So I've heard through the grapevine Dota2 got a sweet new voice codec,
which got me thinking if that is planned on moving our way anywhere down
the line? Our way being TF2.
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TF2 has used it by default for months now.
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On 29 Jun 2012, at 18:31, doc drga...@gmail.com wrote:
So I've heard through the grapevine Dota2 got a sweet new voice codec,
which got me thinking if that is planned on moving our way anywhere down
the line? Our way being TF2.
I know there was the old voice codec, and then there was the steam voice
codec, but I didn't know of the CELT one being in the game. Is the steam
voice codec the CELT codec? I stopped using the steam voice codec because
it would drop people's chat, and you aren't able to chat, pause, chat in a
TF2 uses SILC codec and yeah, it has an issue where someone just gets
muted while he was normally talking. You can't press the button for long
period of time, you have to toggle the key in order not to get muted
within 4-5 seconds intervals. A lot of people are unheard due to this
issue. I've
Yeah I don't ever figure this kind of stuff is easy at all, and every time
I try to explain the problems with the steam voice codec I just have my
connection/server connection called into question. It does seem to be an
actual problem though, which is why I was wondering how easily these voice
I agree with you. When I was having issues no one would listen to me either and
mainly complained that it was something to do with the server rather then the
codec. However frankly it is the codec and I had much better performance with
the old one, except the quality.
If there is a way, I
If the voice quality is better in CELT than in for example SILC, it also
propably uses more bandwidth. There's a lot more players simultaneously
on TF2 server than in a Dota2 match. Might be hard to implement once you
consider bandwidth (upload and download) and players internet connection
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