Had a few players on our servers notice something, said it seemed kind of jerky
the odd time.
Only happen after the last update.
Date: Tue, 4 Jan 2011 21:46:39 -0500
From: cladi...@gmail.com
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
Just downloaded this.
Works good on new droidX.
Those other additions you mentioned will be nice. Works good so far for
monitoring.
On Tue, Jan 4, 2011 at 3:34 PM, oGre o...@muppfarmen.se wrote:
Brilliant!
I really liked the test version you put up earlier, so I'll give this a go
ASAP.
also, i did not have to install another app for installs as mentioned.
Only had to allow 3rd party apps to be installed not from within the market.
On Wed, Jan 5, 2011 at 9:42 AM, clad iron cladi...@gmail.com wrote:
Just downloaded this.
Works good on new droidX.
Those other additions you
There might be slight jerkying going on but nothing that affects
gameplay. Bigger issue still are the lagspikes when new spraytag is
sprayed on a wall or player connects. Those events cause far more bigger
spikes.
-ics
5.1.2011 2:09, clad iron kirjoitti:
i noticed playing last nite after
Hey Guys,
As you know, we've been trying to be better about giving you some heads
up about pending updates. Well, a required update is coming soon which
turns off the Christmas Event and fixes exploits on many of the official
maps. It will be out in the next 30 to 180 minutes depending on
Thanks for the heads up, Dayle!
On 1/5/2011 01:14 PM, Dayle Flowers wrote:
Hey Guys,
As you know, we've been trying to be better about giving you some
heads up about pending updates. Well, a required update is coming
soon which turns off the Christmas Event and fixes exploits on many of
A required update for Killing Floor has just been released. You will
need to update your servers in order to remain compatible with clients.
This update turns off the Christmas mode and fixes some exploits on a
few official maps.
--
Cheers,
Dayle Flowers
Senior Programmer
Tripwire
I'm hosting many tf2 servers and lately we are getting a lot of denial
of services...
basically we got our machservers spammed with query requests till the
point they time out (the machine is running properly, it's just the
gameserver slowly dieing)
an effective way to stop this kind of
I'm curious, what do you mean when you say that the iptables solution cannot
be handled properly on your busy servers? Do the string checks create a lot
of overhead and slow things down?
I have not experienced any attacks, but I agree that this is something that
needs to be solved in the
Normally, the packets that are send in other byte sizes, because srcds can't
handle those bytesizes (i think).
All the DoS-attacks i had used the packet size of either 24 or 46. I solved
this by blocking this byte size on the port (27015). I haven't had any DoS'es
since.
Regards.
Chris
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