Well, in fact I mean control fps_max not for L4D2 only servers, but
mostly all other Source servers - TF2, CSS, DOD:S.
2011/1/16 hlds_linux-requ...@list.valvesoftware.com:
1. Propably not
2-3. Fps_max does not exist as server convar. Server FPS is limited on
L4D2 to 30 max, there is no
For the others than L4D12 series, you can only controll it when you
apply it to the server startline (as in +fps_max 500). It cannot be
changed on the fly.
-ics
16.1.2011 18:58, Никита Булаев [Nikita Bulaev] kirjoitti:
Well, in fact I mean control fps_max not for L4D2 only servers, but
isn't it possible to change fps_max directly from rcon? Oo
Il 16/01/2011 19:40, ics ha scritto:
For the others than L4D12 series, you can only controll it when you
apply it to the server startline (as in +fps_max 500). It cannot be
changed on the fly.
-ics
16.1.2011 18:58, Никита Булаев
No, these days even clients require disconnect from the server to change
that value.
-ics
16.1.2011 20:46, Marco Padovan kirjoitti:
isn't it possible to change fps_max directly from rcon? Oo
Il 16/01/2011 19:40, ics ha scritto:
For the others than L4D12 series, you can only controll it when
Server-side it is, client-side it's not.
/Chris
Den 16/01/2011 kl. 19.46 skrev Marco Padovan:
isn't it possible to change fps_max directly from rcon? Oo
Il 16/01/2011 19:40, ics ha scritto:
For the others than L4D12 series, you can only controll it when you apply
it to the server
Interesting, on TF2 it is, CS Source it is not. Not sure about DOD:S. I
never actually have tried that on TF2, i just assumed it was as it is
with CS Source.
-ics
16.1.2011 22:30, Christoffer Pedersen kirjoitti:
Server-side it is, client-side it's not.
/Chris
Den 16/01/2011 kl. 19.46 skrev
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