[hlds_linux] l4d2 steamgroups (yes again)

2011-03-24 Thread Eric Riemers
So, It is not improving its getting worse, we have our own steamgroups and whenever someone wants to play a game for l4d2 its filled with servers that are not ours. Yes, it depends on which steamgroups you are in, for instance I only have my own steamgroups and nothing extra but still I see

Re: [hlds_linux] l4d2 steamgroups (yes again)

2011-03-24 Thread D3vilfish - Simiancage.org
I have also asked in the past that we are able to set a password in the steamgroup admin page which then has to be present in the server config for it tobe added to the steamgroup listing but apparently that's to much like hard work for valve to add 1 convar! -Original Message- From:

Re: [hlds_linux] l4d2 steamgroups (yes again)

2011-03-24 Thread Tony Paloma
You realize what you ask for is more than just one convar, right? It's a whole new scenario that has to be implemented. Not to mention, without reworking the way the client discovers a group's servers, it would be vulnerable to the same problem that exists now and solve nothing. -Original

Re: [hlds_linux] l4d2 steamgroups (yes again)

2011-03-24 Thread Eric Riemers
Normally convars can be seen by other people too, i am sure someone would be clever enough to think of a system that does work. I don't think this fix would be done over a weekend or so, but as long as they are busy on it that would already mean a lot. It took them some time to get the system out

[hlds_linux] Mandatory TF2 Beta Update Released

2011-03-24 Thread Eric Smith
We've released a mandatory TF2 Beta update. The notes have been posted in the forums. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

[hlds_linux] new kind of ddos / reflect ddos?

2011-03-24 Thread Marco Padovan
I'm getting a lot of 20bytes requests with this content: 0x71 (content: 0x7130 3030 3030 3030 3030 3030 3030 30 = q00) they look like some sort of dos reflect attack (with low multiplication factor) They appear as reflection because they looks like to come from other

Re: [hlds_linux] new kind of ddos / reflect ddos?

2011-03-24 Thread Marco Padovan
If you happen to be online right now check your current network flow with: tcpdump -nnvvXS src 64.34.181.243 On Fri, Mar 25, 2011 at 1:31 AM, Marco Padovan evolutioncr...@gmail.com wrote: I'm getting a lot of 20bytes requests with this content: 0x71 (content: 0x7130 3030 3030 3030

Re: [hlds_linux] Mandatory TF2 Beta Update Released

2011-03-24 Thread Jordan Toor
http://forums.steampowered.com/forums/showthread.php?t=1629850 ^^ A link to the notes in the forums so you guys (and myself) don't have to go searching next time. On Thu, Mar 24, 2011 at 8:00 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory TF2 Beta update. The notes

Re: [hlds_linux] Mandatory TF2 Beta Update Released

2011-03-24 Thread Ross Bemrose
My Linux TF2 Beta servers still crash on start, and have since yesterday's first update yesterday. Seeing as how there are only 7 Beta servers online, and none of them are official Valve servers, I'm guessing this problem is widespread. On 3/24/2011 8:00 PM, Eric Smith wrote: We've released

Re: [hlds_linux] new kind of ddos / reflect ddos?

2011-03-24 Thread Tony Paloma
This is the first packet sent to servers by connecting clients. The server responds with a challenge number and some other info about the server. However, a client challenge number is supposed to be included with this packet (before the 0's -- this was a semi-recent change), so I'd guess you're

Re: [hlds_linux] new kind of ddos / reflect ddos?

2011-03-24 Thread bottige...@gmail.com
I am getting these packets too. The source address appears to be a srcds server, probably spoofed to cause denial of service. 64.34.181.243:27015 On Thu, Mar 24, 2011 at 8:07 PM, Tony Paloma drunkenf...@hotmail.com wrote: This is the first packet sent to servers by connecting clients. The