/orangebox/tf/bin/server.so
On Fri, Jul 22, 2011 at 5:03 PM, Michael Johansenmichs...@live.no wrote:
Mine haven't updated yet. Yaaay me.
Date: Sat, 23 Jul 2011 00:02:27 +0300
From: alexandrualexa...@gmail.com
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2 Update
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
same :D
2011/7/22 icsi...@ics-base.net
Just updated our servers and already one pulled out a crash. Was it
REALLY
fixed?
-ics
22.7.2011 23:25, Jason Ruymen kirjoitti:
A required update for Team Fortress 2 is now available
Boom.
*** glibc detected *** ./srcds_linux: double free or corruption (!prev):
0x0f8c9f10 ***
=== Backtrace: =
/lib/libc.so.6[0x6056c5]
/lib/libc.so.6(cfree+0x59)[0x605b09]
/home/dazzozo/service26/tf2/orangebox/bin/engine.so[0xf7717af0]
-base.net]
Sent: 22 July 2011 23:08
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
The crash must be related to the new laser weapons. I've seen too many
crashes with sentry, ubered soldier and charged hit from the new weapon
shooting just
comment
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eli Witt
Sent: vrijdag 22 juli 2011 23:45
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
I'm
...@gmail.com]
Sent: 22 July 2011 23:45
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
I'm giving up, this is getting really pathetic. I'm bzipping up my
config/map directories, archiving them and deleting my /tf2 install. I can
run like 3
Looks like this update was pretty glib.
On 7/22/2011 5:43 PM, Yuki wrote:
Boom.
*** glibc detected *** ./srcds_linux: double free or corruption (!prev):
0x0f8c9f10 ***
=== Backtrace: =
/lib/libc.so.6[0x6056c5]
/lib/libc.so.6(cfree+0x59)[0x605b09]
Same here also getting crashes
From: sai...@specialattack.net
To: hlds_linux@list.valvesoftware.com
Date: Fri, 22 Jul 2011 23:10:09 +0200
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
same crashes here
From: hlds_linux-boun
@list.valvesoftware.com
Date: Fri, 22 Jul 2011 23:10:09 +0200
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
same crashes here
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
[i
...@specialattack.net
To: hlds_linux@list.valvesoftware.com
Date: Fri, 22 Jul 2011 23:10:09 +0200
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
same crashes here
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun
: Re: [hlds_linux] Team Fortress 2 Update Released
Same here also getting crashes
From: sai...@specialattack.net
To: hlds_linux@list.valvesoftware.com
Date: Fri, 22 Jul 2011 23:10:09 +0200
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
same crashes here
Lockup = server freezes without an error?
- Original Message -
From: Tony Paloma
Sent: 07/23/11 02:46 AM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Also getting lockups still. I had three in the last couple hours
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Also getting lockups still. I had three in the last couple hours. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun
...@gmail.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Saturday, 23 July 2011, 0:09
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Still crashing here as well... Some people are convinced it's the new
Soldier weapons from the Starwars franchise
-0700
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Still crashing here as well... Some people are convinced it's the new
Soldier weapons from the Starwars franchise. With how these updates
have been in the past (To pull a recent one, Half
YOUR UPDATE IS BROKEN. GO FIX IT.
On Wed, Jul 20, 2011 at 9:02 PM, Jason Ruymen jas...@valvesoftware.comwrote:
Required updates for Team Fortress 2 are now available. The specific
changes include:
- Added the items for Dr. Grordbort's Victory Pack
- Fixed hatless hats not working correctly
Please adress all griefing at : stormtrooper5...@valvesoftware.com, he's the
one in charge of the Star Wars Update.
2011/7/21 E3pO e...@wmclan.net
YOUR UPDATE IS BROKEN. GO FIX IT.
On Wed, Jul 20, 2011 at 9:02 PM, Jason Ruymen jas...@valvesoftware.com
wrote:
Required updates for Team
Anyone is having problems with server crashing ?
2011/7/21 Flubber flub...@gmail.com
Please adress all griefing at : stormtrooper5...@valvesoftware.com, he's
the
one in charge of the Star Wars Update.
2011/7/21 E3pO e...@wmclan.net
YOUR UPDATE IS BROKEN. GO FIX IT.
On Wed, Jul 20,
Yes. Alot of crashes too.
