Doing so is the equivalence of joining via a link on a site
containing steam//connect:ip. If a user is connecting from a steam group,
there isn't an efficient way of tracking it other than concluding the
connection originated from a site. gg
On Friday, November 22, 2013, Guardian Cipher wrote:
On 23/11/2013 12:15, ElitePowered . wrote:
Doing so is the equivalence of joining via a link on a site
containing steam//connect:ip. If a user is connecting from a steam group,
there isn't an efficient way of tracking it other than concluding the
connection originated from a site. gg
Well I
I joined my server from clicking on an event invite from steam community,
then I typed retry in console. It says I've connected from
serverbrowser_favorites.
On Mon, Nov 18, 2013 at 12:56 PM, dan needa...@ntlworld.com wrote:
On 18/11/2013 17:08, Fletcher Dunn wrote:
Quickplay is basically
...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of dan
Sent: Friday, November 15, 2013 9:38 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Where is my traffic coming from?
On 15/11/2013 03:56, ElitePowered . wrote:
So how come Lotus doesn't fill
On 18/11/2013 17:08, Fletcher Dunn wrote:
Quickplay is basically just automated server browsing, and it uses real pings.
You might be thinking of MvM matchmaking, which uses geolocation. (And
quickplay beta, which may be revived at some point, used the same thing.)
Right, that's it. I knew
From: ics i...@ics-base.net
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Friday, 15 November 2013, 7:30
Subject: Re: [hlds_linux] Where is my traffic coming from?
I believe in some post within 2 years someone at Valve said that the
quickplay
On 15/11/2013 03:56, ElitePowered . wrote:
So how come Lotus doesn't fill up all it's servers when it has close to the
same network performance as you do?
Ping is a quality to each client, not a feature of the server.
That said IIRC Fletcher once said rather than measuring ping
they guessed
On 15/11/2013 09:33, Mart-Jan Reeuwijk wrote:
Shouldn't be hard to have a score script running...
- On player connect: penalty of 15
- On every minute of the player being connected: add 1 point unless they're
there over 45 minutes.
- Start over on map change/reload (= reconnect)
That sounds
Win32 server mailing list (
h...@list.valvesoftware.com) h...@list.valvesoftware.com
Sent: Tuesday, November 12, 2013 2:45:44 PM
Subject: Re: [hlds_linux] Where is my traffic coming from?
It tells you what tab they used. So you know whether they used the
favorites tab versus the main server list
-Life dedicated Win32 server mailing list (
h...@list.valvesoftware.com) h...@list.valvesoftware.com
Sent: Tuesday, November 12, 2013 2:45:44 PM
Subject: Re: [hlds_linux] Where is my traffic coming from?
It tells you what tab they used. So you know whether they used the
favorites tab versus
No value can be from connecting manually via the game console without
specifying a parameter after the address. (which is where that tag comes
from)
--
Nicholas Hastings
AlliedMods.net http://www.alliedmods.net
Chris Oryschak mailto:ch...@oryschak.com
Thursday, November 14, 2013 11:11 AM
Cc: Half-Life dedicated Win32 server mailing list (
h...@list.valvesoftware.com) h...@list.valvesoftware.com
Sent: Tuesday, November 12, 2013 2:45:44 PM
Subject: Re: [hlds_linux] Where is my traffic coming from?
It tells you what tab they used. So you know whether they used
Of
ElitePowered .
Sent: Tuesday, November 12, 2013 11:25 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Where is my traffic coming from?
What's the point of having this feature on the other games if the
only
way to connect is via the server browser?
On Nov 12, 2013 2:09 PM
.
Sent: Tuesday, November 12, 2013 11:25 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Where is my traffic coming from?
What's the point of having this feature on the other games if the
only
way to connect is via the server browser?
On Nov 12, 2013 2:09 PM
...@list.valvesoftware.com) h...@list.valvesoftware.com
Sent: Tuesday, November 12, 2013 2:45:44 PM
Subject: Re: [hlds_linux] Where is my traffic coming from?
It tells you what tab they used. So you know whether they used the
favorites tab versus the main server list.
