But after every update you will need to delete other folders again... And if
here will be all other GoldSrc games, the updating will lobger and download
more Mb's, that you don't need..
23.02.2013, 09:50, David Fountain savsi...@gmail.com:
Some one talked about using the same binaries but if
while doing some tests with the steamcmd thing (updating an existing
server) I saw this in the steamcmd output:
App state (0x300502) downloading, progress: 43.59 (5215170404 /
11963737484)
depotreconstruct.cpp (517) : Assertion Failed: info.nNumWritesFinished
= info.nNumWrites
As we are running multiple servers I'm trying to understand how to make
the update as smooth as possible..
currently doing the update with target directory orangebox/
can preserve the files mods/mapsbut results indirectory growning
from the old 7gb to the actuall11gb...
what can we delete?
I'm sure they will release plenty of documentation as I think Fletch has
noted earlier on the changes so I wouldn't get too concerned right now, I'm
just sitting and waiting with a case of beer ready to go.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
I'm here running around scared as I'm confident we will see the update
dropping like a bomb as usual :|
current documentation is clear:
https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491
There is no automated conversion process for the dedicated server. It
will be a full
When starting a server with:
-autoupdate -steam_dir ~/cs1.6/steam-installer/ -steamcmd_script
/home/somepath/scripts/cs1.6-autoupdate-anonymous.txt
I get:
Could not locate steam binary:steamcmd/steam.sh, ignoring.
I cannot see anywhere steamcmd/steam.sh being created/downloaded...
where is it
Make a symlink from steamcmd.sh to steam.sh or copy the file to steam.sh.
2013/2/23 Marco Padovan e...@evcz.tk:
When starting a server with:
-autoupdate -steam_dir ~/cs1.6/steam-installer/ -steamcmd_script
/home/somepath/scripts/cs1.6-autoupdate-anonymous.txt
I get:
Could not locate steam
He said they know where the problem is and working on a fix
SavSin
On Feb 23, 2013 3:29 AM, Denis Eliseev lisee...@yandex.ru wrote:
But after every update you will need to delete other folders again... And
if here will be all other GoldSrc games, the updating will lobger and
download more
I'm not sure if I understood you reply.
should I create a folder named steamcmd/ somewhere? why is it looking
for it? is this and expected behaviour?
Il 23/02/2013 16.40, Andre Müller ha scritto:
Make a symlink from steamcmd.sh to steam.sh or copy the file to steam.sh.
2013/2/23 Marco
Is the 1.6. Steam can't use the '.' In path
SavSin
On Feb 23, 2013 8:00 AM, Marco Padovan e...@evcz.tk wrote:
I'm not sure if I understood you reply.
should I create a folder named steamcmd/ somewhere? why is it looking
for it? is this and expected behaviour?
Il 23/02/2013 16.40, Andre
Hello... Today I tried to enable sv_pure on my server (Linux)..
At loading I see
..
Loaded 396 VPK file hashes from /mnt/servers/tf2b-1/hl2/hl2_models.vpk for pure
server operation.
Loaded 574 VPK file hashes from
/mnt/servers/tf2b-1/hl2/hl2_sound_vo_english.vpk for pure server operation.
Loaded
I think Fletcher Dunn mentioned that sv_pure wasn't quite working on TF2
Beta yet.
On 2/23/2013 12:37 PM, Denis Eliseev wrote:
Hello... Today I tried to enable sv_pure on my server (Linux)..
At loading I see
..
Loaded 396 VPK file hashes from /mnt/servers/tf2b-1/hl2/hl2_models.vpk for pure
I already reported it here:
https://github.com/ValveSoftware/Source-1-Games/issues/174
2013/2/23 Ross Bemrose rbemr...@gmail.com
I think Fletcher Dunn mentioned that sv_pure wasn't quite working on TF2
Beta yet.
On 2/23/2013 12:37 PM, Denis Eliseev wrote:
Hello... Today I tried to enable
I separated my assets on one server yesterday, it took about 40 minutes to
roughly sift through 5 years of content (I remember there are materials
missing from EP2 that were present in EP1 so I have to grab a few). But
yes, it is mostly a pain to prepare at this point. I can only hope this
does
ah great :|
let me try something else then :|
Il 23/02/2013 18.02, David Fountain ha scritto:
Is the 1.6. Steam can't use the '.' In path
SavSin
On Feb 23, 2013 8:00 AM, Marco Padovan e...@evcz.tk wrote:
I'm not sure if I understood you reply.
should I create a folder named steamcmd/
this one didn't worked either... still same error:
./hlds_run -autoupdate -steam_dir /home/username/steam-installer/
-steamcmd_script /home/somepath/scripts/cstrike-autoupdate-anonymous.txt
Il 23/02/2013 18.02, David Fountain ha scritto:
Is the 1.6. Steam can't use the '.' In path
SavSin
First you have to make a filelist from a your old vanillaserver installation:
find -type f -print0 tf2.filelist.0 # type f lists all files, not
directorys, this is importand
Then make a little script to execute this against all your costomers.
The mainpart is, to delete the existing files with
./hlds_run -autoupdate -steam_dir /home/username/steam-installer/
-steamcmd_script cstrike-autoupdate-anonymous.txt this goes in the
steamcmd folder
On Sat, Feb 23, 2013 at 10:42 AM, Marco Padovan e...@evcz.tk wrote:
this one didn't worked either... still same error:
Il 23/02/2013
./hlds_linux -autoupdate -steam_dir /home/user/cs1.6/steam-installer/
-steamcmd_script cstrike-autoupdate-anonymous.txt
still giving:
Could not locate steam binary:steamcmd/steam.sh, ignoring.
How are you doing it?
Il 23/02/2013 20.52, David Fountain ha scritto:
./hlds_run -autoupdate
Give me a sec ill dl a copy of the game and see what happens
SavSin
On Feb 23, 2013 4:17 PM, Marco Padovan e...@evcz.tk wrote:
./hlds_linux -autoupdate -steam_dir /home/user/cs1.6/steam-installer/
-steamcmd_script cstrike-autoupdate-anonymous.txt
still giving:
Could not locate steam
Dear Valve, and other game-server distributors
The unix/posix file permissions distributed through hldsupdatetool and
steamcmd are unhelpful.
In the case of CSGO though SteamCMD, all files and directories are just
chmod 700. All of them.
The TF2 beta looks similar, though I'm seeing a
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