Date: Thu, 21 Jul 2011 23:42:51 +0300
From: alexandrualexa...@gmail.com
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Anyone is having problems with server crashing ?
2011/7/21 Flubber flub...@gmail.com
Nightbox Alexandru
Sent: Thursday, July 21, 2011 1:43 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Anyone is having problems with server crashing ?
2011/7/21 Flubber flub...@gmail.com
Please adress all griefing at : stormtrooper5
We're trying to investigate the crashes Linux servers are experiencing. If you
have .dmp files or details about what might be causing the crashes, please
email them to me.
Thanks.
-Eric
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Got my server full running since 10h with 32 people: no crash
debian squeeze
2011/7/21 Eric Smith er...@valvesoftware.com
We're trying to investigate the crashes Linux servers are experiencing. If
you have .dmp files or details about what might be causing the crashes,
please email them to
I'd love to email you my whole 200 mb folder of .dmp's i'd like to send you,
however, since the 100% cpu bug is happening, i've been locked out.
From: er...@valvesoftware.com
To: hlds_linux@list.valvesoftware.com
Date: Thu, 21 Jul 2011 20:48:40 +
Subject: Re: [hlds_linux] Team Fortress
Well aren't you SPECIAL!
On Thu, Jul 21, 2011 at 4:53 PM, Loïc PERY louloubi...@gmail.com wrote:
Got my server full running since 10h with 32 people: no crash
debian squeeze
2011/7/21 Eric Smith er...@valvesoftware.com
We're trying to investigate the crashes Linux servers are
I thought the same initially. Just crashed a couple hours ago.
On Thu, Jul 21, 2011 at 1:53 PM, Loïc PERY louloubi...@gmail.com wrote:
Got my server full running since 10h with 32 people: no crash
debian squeeze
2011/7/21 Eric Smith er...@valvesoftware.com
We're trying to investigate the
I'm running Squeeze and I -am- getting crashes, so not sure if that's
related. It's not instantaneous either, mine were up for a while and
this morning I saw they were dead.
On Thu, Jul 21, 2011 at 4:53 PM, Loïc PERY louloubi...@gmail.com wrote:
Got my server full running since 10h with 32
http://x-cult.org/dumps.tar.gz
Here are all of my dump files from today and last night. FYI, I'm
running on Gentoo.
On 7/21/2011 4:48 PM, Eric Smith wrote:
We're trying to investigate the crashes Linux servers are experiencing. If you
have .dmp files or details about what might be causing
Also, if it helps, here are some outputs of the resulting core dumps:
http://pastebin.com/mLBWTHdF
http://pastebin.com/LXG63qD1
On 7/21/2011 5:22 PM, Sazpaimon wrote:
http://x-cult.org/dumps.tar.gz
Here are all of my dump files from today and last night. FYI, I'm
running on Gentoo.
On
Yep, my server is crashing constantly. Its also at full load, can't even
login to ssh.
On Thu, Jul 21, 2011 at 2:33 PM, Sazpaimon sazpai...@x-cult.org wrote:
Also, if it helps, here are some outputs of the resulting core dumps:
http://pastebin.com/mLBWTHdF
http://pastebin.com/LXG63qD1
On
Required updates for Team Fortress 2 are now available. The specific changes
include:
- Added the items for Dr. Grordbort's Victory Pack
- Fixed hatless hats not working correctly
- Fixed a display issue with team color paints
- Updated the localization files
Jason
A required update for Team Fortress 2 is now available. The specific changes
include:
- Added a music clip from Meet the Medic to the menu startup music list.
- Fixed a case where stickybombs could sometimes damage enemies on the other
side of a wall.
- Updated duels to apply a short duel ban
- Added more filtering on the master server to avoid pinging non-matching
servers
Thanks!
Hope this will help users having their connection flooded with packets
from all around the world when opening the browser :)
Il 19/07/2011 01:36, Jason Ruymen ha scritto:
A required update for Team
What are the rockets outside of the map in 2fort, barnblitz and badwater
for? :)
2011/7/19 Jason Ruymen jas...@valvesoftware.com
A required update for Team Fortress 2 is now available. The specific
changes include:
- Added a music clip from Meet the Medic to the menu startup music list.
-
It looks like A2S_INFO now started reporting cvars correctly after this
update on Linux servers. STV still isn't reported though.
2011/7/19 Marco Padovan e...@evcz.tk
- Added more filtering on the master server to avoid pinging non-matching
servers
Thanks!
