Re: [hlds_linux] Player counts, replay, and SourceTV

2011-07-27 Thread Patrick Lahni
, 2011 8:45 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Player counts, replay, and SourceTV It's mapcyclefile. On 7/26/2011 11:40 PM, bottige...@gmail.com wrote: I typed mapcycle and the console said Unknown command mapcycle On Tue, Jul 26, 2011 at 8

Re: [hlds_linux] Player counts, replay, and SourceTV

2011-07-27 Thread 1nsane
[mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nicholas Hastings Sent: Tuesday, July 26, 2011 8:45 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Player counts, replay, and SourceTV It's mapcyclefile. On 7/26/2011 11:40 PM, bottige

Re: [hlds_linux] Player counts, replay, and SourceTV

2011-07-27 Thread Patrick Lahni
...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nicholas Hastings Sent: Tuesday, July 26, 2011 8:45 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Player counts, replay, and SourceTV It's mapcyclefile. On 7/26/2011 11:40

Re: [hlds_linux] Player counts, replay, and SourceTV

2011-07-27 Thread Ross Bemrose
To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Player counts, replay, and SourceTV It's mapcyclefile. On 7/26/2011 11:40 PM, bottige...@gmail.com wrote: I typed mapcycle and the console said Unknown command mapcycle On Tue

Re: [hlds_linux] Player counts, replay, and SourceTV

2011-07-27 Thread Patrick Lahni
: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nicholas Hastings Sent: Tuesday, July 26, 2011 8:45 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Player counts, replay, and SourceTV

Re: [hlds_linux] Player counts, replay, and SourceTV

2011-07-26 Thread Peter Reinhold
On Mon, 25 Jul 2011 20:26:14 +, Fletcher Dunn wrote: player counts, whether you have source TV and/or replay enabled. (Eventually you will be able to have the both at the same time.) For I am very much looking forward to this, or at least, make replay generated dem files useable as

Re: [hlds_linux] Player counts, replay, and SourceTV

2011-07-26 Thread msleeper
I am running +maxplayers 24, no sv_visiblemaxplayers set, with Replays enabled... and my sv_tags is now reporting as increased_maxplayers and thus not giving me any Quickplay traffic. Is there something I missed here? On Tue, Jul 26, 2011 at 8:42 PM, Michelle Sleeper mslee...@gmail.com wrote: I

Re: [hlds_linux] Player counts, replay, and SourceTV

2011-07-26 Thread Fletcher Dunn
I am running +maxplayers 24, no sv_visiblemaxplayers set, with Replays enabled... and my sv_tags is now reporting as increased_maxplayers and thus not giving me any Quickplay traffic. Is there something I missed here? increased_maxplayers being set in the situation you describe is a bug. I'll

Re: [hlds_linux] Player counts, replay, and SourceTV

2011-07-26 Thread msleeper
Ah I see, I assumed that increased_maxplayers was how it checked the player count. Thanks for clearing that up. On a somewhat related note, I asked in another mail on the list for an example server.cfg and/or the server.cfg that Valve is using for their quick play servers. Do you think you could

Re: [hlds_linux] Player counts, replay, and SourceTV

2011-07-26 Thread Milton Ngan
Subject: Re: [hlds_linux] Player counts, replay, and SourceTV Ah I see, I assumed that increased_maxplayers was how it checked the player count. Thanks for clearing that up. On a somewhat related note, I asked in another mail on the list for an example server.cfg and/or the server.cfg that Valve

Re: [hlds_linux] Player counts, replay, and SourceTV

2011-07-26 Thread Tony Paloma
: [hlds_linux] Player counts, replay, and SourceTV The combined settings look a bit like this mp_maxrounds 0 mp_winlimit 0 mp_timelimit 45 maxplayers 24 replay_enable 1 replay_block_dump_interval 15 replay_fileserver_protocol http replay_fileserver_port 80 replay_fileserver_offload_enable 0

Re: [hlds_linux] Player counts, replay, and SourceTV

2011-07-26 Thread 1nsane
] On Behalf Of Milton Ngan Sent: Tuesday, July 26, 2011 7:42 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Player counts, replay, and SourceTV The combined settings look a bit like this mp_maxrounds 0 mp_winlimit 0 mp_timelimit 45 maxplayers 24 replay_enable 1

Re: [hlds_linux] Player counts, replay, and SourceTV

2011-07-26 Thread bottige...@gmail.com
Linux server mailing list Subject: Re: [hlds_linux] Player counts, replay, and SourceTV Ah I see, I assumed that increased_maxplayers was how it checked the player count. Thanks for clearing that up. On a somewhat related note, I asked in another mail on the list for an example server.cfg

