Re: [hlds_linux] Where is my traffic coming from?

2013-11-14 Thread ics
Quite surprising results. Well not really. I just assumed quikcplay connected players count would be higher but it does seems that ~70% of our players join through favorites. Thanks for the plug-in! -ics Doctor McKay kirjoitti: Here is a plugin that simply displays how all in-game players

Re: [hlds_linux] Where is my traffic coming from?

2013-11-14 Thread Chris Oryschak
Yup this is really good to know how your community is doing. Defiantly a awesome feature.. can't wait for some sql logging and analytic pages made to make per server/date/time frame stats displayed... I'm getting some users that aren't returning a value though: 11:09:08 [SM] Displaying

Re: [hlds_linux] Where is my traffic coming from?

2013-11-14 Thread Nicholas Hastings
No value can be from connecting manually via the game console without specifying a parameter after the address. (which is where that tag comes from) -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net Chris Oryschak mailto:ch...@oryschak.com Thursday, November 14, 2013 11:11 AM

Re: [hlds_linux] Where is my traffic coming from?

2013-11-14 Thread Lambda
Anyone knows what the number in quickplay_# means? I've got numbers as big as 62, i've also got coaching as connection method which isn't listed in the list provided earlier. 2013/11/14 Chris Oryschak ch...@oryschak.com Yup this is really good to know how your community is doing. Defiantly a

Re: [hlds_linux] Where is my traffic coming from?

2013-11-14 Thread ics
I assume quickplay numbers mean cp, pl, ctf, attack defence, plr, sd, all modes etc gamemode, basically all the quikcplay options. Coaching is connection method too. -ics Lambda kirjoitti: Anyone knows what the number in quickplay_# means? I've got numbers as big as 62, i've also got

Re: [hlds_linux] Where is my traffic coming from?

2013-11-14 Thread Lambda
Yeah that's what i thought at first but seeing numbers as high as 62... i have 28 different quickplay numbers, i dont think that there's that much options at the game 2013/11/14 ics i...@ics-base.net I assume quickplay numbers mean cp, pl, ctf, attack defence, plr, sd, all modes etc

Re: [hlds_linux] Where is my traffic coming from?

2013-11-14 Thread ics
Basically user can input whatever value they like into that field. I could type in ValveHQ and some owners would go WOW. -ics Lambda kirjoitti: Yeah that's what i thought at first but seeing numbers as high as 62... i have 28 different quickplay numbers, i dont think that there's that much

Re: [hlds_linux] Where is my traffic coming from?

2013-11-14 Thread 1nsane
If only it did have more variety. That number increases eveytime you use quickplay (resets when you quit the game).. So someone used quickplay 62 times. That's what I call hard to please. On Thu, Nov 14, 2013 at 11:22 AM, Lambda lambdace...@gmail.com wrote: Yeah that's what i thought at

Re: [hlds_linux] Where is my traffic coming from?

2013-11-14 Thread Lambda
That explains alot : ) 2013/11/14 1nsane 1nsane...@gmail.com If only it did have more variety. That number increases eveytime you use quickplay (resets when you quit the game).. So someone used quickplay 62 times. That's what I call hard to please. On Thu, Nov 14, 2013 at 11:22 AM,

Re: [hlds_linux] SteamCMD Left 4 Dead appid?

2013-11-14 Thread louloubizou
i have succefully installed it with hldsupdatetool and it works but this way sucks a bit please valve add linux left 4 dead 1 to steamcmd thx 2013/11/14 Jesse Molina je...@opendreams.net L4D has not been converted to SteamPipe, or it has been abandoned. There was never an announcement,

Re: [hlds_linux] Where is my traffic coming from?

2013-11-14 Thread Fletcher Dunn
Quickplay numbers should probably be stripped. It means which quickplay attempt this client is on, since they booted. Useful for us, probably not useful for you guys. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com]

Re: [hlds_linux] Where is my traffic coming from?

2013-11-14 Thread Jonathan Price
It appears that this plugin isn't detecting where players are connecting from on HL2:DM. Has it not been updated with this new CVAR yet? I seem to remember valve said that all source games would gain this ability. Also, very interesting to see other people's stats, thanks for posting!

Re: [hlds_linux] Where is my traffic coming from?

2013-11-14 Thread Eric Smith
TF2 is the only game that has been updated to support this. The other games will be updated soon. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jonathan Price Sent: Thursday, November 14, 2013

Re: [hlds_linux] Where is my traffic coming from?

2013-11-14 Thread Kyle Sanderson
There hasn't been an engine sync for any game but TF. There hasn't been a Steamworks sync for any game. Thanks, Kyle. On Nov 14, 2013 11:37 AM, Jonathan Price pric...@hotmail.com wrote: It appears that this plugin isn't detecting where players are connecting from on HL2:DM. Has it not been

Re: [hlds_linux] Where is my traffic coming from?