Hope this will help users having
Required updates for Team Fortress 2 are now available. The specific changes
include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added FCVAR_NOT_CONNECTED back to the ConVar fps_max to prevent client cheats
- Fixed a bug with playback of SourceTV demos
Team Fortress 2
- Fixed a bug
Nothing about the replay playercount bug
2011/7/8 Jason Ruymen jas...@valvesoftware.com
Required updates for Team Fortress 2 are now available. The specific
changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added FCVAR_NOT_CONNECTED back to the ConVar fps_max to
They are looking into it.
-ics
8.7.2011 1:47, Flubber kirjoitti:
Nothing about the replay playercount bug
2011/7/8 Jason Ruymenjas...@valvesoftware.com
Required updates for Team Fortress 2 are now available. The specific
changes include:
Source Engine Changes (CS:S, DoD:S, TF2,
Confirming that on CentOS 5.6
double free or corruption (out): 0x08a73028
--
Marcel
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To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Confirming for CentOS 5.6 x86_64
*** glibc detected *** ./srcds_linux: double free or corruption (out):
0x0bb89330 ***
2011/7/2 Marcel hlds_li...@vermasslt.de
Confirming that on CentOS 5.6
double free or corruption (out): 0x08a73028
--
Marcel
NOVELL SLES11 works stable for me on x86-64 system.
On Sat, 02 Jul 2011 03:10:28 +0300, Emil Larsson ail...@gmail.com wrote:
Getting crashes on our Linux servers as well, for the record the few
Windows
servers we have are running fine. Anyone with the old vphysics.so?
On Sat, Jul 2, 2011 at
Issues on Ubuntu 10 also.
*** glibc detected *** ./srcds_linux: double free or corruption (out):
0x0ab56c70 ***
=== Backtrace: =
/lib/tls/i686/cmov/libc.so.6[0x17b0d1]
/lib/tls/i686/cmov/libc.so.6[0x17c7d2]
/lib/tls/i686/cmov/libc.so.6(cfree+0x6d)[0x17f8ad]
I forgot to mention earlier today that, since no one else did, I can confirm
that it all works as it should as far as this stuff goes, now. Hopefully
this confirmation helps someone else who is in the position I was before :P
On Fri, Jul 1, 2011 at 4:11 PM, Jeff Sugar jeffsu...@gmail.com wrote:
This is a real fail from valve again. How difficult is it to setup ~4
virtualboxes with some common distros and AT LEAST start the server?!
Common valve.
___
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visit:
server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Issues on Ubuntu 10 also.
*** glibc detected *** ./srcds_linux: double free or corruption (out):
0x0ab56c70 ***
=== Backtrace: =
/lib/tls/i686/cmov/libc.so.6[0x17b0d1]
/lib/tls/i686/cmov/libc.so.6[0x17c7d2
Seems to be an 64 bit problem, Lenny 32 bit is fine.
-Ursprüngliche Nachricht-
From: Eric Riemers
Sent: Saturday, July 02, 2011 6:31 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Debian lenny 64 bits, add
dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Debian lenny 64 bits, add that to the list, crashing on map change.
Same error.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun
Just got a ghost player in my server.
sigh
On Sat, Jul 2, 2011 at 9:17 AM, Jeff Sugar jeffsu...@gmail.com wrote:
I forgot to mention earlier today that, since no one else did, I can
confirm
that it all works as it should as far as this stuff goes, now. Hopefully
this confirmation helps
Then it's a metamod issue, we don't run metamod.
-Ursprüngliche Nachricht-
From: rav...@arkanox.net
Sent: Saturday, July 02, 2011 7:36 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
I have the issue on Lenny 32 bit.
--
Ravnox
I have 2 ghost players right now on one server and one on the other. The
rest are so far yet to receive any.
-ics
2.7.2011 21:12, Eli Witt kirjoitti:
Just got a ghost player in my server.
sigh
On Sat, Jul 2, 2011 at 9:17 AM, Jeff Sugarjeffsu...@gmail.com wrote:
I forgot to mention
Required updates for Team Fortress 2 are now available. The specific changes
include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a case where servers would accumulate ghost players
- Fixed bug with SourceTV and Replay causing player count to be off by one.