-Original Message-
From: hlds_linux-boun
...@list.valvesoftware.com
Sent: Tuesday, November 12, 2013 2:45:44 PM
Subject: Re: [hlds_linux] Where is my traffic coming from?
It tells you what tab they used. So you know whether they used
the
favorites tab versus the main server list.
-Original Message-
From: hlds_linux-boun
] On Behalf Of
ElitePowered .
Sent: Tuesday, November 12, 2013 11:25 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Where is my traffic coming from?
What's the point of having this feature on the other games if
the
only
way
] On Behalf Of ics
Sent: Thursday, November 14, 2013 8:20 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Where is my traffic coming from?
I assume quickplay numbers mean cp, pl, ctf, attack defence, plr, sd, all modes
etc gamemode, basically all the quikcplay options
It appears that this plugin isn't detecting where players are connecting
from on HL2:DM. Has it not been updated with this new CVAR yet? I seem
to remember valve said that all source games would gain this ability.
Also, very interesting to see other people's stats, thanks for posting!
:42 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Where is my traffic coming from?
It appears that this plugin isn't detecting where players are connecting from
on HL2:DM. Has it not been updated with this new CVAR yet? I seem to remember
valve said that all source games
There hasn't been an engine sync for any game but TF. There hasn't been a
Steamworks sync for any game.
Thanks,
Kyle.
On Nov 14, 2013 11:37 AM, Jonathan Price pric...@hotmail.com wrote:
It appears that this plugin isn't detecting where players are connecting
from on HL2:DM. Has it not been
There hasn't been an engine update yet.
Sent from my iPhone 5
On Nov 14, 2013, at 8:41 AM, Jonathan Price pric...@hotmail.com wrote:
It appears that this plugin isn't detecting where players are connecting from
on HL2:DM. Has it not been updated with this new CVAR yet? I seem to remember
, 2013 2:45:44 PM
Subject: Re: [hlds_linux] Where is my traffic coming from?
It tells you what tab they used. So you know whether they used
the favorites tab versus the main server list.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun
Win32 server mailing list (
h...@list.valvesoftware.com) h...@list.valvesoftware.com
Sent: Tuesday, November 12, 2013 2:45:44 PM
Subject: Re: [hlds_linux] Where is my traffic coming from?
It tells you what tab they used. So you know whether they used
the favorites tab versus the main server
mailing list (
h...@list.valvesoftware.com) h...@list.valvesoftware.com
Sent: Tuesday, November 12, 2013 2:45:44 PM
Subject: Re: [hlds_linux] Where is my traffic coming from?
It tells you what tab they used. So you know whether they used
the favorites tab versus the main server list
That score was not your Quickplay score.
Dr. McKay
www.doctormckay.com
On Thu, Nov 14, 2013 at 4:25 PM, ElitePowered . elitepowe...@gmail.comwrote:
Why was the feature that allows viewing your quick play score removed? It
was a great way to see how well your server was doing.
Yea, it was. The performance of the server is determined by the score. For
example, Skial may have a score of 500k while your 2Fort may have 20k.
Hence why Bottiger always has his servers full. The score was visible and i
can show you the code the gets it from Valve. This feature was cut off a
few
That old scoring system was only used to automatically delist servers. It
does not get you more players from quickplay. Valve has said that many
times already.
It doesn't take much effort to figure out that the quickplay scoring system
is dominated by ping. There is a server quality score aside
Right, that old scoring system that was removed is the one talked about in
this blog post: http://www.teamfortress.com/post.php?id=2338
It was only used for a short time. In more recent years, that score was
tracked but used for absolutely nothing. It was completely separate from
the Quickplay
Steam3Server()-GetServerReputation();
So how come Lotus doesn't fill up all it's servers when it has close to the
same network performance as you do?
Player latency does in fact play a roll in determining where they are sent
but there has to be an outside factor in play. There are thousands of
I never said that Quickplay doesn't have a score. Quickplay does in fact
have a score, and that score is not publicly visible. The score that was
recently removed was completely separate and unused.
Please stop talking about things you don't know.