Re: [hlds_linux] Player counts, replay, and SourceTV

2011-07-26 Thread Nicholas Hastings
mailing list Subject: Re: [hlds_linux] Player counts, replay, and SourceTV The combined settings look a bit like this mp_maxrounds 0 mp_winlimit 0 mp_timelimit 45 maxplayers 24 replay_enable 1 replay_block_dump_interval 15 replay_fileserver_protocol http replay_fileserver_port 80

Re: [hlds_linux] Player counts, replay, and SourceTV

2011-07-26 Thread Milton Ngan
...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nicholas Hastings Sent: Tuesday, July 26, 2011 8:45 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Player counts, replay, and SourceTV It's mapcyclefile. On 7/26/2011 11:40 PM, bottige

[hlds_linux] Player counts, replay, and SourceTV

2011-07-25 Thread Fletcher Dunn
The last TF2 update should have fixed the last problems with the player count for replay and SourceTV. The player count, as shown on the server browser, will never include replay or SourceTV. As some have noted, the fact that replay and source TV are players is an implementation kludge, and

Re: [hlds_linux] Player counts, replay, and SourceTV

2011-07-25 Thread Claudio Beretta
Also, the maxplayers settings and visiblemaxplayers should not be incremented to have an extra slot for replay, they should only count regular players. We know that this is a change from previous behaviour, but it is how we want things to work going forward. Will this make having 33 slots

Re: [hlds_linux] Player counts, replay, and SourceTV

2011-07-25 Thread Saul Rennison
On Monday, 25 July 2011, Fletcher Dunn fletch...@valvesoftware.com wrote: As some have noted, the fact that replay and source TV are players is an implementation kludge, and this fact should not be visible outside of the server. NO SHIT. It would have been hundreds of times easier to just record

Re: [hlds_linux] Player counts, replay, and SourceTV

2011-07-25 Thread Steven Hartland
- Original Message - From: Saul Rennison saul.renni...@gmail.com On Monday, 25 July 2011, Fletcher Dunn fletch...@valvesoftware.com wrote: As some have noted, the fact that replay and source TV are players is an implementation kludge, and this fact should not be visible outside of

Re: [hlds_linux] Player counts, replay, and SourceTV

2011-07-25 Thread msleeper
Saul is so mad. Why he so mad tho? On Mon, Jul 25, 2011 at 5:29 PM, Steven Hartland kill...@multiplay.co.uk wrote: - Original Message - From: Saul Rennison saul.renni...@gmail.com On Monday, 25 July 2011, Fletcher Dunn fletch...@valvesoftware.com wrote: As some have noted, the fact

Re: [hlds_linux] Player counts, replay, and SourceTV

2011-07-25 Thread Kyle Sanderson
Not a single thing has changed in any update (Ghost Player wise). According to the legitimate list, I still have well over 14 ghost clients per server. Is this a new feature? Kyle. On Mon, Jul 25, 2011 at 1:26 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: We know the zombie player count

Re: [hlds_linux] Player counts, replay, and SourceTV

2011-07-25 Thread Fletcher Dunn
Will this make having 33 slots servers impossible? (32 + 1 hidden, got by putting tv_enable 1; tv_enable 0 in autoexec.cfg) I have no idea. :) I also cannot answer right now if it's possible to increase the maximum from 32 to 64 on TF or any other game. :( For example, if you want to

Re: [hlds_linux] Player counts, replay, and SourceTV

2011-07-25 Thread Claudio Beretta
On Tue, Jul 26, 2011 at 12:01 AM, Fletcher Dunn fletch...@valvesoftware.com wrote: I believe this dates all the way back to the days of HL1...Quake...? In any case, no it wasn't me. If I locate the person responsible, I'll make sure and pass on your question. I fear that they will be quite

Re: [hlds_linux] Player counts, replay, and SourceTV

2011-07-25 Thread Tony Paloma
...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Monday, July 25, 2011 3:01 PM To: 'hlds_linux@list.valvesoftware.com' Subject: Re: [hlds_linux] Player counts, replay, and SourceTV For example, if you want to have a server with 24 human players, and one reserved secret slot for yourself, you will set

Re: [hlds_linux] Player counts, replay, and SourceTV

2011-07-25 Thread Fletcher Dunn
For example, if you want to have a server with 24 human players, and one reserved secret slot for yourself, you will set maxplayers to 24 and visiblemaxplayers to 25 Isn't it the other way round? maxplayers 25 sv_visiblemaxplayers 24 As Willy Wonka once said: Strike that. Reverse it. And by