Team Fortress 2
- Added
...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: vrijdag 1 juli 2011 19:16
To: 'Half-Life dedicated Linux server mailing list'; 'Half-Life dedicated
Win32 server mailing list'; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Team Fortress 2 Update Released
Required updates for Team Fortress 2
new record beaten: 32 minutes to download the update over a 1gbps line
On Fri, Jul 1, 2011 at 7:16 PM, Jason Ruymen jas...@valvesoftware.comwrote:
Required updates for Team Fortress 2 are now available. The specific
changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed
Server just freezes at Updating Installation. 15 minutes have passed...
Required updates for Team Fortress 2 are now available. The specific changes
include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a case where servers would accumulate ghost players
- Fixed bug with SourceTV
Thats normal Anthony
Den 01/07/2011 kl. 19.41 skrev Anthony Stoyanov a...@gaming.bg:
Server just freezes at Updating Installation. 15 minutes have passed...
Required updates for Team Fortress 2 are now available. The specific
changes include:
Source Engine Changes (CS:S, DoD:S, TF2,
Do the client updates come from the same servers as the server updates? If
so, there is now a lot more clients downloading too... Slowing everything
down.
Sent from my EVO.
On Jul 1, 2011 1:47 PM, Casper Zingenberg c...@speedgaming.pro wrote:
Thats normal Anthony
Den 01/07/2011 kl. 19.41
the funny thing is that clients ALWAYS download stuff faster than servers
On Fri, Jul 1, 2011 at 7:49 PM, Evan dumbd...@gmail.com wrote:
Do the client updates come from the same servers as the server updates? If
so, there is now a lot more clients downloading too... Slowing everything
down.
On 07/01/2011 10:57, Claudio Beretta wrote:
the funny thing is that clients ALWAYS download stuff faster than servers
Probably because the clients have their own download servers, and you
can tell your client where to pick up upates, which for me is either San
Jose, CA (when I'm at my
HLDS updater has this feature too:
Steam.cfg
PreferredContentServerIDs = id1 id2 id3
where idX should be the valve content server ID as seen on
http://store.steampowered.com/stats/content/
In my experience, clients almost always download much faster than the HLDS
download tool, it even looks like
My server with replay still report 24/25, i have to change
sv_visiblemaxplayers to 24 in order to correct it.
2011/7/1 Claudio Beretta beretta.clau...@gmail.com
HLDS updater has this feature too:
Steam.cfg
PreferredContentServerIDs = id1 id2 id3
where idX should be the valve content server
My server with replays no longer acts as if replay is a bot, and the in-game
server browser is no longer out of 23, so something was fixed in this update
related to the replay bot and player count.
---
Jonah Hirsch
On Fri, Jul 1, 2011 at 12:28 PM, Flubber flub...@gmail.com
The in-game server browser was never the problem for me... it was
showing properly the last time I checked it (24/24 players).
It's the Steam browser that has been wrong, since roughly 2009, whenever
SourceTV (or now replay) is enabled, showing 24/25 players for a full
24-player server.
We
Can anyone confirm that, as long as sv_visiblemaxplayers set to 24, it
displays both the player count and max players properly in both the Steam
browser and TF2's? If so, does it require the replays to be enabled in the
command line, or can you do so in your server.cfg and it still works?
Given
An optional update for Team Fortress 2 is now available on Steam. The specific
changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a Mac client crash in vphysics
Team Fortress 2
- Fixed an exploit with the Heavy's Buffalo Steak Sandvich
- Fixed the Summer Shades hiding
I'm getting crashes in vphysics.so on map change after this update.
This happens even when I disable all server addons.
Whatever you did to fix the Mac version has killed the Linux version.
I'm trying to update again with -verify_all
This is what I'm getting in my server console:
Getting crashes on our Linux servers as well, for the record the few Windows
servers we have are running fine. Anyone with the old vphysics.so?
On Sat, Jul 2, 2011 at 2:01 AM, Ross Bemrose rbemr...@vgmusic.com wrote:
I'm getting crashes in vphysics.so on map change after this update.
This
Grabbed the older vphysics.so from a older install, and injected it into the
updated Linux installs. Seems to have done the trick so far!
On Sat, Jul 2, 2011 at 2:10 AM, Emil Larsson ail...@gmail.com wrote:
Getting crashes on our Linux servers as well, for the record the few
Windows servers we
Any chance you could upload vphysics somewhere?
Thanks,
Kyle.