Dr. McKay
www.doctormckay.com
On Thu, Nov 14,
Chill there amigo. No need to be but hurt. I'm just trying to find out why
the backend score isn't available for us to see anymore.
On Thu, Nov 14, 2013 at 11:03 PM, Doctor McKay mc...@doctormckay.comwrote:
I never said that Quickplay doesn't have a score. Quickplay does in fact
have a score,
: [hlds_linux] Where is my traffic coming from?
Chill there amigo. No need to be but hurt. I'm just trying to find out why
the backend score isn't available for us to see anymore.
On Thu, Nov 14, 2013 at 11:03 PM, Doctor McKay mc...@doctormckay.comwrote:
I never said that Quickplay doesn't have
I believe in some post within 2 years someone at Valve said that the
quickplay is affected only by small part by server reputation score. But
even if it is, the server that i had 7 million score vs the one that had
less than a million, the one with less score got more traffic through
quickplay
server mailing list hlds_linux@list.
valvesoftware.com
Cc: Half-Life dedicated Win32 server mailing list (
h...@list.valvesoftware.com) h...@list.valvesoftware.com
Sent: Tuesday, November 12, 2013 2:45:44 PM
Subject: Re: [hlds_linux] Where is my traffic coming from?
It tells you what tab they used
, November 12, 2013 11:25 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Where is my traffic coming from?
What's the point of having this feature on the other games if the
only way to connect is via the server browser?
On Nov 12, 2013 2:09 PM, DontWannaName! ad
Is it able to tell if they connect from their favorites?
Sent from my iPhone 5
On Nov 12, 2013, at 11:02 AM, Fletcher Dunn fletch...@valvesoftware.com
wrote:
Several server operators have requested the ability to know how their clients
are connecting to their server. The latest TF
What's the point of having this feature on the other games if the only way
to connect is via the server browser?
On Nov 12, 2013 2:09 PM, DontWannaName! ad...@topnotchclan.com wrote:
Is it able to tell if they connect from their favorites?
Sent from my iPhone 5
On Nov 12, 2013, at 11:02 AM,
I get a little excited whenever a new console command is given to us. This
one also has the added benefit of giving us more metrics/data on our
players.
I fucking LOVE data! Thanks for this.
On Tue, Nov 12, 2013 at 11:08 AM, DontWannaName! ad...@topnotchclan.comwrote:
Is it able to tell if
This is a great addition. Thanks!
On Tue, Nov 12, 2013 at 8:26 PM, Gordon Reynolds
thisisgordonsem...@gmail.com wrote:
I get a little excited whenever a new console command is given to us. This
one also has the added benefit of giving us more metrics/data on our
players.
I fucking LOVE
This is never bad to have :)
Thanks!
On 12 November 2013 19:26, Gordon Reynolds thisisgordonsem...@gmail.comwrote:
I get a little excited whenever a new console command is given to us. This
one also has the added benefit of giving us more metrics/data on our
players.
I fucking LOVE data!
, 2013 11:25 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Where is my traffic coming from?
What's the point of having this feature on the other games if the only way to
connect is via the server browser?
On Nov 12, 2013 2:09 PM, DontWannaName! ad...@topnotchclan.com
Cc: Half-Life dedicated Win32 server mailing list
(h...@list.valvesoftware.com) h...@list.valvesoftware.com
Sent: Tuesday, November 12, 2013 2:45:44 PM
Subject: Re: [hlds_linux] Where is my traffic coming from?
It tells you what tab they used. So you know whether they used the favorites
tab
PM
Subject: Re: [hlds_linux] Where is my traffic coming from?
It tells you what tab they used. So you know whether they used the favorites
tab versus the main server list.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun
hlds_linux@list.valvesoftware.com
Cc: Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com)
h...@list.valvesoftware.com
Sent: Tuesday, November 12, 2013 2:45:44 PM
Subject: Re: [hlds_linux] Where is my traffic coming from?
It tells you what tab they used. So you know whether
Exactly.
- Original Message -
From: ics i...@ics-base.net
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Tuesday, November 12, 2013 3:13:08 PM
Subject: Re: [hlds_linux] Where is my traffic coming from?
I'd settle for a command that lists where
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