Did any of you set mp_allowspectate to 0 ? On Tue, Aug 21, 2012 at 2:32 PM, Cameron Munroe <cmun...@cameronmunroe.com>wrote:
> I know my server @ 66.212.17.44:27016 has a password, is that one on the > list? > > > > On 8/21/2012 1:58 PM, Fletcher Dunn wrote: > >> I could really use some help understanding how to reproduce this problem. >> >> What *should* be happening, and what I reproduced when I tested it, was >> if you have sv_password set, it would immediately set tf_mm_servermode 0. >> >> Can anybody explain how a server is in the matchmaking pool with a >> password set? >> >> >> >> From: >> hlds-bounces@list.**valvesoftware.com<hlds-boun...@list.valvesoftware.com>[mailto: >> hlds-bounces@list.**valvesoftware.com<hlds-boun...@list.valvesoftware.com>] >> On Behalf Of Alastor Raynes >> Sent: Tuesday, August 21, 2012 1:20 PM >> To: Half-Life dedicated Win32 server mailing list >> Subject: Re: [hlds] MvM server browser player counts and improtant note >> regarding replay >> >> >> Fletch, >> >> I wanted to bring a bug to your attention. You guys probably already know >> about this, but I thought I'd make you aware of it. >> >> Boot Camp matchmaking has the capability to connect to servers who have >> passwords set. This results in a rather frustrating 20 minute wait, >> followed by a Bad Password error and the need to re-queue. >> >> Please ignore this if it has been fixed. >> On Aug 21, 2012 1:56 PM, "Fletcher Dunn" <fletch...@valvesoftware.com<** >> mailto:fletcherd@**valvesoftware.com <fletch...@valvesoftware.com>>> >> wrote: >> We made some changes in today's update to make MvM player counts in the >> server browser make as much sense as possible within the current framework. >> >> Here's how it works: >> >> Bots should do not show at all in any client-visible way. (Although, >> they still show in the "status" output.) >> >> sv_maxvisibleplayers is slammed to 6 + {number of spectators}. >> >> In this scheme, your server appears to have space if a player can join >> and play on the defending team, it appears to be full if this is not the >> case. The existing server browser framework does not make it >> straightforward to clients connected as spectator from the player count. >> This logic was the best compromise. >> >> One final note: We discovered a small problem with today's update. If >> you have replay enabled, the above logic will think replay is a "spectator" >> and your server will show 7 max players. We'll fix this in an upcoming >> update. >> >> - Fletch >> >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> >> > > > ______________________________**_________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux