Hello,
Does anyone know of a good log parser for L4D? I'm mainly interested in
parsing the chat lines and stripping out everything except the date,
time, player name, and chat text. I started writing one in Perl, but I
soon realized that it's the player name can contain all kinds of
The code available from hlstats seems pretty decent at handling most
usernames. We've used it for our TF2 tourney scoreboard
(http://www.nomoose.org/?p=122
) without much hassle. It's all perl regex's that grab pretty much
everything you'd need. Worth a look and pretty easy to strip out
This should pick up what you want.
/^L (\d+?)\/(\d+?)\/(\d+?) - (\d+?):(\d+?):(\d+?): (.+?)(?:.+?)+
(?:say|say_team) (.+?).*$/
$month = $1;
$day = $2;
$year = $3;
$hour = $4;
$minute = $5;
$second = $6;
$playername = $7;
$message = $8;
David A. Parker wrote:
Hello,
Does anyone know of a good
Steam seems to have had some sort of maintenance / outage to day again,
twice. This let our TF2 servers unconnected to some servers which
resulted for unlockable weapons not working. Since the system does not
seem to work as intended (=servers do noyt reconnect back without
rebooting them),
Sometimes our server reconnect to steam, sometimes they don't. And if they
don't they'll never do it again until the next update. It is really
annoying, but I think this will never get fixed right? This problem is a
century old and nothing happend.
~Daniel
After steam went down this afternoon my server again failed to
reconnect. The contents of /orangebox/logs/connection_log_27015.txt is
below
[2009-06-30 10:34:38][0,0] : Log session started
[2009-06-30 10:34:38][0,0] : SetSteamID( [A:1:0:0] )
[2009-06-30 10:34:38][1,2] : Connect() starting
Thanks Bruce and Nicholas. I can certainly hack something together from
these solutions. Nicholas, your regex is awesome. It's a lot better
than the way I was trying to do this using split(). :-)
- Dave
Nicholas Hastings wrote:
This should pick up what you want.
/^L
As i recall correctly, according to last messages from Valve people, the
servers should fallback to TCP if UDP fails. This does not seem to
happen according to your log.
-ics
Ommand kirjoitti:
After steam went down this afternoon my server again failed to
reconnect. The contents of
I can confirm the problems, here is our log from today:
[2009-06-30 03:17:15][0,0] : Log session started
[2009-06-30 03:17:15][0,0] : SetSteamID( [A:1:0:0] )
[2009-06-30 03:17:15][1,2] : Connect() starting connection (eNetQOSLevelLow,
72.165.61.185:27017, UDP)
[2009-06-30 03:17:16][1,2] :
my servers lost connection this morning, and i had to restart them for them
to work again
annoying as heck
On Tue, Jun 30, 2009 at 1:28 PM, Daniel Vogel dan...@codefreak.net wrote:
Sometimes our server reconnect to steam, sometimes they don't. And if they
don't they'll never do it again until
We have been having the same issue, if you don't mind ill send one of our
complete logs' also
Cheers
Andrew
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of John
McCaskey
Sent: 30 June 2009 21:36
To:
It's only truncated at the beginning, starting with todays date, the end is
not truncated, the log file has still the same entry at the end. Date and
time are GMT+1.
Looks like the log text you are posting is truncated? Send me your
complete log file if you had an issue with reconnecting
I'd like the full log that contains the failure time as well as the new log
from when you restarted. Also, did you kill the process instead of exiting it
cleanly? It should be impossible for the log to suddenly end at the point you
have as the end in your email.
-Original Message-
Anybody aware of the Huntsman Exploit?
If you fire hit reload it will reload quicker then normal??
Not sure if this is an exploit or not.
William Stillwell
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I did not restart the server, it is still running. I send you the complete
log in a private mail.
I'd like the full log that contains the failure time as well as the new
log from when you restarted. Also, did you kill the process instead of
exiting it cleanly? It should be impossible
The servers buffer their log output, so you will need to flush the
logs (sv_logflush 1;sv_logflush 0) or cleanly quit the server to get
the most up to date log information.
M.
On Jun 30, 2009, at 2:17 PM, Ronny Schedel wrote:
I did not restart the server, it is still running. I send you
sv_logflush is set to 1, but anyways the last entry is 4 hours ago now, it
should have been flushed already.
The servers buffer their log output, so you will need to flush the
logs (sv_logflush 1;sv_logflush 0) or cleanly quit the server to get
the most up to date log information.
M.
On
Actually, those commands won't flush these logs.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Milton Ngan
Sent: Tuesday, June 30, 2009 2:26 PM
To: Half-Life dedicated Linux server mailing list
Ok, I've got enough logs now. It looks like our TCP fallback is actually
broken in the Linux build for Steam. We'll look into fixing that and/or
pushing out a build without the fallback for now so you don't get stuck in this
state.
-Original Message-
From:
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