Re: [hlds_linux] hlds_linux Digest, Vol 35, Issue 26

2011-01-16 Thread Никита Булаев [Nikita Bulaev]
Well, in fact I mean control fps_max not for L4D2 only servers, but mostly all other Source servers - TF2, CSS, DOD:S. 2011/1/16 hlds_linux-requ...@list.valvesoftware.com: 1. Propably not 2-3. Fps_max does not exist as server convar. Server FPS is limited on L4D2 to 30 max, there is no

Re: [hlds_linux] hlds_linux Digest, Vol 35, Issue 26

2011-01-16 Thread ics
For the others than L4D12 series, you can only controll it when you apply it to the server startline (as in +fps_max 500). It cannot be changed on the fly. -ics 16.1.2011 18:58, Никита Булаев [Nikita Bulaev] kirjoitti: Well, in fact I mean control fps_max not for L4D2 only servers, but

Re: [hlds_linux] hlds_linux Digest, Vol 35, Issue 26

2011-01-16 Thread Marco Padovan
isn't it possible to change fps_max directly from rcon? Oo Il 16/01/2011 19:40, ics ha scritto: For the others than L4D12 series, you can only controll it when you apply it to the server startline (as in +fps_max 500). It cannot be changed on the fly. -ics 16.1.2011 18:58, Никита Булаев

Re: [hlds_linux] hlds_linux Digest, Vol 35, Issue 26

2011-01-16 Thread ics
No, these days even clients require disconnect from the server to change that value. -ics 16.1.2011 20:46, Marco Padovan kirjoitti: isn't it possible to change fps_max directly from rcon? Oo Il 16/01/2011 19:40, ics ha scritto: For the others than L4D12 series, you can only controll it when

Re: [hlds_linux] hlds_linux Digest, Vol 35, Issue 26

2011-01-16 Thread Christoffer Pedersen
Server-side it is, client-side it's not. /Chris Den 16/01/2011 kl. 19.46 skrev Marco Padovan: isn't it possible to change fps_max directly from rcon? Oo Il 16/01/2011 19:40, ics ha scritto: For the others than L4D12 series, you can only controll it when you apply it to the server

Re: [hlds_linux] hlds_linux Digest, Vol 35, Issue 26

2011-01-16 Thread ics
Interesting, on TF2 it is, CS Source it is not. Not sure about DOD:S. I never actually have tried that on TF2, i just assumed it was as it is with CS Source. -ics 16.1.2011 22:30, Christoffer Pedersen kirjoitti: Server-side it is, client-side it's not. /Chris Den 16/01/2011 kl. 19.46 skrev