[hlds_linux] Asteroid console spam

2014-07-14 Thread Frank
Is anyone else seeing this type of spam on the console from the new Asteroid map? I'm running it on a 24/7 server but when its empty for a few hours it seems to flood the console with the same type messages over and over again. Bad SetLocalAngles0.0,-360014,50,0.00 on

Re: [hlds_linux] Segmentation Fault Crashing (Help needed)

2014-07-14 Thread JasperLee93 -RDLoyalty
Hi guys, Sorry for the spam again. My server has generated a core file when it crashes and it says: Program terminated with signal 11, Segmentation fault. #0 0x0322763d in CCollisionProperty::CalcNearestPoint(Vector const, Vector*) const () from /home2/jasperlee/tf1/tf/bin/server_srv.so

Re: [hlds_linux] Recreating replays

2014-07-14 Thread dan
On 13/07/2014 20:35, Erik-jan Riemers wrote: Doesn't this also on a 24/7 server (with 1 map only) create just 1 big .dem file? Probably, I just skipped ahead in the file to the time I wanted to see using the demoui interface. Although I didn't have 24/7 rounds. -- Dan.

Re: [hlds_linux] Recreating replays

2014-07-14 Thread Ryan Kistner
From what I understand, replays contain occasional full updates, but it would require a more in-depth tool to parse through the replays to find a full update to start extracting from. Your best bet would be one of the dota 2 replay tools, however I suspect TF2 does not use protobuf for its

Re: [hlds_linux] Recreating replays

2014-07-14 Thread Erik-jan Riemers
I only found this article https://support.steampowered.com/kb_article.php?ref=5261-UIHN-1853 where it does state i need all blocks in order to create the proper replay. After that the tf2 client is smart enough to only take the part of the person (which is in the .dmx on the client side)

Re: [hlds_linux] Recreating replays

2014-07-14 Thread Yun Huang Yong
TimePath has been working on a bunch of libraries for Java. This might be of interest: https://github.com/TimePath/hl2-toolkit/tree/master/src/main/java/com/timepath/hl2/io/demo On 15/07/2014 4:59 AM, Ryan Kistner wrote: From what I understand, replays contain occasional full updates, but it