Is anyone else seeing this type of spam on the console from the new Asteroid
map? I'm running it on a 24/7 server but when its empty for a few hours it
seems to flood the console with the same type messages over and over again.
Bad SetLocalAngles0.0,-360014,50,0.00 on
Hi guys,
Sorry for the spam again. My server has generated a core file when it crashes
and it says:
Program terminated with signal 11, Segmentation fault.
#0 0x0322763d in CCollisionProperty::CalcNearestPoint(Vector const, Vector*)
const () from /home2/jasperlee/tf1/tf/bin/server_srv.so
On 13/07/2014 20:35, Erik-jan Riemers wrote:
Doesn't this also on a 24/7 server (with 1 map only) create just 1 big .dem
file?
Probably, I just skipped ahead in the file to the time I wanted to see using
the demoui interface.
Although I didn't have 24/7 rounds.
--
Dan.
From what I understand, replays contain occasional full updates, but it
would require a more in-depth tool to parse through the replays to find
a full update to start extracting from. Your best bet would be one of
the dota 2 replay tools, however I suspect TF2 does not use protobuf for
its
I only found this article
https://support.steampowered.com/kb_article.php?ref=5261-UIHN-1853 where it
does state i need all blocks in order to create the proper replay. After
that the tf2 client is smart enough to only take the part of the person
(which is in the .dmx on the client side)
TimePath has been working on a bunch of libraries for Java. This might
be of interest:
https://github.com/TimePath/hl2-toolkit/tree/master/src/main/java/com/timepath/hl2/io/demo
On 15/07/2014 4:59 AM, Ryan Kistner wrote:
From what I understand, replays contain occasional full updates, but it
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