Wonderful! Thanks for the updates to this. Much appreciated.
-Andrew
On Thu, Apr 12, 2012 at 4:43 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
A new version of the HLDS Update Tool has been released. The tool should
automatically self-update the next time you run it. (Linux users may
I'll second that. The new update tool is amazing. Big thanks guys!!
On Wed, Apr 18, 2012 at 5:59 PM, Alan Kennedy kenne...@3dgames.com.arwrote:
It's working for me now. I just love the new updater tool, lot's of output
xD.
Best Regards, Alan //
Thanks Fletch, quit now shutsdown cleanly! (without sourcemod, at least)
On Wed, Aug 22, 2012 at 1:20 PM, Fletcher Dunn
fletch...@valvesoftware.com wrote:
If you are crashing on level change or server shutdown, and would like to
help test updated steam binaries that contain the fix, please
I realize everyone's setup probably needs different numbers, but my
server is somewhat similar and I too suffered from mvm lag when it
first came out. I ended up having excellent results with the following
settings gathered from reading a guide at:
http://www.jason35.com/netcode.htm
fps_max 600
like that the config from wave resolves the issue.
But i have now some hickups. The sv drops from 66 to 11, 7 or 5 for 2
second.
(my connection: http://www.speedtest.net/**result/2208625001.png
http://www.speedtest.net/result/2208625001.png
)
I use now this config:
fps_max 600
Looks like it doesn't discriminate. I see exactly the same behavior on
Archlinux, pure vanilla install (no SM or MM). It hangs with a pegged
CPU right after class selection.
Back to PVP for this weekend methinks.
On Sat, Oct 27, 2012 at 1:55 AM, HWDOMD hwd...@gmail.com wrote:
Exactly the same
This really has gotten bad. Yesterday evening everyone on my server
was running this hack or being taught how to run it as they joined up.
I finally added the tf2fix sourcemod plugin, just for the mvm canteen
hack protection. https://forums.alliedmods.net/showthread.php?t=180647
At least the game
Nice job! I am definitely giving this a try.
On Thu, Feb 21, 2013 at 3:16 PM, Gavin Langdon puttabu...@gmail.com wrote:
I want to add that there are a lot of GUI elements that don't do anything
(yet), like the Game Log tab.
On Thu, Feb 21, 2013 at 4:12 PM, Vitor F. - Killall
All,
Just wondering if anyone knows of a command, cvar, or plugin that lets one
find out what Wave number an MvM game is currently on?
I use sourceIRC to keep an eye on my server. And sometimes when it's a
smaller or less experienced group just messing around I'll give them a hand
if they ask
needed to ask
what round/wave they were on - and of course nobody could tell me in
time.
So I wrote a sourcemod plugin that will return x/y where x is the
current wave and y is the total number of waves. I then just have my bot
report on the results of: sm_mvmround. There are also some
Yes, huge thanks for this!
On Sun, Mar 31, 2013 at 11:23 PM, Dirk D bluthun...@gmail.com wrote:
I hacked a little wrapper in Python providing readline functionality for
interactive steamcmd sessions. You can find it over here:
https://github.com/dirkd/steamsh/blob/master/steamsh
At the
The funny part is that mvm is actually still pretty full here..
I can confirm this as well, my mvm still has lots of players. I assume
Valve runs a lot bootcamp servers? I never actually checked.
On 2/5/2014 3:38 PM, Erik-jan Riemers wrote:
In my eyes, custom servers are still something i
Definitely looking forward to the gameserver accounts! Off to https post...
On 2/5/2014 6:03 PM, Rikard Bremark wrote:
This is great news!
I asked Alfred about such a feature a year ago and he said it was
under development but didnt know when it was due to release!
I am really happy that you
On my host (a linode) I had trouble with replay lag spikes for some time
due to slow file system IO. I ended up mounting the replay folder to a
ramdisk, and then cleaning it out frequently. Not an ideal solution, but
it did solve the lagging. Might at least be worth a test to see if the
spikes
and the webservers replay directory, can
you do anything about that? I've never paid attention to the file
sizes, do you have a rough idea how much space the files take up for a
day of 24 players on the server? Do you clean up every day or more
frequent?
On Thu, Jul 17, 2014 at 5:48 PM, The Wave thew
Should qualify that last statement. Every hour I clean out replays more
than 24 hours old. I don't wipe them all out at once.
-Andrew
On 7/17/2014 3:10 PM, The Wave wrote:
Sorry I'm at work so I can't answer with more precision. I'm afraid
there is quite a bit of data duplication between
Good luck! Be curious to see if it helps.
On 7/17/2014 3:32 PM, Valentin G. wrote:
Thanks. I'll set everything up to run replays with ramdisk and see how
far it goes.
On Thu, Jul 17, 2014 at 10:16 PM, The Wave thew...@thewaveserver.com wrote:
Should qualify that last statement. Every hour I
I'll second the SourceIRC suggestion. It's become my goto admin interface,
and setting up others with limited commands is straightforward.
On Aug 29, 2014 8:49 PM, Alexander Corn mc...@doctormckay.com wrote:
If you want my advice, install SourceIRC. This will allow you to issue
admin commands
I went through similar complaints on the gift drop rates last night.
Hearsay indicates they now drop about 3 hours apart instead of last
years ~50min. Maybe (hopefully) they slowed it down just for Scream
Fortress Classic?
On 10/23/2014 9:45 AM, Frank wrote:
Ok I see this over on
Has anyone else become unable to login using steamcmd since yesterday's tf2
update? So far I've been unable to update my game server since I cannot
login to Steam Public.
I've tried both anonymous and with an actual account. I just keep seeing:
Login Failure: No Connection FAILED with result code
for certain
places in the US.
On 1/16/2015 10:04 AM, wave wrote:
Has anyone else become unable to login using steamcmd since yesterday's
tf2
update? So far I've been unable to update my game server since I cannot
login to Steam Public.
I've tried both anonymous and with an actual account
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Andrew (Wave Admin Wankers)
The Wave!
24/7 CTF
1/2 respawn times
http://thewaveserver.com
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The Wave!
24/7 CTF
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http://thewaveserver.com
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> On Nov 16 2020, at 7:58 am, HH. - int-10h at protonmail.com (via
> hlds_linux list) wrote:
> I'm sorry to break this to you, but I don't think they have any.
On the + side, this is the most interesting the list has been in some time.
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