Hello
Continue to test last beta build, just 5 minutes ago test port
crashed, no crashdump or error string, 1 minute before crash hlds
process begin to consume 100% of cpu and ping for all players raised
to 160-200. Checking log, found several suspicious strings
L 07/26/2011 -
...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of px
Sent: Monday, July 25, 2011 2:21 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta
update released
Hello
Continue to test last
-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta
update released
Hello
Continue to test last beta build, just 5 minutes ago test port
crashed, no crashdump or error string, 1 minute before crash hlds
process begin
Hello
Sorry for mistype, friend - friends, I've tested several different people on
different maps, results was same
Does your semi-pro friend work for any GSP? He surely doesn't want to loose
money.
2011/7/19 px p...@i.kiev.ua
Hello.
From my point of view, this would be bad thing.
Hello.
From my point of view, this would be bad thing. Some time ago I've
made several blind tests with my semi-pro friend, in most cases they
prefer 1000 fps config, describing it as more smooth
In same way I tests pingboost settings and in this case not users, nor me, find
any
differences
Does your semi-pro friend work for any GSP? He surely doesn't want to loose
money.
2011/7/19 px p...@i.kiev.ua
Hello.
From my point of view, this would be bad thing. Some time ago I've
made several blind tests with my semi-pro friend, in most cases they
prefer 1000 fps config,
Does Valve also plan to limit and eventually remove the FPS cvar from
the Half-Life 1 engine? Based on your last email I'm assuming valve does
not recommend running 1000FPS servers on the HL1 engine either.
Thanks
On 7/18/2011 6:43 PM, Alfred Reynolds wrote:
We have released an update to
Not at this time, running 1000fps is a good way to cause your server to hurt
when it shouldn't but if you want to run that way then fine.
-Original Message-
From: William Balkcom [mailto:w.balk...@griffinrun.net]
Sent: Monday, July 18, 2011 3:50 PM
To: Alfred Reynolds
Cc: Half-Life
Can anything be done about the fake servers? I notice alot of the redirect
servers do not work anyways, and some redirect to servers that
unbindall,infinite screenshot etc for no appearent reason.
On Mon, Jul 18, 2011 at 3:53 PM, Alfred Reynolds
alf...@valvesoftware.comwrote:
Not at this time,
If the fake servers aren't maintained, I'm assuming your client won't
see/connect to them anyway.
On Mon, Jul 18, 2011 at 7:22 PM, Michelle Sleeper mslee...@gmail.com wrote:
If the fake servers aren't maintained, I'm assuming your client won't
see/connect to them anyway.
On Mon, Jul 18, 2011
: Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta
update released
Yes, it would be really nice if something could be done about this. I
can
see hundred of them by just opening the server browser.
2011/7/19 James Puckett jamesrichardpuck...@gmail.com
Can anything be done about
Thats really good news. :)
From: alf...@valvesoftware.com
To: hlds_linux@list.valvesoftware.com
Date: Mon, 18 Jul 2011 23:28:11 +
Subject: Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta update
released
We are working on a solution to fake servers.
-Original
really good news. :)
From: alf...@valvesoftware.com
To: hlds_linux@list.valvesoftware.com
Date: Mon, 18 Jul 2011 23:28:11 +
Subject: Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta
update released
We are working on a solution to fake servers.
-Original Message
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