I could really use some help understanding how to reproduce this problem.
What *should* be happening, and what I reproduced when I tested it, was if you
have sv_password set, it would immediately set tf_mm_servermode 0.
Can anybody explain how a server is in the matchmaking pool with a password
I know my server @ 66.212.17.44:27016 has a password, is that one on the
list?
On 8/21/2012 1:58 PM, Fletcher Dunn wrote:
I could really use some help understanding how to reproduce this problem.
What *should* be happening, and what I reproduced when I tested it, was if you
have sv_password
Did any of you set mp_allowspectate to 0 ?
On Tue, Aug 21, 2012 at 2:32 PM, Cameron Munroe
cmun...@cameronmunroe.comwrote:
I know my server @ 66.212.17.44:27016 has a password, is that one on the
list?
On 8/21/2012 1:58 PM, Fletcher Dunn wrote:
I could really use some help understanding
Is there something we will see in console when it tries to send
players to our passworded servers?
On Tue, Aug 21, 2012 at 2:39 PM, doc drga...@gmail.com wrote:
Did any of you set mp_allowspectate to 0 ?
On Tue, Aug 21, 2012 at 2:32 PM, Cameron Munroe
cmun...@cameronmunroe.comwrote:
I know
mailing list
Subject: Re: [hlds_linux] [hlds] MvM server browser player counts and improtant
note regarding replay
Is there something we will see in console when it tries to send players to our
passworded servers?
On Tue, Aug 21, 2012 at 2:39 PM, doc drga...@gmail.com wrote:
Did any of you set
I experienced this bug when MvM came out but after the first fix patch,
i haven't been able to make it happen again. Right now the system works
as you said - once password is set, tf_mm_servermode will be changed to
0 automatically.
-ics
21.8.2012 23:58, Fletcher Dunn kirjoitti:
I could
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