On Wed, Nov 14, 2012 at 7:20 AM, martin v velt...@gmail.com wrote:
So what is the problem?
The problem is that Dan doesn't think TF2 is a fun game anymore. At
least that's what I think the TLDR version of his rant boils down to.
--
Idleness is not doing nothing. Idleness is being free to do
There will never be another class update and that realization is pretty
scary when you first come to it.
TF2 IS OVER
LONG LIVE TF2
On Wed, Nov 14, 2012 at 6:45 AM, Rudy Bleeker rblee...@gmail.com wrote:
On Wed, Nov 14, 2012 at 7:20 AM, martin v velt...@gmail.com wrote:
So what is the
On 14/11/2012 06:20, martin v wrote:
First of all halloween is over.
I'm guessing it wasn't the last one.
Second there is a plugin that disables killing when boss is on the map and
it works like magic.
So what is the problem?
I believe I expressed that perfectly well.
--
Dan.
On Wed, Nov 14, 2012 at 10:41 PM, dan needa...@ntlworld.com wrote:
On 14/11/2012 06:20, martin v wrote:
First of all halloween is over.
I'm guessing it wasn't the last one.
Some people believe it will be.
http://en.wikipedia.org/wiki/2012_and_the_Maya_Calendar#2012_and_the_Long_Count
--
On 01/11/2012 20:07, ics wrote:
My concern goes to the regulars who play on a server and try to get it
while the random joiners go on and kill everyone despite everybody
saying don't do it, just for this one round. If not nearly everyone
isn't participating, killing it without a lot of
First of all halloween is over.
Second there is a plugin that disables killing when boss is on the map and
it works like magic.
So what is the problem?
2012/11/13 dan needa...@ntlworld.com
On 01/11/2012 20:07, ics wrote:
My concern goes to the regulars who play on a server and try to get it
For the time being there is this sourcemod plugin:
https://forums.alliedmods.net/showthread.php?t=199390
I haven't had the chance to try it so can't comment on how good it is.
-Chris
On Thu, Nov 1, 2012 at 3:33 PM, ics i...@ics-base.net wrote:
Can we please get a cvar to disable killing
Someone on my server suggested we do something similar but we didn't. We
figured this would be considered abuse of the halloween system.
What's Valve position on this matter?
On 1 November 2012 17:37, Chris Oryschak ch...@oryschak.com wrote:
For the time being there is this sourcemod plugin:
] On Behalf Of pilger
Sent: donderdag 1 november 2012 20:49
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Add option for disallowing killing during
Merasmus spawn
Someone on my server suggested we do something similar but we didn't. We
figured this would be considered abuse
This doesn't seem important enough to warrant adding a cvar and disabling
killing and such. This is all anecdotal but on my server there doesn't seem
to be a huge issue about killing the boss and getting into the book. There
will always be cases of people greifing and such but if it's that
My concern goes to the regulars who play on a server and try to get it
while the random joiners go on and kill everyone despite everybody
saying don't do it, just for this one round. If not nearly everyone
isn't participating, killing it without a lot of huntsman snipers is too
hard to
It is a game play mechanic decision that unfortunately results in a
large amount of rancor and recrimination among the players (as a player
I've avoided koth_lakeside_event for this reason.) TF2 otherwise is
brilliant in sidestepping these kinds of friction-causing griefing
opportunities. Hoping
] On Behalf Of David
Staudt
Sent: donderdag 1 november 2012 21:21
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Add option for disallowing killing during
Merasmus spawn
It is a game play mechanic decision that unfortunately results in a large
amount of rancor and recrimination among
: [hlds_linux] Add option for disallowing killing during
Merasmus spawn
It is a game play mechanic decision that unfortunately results in a large
amount of rancor and recrimination among the players (as a player I've
avoided koth_lakeside_event for this reason.) TF2 otherwise is brilliant
in sidestepping
The way I see it player killing during Merasmus Monoculus serves no
purpose except to deny other players their achievement hats. Maybe
Valve intended it this way to make them progressively harder to get
(players may start off co-operating but as each player gets their hats
achievements
15 matches
Mail list logo