Re: [hlds_linux] Was the multi-ip bug ever fixed?

2014-06-24 Thread Kyle Sanderson
To my knowledge lorph, this has never been fixed. Didn't Didrole show all they had to do was that bit in? I seem to remember Fletcher uploading some crippled steamclient to a webserver, but that's it. Kyle. On 23 Jun 2014 22:44, Rodrigo Peña yo@korrupzion.com wrote: The best solution would

Re: [hlds_linux] Was the multi-ip bug ever fixed?

2014-06-24 Thread Fletcher Dunn
24, 2014 6:15 AM To: Half-Life dedicated Linux server mailing list Cc: Fletcher Dunn; Eric Smith Subject: Re: [hlds_linux] Was the multi-ip bug ever fixed? To my knowledge lorph, this has never been fixed. Didn't Didrole show all they had to do was that bit in? I seem to remember Fletcher

Re: [hlds_linux] Was the multi-ip bug ever fixed?

2014-06-24 Thread Fletcher Dunn
To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Was the multi-ip bug ever fixed? The steamclient.so that is shipping with the server should never use TCP to talk to Steam, even if UDP fails. The TCP channel was the one that did not respect the -steamport argument; UDP

Re: [hlds_linux] Was the multi-ip bug ever fixed?

2014-06-23 Thread Nomaan Ahmad
As far as I'm aware, it was fixed. On 24 June 2014 02:42, Bottiger bottige...@gmail.com wrote: Was the multi-ip server bug was ever fixed. If you don't remember what it was, servers with multiple ips that lost connection to steam would try to reconnect using the first IP instead of using

Re: [hlds_linux] Was the multi-ip bug ever fixed?

2014-06-23 Thread Bottiger
Did you test this or did you just not see it happen anymore? I don't remember seeing a patch note on this. There was a custom binary released by Fletcher Dunn here and people said a month later that it still wasn't released as part of an official patch. On Mon, Jun 23, 2014 at 8:27 PM, Nomaan

Re: [hlds_linux] Was the multi-ip bug ever fixed?

2014-06-23 Thread Rodrigo Peña
The best solution would be that valve let us set the IPs being used for connection to different servers, and to set the public IP manually as well (we would like to isolate steam connection in a separate IP from game server public address for performance purposes, and to avoid ddos attack to bring