Did any of you set mp_allowspectate to 0 ?

On Tue, Aug 21, 2012 at 2:32 PM, Cameron Munroe
<cmun...@cameronmunroe.com>wrote:

> I know my server @ 66.212.17.44:27016 has a password, is that one on the
> list?
>
>
>
> On 8/21/2012 1:58 PM, Fletcher Dunn wrote:
>
>> I could really use some help understanding how to reproduce this problem.
>>
>> What *should* be happening, and what I reproduced when I tested it, was
>> if you have sv_password set, it would immediately set tf_mm_servermode 0.
>>
>> Can anybody explain how a server is in the matchmaking pool with a
>> password set?
>>
>>
>>
>> From: 
>> hlds-bounces@list.**valvesoftware.com<hlds-boun...@list.valvesoftware.com>[mailto:
>> hlds-bounces@list.**valvesoftware.com<hlds-boun...@list.valvesoftware.com>]
>> On Behalf Of Alastor Raynes
>> Sent: Tuesday, August 21, 2012 1:20 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] MvM server browser player counts and improtant note
>> regarding replay
>>
>>
>> Fletch,
>>
>> I wanted to bring a bug to your attention. You guys probably already know
>> about this, but I thought I'd make you aware of it.
>>
>> Boot Camp matchmaking has the capability to connect to servers who have
>> passwords set. This results in a rather frustrating 20 minute wait,
>> followed by a Bad Password error and the need to re-queue.
>>
>> Please ignore this if it has been fixed.
>> On Aug 21, 2012 1:56 PM, "Fletcher Dunn" <fletch...@valvesoftware.com<**
>> mailto:fletcherd@**valvesoftware.com <fletch...@valvesoftware.com>>>
>> wrote:
>> We made some changes in today's update to make MvM player counts in the
>> server browser make as much sense as possible within the current framework.
>>
>> Here's how it works:
>>
>> Bots should do not show at all in any client-visible way.  (Although,
>> they still show in the "status" output.)
>>
>> sv_maxvisibleplayers is slammed to 6 + {number of spectators}.
>>
>> In this scheme, your server appears to have space if a player can join
>> and play on the defending team, it appears to be full if this is not the
>> case.  The existing server browser framework does not make it
>> straightforward to clients connected as spectator from the player count.
>>  This logic was the best compromise.
>>
>> One final note: We discovered a small problem with today's update.  If
>> you have replay enabled, the above logic will think replay is a "spectator"
>> and your server will show 7 max players.  We'll fix this in an upcoming
>> update.
>>
>> - Fletch
>>
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>
>
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