, 2011 8:45 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Player counts, replay, and SourceTV
It's mapcyclefile.
On 7/26/2011 11:40 PM, bottige...@gmail.com wrote:
I typed mapcycle and the console said
Unknown command mapcycle
On Tue, Jul 26, 2011 at 8
[mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nicholas
Hastings
Sent: Tuesday, July 26, 2011 8:45 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Player counts, replay, and SourceTV
It's mapcyclefile.
On 7/26/2011 11:40 PM, bottige
...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nicholas
Hastings
Sent: Tuesday, July 26, 2011 8:45 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Player counts, replay, and SourceTV
It's mapcyclefile.
On 7/26/2011 11:40
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Player counts, replay, and SourceTV
It's mapcyclefile.
On 7/26/2011 11:40 PM, bottige...@gmail.com wrote:
I typed mapcycle and the console said
Unknown command mapcycle
On Tue
: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nicholas
Hastings
Sent: Tuesday, July 26, 2011 8:45 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Player counts, replay, and SourceTV
On Mon, 25 Jul 2011 20:26:14 +, Fletcher Dunn wrote:
player counts, whether you have source TV and/or replay enabled.
(Eventually you will be able to have the both at the same time.) For
I am very much looking forward to this, or at least, make replay
generated dem files useable as
I am running +maxplayers 24, no sv_visiblemaxplayers set, with Replays
enabled... and my sv_tags is now reporting as increased_maxplayers
and thus not giving me any Quickplay traffic. Is there something I
missed here?
On Tue, Jul 26, 2011 at 8:42 PM, Michelle Sleeper mslee...@gmail.com wrote:
I
I am running +maxplayers 24, no sv_visiblemaxplayers set, with
Replays enabled... and my sv_tags is now reporting as
increased_maxplayers and thus not giving me any Quickplay
traffic. Is there something I missed here?
increased_maxplayers being set in the situation you describe is a bug. I'll
Ah I see, I assumed that increased_maxplayers was how it checked the
player count. Thanks for clearing that up.
On a somewhat related note, I asked in another mail on the list for an
example server.cfg and/or the server.cfg that Valve is using for their
quick play servers. Do you think you could
Subject: Re: [hlds_linux] Player counts, replay, and SourceTV
Ah I see, I assumed that increased_maxplayers was how it checked the
player count. Thanks for clearing that up.
On a somewhat related note, I asked in another mail on the list for an
example server.cfg and/or the server.cfg that Valve
: [hlds_linux] Player counts, replay, and SourceTV
The combined settings look a bit like this
mp_maxrounds 0
mp_winlimit 0
mp_timelimit 45
maxplayers 24
replay_enable 1
replay_block_dump_interval 15
replay_fileserver_protocol http
replay_fileserver_port 80
replay_fileserver_offload_enable 0
] On Behalf Of Milton
Ngan
Sent: Tuesday, July 26, 2011 7:42 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Player counts, replay, and SourceTV
The combined settings look a bit like this
mp_maxrounds 0
mp_winlimit 0
mp_timelimit 45
maxplayers 24
replay_enable 1
Linux server mailing list
Subject: Re: [hlds_linux] Player counts, replay, and SourceTV
Ah I see, I assumed that increased_maxplayers was how it checked the player
count. Thanks for clearing that up.
On a somewhat related note, I asked in another mail on the list for an
example server.cfg
mailing list
Subject: Re: [hlds_linux] Player counts, replay, and SourceTV
The combined settings look a bit like this
mp_maxrounds 0
mp_winlimit 0
mp_timelimit 45
maxplayers 24
replay_enable 1
replay_block_dump_interval 15
replay_fileserver_protocol http
replay_fileserver_port 80
...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nicholas
Hastings
Sent: Tuesday, July 26, 2011 8:45 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Player counts, replay, and SourceTV
It's mapcyclefile.
On 7/26/2011 11:40 PM, bottige
The last TF2 update should have fixed the last problems with the player count
for replay and SourceTV. The player count, as shown on the server browser,
will never include replay or SourceTV. As some have noted, the fact that
replay and source TV are players is an implementation kludge, and
Also, the maxplayers settings and visiblemaxplayers should not be
incremented to have an extra slot for replay, they should only count regular
players. We know that this is a change from previous behaviour, but it is
how we want things to work going forward.
Will this make having 33 slots
On Monday, 25 July 2011, Fletcher Dunn fletch...@valvesoftware.com wrote:
As some have noted, the fact that replay and source TV are players is an
implementation kludge, and this fact should not be visible outside of the
server.
NO SHIT.
It would have been hundreds of times easier to just record
- Original Message -
From: Saul Rennison saul.renni...@gmail.com
On Monday, 25 July 2011, Fletcher Dunn fletch...@valvesoftware.com wrote:
As some have noted, the fact that replay and source TV are players is an
implementation kludge, and this fact should not be visible outside of
Saul is so mad. Why he so mad tho?
On Mon, Jul 25, 2011 at 5:29 PM, Steven Hartland
kill...@multiplay.co.uk wrote:
- Original Message - From: Saul Rennison saul.renni...@gmail.com
On Monday, 25 July 2011, Fletcher Dunn fletch...@valvesoftware.com
wrote:
As some have noted, the fact
Not a single thing has changed in any update (Ghost Player wise).
According to the legitimate list, I still have well over 14 ghost
clients per server.
Is this a new feature?
Kyle.
On Mon, Jul 25, 2011 at 1:26 PM, Fletcher Dunn
fletch...@valvesoftware.com wrote:
We know the zombie player count
Will this make having 33 slots servers impossible? (32 + 1 hidden, got by
putting tv_enable 1; tv_enable 0 in autoexec.cfg)
I have no idea. :)
I also cannot answer right now if it's possible to increase the maximum from 32
to 64 on TF or any other game. :(
For example, if you want to
On Tue, Jul 26, 2011 at 12:01 AM, Fletcher Dunn fletch...@valvesoftware.com
wrote:
I believe this dates all the way back to the days of HL1...Quake...? In
any case, no it wasn't me. If I locate the person responsible, I'll make
sure and pass on your question. I fear that they will be quite
...@list.valvesoftware.com] On Behalf Of Fletcher
Dunn
Sent: Monday, July 25, 2011 3:01 PM
To: 'hlds_linux@list.valvesoftware.com'
Subject: Re: [hlds_linux] Player counts, replay, and SourceTV
For example, if you want to have a server with 24 human players, and one
reserved secret slot for yourself, you will set
For example, if you want to have a server with 24 human players, and one
reserved secret slot for yourself, you will set maxplayers to 24 and
visiblemaxplayers to 25
Isn't it the other way round?
maxplayers 25
sv_visiblemaxplayers 24
As Willy Wonka once said: Strike that. Reverse it.
And by
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