On Fri, Jul 1, 2011 at 5:15 PM, Emil Larsson ail...@gmail.com wrote:
Grabbed the older vphysics.so from a older install, and injected it into the
updated Linux installs. Seems to have done the trick so far!
On Sat, Jul 2, 2011 at
On 07/01/2011 17:44, Kyle Sanderson wrote:
Any chance you could upload vphysics somewhere?
Thanks,
Kyle.
I have a copy at http://tf2.ian-justman.com/fixes
--Ian.
--
Ian R. Justman
UNIX hacker. Anime fan. Any questions?
ianj (at) ian-justman.com
Same crash confirmed here. Debian, kernel 2.6.39-2-amd64.
Didn't take long to trigger it. Also notable that server didn't
auto-restart, apparently because it's hung instead of exited with error.
Dropped Vex from server (Disconnect by user.)
CHANGE LEVEL: cp_dustbowl
*** glibc detected
Incidentally, I was on Debian Squeeze, with kernel 2.6.26-2-amd64
Weird, I thought we were on a newer kernel, I'll have to ask FireSlash
about that.
On 7/1/2011 9:32 PM, Jesse Molina wrote:
Same crash confirmed here. Debian, kernel 2.6.39-2-amd64.
Didn't take long to trigger it. Also
I love Friday updates.
On Fri, Jul 1, 2011 at 6:38 PM, Ross Bemrose rbemr...@vgmusic.com wrote:
Incidentally, I was on Debian Squeeze, with kernel 2.6.26-2-amd64
Weird, I thought we were on a newer kernel, I'll have to ask FireSlash about
that.
On 7/1/2011 9:32 PM, Jesse Molina wrote:
I had the same problem with Cannot access memory at address 0xf77c38f0
and so on, fixed with Justmans vphysics, thanks for that!
Am 02.07.2011 04:09, schrieb Kyle Sanderson:
I love Friday updates.
On Fri, Jul 1, 2011 at 6:38 PM, Ross Bemroserbemr...@vgmusic.com wrote:
Incidentally, I was on
: Re: [hlds_linux] Team Fortress 2 Update Released
This is really starting to be a load of crap . The issues involved to
update
servers.
Files that we edit for our server get over wrote. ( if a file is having to
be over wrote on an update, what is so hard about it backing up the edited
file
Required updates for Team Fortress 2 are now available. Please run
hldsupdatetool to receive the updates. The specific changes include:
- Fixed a case where CritBoost effects were being removed from players being
healed.
- Fixed a problem with Arena mode first blood CritBoost not removing
Ooo, more fixes.
On Tue, Jun 28, 2011 at 8:57 PM, Jason Ruymen jas...@valvesoftware.com wrote:
Required updates for Team Fortress 2 are now available. Please run
hldsupdatetool to receive the updates. The specific changes include:
- Fixed a case where CritBoost effects were being removed
Yay!
On Wed, Jun 29, 2011 at 5:00 AM, Kigen theki...@gmail.com wrote:
Ooo, more fixes.
On Tue, Jun 28, 2011 at 8:57 PM, Jason Ruymen jas...@valvesoftware.com
wrote:
Required updates for Team Fortress 2 are now available. Please run
hldsupdatetool to receive the updates. The specific
Success!
On Tue, Jun 28, 2011 at 9:05 PM, alon.gub...@gmail.com
alon.gub...@gmail.com wrote:
Yay!
On Wed, Jun 29, 2011 at 5:00 AM, Kigen theki...@gmail.com wrote:
Ooo, more fixes.
On Tue, Jun 28, 2011 at 8:57 PM, Jason Ruymen jas...@valvesoftware.com
wrote:
Required updates for Team
mailing list'; 'Half-Life dedicated
Win32 server mailing list'; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Team Fortress 2 Update Released
Required updates for Team Fortress 2 are now available. Please run
hldsupdatetool to receive the updates. The specific changes include:
- Fixed
'
Subject: [hlds_linux] Team Fortress 2 Update Released
Required updates for Team Fortress 2 are now available. Please run
hldsupdatetool to receive the updates. The specific changes include:
- Fixed a case where CritBoost effects were being removed from players
being
healed.
