Re: [hlds_linux] Add option for disallowing killing during Merasmus spawn

2012-11-14 Thread Rudy Bleeker
On Wed, Nov 14, 2012 at 7:20 AM, martin v velt...@gmail.com wrote: So what is the problem? The problem is that Dan doesn't think TF2 is a fun game anymore. At least that's what I think the TLDR version of his rant boils down to. -- Idleness is not doing nothing. Idleness is being free to do

Re: [hlds_linux] Add option for disallowing killing during Merasmus spawn

2012-11-14 Thread doc
There will never be another class update and that realization is pretty scary when you first come to it. TF2 IS OVER LONG LIVE TF2 On Wed, Nov 14, 2012 at 6:45 AM, Rudy Bleeker rblee...@gmail.com wrote: On Wed, Nov 14, 2012 at 7:20 AM, martin v velt...@gmail.com wrote: So what is the

Re: [hlds_linux] Add option for disallowing killing during Merasmus spawn

2012-11-14 Thread dan
On 14/11/2012 06:20, martin v wrote: First of all halloween is over. I'm guessing it wasn't the last one. Second there is a plugin that disables killing when boss is on the map and it works like magic. So what is the problem? I believe I expressed that perfectly well. -- Dan.

Re: [hlds_linux] Add option for disallowing killing during Merasmus spawn

2012-11-14 Thread Rudy Bleeker
On Wed, Nov 14, 2012 at 10:41 PM, dan needa...@ntlworld.com wrote: On 14/11/2012 06:20, martin v wrote: First of all halloween is over. I'm guessing it wasn't the last one. Some people believe it will be. http://en.wikipedia.org/wiki/2012_and_the_Maya_Calendar#2012_and_the_Long_Count --

Re: [hlds_linux] Add option for disallowing killing during Merasmus spawn

2012-11-13 Thread dan
On 01/11/2012 20:07, ics wrote: My concern goes to the regulars who play on a server and try to get it while the random joiners go on and kill everyone despite everybody saying don't do it, just for this one round. If not nearly everyone isn't participating, killing it without a lot of

Re: [hlds_linux] Add option for disallowing killing during Merasmus spawn

2012-11-13 Thread martin v
First of all halloween is over. Second there is a plugin that disables killing when boss is on the map and it works like magic. So what is the problem? 2012/11/13 dan needa...@ntlworld.com On 01/11/2012 20:07, ics wrote: My concern goes to the regulars who play on a server and try to get it

Re: [hlds_linux] Add option for disallowing killing during Merasmus spawn

2012-11-01 Thread Chris Oryschak
For the time being there is this sourcemod plugin: https://forums.alliedmods.net/showthread.php?t=199390 I haven't had the chance to try it so can't comment on how good it is. -Chris On Thu, Nov 1, 2012 at 3:33 PM, ics i...@ics-base.net wrote: Can we please get a cvar to disable killing

Re: [hlds_linux] Add option for disallowing killing during Merasmus spawn

2012-11-01 Thread pilger
Someone on my server suggested we do something similar but we didn't. We figured this would be considered abuse of the halloween system. What's Valve position on this matter? On 1 November 2012 17:37, Chris Oryschak ch...@oryschak.com wrote: For the time being there is this sourcemod plugin:

Re: [hlds_linux] Add option for disallowing killing during Merasmus spawn

2012-11-01 Thread Erik-jan Riemers
] On Behalf Of pilger Sent: donderdag 1 november 2012 20:49 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Add option for disallowing killing during Merasmus spawn Someone on my server suggested we do something similar but we didn't. We figured this would be considered abuse

Re: [hlds_linux] Add option for disallowing killing during Merasmus spawn

2012-11-01 Thread doc
This doesn't seem important enough to warrant adding a cvar and disabling killing and such. This is all anecdotal but on my server there doesn't seem to be a huge issue about killing the boss and getting into the book. There will always be cases of people greifing and such but if it's that

Re: [hlds_linux] Add option for disallowing killing during Merasmus spawn

2012-11-01 Thread ics
My concern goes to the regulars who play on a server and try to get it while the random joiners go on and kill everyone despite everybody saying don't do it, just for this one round. If not nearly everyone isn't participating, killing it without a lot of huntsman snipers is too hard to

Re: [hlds_linux] Add option for disallowing killing during Merasmus spawn

2012-11-01 Thread David Staudt
It is a game play mechanic decision that unfortunately results in a large amount of rancor and recrimination among the players (as a player I've avoided koth_lakeside_event for this reason.) TF2 otherwise is brilliant in sidestepping these kinds of friction-causing griefing opportunities. Hoping

Re: [hlds_linux] Add option for disallowing killing during Merasmus spawn

2012-11-01 Thread Erik-jan Riemers
] On Behalf Of David Staudt Sent: donderdag 1 november 2012 21:21 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Add option for disallowing killing during Merasmus spawn It is a game play mechanic decision that unfortunately results in a large amount of rancor and recrimination among

Re: [hlds_linux] Add option for disallowing killing during Merasmus spawn

2012-11-01 Thread ics
: [hlds_linux] Add option for disallowing killing during Merasmus spawn It is a game play mechanic decision that unfortunately results in a large amount of rancor and recrimination among the players (as a player I've avoided koth_lakeside_event for this reason.) TF2 otherwise is brilliant in sidestepping

Re: [hlds_linux] Add option for disallowing killing during Merasmus spawn

2012-11-01 Thread Yun Huang Yong
The way I see it player killing during Merasmus Monoculus serves no purpose except to deny other players their achievement hats. Maybe Valve intended it this way to make them progressively harder to get (players may start off co-operating but as each player gets their hats achievements