2013-11-14 Thread DontWannaName!
There hasn't been an engine update yet. Sent from my iPhone 5 On Nov 14, 2013, at 8:41 AM, Jonathan Price pric...@hotmail.com wrote: It appears that this plugin isn't detecting where players are connecting from on HL2:DM. Has it not been updated with this new CVAR yet? I seem to remember

Re: [hlds_linux] Where is my traffic coming from?

2013-11-14 Thread ics
Please don't strip. We can see how fast the player found a good server and how long they stay on ours. -ics Fletcher Dunn kirjoitti: Quickplay numbers should probably be stripped. It means which quickplay attempt this client is on, since they booted. Useful for us, probably not useful for

Re: [hlds_linux] Where is my traffic coming from?

2013-11-14 Thread 1nsane
I asked some of these people with high quickplay connect numbers about why it took them so long to find a good server. I was mostly told wrong map/I don't like the map it sent me to with some saying lag. Doesn't necessarily mean the other servers were bad. On Thu, Nov 14, 2013 at 1:58 PM, ics

Re: [hlds_linux] Where is my traffic coming from?

2013-11-14 Thread DontWannaName!
Perhaps these players are looking for specific 24/7 servers and the current system doesn't cater to that. Most new players prefer consistency in maps. That's why 2fort is so popular. Sent from my iPhone 5 On Nov 14, 2013, at 11:29 AM, 1nsane 1nsane...@gmail.com wrote: I asked some of

Re: [hlds_linux] Where is my traffic coming from?

2013-11-14 Thread Doctor McKay
That score was not your Quickplay score. Dr. McKay www.doctormckay.com On Thu, Nov 14, 2013 at 4:25 PM, ElitePowered . elitepowe...@gmail.comwrote: Why was the feature that allows viewing your quick play score removed? It was a great way to see how well your server was doing.

Re: [hlds_linux] Where is my traffic coming from?

2013-11-14 Thread ElitePowered .
Yea, it was. The performance of the server is determined by the score. For example, Skial may have a score of 500k while your 2Fort may have 20k. Hence why Bottiger always has his servers full. The score was visible and i can show you the code the gets it from Valve. This feature was cut off a few

Re: [hlds_linux] Where is my traffic coming from?

2013-11-14 Thread Bottiger
That old scoring system was only used to automatically delist servers. It does not get you more players from quickplay. Valve has said that many times already. It doesn't take much effort to figure out that the quickplay scoring system is dominated by ping. There is a server quality score aside

Re: [hlds_linux] Where is my traffic coming from?

2013-11-14 Thread Doctor McKay
Right, that old scoring system that was removed is the one talked about in this blog post: http://www.teamfortress.com/post.php?id=2338 It was only used for a short time. In more recent years, that score was tracked but used for absolutely nothing. It was completely separate from the Quickplay

Re: [hlds_linux] Where is my traffic coming from?

2013-11-14 Thread ElitePowered .
Steam3Server()-GetServerReputation(); So how come Lotus doesn't fill up all it's servers when it has close to the same network performance as you do? Player latency does in fact play a roll in determining where they are sent but there has to be an outside factor in play. There are thousands of

Re: [hlds_linux] Where is my traffic coming from?

2013-11-14 Thread Doctor McKay
I never said that Quickplay doesn't have a score. Quickplay does in fact have a score, and that score is not publicly visible. The score that was recently removed was completely separate and unused. Please stop talking about things you don't know. Dr. McKay www.doctormckay.com On Thu, Nov 14,

Re: [hlds_linux] Where is my traffic coming from?

2013-11-14 Thread ElitePowered .
Chill there amigo. No need to be but hurt. I'm just trying to find out why the backend score isn't available for us to see anymore. On Thu, Nov 14, 2013 at 11:03 PM, Doctor McKay mc...@doctormckay.comwrote: I never said that Quickplay doesn't have a score. Quickplay does in fact have a score,

Re: [hlds_linux] Where is my traffic coming from?

2013-11-14 Thread Todd Pettit
You also apparently don't have a clue what backend means outside your bedroom. - Original Message - From: ElitePowered . elitepowe...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Thursday, November 14, 2013 11:11:40 PM Subject: Re:

Re: [hlds_linux] Where is my traffic coming from?

2013-11-14 Thread ics
I believe in some post within 2 years someone at Valve said that the quickplay is affected only by small part by server reputation score. But even if it is, the server that i had 7 million score vs the one that had less than a million, the one with less score got more traffic through quickplay