- Fixed a problem
...@list.valvesoftware.com] On Behalf Of Jason
Ruymen
Sent: Tuesday, June 28, 2011 9:58 PM
To: 'Half-Life dedicated Linux server mailing list'; 'Half-Life dedicated
Win32 server mailing list'; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Team Fortress 2 Update Released
Required updates for Team
...@list.valvesoftware.com] On Behalf Of Jason
Ruymen
Sent: Tuesday, June 28, 2011 9:58 PM
To: 'Half-Life dedicated Linux server mailing list'; 'Half-Life dedicated
Win32 server mailing list'; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Team Fortress 2 Update Released
dedicated Linux server mailing list'; 'Half-Life
dedicated
Win32 server mailing list'; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Team Fortress 2 Update Released
Required updates for Team Fortress 2 are now available. Please run
hldsupdatetool to receive the updates
mailing list'; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Team Fortress 2 Update Released
Required updates for Team Fortress 2 are now available. Please run
hldsupdatetool to receive the updates. The specific changes include:
- Fixed a case where CritBoost effects
.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of clad iron
Sent: Tuesday, June 28, 2011 7:36 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
This is really starting to be a load of crap . The issues involved to
update
servers.
Files that we edit for our server get over wrote. ( if a file is having to
be over wrote
juni 2011 23:57
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
I'm not sure was it the update before this one or the previous one but my
rock-solid-stable-replay-enabled servers started crashing. I switched
replays off from every one
-
Added a new command line option: -strictportbind
If you launch the game with this option it will quit with an error
message if it can't bind to the default or specified port
Fixed a server crash caused by the replay system
Fixed a server crash caused by disguising spies
Fixed a server
Did however not fix the problem with our servers logging into the FTP, time
out then freeze up. :| Actually, they stayed somewhat stabler... but only
for a bit longer.
On Fri, Jun 17, 2011 at 10:44 PM, Eric Riemers riem...@binkey.nl wrote:
-
Added a new command line option:
Required updates for Team Fortress 2 are now available. The specific changes
include:
- Added a new command line option: -strictportbind
- If you launch the game with this option it will quit with an error message
if it can't bind to the default or specified port
- Fixed a server crash
I'm still experiencing crashes on mapchange with replays enabled after this
update.
---
Jonah Hirsch
On Fri, Jun 17, 2011 at 2:32 PM, Jason Ruymen jas...@valvesoftware.comwrote:
Required updates for Team Fortress 2 are now available. The specific
changes include:
-
I'm not sure was it the update before this one or the previous one but
my rock-solid-stable-replay-enabled servers started crashing. I switched
replays off from every one of them due to this.
-ics
18.6.2011 0:42, Jonah Hirsch kirjoitti:
I'm still experiencing crashes on mapchange with
-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: vrijdag 17 juni 2011 23:57
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
I'm not sure was it the update before this one
Required updates for Team Fortress 2 are now available. The specific changes
include:
- Fixed some server replay publishing bugs
- Added a new ConVar replay_fileserver_offload_aborttime
- Any replay publishing thread that takes longer than
replay_fileserver_offload_aborttime seconds will be
mother of god a-la Super Troopers here
Can you elaborate on the 'replay publishing bugs' by any chance?
On Wed, Jun 15, 2011 at 7:34 PM, Jason Ruymen jas...@valvesoftware.comwrote:
Required updates for Team Fortress 2 are now available. The specific
changes include:
- Fixed some server
Linux server mailing list'; 'Half-Life dedicated
Win32 server mailing list'; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Team Fortress 2 Update Released
A required update for Team Fortress 2 is now available. The specific
changes include:
- Added the Red Faction promo item
...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
Sent: Wednesday, June 01, 2011 1:58 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Replay fixes would be nice, but, how about new hats
A required update for Team Fortress 2 is now available. The specific changes
include:
- Added the Red Faction promo item
- The Maul
- Added upcoming promo items for Magic: The Gathering
- Added additional community submitted response rules
- Doubled the item drop rate for the next week
-
mailing list'; 'Half-Life
dedicated Win32 server mailing list';
'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Team Fortress 2 Update Released
A required update for Team Fortress 2 is now available. The specific
changes include:
- Added the Red Faction promo item
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Replay fixes would be nice, but, how about new hats?
Yes indeed, where are the replay fixes? The hanging servers when ftp is
down? The random crashes on replay itself.
-Original Message
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
S... replay fixes?
:|
On Tue, May 31, 2011 at 8:47 PM, John Marbury barreltr...@gmail.com wrote:
Well, I think the remailer broke that, but it was a FIGlet saying
Nice bug fixes
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