needs to be updated to get the

Re: [hlds_linux] TF2 Servers no longer rendering HTML MoTDs

2012-05-16 Thread pilger
I use the img solution on my servers and it has been working great so far. I usually opt for a 8bit PNG with some smart dithering to make it all smooth and keep the low size. Recently I've been thinking about switching to a div based layout with some independant PNGs to make the job of updating